Merge pull request #1838 from Blackforest92/battle_engine
Edit Spacial Rend and Hurricane background
@ -6636,7 +6636,7 @@ Move_HURRICANE:
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monbg ANIM_DEF_PARTNER
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monbgprio_28 ANIM_TARGET
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setalpha 12, 8
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fadetobg BG_HIGH_SPEED
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fadetobg BG_HURRICANE
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waitbgfadeout
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launchtask AnimTask_StartSlidingBg 0x5 0x4 0x1000 0x0 0x1 0xffff
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waitbgfadein
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@ -1,2 +0,0 @@
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graphics/battle_anims/backgrounds/new/hurricane.png
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$ ! " # $ % & ' ( ) * + + , - . / 0 1 2 2 3 4 4 4 4 4 4 5 6 6 7 8 9 : ; < = = > ? @ A B C D E F F G H I I J K L M N N N O P P P P P Q R S S S S S T Q U V S W X X Y Z [ \ ] ] ] ] ] ^ _ ` a a b c d e f g g g g g h i i i i j k k l m n o p p p p p q m m m m r s t u v w x y z { { | } ~ ~ € € € <20> ~ ~ ‚ ƒ ƒ „ … … … † ‡ ˆ ‰ ‰ ‰ Š Š ‹ Œ <20> <20> <20> <20> Ž <20> <20> <20> <20> <20> ‘ ’ “ “ ” <20> • – — ˜ ™ š › œ œ œ œ <20> ž ž Ÿ ¡ ž ž ¢ £ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¥ ¦ ¦ § ¨ ¨ ¨ ¨ © ª « ¬ ® ¯ ¯ ° ± ± ± ± ± ± ± ² ³ ´ µ ¶ ¶ · ‰,‰,‰,‰,¸ ¹ ¹ ¹ ¹ ¹ ¹ º » ¼ ½ ¾ ¾ ¾ ¾ ¾ ¿ À Á Â Â Ã Ä Ä Å Â Â Æ Ç Ç Ç È s,t(É Ê Ê Ê Ë m,Ì Í Î Î Î Ï Ì Ð Ñ Ñ Ñ Ñ Ò Ó Ô Õ d,d,d,d,d,Ö × Ø Ù d,Ú Û Û Ü Ý Þ ß à á á á â ã ã ã ã ã ã ã ã ã ã ã ä å æ æ ç P,P,P,è é ê ê é$ë P,ì ì ì í î ï ð ð ð ð ð ð ñ ò ò ò ó ô õ õ õ õ õ õ õ ö 4,4,4,4,4,4,
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@ -1,19 +1,19 @@
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JASC-PAL
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Before Width: | Height: | Size: 1.5 KiB |
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graphics/battle_anims/backgrounds/new/spacial_rend.pal
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graphics/battle_anims/backgrounds/new/spacial_rend.png
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Before Width: | Height: | Size: 6.8 KiB |
Before Width: | Height: | Size: 1.2 KiB |
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JASC-PAL
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0100
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255 0 0
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Before Width: | Height: | Size: 5.7 KiB |
@ -1,19 +0,0 @@
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JASC-PAL
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0100
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255 0 0
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213 156 230
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222 180 246
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213 123 205
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213 189 246
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213 131 213
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213 139 222
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Before Width: | Height: | Size: 6.8 KiB |
@ -462,7 +462,7 @@
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#define BG_WATER_2 41
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#define BG_POISON 42
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#define BG_AEROBLAST 43
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#define BG_HIGH_SPEED 44 //hurricane, close combat
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#define BG_HURRICANE 44
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#define BG_ELECTRIC_TERRAIN 45
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#define BG_GRASSY_TERRAIN 46
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#define BG_MISTY_TERRAIN 47
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@ -4933,12 +4933,13 @@ extern const u32 gBattleAnimBgImage_InAir[];
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extern const u32 gBattleAnimBgImage_Aurora[];
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extern const u32 gBattleAnimBgImage_Fissure[];
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extern const u32 gBattleAnimBgImage_TrickRoom[];
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extern const u32 gBattleAnimBgImage_RockWrecker[];
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extern const u32 gBattleAnimBgImage_SpacialRendOpponent[];
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extern const u32 gBattleAnimBgPalette_SpacialRendOpponent[];
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extern const u32 gBattleAnimBgImage_Hurricane[];
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extern const u32 gBattleAnimBgPalette_Hurricane[];
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extern const u32 gBattleAnimBgTilemap_Hurricane[];
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extern const u32 gBattleAnimBgPalette_RockWrecker[];
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extern const u32 gBattleAnimBgImage_SpacialRend[];
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extern const u32 gBattleAnimBgPalette_SpacialRend[];
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extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[];
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extern const u32 gBattleAnimBgImage_SpacialRendPlayer[];
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extern const u32 gBattleAnimBgPalette_SpacialRendPlayer[];
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extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[];
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extern const u32 gBattleAnimBgImage_DarkVoid[];
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extern const u32 gBattleAnimBgPalette_DarkVoid[];
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@ -4962,7 +4963,6 @@ extern const u32 gBattleAnimBgPalette_Solarbeam[];
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extern const u32 gBattleAnimBgPalette_MagmaStorm[];
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extern const u32 gBattleAnimBgPalette_GigaImpact[];
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extern const u32 gBattleAnimBgPalette_TrickRoom[];
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extern const u32 gBattleAnimBgPalette_RockWrecker[];
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extern const u32 gBattleAnimBgTilemap_Dark[];
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extern const u32 gBattleAnimBgTilemap_Ghost[];
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extern const u32 gBattleAnimBgTilemap_Psychic[];
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@ -4974,7 +4974,6 @@ extern const u32 gBattleAnimBgTilemap_DrillContests[];
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extern const u32 gBattleAnimBgTilemap_HighspeedOpponent[];
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extern const u32 gBattleAnimBgTilemap_HighspeedPlayer[];
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extern const u32 gBattleAnimBgTilemap_TrickRoom[];
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extern const u32 gBattleAnimBgTilemap_RockWrecker[];
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extern const u32 gBattleAnimMaskImage_LightBeam[];
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extern const u32 gBattleAnimMaskPalette_LightBeam[];
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extern const u32 gBattleAnimMaskTilemap_LightBeam[];
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@ -5020,9 +5019,6 @@ extern const u32 gBattleAnimBgImage_GrassyTerrain[];
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extern const u32 gBattleAnimBgPalette_GrassyTerrain[];
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extern const u32 gBattleAnimBgTilemap_GrassyTerrain[];
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extern const u32 gBattleAnimBgPalette_GunkShot[];
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extern const u32 gBattleAnimBgImage_HighSpeed[];
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extern const u32 gBattleAnimBgPalette_HighSpeed[];
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extern const u32 gBattleAnimBgTilemap_HighSpeed[];
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extern const u32 gBattleAnimBgImage_HydroCannon[];
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extern const u32 gBattleAnimBgPalette_HydroCannon[];
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extern const u32 gBattleAnimBgTilemap_HydroCannon[];
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@ -2056,9 +2056,9 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
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[BG_GIGA_IMPACT_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactPlayer},
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[BG_GIGA_IMPACT_CONTEST] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactContests},
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[BG_TRICK_ROOM] = {gBattleAnimBgImage_TrickRoom, gBattleAnimBgPalette_TrickRoom, gBattleAnimBgTilemap_TrickRoom},
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[BG_ROCK_WRECKER] = {gBattleAnimBgImage_RockWrecker, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_RockWrecker},
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[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRendOpponent, gBattleAnimBgPalette_SpacialRendOpponent, gBattleAnimBgTilemap_SpacialRendOpponent},
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[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRendPlayer, gBattleAnimBgPalette_SpacialRendPlayer, gBattleAnimBgTilemap_SpacialRendPlayer},
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[BG_ROCK_WRECKER] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_Hurricane},
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[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendOpponent},
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[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendPlayer},
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[BG_DARK_VOID] = {gBattleAnimBgImage_DarkVoid, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
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[BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump},
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[BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare},
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@ -2068,7 +2068,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
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[BG_WATER_2] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_Waterfall, gBattleAnimBgTilemap_Waterfall},
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[BG_POISON] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_PoisonFalls, gBattleAnimBgTilemap_Waterfall},
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[BG_AEROBLAST] = {gBattleAnimBgImage_Aeroblast, gBattleAnimBgPalette_Aeroblast, gBattleAnimBgTilemap_Aeroblast},
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[BG_HIGH_SPEED] = {gBattleAnimBgImage_HighSpeed, gBattleAnimBgPalette_HighSpeed, gBattleAnimBgTilemap_HighSpeed},
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[BG_HURRICANE] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_Hurricane, gBattleAnimBgTilemap_Hurricane},
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[BG_ELECTRIC_TERRAIN] = {gBattleAnimBgImage_ElectricTerrain, gBattleAnimBgPalette_ElectricTerrain, gBattleAnimBgTilemap_ElectricTerrain},
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[BG_GRASSY_TERRAIN] = {gBattleAnimBgImage_GrassyTerrain, gBattleAnimBgPalette_GrassyTerrain, gBattleAnimBgTilemap_GrassyTerrain},
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[BG_MISTY_TERRAIN] = {gBattleAnimBgImage_MistyTerrain, gBattleAnimBgPalette_MistyTerrain, gBattleAnimBgTilemap_MistyTerrain},
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@ -1401,17 +1401,16 @@ const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/
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//const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.gbapal.lz");
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//const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room_map.bin.lz");
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const u32 gBattleAnimBgImage_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker.4bpp.lz");
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const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker.gbapal.lz");
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const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker_map.bin.lz");
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const u32 gBattleAnimBgImage_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.4bpp.lz");
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const u32 gBattleAnimBgPalette_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.gbapal.lz");
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const u32 gBattleAnimBgTilemap_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.bin.lz");
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const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.4bpp.lz");
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const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.gbapal.lz");
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const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.bin.lz");
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const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.gbapal.lz");
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const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.4bpp.lz");
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const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.gbapal.lz");
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const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.bin.lz");
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const u32 gBattleAnimBgImage_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend.4bpp.lz");
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const u32 gBattleAnimBgPalette_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend.gbapal.lz");
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const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
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const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
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const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.4bpp.lz");
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const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz");
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@ -1478,10 +1477,6 @@ const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_ani
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const u32 gBattleAnimBgPalette_GunkShot[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/gunk_shot.gbapal.lz");
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const u32 gBattleAnimBgImage_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.4bpp.lz");
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const u32 gBattleAnimBgPalette_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.gbapal.lz");
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const u32 gBattleAnimBgTilemap_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.bin.lz");
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const u32 gBattleAnimBgImage_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.4bpp.lz");
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const u32 gBattleAnimBgPalette_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.gbapal.lz");
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const u32 gBattleAnimBgTilemap_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.bin.lz");
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@ -1532,10 +1527,6 @@ const u32 gBattleAnimBgImage_PsychicTerrain[] = INCBIN_U32("graphics/battle_anim
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const u32 gBattleAnimBgPalette_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.gbapal.lz");
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const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.bin.lz");
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//const u32 gBattleAnimBgImage_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.4bpp.lz");
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//const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.gbapal.lz");
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//const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.bin.lz");
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const u32 gBattleAnimBgImage_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.4bpp.lz");
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const u32 gBattleAnimBgPalette_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.gbapal.lz");
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const u32 gBattleAnimBgTilemap_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.bin.lz");
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@ -1556,13 +1547,6 @@ const u32 gBattleAnimBgImage_SoulStealing7StarStrike[] = INCBIN_U32("graphics/ba
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const u32 gBattleAnimBgPalette_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.gbapal.lz");
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const u32 gBattleAnimBgTilemap_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin.lz");
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//const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.4bpp.lz");
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//const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.gbapal.lz");
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//const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
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//const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.4bpp.lz");
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//const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.gbapal.lz");
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//const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
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||||
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const u32 gBattleAnimBgPalette_TectonicRage[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/tectonic_rage.gbapal.lz");
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const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.4bpp.lz");
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