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Update battle_message.c
Fixed the text string of "sText_AngryPointActivates".
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@ -594,7 +594,7 @@ static const u8 sText_ElectricTerrainEnds[] = _("{B_ATK_ABILITY} wore off.");
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static const u8 sText_MistyTerrainEnds[] = _("{B_ATK_ABILITY} wore off.");
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static const u8 sText_PsychicTerrainEnds[] = _("{B_ATK_ABILITY} wore off.");
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static const u8 sText_GrassyTerrainEnds[] = _("{B_ATK_ABILITY} wore off.");
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static const u8 sText_AngryPointActivates[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY} maxed\nits attack!");
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static const u8 sText_AngryPointActivates[] = _("{B_DEF_NAME_WITH_PREFIX}’s {B_DEF_ABILITY} maxed\nits attack!");
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static const u8 sText_PoisonHealHpUp[] = _("The poisoning healed {B_ATK_NAME_WITH_PREFIX}\na little bit!");
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static const u8 sText_BadDreamsDmg[] = _("The {B_DEF_NAME_WITH_PREFIX} is tormented\nby {B_DEF_ABILITY}!");
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static const u8 sText_MoldBreakerEnters[] = _("The {B_DEF_NAME_WITH_PREFIX} breaks the mold!");
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