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Revert Bubblebeam to hit only one target
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@ -4401,7 +4401,6 @@ Move_BUBBLE_BEAM:
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delay 1
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call Bulbblebeam1
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createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_TARGET
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createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_DEF_PARTNER
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call Bulbblebeam1
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call Bulbblebeam1
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waitforvisualfinish
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@ -12285,22 +12284,22 @@ PoisonBubblesEffect:
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return
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WaterBubbleEffect:
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createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1
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createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0
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playsewithpan SE_W145C, SOUND_PAN_TARGET
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delay 6
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createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 1
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createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 0
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playsewithpan SE_W145C, SOUND_PAN_TARGET
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delay 6
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createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 1
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createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 0
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playsewithpan SE_W145C, SOUND_PAN_TARGET
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delay 6
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createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
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createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
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playsewithpan SE_W145C, SOUND_PAN_TARGET
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delay 6
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createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 1
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createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 0
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playsewithpan SE_W145C, SOUND_PAN_TARGET
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delay 6
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createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 1
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createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 0
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playsewithpan SE_W145C, SOUND_PAN_TARGET
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return
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@ -862,7 +862,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.accuracy = 100,
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.pp = 20,
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.secondaryEffectChance = 10,
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.target = MOVE_TARGET_BOTH,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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.split = SPLIT_SPECIAL,
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