Merge pull request #1838 from Blackforest92/battle_engine

Edit Spacial Rend and Hurricane background
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BuffelSaft 2021-11-02 17:11:47 +13:00 committed by GitHub
commit 1e3b3d482b
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28 changed files with 55 additions and 136 deletions

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@ -6636,7 +6636,7 @@ Move_HURRICANE:
monbg ANIM_DEF_PARTNER monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET monbgprio_28 ANIM_TARGET
setalpha 12, 8 setalpha 12, 8
fadetobg BG_HIGH_SPEED fadetobg BG_HURRICANE
waitbgfadeout waitbgfadeout
launchtask AnimTask_StartSlidingBg 0x5 0x4 0x1000 0x0 0x1 0xffff launchtask AnimTask_StartSlidingBg 0x5 0x4 0x1000 0x0 0x1 0xffff
waitbgfadein waitbgfadein

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@ -462,7 +462,7 @@
#define BG_WATER_2 41 #define BG_WATER_2 41
#define BG_POISON 42 #define BG_POISON 42
#define BG_AEROBLAST 43 #define BG_AEROBLAST 43
#define BG_HIGH_SPEED 44 //hurricane, close combat #define BG_HURRICANE 44
#define BG_ELECTRIC_TERRAIN 45 #define BG_ELECTRIC_TERRAIN 45
#define BG_GRASSY_TERRAIN 46 #define BG_GRASSY_TERRAIN 46
#define BG_MISTY_TERRAIN 47 #define BG_MISTY_TERRAIN 47

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@ -4933,12 +4933,13 @@ extern const u32 gBattleAnimBgImage_InAir[];
extern const u32 gBattleAnimBgImage_Aurora[]; extern const u32 gBattleAnimBgImage_Aurora[];
extern const u32 gBattleAnimBgImage_Fissure[]; extern const u32 gBattleAnimBgImage_Fissure[];
extern const u32 gBattleAnimBgImage_TrickRoom[]; extern const u32 gBattleAnimBgImage_TrickRoom[];
extern const u32 gBattleAnimBgImage_RockWrecker[]; extern const u32 gBattleAnimBgImage_Hurricane[];
extern const u32 gBattleAnimBgImage_SpacialRendOpponent[]; extern const u32 gBattleAnimBgPalette_Hurricane[];
extern const u32 gBattleAnimBgPalette_SpacialRendOpponent[]; extern const u32 gBattleAnimBgTilemap_Hurricane[];
extern const u32 gBattleAnimBgPalette_RockWrecker[];
extern const u32 gBattleAnimBgImage_SpacialRend[];
extern const u32 gBattleAnimBgPalette_SpacialRend[];
extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[]; extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[];
extern const u32 gBattleAnimBgImage_SpacialRendPlayer[];
extern const u32 gBattleAnimBgPalette_SpacialRendPlayer[];
extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[]; extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[];
extern const u32 gBattleAnimBgImage_DarkVoid[]; extern const u32 gBattleAnimBgImage_DarkVoid[];
extern const u32 gBattleAnimBgPalette_DarkVoid[]; extern const u32 gBattleAnimBgPalette_DarkVoid[];
@ -4962,7 +4963,6 @@ extern const u32 gBattleAnimBgPalette_Solarbeam[];
extern const u32 gBattleAnimBgPalette_MagmaStorm[]; extern const u32 gBattleAnimBgPalette_MagmaStorm[];
extern const u32 gBattleAnimBgPalette_GigaImpact[]; extern const u32 gBattleAnimBgPalette_GigaImpact[];
extern const u32 gBattleAnimBgPalette_TrickRoom[]; extern const u32 gBattleAnimBgPalette_TrickRoom[];
extern const u32 gBattleAnimBgPalette_RockWrecker[];
extern const u32 gBattleAnimBgTilemap_Dark[]; extern const u32 gBattleAnimBgTilemap_Dark[];
extern const u32 gBattleAnimBgTilemap_Ghost[]; extern const u32 gBattleAnimBgTilemap_Ghost[];
extern const u32 gBattleAnimBgTilemap_Psychic[]; extern const u32 gBattleAnimBgTilemap_Psychic[];
@ -4974,7 +4974,6 @@ extern const u32 gBattleAnimBgTilemap_DrillContests[];
extern const u32 gBattleAnimBgTilemap_HighspeedOpponent[]; extern const u32 gBattleAnimBgTilemap_HighspeedOpponent[];
extern const u32 gBattleAnimBgTilemap_HighspeedPlayer[]; extern const u32 gBattleAnimBgTilemap_HighspeedPlayer[];
extern const u32 gBattleAnimBgTilemap_TrickRoom[]; extern const u32 gBattleAnimBgTilemap_TrickRoom[];
extern const u32 gBattleAnimBgTilemap_RockWrecker[];
extern const u32 gBattleAnimMaskImage_LightBeam[]; extern const u32 gBattleAnimMaskImage_LightBeam[];
extern const u32 gBattleAnimMaskPalette_LightBeam[]; extern const u32 gBattleAnimMaskPalette_LightBeam[];
extern const u32 gBattleAnimMaskTilemap_LightBeam[]; extern const u32 gBattleAnimMaskTilemap_LightBeam[];
@ -5020,9 +5019,6 @@ extern const u32 gBattleAnimBgImage_GrassyTerrain[];
extern const u32 gBattleAnimBgPalette_GrassyTerrain[]; extern const u32 gBattleAnimBgPalette_GrassyTerrain[];
extern const u32 gBattleAnimBgTilemap_GrassyTerrain[]; extern const u32 gBattleAnimBgTilemap_GrassyTerrain[];
extern const u32 gBattleAnimBgPalette_GunkShot[]; extern const u32 gBattleAnimBgPalette_GunkShot[];
extern const u32 gBattleAnimBgImage_HighSpeed[];
extern const u32 gBattleAnimBgPalette_HighSpeed[];
extern const u32 gBattleAnimBgTilemap_HighSpeed[];
extern const u32 gBattleAnimBgImage_HydroCannon[]; extern const u32 gBattleAnimBgImage_HydroCannon[];
extern const u32 gBattleAnimBgPalette_HydroCannon[]; extern const u32 gBattleAnimBgPalette_HydroCannon[];
extern const u32 gBattleAnimBgTilemap_HydroCannon[]; extern const u32 gBattleAnimBgTilemap_HydroCannon[];

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@ -2056,9 +2056,9 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
[BG_GIGA_IMPACT_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactPlayer}, [BG_GIGA_IMPACT_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactPlayer},
[BG_GIGA_IMPACT_CONTEST] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactContests}, [BG_GIGA_IMPACT_CONTEST] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactContests},
[BG_TRICK_ROOM] = {gBattleAnimBgImage_TrickRoom, gBattleAnimBgPalette_TrickRoom, gBattleAnimBgTilemap_TrickRoom}, [BG_TRICK_ROOM] = {gBattleAnimBgImage_TrickRoom, gBattleAnimBgPalette_TrickRoom, gBattleAnimBgTilemap_TrickRoom},
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_RockWrecker, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_RockWrecker}, [BG_ROCK_WRECKER] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_Hurricane},
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRendOpponent, gBattleAnimBgPalette_SpacialRendOpponent, gBattleAnimBgTilemap_SpacialRendOpponent}, [BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendOpponent},
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRendPlayer, gBattleAnimBgPalette_SpacialRendPlayer, gBattleAnimBgTilemap_SpacialRendPlayer}, [BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendPlayer},
[BG_DARK_VOID] = {gBattleAnimBgImage_DarkVoid, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid}, [BG_DARK_VOID] = {gBattleAnimBgImage_DarkVoid, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
[BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump}, [BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump},
[BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare}, [BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare},
@ -2068,7 +2068,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
[BG_WATER_2] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_Waterfall, gBattleAnimBgTilemap_Waterfall}, [BG_WATER_2] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_Waterfall, gBattleAnimBgTilemap_Waterfall},
[BG_POISON] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_PoisonFalls, gBattleAnimBgTilemap_Waterfall}, [BG_POISON] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_PoisonFalls, gBattleAnimBgTilemap_Waterfall},
[BG_AEROBLAST] = {gBattleAnimBgImage_Aeroblast, gBattleAnimBgPalette_Aeroblast, gBattleAnimBgTilemap_Aeroblast}, [BG_AEROBLAST] = {gBattleAnimBgImage_Aeroblast, gBattleAnimBgPalette_Aeroblast, gBattleAnimBgTilemap_Aeroblast},
[BG_HIGH_SPEED] = {gBattleAnimBgImage_HighSpeed, gBattleAnimBgPalette_HighSpeed, gBattleAnimBgTilemap_HighSpeed}, [BG_HURRICANE] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_Hurricane, gBattleAnimBgTilemap_Hurricane},
[BG_ELECTRIC_TERRAIN] = {gBattleAnimBgImage_ElectricTerrain, gBattleAnimBgPalette_ElectricTerrain, gBattleAnimBgTilemap_ElectricTerrain}, [BG_ELECTRIC_TERRAIN] = {gBattleAnimBgImage_ElectricTerrain, gBattleAnimBgPalette_ElectricTerrain, gBattleAnimBgTilemap_ElectricTerrain},
[BG_GRASSY_TERRAIN] = {gBattleAnimBgImage_GrassyTerrain, gBattleAnimBgPalette_GrassyTerrain, gBattleAnimBgTilemap_GrassyTerrain}, [BG_GRASSY_TERRAIN] = {gBattleAnimBgImage_GrassyTerrain, gBattleAnimBgPalette_GrassyTerrain, gBattleAnimBgTilemap_GrassyTerrain},
[BG_MISTY_TERRAIN] = {gBattleAnimBgImage_MistyTerrain, gBattleAnimBgPalette_MistyTerrain, gBattleAnimBgTilemap_MistyTerrain}, [BG_MISTY_TERRAIN] = {gBattleAnimBgImage_MistyTerrain, gBattleAnimBgPalette_MistyTerrain, gBattleAnimBgTilemap_MistyTerrain},

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@ -1401,17 +1401,16 @@ const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/
//const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.gbapal.lz"); //const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.gbapal.lz");
//const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room_map.bin.lz"); //const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room_map.bin.lz");
const u32 gBattleAnimBgImage_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker.4bpp.lz"); const u32 gBattleAnimBgImage_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.4bpp.lz");
const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker.gbapal.lz"); const u32 gBattleAnimBgPalette_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.gbapal.lz");
const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker_map.bin.lz"); const u32 gBattleAnimBgTilemap_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.bin.lz");
const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.4bpp.lz"); const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.gbapal.lz");
const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.gbapal.lz");
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.bin.lz");
const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.4bpp.lz"); const u32 gBattleAnimBgImage_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend.4bpp.lz");
const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.gbapal.lz"); const u32 gBattleAnimBgPalette_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend.gbapal.lz");
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.bin.lz"); const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.4bpp.lz"); const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.4bpp.lz");
const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz"); const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz");
@ -1478,10 +1477,6 @@ const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_ani
const u32 gBattleAnimBgPalette_GunkShot[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/gunk_shot.gbapal.lz"); const u32 gBattleAnimBgPalette_GunkShot[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/gunk_shot.gbapal.lz");
const u32 gBattleAnimBgImage_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.4bpp.lz");
const u32 gBattleAnimBgPalette_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.gbapal.lz");
const u32 gBattleAnimBgTilemap_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.bin.lz");
const u32 gBattleAnimBgImage_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.4bpp.lz"); const u32 gBattleAnimBgImage_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.4bpp.lz");
const u32 gBattleAnimBgPalette_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.gbapal.lz"); const u32 gBattleAnimBgPalette_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.gbapal.lz");
const u32 gBattleAnimBgTilemap_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.bin.lz"); const u32 gBattleAnimBgTilemap_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.bin.lz");
@ -1532,10 +1527,6 @@ const u32 gBattleAnimBgImage_PsychicTerrain[] = INCBIN_U32("graphics/battle_anim
const u32 gBattleAnimBgPalette_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.gbapal.lz"); const u32 gBattleAnimBgPalette_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.bin.lz"); const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.bin.lz");
//const u32 gBattleAnimBgImage_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.4bpp.lz");
//const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.gbapal.lz");
//const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.bin.lz");
const u32 gBattleAnimBgImage_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.4bpp.lz"); const u32 gBattleAnimBgImage_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.4bpp.lz");
const u32 gBattleAnimBgPalette_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.gbapal.lz"); const u32 gBattleAnimBgPalette_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.gbapal.lz");
const u32 gBattleAnimBgTilemap_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.bin.lz"); const u32 gBattleAnimBgTilemap_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.bin.lz");
@ -1556,13 +1547,6 @@ const u32 gBattleAnimBgImage_SoulStealing7StarStrike[] = INCBIN_U32("graphics/ba
const u32 gBattleAnimBgPalette_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.gbapal.lz"); const u32 gBattleAnimBgPalette_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.gbapal.lz");
const u32 gBattleAnimBgTilemap_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin.lz"); const u32 gBattleAnimBgTilemap_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin.lz");
//const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.4bpp.lz");
//const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.gbapal.lz");
//const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
//const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.4bpp.lz");
//const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.gbapal.lz");
//const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
const u32 gBattleAnimBgPalette_TectonicRage[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/tectonic_rage.gbapal.lz"); const u32 gBattleAnimBgPalette_TectonicRage[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/tectonic_rage.gbapal.lz");
const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.4bpp.lz"); const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.4bpp.lz");