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https://github.com/Ninjdai1/pokeemerald.git
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sub_808E894
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parent
db2b371e70
commit
1de5a14a35
@ -5,27 +5,6 @@
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.text
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thumb_func_start sub_808E894
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sub_808E894: @ 808E894
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push {lr}
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lsls r0, 16
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lsrs r0, 16
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bl FindFieldObjectPaletteIndexByTag
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lsls r0, 24
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lsrs r1, r0, 24
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ldr r0, =0x000011ff
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cmp r1, r0
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beq _0808E8B2
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lsls r0, r1, 3
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ldr r1, =gUnknown_0850BBC8
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adds r0, r1
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bl sub_808E8F4
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_0808E8B2:
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_808E894
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thumb_func_start sub_808E8C0
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sub_808E8C0: @ 808E8C0
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push {r4-r6,lr}
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10
include/data3.h
Normal file
10
include/data3.h
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@ -0,0 +1,10 @@
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//
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// Created by Scott Norton on 9/8/17.
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//
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#ifndef POKEEMERALD_DATA3_H
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#define POKEEMERALD_DATA3_H
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extern const struct SpritePalette gUnknown_0850BBC8[];
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#endif //POKEEMERALD_DATA3_H
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@ -4,6 +4,7 @@
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#include "malloc.h"
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#include "sprite.h"
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#include "rom4.h"
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#include "data3.h"
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#include "berry.h"
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#include "field_player_avatar.h"
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#include "event_data.h"
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@ -39,6 +40,8 @@ static void RemoveFieldObjectIfOutsideView(struct MapObject *);
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static void sub_808E1B8(u8, s16, s16);
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static void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8);
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/*static*/ void sub_808E38C(struct MapObject *);
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/*static*/ void sub_808E8F4(const struct SpritePalette *);
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/*static*/ u16 FindFieldObjectPaletteIndexByTag(u16);
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// ROM data
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@ -1111,3 +1114,14 @@ void gpu_pal_allocator_reset__manage_upper_four(void)
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FreeAllSpritePalettes();
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gReservedSpritePaletteCount = 12;
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}
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void sub_808E894(u16 paletteTag)
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{
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u16 paletteSlot;
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paletteSlot = (u8)FindFieldObjectPaletteIndexByTag(paletteTag);
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if (paletteSlot != 0x11ff) // always true
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{
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sub_808E8F4(&gUnknown_0850BBC8[paletteSlot]);
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}
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}
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