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fix psycho shift string printing
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@ -1532,7 +1532,7 @@ BattleScript_EffectPsychoShift:
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BattleScript_EffectPsychoShiftCanWork:
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jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
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jumpifsafeguard BattleScript_SafeguardProtected
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trypsychoshift BattleScript_MoveEnd
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trypsychoshift BattleScript_ButItFailed
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attackanimation
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waitanimation
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copybyte gEffectBattler, gBattlerTarget
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@ -8657,70 +8657,17 @@ static void Cmd_various(void)
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return;
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case VARIOUS_PSYCHO_SHIFT:
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{
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u16 targetAbility = GetBattlerAbility(gBattlerTarget);
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i = TRUE;
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if (gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS)
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if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS && !CanBeParalyzed(gBattlerTarget))
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|| (gBattleMons[gBattlerAttacker].status1 & STATUS1_PSN_ANY && !CanBePoisoned(gBattlerAttacker, gBattlerTarget))
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|| (gBattleMons[gBattlerAttacker].status1 & STATUS1_BURN && !CanBeBurned(gBattlerTarget))
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|| (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && !CanSleep(gBattlerTarget)))
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{
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if (!(CanBeParalyzed(gBattlerTarget)))
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{
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gBattlerAbility = gBattlerTarget;
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BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3));
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gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
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i = FALSE;
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}
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else
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = 3;
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}
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// fails
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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}
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else if (gBattleMons[gBattlerAttacker].status1 & STATUS1_PSN_ANY)
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{
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if (!CanBePoisoned(gBattlerTarget, targetAbility))
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{
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gBattlerAbility = gBattlerTarget;
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BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3));
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gBattlescriptCurrInstr = BattleScript_PSNPrevention;
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i = FALSE;
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}
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else
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{
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if (gBattleMons[gBattlerAttacker].status1 & STATUS1_POISON)
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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else
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gBattleCommunication[MULTISTRING_CHOOSER] = 1;
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}
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}
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else if (gBattleMons[gBattlerAttacker].status1 & STATUS1_BURN)
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{
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if (!CanBeBurned(gBattlerTarget))
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{
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gBattlerAbility = gBattlerTarget;
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BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3));
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gBattlescriptCurrInstr = BattleScript_BRNPrevention;
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i = FALSE;
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}
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else
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = 2;
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}
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}
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else if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
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{
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if (!CanSleep(gBattlerTarget))
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{
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gBattlerAbility = gBattlerTarget;
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// BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3));
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// gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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i = FALSE;
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}
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else
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = 4;
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}
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}
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if (i == TRUE)
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else
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{
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// Psycho shift works
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gBattleMons[gBattlerTarget].status1 = gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY;
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gActiveBattler = gBattlerTarget;
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BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].status1), &gBattleMons[gActiveBattler].status1);
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