fix psycho shift string printing

This commit is contained in:
ghoulslash 2022-02-09 14:30:30 -05:00
parent a165f9926d
commit 209279c207
2 changed files with 9 additions and 62 deletions

View File

@ -1532,7 +1532,7 @@ BattleScript_EffectPsychoShift:
BattleScript_EffectPsychoShiftCanWork:
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifsafeguard BattleScript_SafeguardProtected
trypsychoshift BattleScript_MoveEnd
trypsychoshift BattleScript_ButItFailed
attackanimation
waitanimation
copybyte gEffectBattler, gBattlerTarget

View File

@ -8657,70 +8657,17 @@ static void Cmd_various(void)
return;
case VARIOUS_PSYCHO_SHIFT:
{
u16 targetAbility = GetBattlerAbility(gBattlerTarget);
i = TRUE;
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS)
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS && !CanBeParalyzed(gBattlerTarget))
|| (gBattleMons[gBattlerAttacker].status1 & STATUS1_PSN_ANY && !CanBePoisoned(gBattlerAttacker, gBattlerTarget))
|| (gBattleMons[gBattlerAttacker].status1 & STATUS1_BURN && !CanBeBurned(gBattlerTarget))
|| (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && !CanSleep(gBattlerTarget)))
{
if (!(CanBeParalyzed(gBattlerTarget)))
{
gBattlerAbility = gBattlerTarget;
BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3));
gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
i = FALSE;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
}
// fails
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
}
else if (gBattleMons[gBattlerAttacker].status1 & STATUS1_PSN_ANY)
{
if (!CanBePoisoned(gBattlerTarget, targetAbility))
{
gBattlerAbility = gBattlerTarget;
BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3));
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
i = FALSE;
}
else
{
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_POISON)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
}
else if (gBattleMons[gBattlerAttacker].status1 & STATUS1_BURN)
{
if (!CanBeBurned(gBattlerTarget))
{
gBattlerAbility = gBattlerTarget;
BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3));
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
i = FALSE;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
}
else if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
{
if (!CanSleep(gBattlerTarget))
{
gBattlerAbility = gBattlerTarget;
// BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3));
// gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
i = FALSE;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
}
}
if (i == TRUE)
else
{
// Psycho shift works
gBattleMons[gBattlerTarget].status1 = gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY;
gActiveBattler = gBattlerTarget;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].status1), &gBattleMons[gActiveBattler].status1);