Decap Ability Names

Also fixed names that are too long
This commit is contained in:
Fontbane 2019-04-05 14:16:39 -04:00
parent 978781d656
commit 2743b069da

View File

@ -1,7 +1,7 @@
static const u8 sNoneDescription[] = _("No special ability."); static const u8 sNoneDescription[] = _("No special ability.");
static const u8 sStenchDescription[] = _("Helps repel wild POKéMON."); static const u8 sStenchDescription[] = _("Helps repel wild POKéMON.");
static const u8 sDrizzleDescription[] = _("Summons rain in battle."); static const u8 sDrizzleDescription[] = _("Summons rain in battle.");
static const u8 sSpeedBoostDescription[] = _("Gradually boosts SPEED."); static const u8 sSpeedBoostDescription[] = _("Gradually boosts Speed.");
static const u8 sBattleArmorDescription[] = _("Blocks critical hits."); static const u8 sBattleArmorDescription[] = _("Blocks critical hits.");
static const u8 sSturdyDescription[] = _("Negates 1-hit KO attacks."); static const u8 sSturdyDescription[] = _("Negates 1-hit KO attacks.");
static const u8 sDampDescription[] = _("Prevents self-destruction."); static const u8 sDampDescription[] = _("Prevents self-destruction.");
@ -20,27 +20,27 @@ static const u8 sFlashFireDescription[] = _("Powers up if hit by fire.");
static const u8 sShieldDustDescription[] = _("Prevents added effects."); static const u8 sShieldDustDescription[] = _("Prevents added effects.");
static const u8 sOwnTempoDescription[] = _("Prevents confusion."); static const u8 sOwnTempoDescription[] = _("Prevents confusion.");
static const u8 sSuctionCupsDescription[] = _("Firmly anchors the body."); static const u8 sSuctionCupsDescription[] = _("Firmly anchors the body.");
static const u8 sIntimidateDescription[] = _("Lowers the foe's ATTACK."); static const u8 sIntimidateDescription[] = _("Lowers the foe's Attack.");
static const u8 sShadowTagDescription[] = _("Prevents the foe's escape."); static const u8 sShadowTagDescription[] = _("Prevents the foe's escape.");
static const u8 sRoughSkinDescription[] = _("Hurts to touch."); static const u8 sRoughSkinDescription[] = _("Hurts to touch.");
static const u8 sWonderGuardDescription[] = _("“Super effective” hits."); static const u8 sWonderGuardDescription[] = _("“Super effective” hits.");
static const u8 sLevitateDescription[] = _("Not hit by GROUND attacks."); static const u8 sLevitateDescription[] = _("Not hit by Ground attacks.");
static const u8 sEffectSporeDescription[] = _("Leaves spores on contact."); static const u8 sEffectSporeDescription[] = _("Leaves spores on contact.");
static const u8 sSynchronizeDescription[] = _("Passes on status problems."); static const u8 sSynchronizeDescription[] = _("Passes on status problems.");
static const u8 sClearBodyDescription[] = _("Prevents ability reduction."); static const u8 sClearBodyDescription[] = _("Prevents ability reduction.");
static const u8 sNaturalCureDescription[] = _("Heals upon switching out."); static const u8 sNaturalCureDescription[] = _("Heals upon switching out.");
static const u8 sLightningRodDescription[] = _("Draws electrical moves."); static const u8 sLightningRodDescription[] = _("Draws electrical moves.");
static const u8 sSereneGraceDescription[] = _("Promotes added effects."); static const u8 sSereneGraceDescription[] = _("Promotes added effects.");
static const u8 sSwiftSwimDescription[] = _("Raises SPEED in rain."); static const u8 sSwiftSwimDescription[] = _("Raises Speed in rain.");
static const u8 sChlorophyllDescription[] = _("Raises SPEED in sunshine."); static const u8 sChlorophyllDescription[] = _("Raises Speed in sunshine.");
static const u8 sIlluminateDescription[] = _("Encounter rate increases."); static const u8 sIlluminateDescription[] = _("Encounter rate increases.");
static const u8 sTraceDescription[] = _("Copies special ability."); static const u8 sTraceDescription[] = _("Copies special ability.");
static const u8 sHugePowerDescription[] = _("Raises ATTACK."); static const u8 sHugePowerDescription[] = _("Raises Attack.");
static const u8 sPoisonPointDescription[] = _("Poisons foe on contact."); static const u8 sPoisonPointDescription[] = _("Poisons foe on contact.");
static const u8 sInnerFocusDescription[] = _("Prevents flinching."); static const u8 sInnerFocusDescription[] = _("Prevents flinching.");
static const u8 sMagmaArmorDescription[] = _("Prevents freezing."); static const u8 sMagmaArmorDescription[] = _("Prevents freezing.");
static const u8 sWaterVeilDescription[] = _("Prevents burns."); static const u8 sWaterVeilDescription[] = _("Prevents burns.");
static const u8 sMagnetPullDescription[] = _("Traps STEEL-type POKéMON."); static const u8 sMagnetPullDescription[] = _("Traps Steel-type POKéMON.");
static const u8 sSoundproofDescription[] = _("Avoids sound-based moves."); static const u8 sSoundproofDescription[] = _("Avoids sound-based moves.");
static const u8 sRainDishDescription[] = _("Slight HP recovery in rain."); static const u8 sRainDishDescription[] = _("Slight HP recovery in rain.");
static const u8 sSandStreamDescription[] = _("Summons a sandstorm."); static const u8 sSandStreamDescription[] = _("Summons a sandstorm.");
@ -50,29 +50,29 @@ static const u8 sEarlyBirdDescription[] = _("Awakens quickly from sleep.");
static const u8 sFlameBodyDescription[] = _("Burns the foe on contact."); static const u8 sFlameBodyDescription[] = _("Burns the foe on contact.");
static const u8 sRunAwayDescription[] = _("Makes escaping easier."); static const u8 sRunAwayDescription[] = _("Makes escaping easier.");
static const u8 sKeenEyeDescription[] = _("Prevents loss of accuracy."); static const u8 sKeenEyeDescription[] = _("Prevents loss of accuracy.");
static const u8 sHyperCutterDescription[] = _("Prevents ATTACK reduction."); static const u8 sHyperCutterDescription[] = _("Prevents Attack reduction.");
static const u8 sPickupDescription[] = _("May pick up items."); static const u8 sPickupDescription[] = _("May pick up items.");
static const u8 sTruantDescription[] = _("Moves only every two turns."); static const u8 sTruantDescription[] = _("Moves only every two turns.");
static const u8 sHustleDescription[] = _("Trades accuracy for power."); static const u8 sHustleDescription[] = _("Trades accuracy for power.");
static const u8 sCuteCharmDescription[] = _("Infatuates on contact."); static const u8 sCuteCharmDescription[] = _("Infatuates on contact.");
static const u8 sPlusDescription[] = _("Powers up with MINUS."); static const u8 sPlusDescription[] = _("Powers up with Minus.");
static const u8 sMinusDescription[] = _("Powers up with PLUS."); static const u8 sMinusDescription[] = _("Powers up with Plus.");
static const u8 sForecastDescription[] = _("Changes with the weather."); static const u8 sForecastDescription[] = _("Changes with the weather.");
static const u8 sStickyHoldDescription[] = _("Prevents item theft."); static const u8 sStickyHoldDescription[] = _("Prevents item theft.");
static const u8 sShedSkinDescription[] = _("Heals the body by shedding."); static const u8 sShedSkinDescription[] = _("Heals the body by shedding.");
static const u8 sGutsDescription[] = _("Ups ATTACK if suffering."); static const u8 sGutsDescription[] = _("Ups Attack if suffering.");
static const u8 sMarvelScaleDescription[] = _("Ups DEFENSE if suffering."); static const u8 sMarvelScaleDescription[] = _("Ups Defense if suffering.");
static const u8 sLiquidOozeDescription[] = _("Draining causes injury."); static const u8 sLiquidOozeDescription[] = _("Draining causes injury.");
static const u8 sOvergrowDescription[] = _("Ups GRASS moves in a pinch."); static const u8 sOvergrowDescription[] = _("Ups Grass moves in a pinch.");
static const u8 sBlazeDescription[] = _("Ups FIRE moves in a pinch."); static const u8 sBlazeDescription[] = _("Ups Fire moves in a pinch.");
static const u8 sTorrentDescription[] = _("Ups WATER moves in a pinch."); static const u8 sTorrentDescription[] = _("Ups Water moves in a pinch.");
static const u8 sSwarmDescription[] = _("Ups BUG moves in a pinch."); static const u8 sSwarmDescription[] = _("Ups Bug moves in a pinch.");
static const u8 sRockHeadDescription[] = _("Prevents recoil damage."); static const u8 sRockHeadDescription[] = _("Prevents recoil damage.");
static const u8 sDroughtDescription[] = _("Summons sunlight in battle."); static const u8 sDroughtDescription[] = _("Summons sunlight in battle.");
static const u8 sArenaTrapDescription[] = _("Prevents fleeing."); static const u8 sArenaTrapDescription[] = _("Prevents fleeing.");
static const u8 sVitalSpiritDescription[] = _("Prevents sleep."); static const u8 sVitalSpiritDescription[] = _("Prevents sleep.");
static const u8 sWhiteSmokeDescription[] = _("Prevents ability reduction."); static const u8 sWhiteSmokeDescription[] = _("Prevents ability reduction.");
static const u8 sPurePowerDescription[] = _("Raises ATTACK."); static const u8 sPurePowerDescription[] = _("Raises Attack.");
static const u8 sShellArmorDescription[] = _("Blocks critical hits."); static const u8 sShellArmorDescription[] = _("Blocks critical hits.");
static const u8 sCacophonyDescription[] = _("Avoids sound-based moves."); static const u8 sCacophonyDescription[] = _("Avoids sound-based moves.");
static const u8 sAirLockDescription[] = _("Negates weather effects."); static const u8 sAirLockDescription[] = _("Negates weather effects.");
@ -224,239 +224,239 @@ static const u8 sFullMetalBodyDescription[] = _("Prevents stat reduction.");
const u8 gAbilityNames[ABILITIES_COUNT_GEN7][ABILITY_NAME_LENGTH + 1] = const u8 gAbilityNames[ABILITIES_COUNT_GEN7][ABILITY_NAME_LENGTH + 1] =
{ {
[ABILITY_NONE] = _("-------"), [ABILITY_NONE] = _("-------"),
[ABILITY_STENCH] = _("STENCH"), [ABILITY_STENCH] = _("Stench"),
[ABILITY_DRIZZLE] = _("DRIZZLE"), [ABILITY_DRIZZLE] = _("Drizzle"),
[ABILITY_SPEED_BOOST] = _("SPEED BOOST"), [ABILITY_SPEED_BOOST] = _("Speed Boost"),
[ABILITY_BATTLE_ARMOR] = _("BATTLE ARMOR"), [ABILITY_BATTLE_ARMOR] = _("Battle Armor"),
[ABILITY_STURDY] = _("STURDY"), [ABILITY_STURDY] = _("Sturdy"),
[ABILITY_DAMP] = _("DAMP"), [ABILITY_DAMP] = _("Damp"),
[ABILITY_LIMBER] = _("LIMBER"), [ABILITY_LIMBER] = _("Limber"),
[ABILITY_SAND_VEIL] = _("SAND VEIL"), [ABILITY_SAND_VEIL] = _("Sand Veil"),
[ABILITY_STATIC] = _("STATIC"), [ABILITY_STATIC] = _("Static"),
[ABILITY_VOLT_ABSORB] = _("VOLT ABSORB"), [ABILITY_VOLT_ABSORB] = _("Volt Absorb"),
[ABILITY_WATER_ABSORB] = _("WATER ABSORB"), [ABILITY_WATER_ABSORB] = _("Water Absorb"),
[ABILITY_OBLIVIOUS] = _("OBLIVIOUS"), [ABILITY_OBLIVIOUS] = _("Oblivious"),
[ABILITY_CLOUD_NINE] = _("CLOUD NINE"), [ABILITY_CLOUD_NINE] = _("Cloud Nine"),
[ABILITY_COMPOUND_EYES] = _("COMPOUNDEYES"), [ABILITY_COMPOUND_EYES] = _("CompoundEyes"),
[ABILITY_INSOMNIA] = _("INSOMNIA"), [ABILITY_INSOMNIA] = _("Insomnia"),
[ABILITY_COLOR_CHANGE] = _("COLOR CHANGE"), [ABILITY_COLOR_CHANGE] = _("Color Change"),
[ABILITY_IMMUNITY] = _("IMMUNITY"), [ABILITY_IMMUNITY] = _("Immunity"),
[ABILITY_FLASH_FIRE] = _("FLASH FIRE"), [ABILITY_FLASH_FIRE] = _("Flash Fire"),
[ABILITY_SHIELD_DUST] = _("SHIELD DUST"), [ABILITY_SHIELD_DUST] = _("Shield Dust"),
[ABILITY_OWN_TEMPO] = _("OWN TEMPO"), [ABILITY_OWN_TEMPO] = _("Own Tempo"),
[ABILITY_SUCTION_CUPS] = _("SUCTION CUPS"), [ABILITY_SUCTION_CUPS] = _("Suction Cups"),
[ABILITY_INTIMIDATE] = _("INTIMIDATE"), [ABILITY_INTIMIDATE] = _("Intimidate"),
[ABILITY_SHADOW_TAG] = _("SHADOW TAG"), [ABILITY_SHADOW_TAG] = _("Shadow Tag"),
[ABILITY_ROUGH_SKIN] = _("ROUGH SKIN"), [ABILITY_ROUGH_SKIN] = _("Rough Skin"),
[ABILITY_WONDER_GUARD] = _("WONDER GUARD"), [ABILITY_WONDER_GUARD] = _("Wonder Guard"),
[ABILITY_LEVITATE] = _("LEVITATE"), [ABILITY_LEVITATE] = _("Levitate"),
[ABILITY_EFFECT_SPORE] = _("EFFECT SPORE"), [ABILITY_EFFECT_SPORE] = _("Effect Spore"),
[ABILITY_SYNCHRONIZE] = _("SYNCHRONIZE"), [ABILITY_SYNCHRONIZE] = _("Synchronize"),
[ABILITY_CLEAR_BODY] = _("CLEAR BODY"), [ABILITY_CLEAR_BODY] = _("Clear Body"),
[ABILITY_NATURAL_CURE] = _("NATURAL CURE"), [ABILITY_NATURAL_CURE] = _("Natural Cure"),
[ABILITY_LIGHTNING_ROD] = _("LIGHTNINGROD"), [ABILITY_LIGHTNING_ROD] = _("Lightningrod"),
[ABILITY_SERENE_GRACE] = _("SERENE GRACE"), [ABILITY_SERENE_GRACE] = _("Serene Grace"),
[ABILITY_SWIFT_SWIM] = _("SWIFT SWIM"), [ABILITY_SWIFT_SWIM] = _("Swift Swim"),
[ABILITY_CHLOROPHYLL] = _("CHLOROPHYLL"), [ABILITY_CHLOROPHYLL] = _("Chlorophyll"),
[ABILITY_ILLUMINATE] = _("ILLUMINATE"), [ABILITY_ILLUMINATE] = _("Illuminate"),
[ABILITY_TRACE] = _("TRACE"), [ABILITY_TRACE] = _("Trace"),
[ABILITY_HUGE_POWER] = _("HUGE POWER"), [ABILITY_HUGE_POWER] = _("Huge Power"),
[ABILITY_POISON_POINT] = _("POISON POINT"), [ABILITY_POISON_POINT] = _("Poison Point"),
[ABILITY_INNER_FOCUS] = _("INNER FOCUS"), [ABILITY_INNER_FOCUS] = _("Inner Focus"),
[ABILITY_MAGMA_ARMOR] = _("MAGMA ARMOR"), [ABILITY_MAGMA_ARMOR] = _("Magma Armor"),
[ABILITY_WATER_VEIL] = _("WATER VEIL"), [ABILITY_WATER_VEIL] = _("Water Veil"),
[ABILITY_MAGNET_PULL] = _("MAGNET PULL"), [ABILITY_MAGNET_PULL] = _("Magnet Pull"),
[ABILITY_SOUNDPROOF] = _("SOUNDPROOF"), [ABILITY_SOUNDPROOF] = _("Soundproof"),
[ABILITY_RAIN_DISH] = _("RAIN DISH"), [ABILITY_RAIN_DISH] = _("Rain Dish"),
[ABILITY_SAND_STREAM] = _("SAND STREAM"), [ABILITY_SAND_STREAM] = _("Sand Stream"),
[ABILITY_PRESSURE] = _("PRESSURE"), [ABILITY_PRESSURE] = _("PRESSURE"),
[ABILITY_THICK_FAT] = _("THICK FAT"), [ABILITY_THICK_FAT] = _("Thick Fat"),
[ABILITY_EARLY_BIRD] = _("EARLY BIRD"), [ABILITY_EARLY_BIRD] = _("Early Bird"),
[ABILITY_FLAME_BODY] = _("FLAME BODY"), [ABILITY_FLAME_BODY] = _("Flame Body"),
[ABILITY_RUN_AWAY] = _("RUN AWAY"), [ABILITY_RUN_AWAY] = _("Run Away"),
[ABILITY_KEEN_EYE] = _("KEEN EYE"), [ABILITY_KEEN_EYE] = _("Keen Eye"),
[ABILITY_HYPER_CUTTER] = _("HYPER CUTTER"), [ABILITY_HYPER_CUTTER] = _("Hyper Cutter"),
[ABILITY_PICKUP] = _("PICKUP"), [ABILITY_PICKUP] = _("Pickup"),
[ABILITY_TRUANT] = _("TRUANT"), [ABILITY_TRUANT] = _("Truant"),
[ABILITY_HUSTLE] = _("HUSTLE"), [ABILITY_HUSTLE] = _("Hustle"),
[ABILITY_CUTE_CHARM] = _("CUTE CHARM"), [ABILITY_CUTE_CHARM] = _("Cute Charm"),
[ABILITY_PLUS] = _("PLUS"), [ABILITY_PLUS] = _("Plus"),
[ABILITY_MINUS] = _("MINUS"), [ABILITY_MINUS] = _("Minus"),
[ABILITY_FORECAST] = _("FORECAST"), [ABILITY_FORECAST] = _("Forecast"),
[ABILITY_STICKY_HOLD] = _("STICKY HOLD"), [ABILITY_STICKY_HOLD] = _("Sticky Hold"),
[ABILITY_SHED_SKIN] = _("SHED SKIN"), [ABILITY_SHED_SKIN] = _("Shed Skin"),
[ABILITY_GUTS] = _("GUTS"), [ABILITY_GUTS] = _("Guts"),
[ABILITY_MARVEL_SCALE] = _("MARVEL SCALE"), [ABILITY_MARVEL_SCALE] = _("Marvel Scale"),
[ABILITY_LIQUID_OOZE] = _("LIQUID OOZE"), [ABILITY_LIQUID_OOZE] = _("Liquid Ooze"),
[ABILITY_OVERGROW] = _("OVERGROW"), [ABILITY_OVERGROW] = _("Overgrow"),
[ABILITY_BLAZE] = _("BLAZE"), [ABILITY_BLAZE] = _("Blaze"),
[ABILITY_TORRENT] = _("TORRENT"), [ABILITY_TORRENT] = _("Torrent"),
[ABILITY_SWARM] = _("SWARM"), [ABILITY_SWARM] = _("Swarm"),
[ABILITY_ROCK_HEAD] = _("ROCK HEAD"), [ABILITY_ROCK_HEAD] = _("Rock Head"),
[ABILITY_DROUGHT] = _("DROUGHT"), [ABILITY_DROUGHT] = _("Drought"),
[ABILITY_ARENA_TRAP] = _("ARENA TRAP"), [ABILITY_ARENA_TRAP] = _("Arena Trap"),
[ABILITY_VITAL_SPIRIT] = _("VITAL SPIRIT"), [ABILITY_VITAL_SPIRIT] = _("Vital Spirit"),
[ABILITY_WHITE_SMOKE] = _("WHITE SMOKE"), [ABILITY_WHITE_SMOKE] = _("White Smoke"),
[ABILITY_PURE_POWER] = _("PURE POWER"), [ABILITY_PURE_POWER] = _("Pure Power"),
[ABILITY_SHELL_ARMOR] = _("SHELL ARMOR"), [ABILITY_SHELL_ARMOR] = _("Shell Armor"),
[ABILITY_CACOPHONY] = _("CACOPHONY"), [ABILITY_CACOPHONY] = _("Cacophony"),
[ABILITY_AIR_LOCK] = _("AIR LOCK"), [ABILITY_AIR_LOCK] = _("Air Lock"),
[ABILITY_TANGLED_FEET] = _("TANGLED FEET"), [ABILITY_TANGLED_FEET] = _("Tangled Feet"),
[ABILITY_MOTOR_DRIVE] = _("MOTOR DRIVE"), [ABILITY_MOTOR_DRIVE] = _("Motor Drive"),
[ABILITY_RIVALRY] = _("RIVALRY"), [ABILITY_RIVALRY] = _("Rivalry"),
[ABILITY_STEADFAST] = _("STEADFAST"), [ABILITY_STEADFAST] = _("Steadfast"),
[ABILITY_SNOW_CLOAK] = _("SNOW CLOAK"), [ABILITY_SNOW_CLOAK] = _("Snow Cloak"),
[ABILITY_GLUTTONY] = _("GLUTTONY"), [ABILITY_GLUTTONY] = _("Gluttony"),
[ABILITY_ANGER_POINT] = _("ANGER POINT"), [ABILITY_ANGER_POINT] = _("Anger Point"),
[ABILITY_UNBURDEN] = _("UNBURDEN"), [ABILITY_UNBURDEN] = _("Unburden"),
[ABILITY_HEATPROOF] = _("HEATPROOF"), [ABILITY_HEATPROOF] = _("Heatproof"),
[ABILITY_SIMPLE] = _("SIMPLE"), [ABILITY_SIMPLE] = _("Simple"),
[ABILITY_DRY_SKIN] = _("DRY SKIN"), [ABILITY_DRY_SKIN] = _("Dry Skin"),
[ABILITY_DOWNLOAD] = _("DOWNLOAD"), [ABILITY_DOWNLOAD] = _("Download"),
[ABILITY_IRON_FIST] = _("IRON FIST"), [ABILITY_IRON_FIST] = _("Iron Fist"),
[ABILITY_POISON_HEAL] = _("POISON HEAL"), [ABILITY_POISON_HEAL] = _("Poison Heal"),
[ABILITY_ADAPTABILITY] = _("ADAPTABILITY"), [ABILITY_ADAPTABILITY] = _("Adaptability"),
[ABILITY_SKILL_LINK] = _("SKILL LINK"), [ABILITY_SKILL_LINK] = _("Skill Link"),
[ABILITY_HYDRATION] = _("HYDRATION"), [ABILITY_HYDRATION] = _("Hydration"),
[ABILITY_SOLAR_POWER] = _("SOLAR POWER"), [ABILITY_SOLAR_POWER] = _("Solar Power"),
[ABILITY_QUICK_FEET] = _("QUICK FEET"), [ABILITY_QUICK_FEET] = _("Quick Feet"),
[ABILITY_NORMALIZE] = _("NORMALIZE"), [ABILITY_NORMALIZE] = _("Normalize"),
[ABILITY_SNIPER] = _("SNIPER"), [ABILITY_SNIPER] = _("Sniper"),
[ABILITY_MAGIC_GUARD] = _("MAGIC GUARD"), [ABILITY_MAGIC_GUARD] = _("Magic Guard"),
[ABILITY_NO_GUARD] = _("NO GUARD"), [ABILITY_NO_GUARD] = _("No Guard"),
[ABILITY_STALL] = _("STALL"), [ABILITY_STALL] = _("Stall"),
[ABILITY_TECHNICIAN] = _("TECHNICIAN"), [ABILITY_TECHNICIAN] = _("Technician"),
[ABILITY_LEAF_GUARD] = _("LEAF GUARD"), [ABILITY_LEAF_GUARD] = _("Leaf Guard"),
[ABILITY_KLUTZ] = _("KLUTZ"), [ABILITY_KLUTZ] = _("Klutz"),
[ABILITY_MOLD_BREAKER] = _("MOLD BREAKER"), [ABILITY_MOLD_BREAKER] = _("Mold Breaker"),
[ABILITY_SUPER_LUCK] = _("SUPER LUCK"), [ABILITY_SUPER_LUCK] = _("Super Luck"),
[ABILITY_AFTERMATH] = _("AFTERMATH"), [ABILITY_AFTERMATH] = _("Aftermath"),
[ABILITY_ANTICIPATION] = _("ANTICIPATION"), [ABILITY_ANTICIPATION] = _("Anticipation"),
[ABILITY_FOREWARN] = _("FOREWARN"), [ABILITY_FOREWARN] = _("Forewarn"),
[ABILITY_UNAWARE] = _("UNAWARE"), [ABILITY_UNAWARE] = _("Unaware"),
[ABILITY_TINTED_LENS] = _("TINTED LENS"), [ABILITY_TINTED_LENS] = _("Tinted Lens"),
[ABILITY_FILTER] = _("FILTER"), [ABILITY_FILTER] = _("Filter"),
[ABILITY_SLOW_START] = _("SLOW START"), [ABILITY_SLOW_START] = _("Slow Start"),
[ABILITY_SCRAPPY] = _("SCRAPPY"), [ABILITY_SCRAPPY] = _("Scrappy"),
[ABILITY_STORM_DRAIN] = _("STORM DRAIN"), [ABILITY_STORM_DRAIN] = _("Storm Drain"),
[ABILITY_ICE_BODY] = _("ICE BODY"), [ABILITY_ICE_BODY] = _("Ice Body"),
[ABILITY_SOLID_ROCK] = _("SOLID ROCK"), [ABILITY_SOLID_ROCK] = _("Solid Rock"),
[ABILITY_SNOW_WARNING] = _("SNOW WARNING"), [ABILITY_SNOW_WARNING] = _("Snow Warning"),
[ABILITY_HONEY_GATHER] = _("HONEY GATHER"), [ABILITY_HONEY_GATHER] = _("Honey Gather"),
[ABILITY_FRISK] = _("FRISK"), [ABILITY_FRISK] = _("Frisk"),
[ABILITY_RECKLESS] = _("RECKLESS"), [ABILITY_RECKLESS] = _("Reckless"),
[ABILITY_MULTITYPE] = _("MULTITYPE"), [ABILITY_MULTITYPE] = _("Multitype"),
[ABILITY_FLOWER_GIFT] = _("FLOWER GIFT"), [ABILITY_FLOWER_GIFT] = _("Flower Gift"),
[ABILITY_BAD_DREAMS] = _("BAD DREAMS"), [ABILITY_BAD_DREAMS] = _("Bad Dreams"),
[ABILITY_PICKPOCKET] = _("PICKPOCKET"), [ABILITY_PICKPOCKET] = _("Pickpocket"),
[ABILITY_SHEER_FORCE] = _("SHEER FORCE"), [ABILITY_SHEER_FORCE] = _("Sheer Force"),
[ABILITY_CONTRARY] = _("CONTRARY"), [ABILITY_CONTRARY] = _("Contrary"),
[ABILITY_UNNERVE] = _("UNNERVE"), [ABILITY_UNNERVE] = _("Unnerve"),
[ABILITY_DEFIANT] = _("DEFIANT"), [ABILITY_DEFIANT] = _("Defiant"),
[ABILITY_DEFEATIST] = _("DEFEATIST"), [ABILITY_DEFEATIST] = _("Defeatist"),
[ABILITY_CURSED_BODY] = _("CURSED BODY"), [ABILITY_CURSED_BODY] = _("Cursed Body"),
[ABILITY_HEALER] = _("HEALER"), [ABILITY_HEALER] = _("Healer"),
[ABILITY_FRIEND_GUARD] = _("FRIEND GUARD"), [ABILITY_FRIEND_GUARD] = _("Friend Guard"),
[ABILITY_WEAK_ARMOR] = _("WEAK ARMOR"), [ABILITY_WEAK_ARMOR] = _("Weak Armor"),
[ABILITY_HEAVY_METAL] = _("HEAVY METAL"), [ABILITY_HEAVY_METAL] = _("Heavy Metal"),
[ABILITY_LIGHT_METAL] = _("LIGHT METAL"), [ABILITY_LIGHT_METAL] = _("Light Metal"),
[ABILITY_MULTISCALE] = _("MULTISCALE"), [ABILITY_MULTISCALE] = _("Multiscale"),
[ABILITY_TOXIC_BOOST] = _("TOXIC BOOST"), [ABILITY_TOXIC_BOOST] = _("Toxic Boost"),
[ABILITY_FLARE_BOOST] = _("FLARE BOOST"), [ABILITY_FLARE_BOOST] = _("Flare Boost"),
[ABILITY_HARVEST] = _("HARVEST"), [ABILITY_HARVEST] = _("Harvest"),
[ABILITY_TELEPATHY] = _("TELEPATHY"), [ABILITY_TELEPATHY] = _("Telepathy"),
[ABILITY_MOODY] = _("MOODY"), [ABILITY_MOODY] = _("Moody"),
[ABILITY_OVERCOAT] = _("OVERCOAT"), [ABILITY_OVERCOAT] = _("Overcoat"),
[ABILITY_POISON_TOUCH] = _("POISON TOUCH"), [ABILITY_POISON_TOUCH] = _("Poison Touch"),
[ABILITY_REGENERATOR] = _("REGENERATOR"), [ABILITY_REGENERATOR] = _("Regenerator"),
[ABILITY_BIG_PECKS] = _("BIG PECKS"), [ABILITY_BIG_PECKS] = _("Big Pecks"),
[ABILITY_SAND_RUSH] = _("SAND RUSH"), [ABILITY_SAND_RUSH] = _("Sand Rush"),
[ABILITY_WONDER_SKIN] = _("WONDER SKIN"), [ABILITY_WONDER_SKIN] = _("Wonder Skin"),
[ABILITY_ANALYTIC] = _("ANALYTIC"), [ABILITY_ANALYTIC] = _("Analytic"),
[ABILITY_ILLUSION] = _("ILLUSION"), [ABILITY_ILLUSION] = _("Illusion"),
[ABILITY_IMPOSTER] = _("IMPOSTER"), [ABILITY_IMPOSTER] = _("Imposter"),
[ABILITY_INFILTRATOR] = _("INFILTRATOR"), [ABILITY_INFILTRATOR] = _("Infiltrator"),
[ABILITY_MUMMY] = _("MUMMY"), [ABILITY_MUMMY] = _("Mummy"),
[ABILITY_MOXIE] = _("MOXIE"), [ABILITY_MOXIE] = _("Moxie"),
[ABILITY_JUSTIFIED] = _("JUSTIFIED"), [ABILITY_JUSTIFIED] = _("Justified"),
[ABILITY_RATTLED] = _("RATTLED"), [ABILITY_RATTLED] = _("Rattled"),
[ABILITY_MAGIC_BOUNCE] = _("MAGIC BOUNCE"), [ABILITY_MAGIC_BOUNCE] = _("Magic Bounce"),
[ABILITY_SAP_SIPPER] = _("SAP SIPPER"), [ABILITY_SAP_SIPPER] = _("Sap Sipper"),
[ABILITY_PRANKSTER] = _("PRANKSTER"), [ABILITY_PRANKSTER] = _("Prankster"),
[ABILITY_SAND_FORCE] = _("SAND FORCE"), [ABILITY_SAND_FORCE] = _("Sand Force"),
[ABILITY_IRON_BARBS] = _("IRON BARBS"), [ABILITY_IRON_BARBS] = _("Iron Barbs"),
[ABILITY_ZEN_MODE] = _("ZEN MODE"), [ABILITY_ZEN_MODE] = _("Zen Mode"),
[ABILITY_VICTORY_STAR] = _("VICTORY STAR"), [ABILITY_VICTORY_STAR] = _("Victory Star"),
[ABILITY_TURBOBLAZE] = _("TURBOBLAZE"), [ABILITY_TURBOBLAZE] = _("Turboblaze"),
[ABILITY_TERAVOLT] = _("TERAVOLT"), [ABILITY_TERAVOLT] = _("Teravolt"),
[ABILITY_AROMA_VEIL] = _("AROMA VEIL"), [ABILITY_AROMA_VEIL] = _("Aroma Veil"),
[ABILITY_FLOWER_VEIL] = _("FLOWER VEIL"), [ABILITY_FLOWER_VEIL] = _("Flower Veil"),
[ABILITY_CHEEK_POUCH] = _("CHEEK POUCH"), [ABILITY_CHEEK_POUCH] = _("Cheek Pouch"),
[ABILITY_PROTEAN] = _("PROTEAN"), [ABILITY_PROTEAN] = _("Protean"),
[ABILITY_FUR_COAT] = _("FUR COAT"), [ABILITY_FUR_COAT] = _("Fur Coat"),
[ABILITY_MAGICIAN] = _("MAGICIAN"), [ABILITY_MAGICIAN] = _("Magician"),
[ABILITY_BULLETPROOF] = _("BULLETPROOF"), [ABILITY_BULLETPROOF] = _("Bulletproof"),
[ABILITY_COMPETITIVE] = _("COMPETITIVE"), [ABILITY_COMPETITIVE] = _("Competitive"),
[ABILITY_STRONG_JAW] = _("STRONG JAW"), [ABILITY_STRONG_JAW] = _("Strong Jaw"),
[ABILITY_REFRIGERATE] = _("REFRIGERATE"), [ABILITY_REFRIGERATE] = _("Refrigerate"),
[ABILITY_SWEET_VEIL] = _("SWEET VEIL"), [ABILITY_SWEET_VEIL] = _("Sweet Veil"),
[ABILITY_STANCE_CHANGE] = _("STANCE CHANG"), [ABILITY_STANCE_CHANGE] = _("StanceChange"),
[ABILITY_GALE_WINGS] = _("GALE WINGS"), [ABILITY_GALE_WINGS] = _("Gale Wings"),
[ABILITY_MEGA_LAUNCHER] = _("MEGA LAUNCHE"), [ABILITY_MEGA_LAUNCHER] = _("MegaLauncher"),
[ABILITY_GRASS_PELT] = _("GRASS PELT"), [ABILITY_GRASS_PELT] = _("Grass Pelt"),
[ABILITY_SYMBIOSIS] = _("SYMBIOSIS"), [ABILITY_SYMBIOSIS] = _("Symbiosis"),
[ABILITY_TOUGH_CLAWS] = _("TOUGH CLAWS"), [ABILITY_TOUGH_CLAWS] = _("Tough Claws"),
[ABILITY_PIXILATE] = _("PIXILATE"), [ABILITY_PIXILATE] = _("Pixilate"),
[ABILITY_GOOEY] = _("GOOEY"), [ABILITY_GOOEY] = _("Gooey"),
[ABILITY_AERILATE] = _("AERILATE"), [ABILITY_AERILATE] = _("Aerilate"),
[ABILITY_PARENTAL_BOND] = _("PARENTAL BON"), [ABILITY_PARENTAL_BOND] = _("ParentalBond"),
[ABILITY_DARK_AURA] = _("DARK AURA"), [ABILITY_DARK_AURA] = _("Dark Aura"),
[ABILITY_FAIRY_AURA] = _("FAIRY AURA"), [ABILITY_FAIRY_AURA] = _("Fairy Aura"),
[ABILITY_AURA_BREAK] = _("AURA BREAK"), [ABILITY_AURA_BREAK] = _("Aura Break"),
[ABILITY_PRIMORDIAL_SEA] = _("PRIMORDIAL S"), [ABILITY_PRIMORDIAL_SEA] = _("Primordial S"),
[ABILITY_DESOLATE_LAND] = _("DESOLATE LAN"), [ABILITY_DESOLATE_LAND] = _("DesolateLand"),
[ABILITY_DELTA_STREAM] = _("DELTA STREAM"), [ABILITY_DELTA_STREAM] = _("Delta Stream"),
[ABILITY_STAMINA] = _("STAMINA"), [ABILITY_STAMINA] = _("Stamina"),
[ABILITY_WIMP_OUT] = _("WIMP OUT"), [ABILITY_WIMP_OUT] = _("Wimp Out"),
[ABILITY_EMERGENCY_EXIT] = _("EMERGENCY EX"), [ABILITY_EMERGENCY_EXIT] = _("Emergency Ex"),
[ABILITY_WATER_COMPACTION] = _("WATER COMPAC"), [ABILITY_WATER_COMPACTION] = _("Water Compac"),
[ABILITY_MERCILESS] = _("MERCILESS"), [ABILITY_MERCILESS] = _("Merciless"),
[ABILITY_SHIELDS_DOWN] = _("SHIELDS DOWN"), [ABILITY_SHIELDS_DOWN] = _("Shields Down"),
[ABILITY_STAKEOUT] = _("STAKEOUT"), [ABILITY_STAKEOUT] = _("Stakeout"),
[ABILITY_WATER_BUBBLE] = _("WATER BUBBLE"), [ABILITY_WATER_BUBBLE] = _("Water Bubble"),
[ABILITY_STEELWORKER] = _("STEELWORKER"), [ABILITY_STEELWORKER] = _("Steelworker"),
[ABILITY_BERSERK] = _("BERSERK"), [ABILITY_BERSERK] = _("Berserk"),
[ABILITY_SLUSH_RUSH] = _("SLUSH RUSH"), [ABILITY_SLUSH_RUSH] = _("Slush Rush"),
[ABILITY_LONG_REACH] = _("LONG REACH"), [ABILITY_LONG_REACH] = _("Long Reach"),
[ABILITY_LIQUID_VOICE] = _("LIQUID VOICE"), [ABILITY_LIQUID_VOICE] = _("Liquid Voice"),
[ABILITY_TRIAGE] = _("TRIAGE"), [ABILITY_TRIAGE] = _("Triage"),
[ABILITY_GALVANIZE] = _("GALVANIZE"), [ABILITY_GALVANIZE] = _("Galvanize"),
[ABILITY_SURGE_SURFER] = _("SURGE SURFER"), [ABILITY_SURGE_SURFER] = _("Surge Surfer"),
[ABILITY_SCHOOLING] = _("SCHOOLING"), [ABILITY_SCHOOLING] = _("Schooling"),
[ABILITY_DISGUISE] = _("DISGUISE"), [ABILITY_DISGUISE] = _("Disguise"),
[ABILITY_BATTLE_BOND] = _("BATTLE BOND"), [ABILITY_BATTLE_BOND] = _("Battle Bond"),
[ABILITY_POWER_CONSTRUCT] = _("POWER CONSTR"), [ABILITY_POWER_CONSTRUCT] = _("Power Constr"),
[ABILITY_CORROSION] = _("CORROSION"), [ABILITY_CORROSION] = _("Corrosion"),
[ABILITY_COMATOSE] = _("COMATOSE"), [ABILITY_COMATOSE] = _("Comatose"),
[ABILITY_QUEENLY_MAJESTY] = _("QUEENLY MAJE"), [ABILITY_QUEENLY_MAJESTY] = _("Queenly Majesty"),
[ABILITY_INNARDS_OUT] = _("INNARDS OUT"), [ABILITY_INNARDS_OUT] = _("Innards Out"),
[ABILITY_DANCER] = _("DANCER"), [ABILITY_DANCER] = _("Dancer"),
[ABILITY_BATTERY] = _("BATTERY"), [ABILITY_BATTERY] = _("Battery"),
[ABILITY_FLUFFY] = _("FLUFFY"), [ABILITY_FLUFFY] = _("Fluffy"),
[ABILITY_DAZZLING] = _("DAZZLING"), [ABILITY_DAZZLING] = _("Dazzling"),
[ABILITY_SOUL_HEART] = _("SOUL HEART"), [ABILITY_SOUL_HEART] = _("Soul-Heart"),
[ABILITY_TANGLING_HAIR] = _("TANGLING HAI"), [ABILITY_TANGLING_HAIR] = _("TanglingHair"),
[ABILITY_RECEIVER] = _("RECEIVER"), [ABILITY_RECEIVER] = _("Receiver"),
[ABILITY_POWER_OF_ALCHEMY] = _("POWER OF ALC"), [ABILITY_POWER_OF_ALCHEMY] = _("Power Of Alc"),
[ABILITY_BEAST_BOOST] = _("BEAST BOOST"), [ABILITY_BEAST_BOOST] = _("Beast Boost"),
[ABILITY_RKS_SYSTEM] = _("RKS SYSTEM"), [ABILITY_RKS_SYSTEM] = _("RKS System"),
[ABILITY_ELECTRIC_SURGE] = _("ELECTRIC SUR"), [ABILITY_ELECTRIC_SURGE] = _("Elec Surge"),
[ABILITY_PSYCHIC_SURGE] = _("PSYCHIC SUR"), [ABILITY_PSYCHIC_SURGE] = _("Psy Surge"),
[ABILITY_MISTY_SURGE] = _("MISTY SURGE"), [ABILITY_MISTY_SURGE] = _("Misty Surge"),
[ABILITY_GRASSY_SURGE] = _("GRASSY SURGE"), [ABILITY_GRASSY_SURGE] = _("Grassy Surge"),
[ABILITY_FULL_METAL_BODY] = _("FULL METAL B"), [ABILITY_FULL_METAL_BODY] = _("FullMetalBod"),
[ABILITY_SHADOW_SHIELD] = _("SHADOW SHIEL"), [ABILITY_SHADOW_SHIELD] = _("ShadowShield"),
[ABILITY_PRISM_ARMOR] = _("PRISM ARMOR"), [ABILITY_PRISM_ARMOR] = _("Prism Armor"),
}; };
const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT_GEN7] = const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT_GEN7] =