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Fix Best Streak stat name
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@ -258,7 +258,7 @@ gSpecials::
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def_special CallSlateportTentFunction
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def_special ChoosePartyForBattleFrontier
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def_special ValidateEReaderTrainer
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def_special GetBestBattleTowerStreak
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def_special GetBattleTowerSinglesStreak
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def_special ReducePlayerPartyToSelectedMons
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def_special BedroomPC
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def_special PlayerPC
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@ -1,60 +1,60 @@
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#ifndef GUARD_CONSTANTS_GAME_STAT_H
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#define GUARD_CONSTANTS_GAME_STAT_H
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#define GAME_STAT_SAVED_GAME 0
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#define GAME_STAT_FIRST_HOF_PLAY_TIME 1
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#define GAME_STAT_STARTED_TRENDS 2
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#define GAME_STAT_PLANTED_BERRIES 3
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#define GAME_STAT_TRADED_BIKES 4
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#define GAME_STAT_STEPS 5
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#define GAME_STAT_GOT_INTERVIEWED 6
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#define GAME_STAT_TOTAL_BATTLES 7
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#define GAME_STAT_WILD_BATTLES 8
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#define GAME_STAT_TRAINER_BATTLES 9
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#define GAME_STAT_ENTERED_HOF 10
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#define GAME_STAT_POKEMON_CAPTURES 11
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#define GAME_STAT_FISHING_CAPTURES 12
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#define GAME_STAT_HATCHED_EGGS 13
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#define GAME_STAT_EVOLVED_POKEMON 14
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#define GAME_STAT_USED_POKECENTER 15
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#define GAME_STAT_RESTED_AT_HOME 16
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#define GAME_STAT_ENTERED_SAFARI_ZONE 17
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#define GAME_STAT_USED_CUT 18
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#define GAME_STAT_USED_ROCK_SMASH 19
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#define GAME_STAT_MOVED_SECRET_BASE 20
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#define GAME_STAT_POKEMON_TRADES 21
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#define GAME_STAT_UNKNOWN_22 22
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#define GAME_STAT_LINK_BATTLE_WINS 23
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#define GAME_STAT_LINK_BATTLE_LOSSES 24
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#define GAME_STAT_LINK_BATTLE_DRAWS 25
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#define GAME_STAT_USED_SPLASH 26
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#define GAME_STAT_USED_STRUGGLE 27
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#define GAME_STAT_SLOT_JACKPOTS 28
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#define GAME_STAT_CONSECUTIVE_ROULETTE_WINS 29
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#define GAME_STAT_ENTERED_BATTLE_TOWER 30
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#define GAME_STAT_UNKNOWN_31 31
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#define GAME_STAT_BATTLE_TOWER_BEST_STREAK 32
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#define GAME_STAT_POKEBLOCKS 33
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#define GAME_STAT_POKEBLOCKS_WITH_FRIENDS 34
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#define GAME_STAT_WON_LINK_CONTEST 35
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#define GAME_STAT_ENTERED_CONTEST 36
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#define GAME_STAT_WON_CONTEST 37
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#define GAME_STAT_SHOPPED 38
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#define GAME_STAT_USED_ITEMFINDER 39
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#define GAME_STAT_GOT_RAINED_ON 40
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#define GAME_STAT_CHECKED_POKEDEX 41
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#define GAME_STAT_RECEIVED_RIBBONS 42
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#define GAME_STAT_JUMPED_DOWN_LEDGES 43
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#define GAME_STAT_WATCHED_TV 44
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#define GAME_STAT_CHECKED_CLOCK 45
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#define GAME_STAT_WON_POKEMON_LOTTERY 46
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#define GAME_STAT_USED_DAYCARE 47
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#define GAME_STAT_RODE_CABLE_CAR 48
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#define GAME_STAT_ENTERED_HOT_SPRINGS 49
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#define GAME_STAT_NUM_UNION_ROOM_BATTLES 50
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#define GAME_STAT_PLAYED_BERRY_CRUSH 51
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#define GAME_STAT_SAVED_GAME 0
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#define GAME_STAT_FIRST_HOF_PLAY_TIME 1
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#define GAME_STAT_STARTED_TRENDS 2
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#define GAME_STAT_PLANTED_BERRIES 3
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#define GAME_STAT_TRADED_BIKES 4
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#define GAME_STAT_STEPS 5
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#define GAME_STAT_GOT_INTERVIEWED 6
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#define GAME_STAT_TOTAL_BATTLES 7
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#define GAME_STAT_WILD_BATTLES 8
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#define GAME_STAT_TRAINER_BATTLES 9
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#define GAME_STAT_ENTERED_HOF 10
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#define GAME_STAT_POKEMON_CAPTURES 11
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#define GAME_STAT_FISHING_CAPTURES 12
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#define GAME_STAT_HATCHED_EGGS 13
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#define GAME_STAT_EVOLVED_POKEMON 14
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#define GAME_STAT_USED_POKECENTER 15
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#define GAME_STAT_RESTED_AT_HOME 16
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#define GAME_STAT_ENTERED_SAFARI_ZONE 17
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#define GAME_STAT_USED_CUT 18
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#define GAME_STAT_USED_ROCK_SMASH 19
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#define GAME_STAT_MOVED_SECRET_BASE 20
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#define GAME_STAT_POKEMON_TRADES 21
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#define GAME_STAT_UNKNOWN_22 22
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#define GAME_STAT_LINK_BATTLE_WINS 23
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#define GAME_STAT_LINK_BATTLE_LOSSES 24
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#define GAME_STAT_LINK_BATTLE_DRAWS 25
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#define GAME_STAT_USED_SPLASH 26
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#define GAME_STAT_USED_STRUGGLE 27
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#define GAME_STAT_SLOT_JACKPOTS 28
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#define GAME_STAT_CONSECUTIVE_ROULETTE_WINS 29
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#define GAME_STAT_ENTERED_BATTLE_TOWER 30
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#define GAME_STAT_UNKNOWN_31 31
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#define GAME_STAT_BATTLE_TOWER_SINGLES_STREAK 32
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#define GAME_STAT_POKEBLOCKS 33
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#define GAME_STAT_POKEBLOCKS_WITH_FRIENDS 34
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#define GAME_STAT_WON_LINK_CONTEST 35
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#define GAME_STAT_ENTERED_CONTEST 36
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#define GAME_STAT_WON_CONTEST 37
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#define GAME_STAT_SHOPPED 38
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#define GAME_STAT_USED_ITEMFINDER 39
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#define GAME_STAT_GOT_RAINED_ON 40
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#define GAME_STAT_CHECKED_POKEDEX 41
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#define GAME_STAT_RECEIVED_RIBBONS 42
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#define GAME_STAT_JUMPED_DOWN_LEDGES 43
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#define GAME_STAT_WATCHED_TV 44
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#define GAME_STAT_CHECKED_CLOCK 45
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#define GAME_STAT_WON_POKEMON_LOTTERY 46
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#define GAME_STAT_USED_DAYCARE 47
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#define GAME_STAT_RODE_CABLE_CAR 48
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#define GAME_STAT_ENTERED_HOT_SPRINGS 49
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#define GAME_STAT_NUM_UNION_ROOM_BATTLES 50
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#define GAME_STAT_PLAYED_BERRY_CRUSH 51
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#define NUM_USED_GAME_STATS 52
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#define NUM_GAME_STATS 64
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#define NUM_USED_GAME_STATS 52
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#define NUM_GAME_STATS 64
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#endif // GUARD_CONSTANTS_GAME_STAT_H
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@ -1234,9 +1234,9 @@ void GetSecretBaseNearbyMapName(void)
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GetMapName(gStringVar1, VarGet(VAR_SECRET_BASE_MAP), 0);
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}
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u16 GetBestBattleTowerStreak(void)
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u16 GetBattleTowerSinglesStreak(void)
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{
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return GetGameStat(GAME_STAT_BATTLE_TOWER_BEST_STREAK);
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return GetGameStat(GAME_STAT_BATTLE_TOWER_SINGLES_STREAK);
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}
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void BufferEReaderTrainerName(void)
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@ -2122,7 +2122,7 @@ static void IncrementWinStreak(void)
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gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode]++;
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if (battleMode == FRONTIER_MODE_SINGLES)
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{
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SetGameStat(GAME_STAT_BATTLE_TOWER_BEST_STREAK, gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode]);
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SetGameStat(GAME_STAT_BATTLE_TOWER_SINGLES_STREAK, gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode]);
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gSaveBlock2Ptr->frontier.towerSinglesStreak = gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode];
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}
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}
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