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Fix some compressed tilemaps
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@ -46,7 +46,7 @@ static bool8 CirclesSymmetricSpiralInSeq_End(struct Task *task);
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#define PALTAG_LOGO_CIRCLES 0x2E90
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static const u32 sLogoCenter_Gfx[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.4bpp.lz");
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static const u32 sLogoCenter_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.bin");
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static const u32 sLogoCenter_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.bin.lz");
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static const u32 sLogoCircles_Gfx[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_circles.4bpp.lz");
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static const u16 sLogo_Pal[] = INCBIN_U16("graphics/battle_transitions/frontier_logo_circles.gbapal");
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@ -173,8 +173,8 @@ static EWRAM_DATA struct UsePokeblockMenu *sMenu = NULL;
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static const u32 sMonFrame_Pal[] = INCBIN_U32("graphics/pokeblock/use_screen/mon_frame_pal.bin");
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static const u32 sMonFrame_Gfx[] = INCBIN_U32("graphics/pokeblock/use_screen/mon_frame.4bpp");
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static const u32 sMonFrame_Tilemap[] = INCBIN_U32("graphics/pokeblock/use_screen/mon_frame.bin");
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static const u32 sGraphData_Tilemap[] = INCBIN_U32("graphics/pokeblock/use_screen/graph_data.bin");
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static const u32 sMonFrame_Tilemap[] = INCBIN_U32("graphics/pokeblock/use_screen/mon_frame.bin.lz");
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static const u32 sGraphData_Tilemap[] = INCBIN_U32("graphics/pokeblock/use_screen/graph_data.bin.lz");
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// The condition/flavors aren't listed in their normal order in this file, they're listed as shown on the graph going counter-clockwise
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// Normally they would go Cool/Spicy, Beauty/Dry, Cute/Sweet, Smart/Bitter, Tough/Sour (also graph order, but clockwise)
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