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gpu_pal_allocator_reset__manage_upper_four
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@ -5,18 +5,6 @@
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.text
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thumb_func_start gpu_pal_allocator_reset__manage_upper_four
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gpu_pal_allocator_reset__manage_upper_four: @ 808E880
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push {lr}
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bl FreeAllSpritePalettes
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ldr r1, =gReservedSpritePaletteCount
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movs r0, 0xC
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strb r0, [r1]
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pop {r0}
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bx r0
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.pool
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thumb_func_end gpu_pal_allocator_reset__manage_upper_four
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thumb_func_start sub_808E894
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sub_808E894: @ 808E894
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push {lr}
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@ -730,4 +730,6 @@ struct Bitmap // TODO: Find a better spot for this
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u32 height:16;
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};
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extern u8 gReservedSpritePaletteCount;
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#endif // GUARD_GLOBAL_H
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@ -1105,3 +1105,9 @@ void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
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sprite->pos2.y = y;
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}
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}
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void gpu_pal_allocator_reset__manage_upper_four(void)
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{
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FreeAllSpritePalettes();
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gReservedSpritePaletteCount = 12;
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}
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