Revert Bubblebeam to hit only one target

This commit is contained in:
DizzyEggg 2019-04-01 23:17:50 +02:00
parent 737c49853b
commit 22be08f723
2 changed files with 7 additions and 8 deletions

View File

@ -4401,7 +4401,6 @@ Move_BUBBLE_BEAM:
delay 1
call Bulbblebeam1
createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_TARGET
createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_DEF_PARTNER
call Bulbblebeam1
call Bulbblebeam1
waitforvisualfinish
@ -12285,22 +12284,22 @@ PoisonBubblesEffect:
return
WaterBubbleEffect:
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 1
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 1
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 1
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 1
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 0
playsewithpan SE_W145C, SOUND_PAN_TARGET
return

View File

@ -862,7 +862,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_BOTH,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
.split = SPLIT_SPECIAL,