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Test Red Card
Dragon Tail activates Red Card if the target does not switch.
This commit is contained in:
parent
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commit
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@ -2247,3 +2247,7 @@
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various \battler, VARIOUS_JUMP_IF_EMERGENCY_EXITED
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.4byte \jumpInstr
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.endm
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.macro hitswitchtargetfailed
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various 0, VARIOUS_HIT_SWITCH_TARGET_FAILED
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.endm
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@ -2129,7 +2129,12 @@ BattleScript_EffectHitSwitchTarget:
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jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut
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jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted
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tryhitswitchtarget BattleScript_MoveEnd
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forcerandomswitch BattleScript_MoveEnd
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forcerandomswitch BattleScript_HitSwitchTargetForceRandomSwitchFailed
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goto BattleScript_MoveEnd
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BattleScript_HitSwitchTargetForceRandomSwitchFailed:
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hitswitchtargetfailed
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setbyte sSWITCH_CASE, B_SWITCH_NORMAL
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goto BattleScript_MoveEnd
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BattleScript_EffectClearSmog:
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@ -651,6 +651,7 @@ struct BattleStruct
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// When using a move which hits multiple opponents which is then bounced by a target, we need to make sure, the move hits both opponents, the one with bounce, and the one without.
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u8 attackerBeforeBounce:2;
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u8 beatUpSlot:3;
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bool8 hitSwitchTargetFailed:1;
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u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
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u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
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bool8 allowedToChangeFormInWeather[PARTY_SIZE][2]; // For each party member and side, used by Ice Face.
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@ -258,6 +258,7 @@
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#define VARIOUS_JUMP_IF_NO_VALID_TARGETS 166
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#define VARIOUS_JUMP_IF_EMERGENCY_EXITED 167
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#define VARIOUS_STORE_HEALING_WISH 168
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#define VARIOUS_HIT_SWITCH_TARGET_FAILED 169
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -5968,7 +5968,7 @@ static void Cmd_moveend(void)
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gBattleScripting.moveendState++;
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break;
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case MOVEEND_RED_CARD:
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if (gBattleMoves[gCurrentMove].effect != EFFECT_HIT_SWITCH_TARGET
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if ((gBattleMoves[gCurrentMove].effect != EFFECT_HIT_SWITCH_TARGET || gBattleStruct->hitSwitchTargetFailed)
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&& IsBattlerAlive(gBattlerAttacker)
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&& !TestSheerForceFlag(gBattlerAttacker, gCurrentMove)
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&& GetBattlerAbility(gBattlerAttacker) != ABILITY_GUARD_DOG)
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@ -6199,6 +6199,7 @@ static void Cmd_moveend(void)
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gBattleStruct->zmove.active = FALSE;
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gBattleStruct->zmove.toBeUsed[gBattlerAttacker] = MOVE_NONE;
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gBattleStruct->zmove.effect = EFFECT_HIT;
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gBattleStruct->hitSwitchTargetFailed = FALSE;
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gBattleScripting.moveendState++;
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break;
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case MOVEEND_COUNT:
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@ -11067,6 +11068,13 @@ static void Cmd_various(void)
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gBattleStruct->storedHealingWish |= gBitTable[gActiveBattler];
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break;
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}
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case VARIOUS_HIT_SWITCH_TARGET_FAILED:
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{
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VARIOUS_ARGS();
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gBattleStruct->hitSwitchTargetFailed = TRUE;
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gBattlescriptCurrInstr = cmd->nextInstr;
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return;
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}
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} // End of switch (cmd->id)
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gBattlescriptCurrInstr = cmd->nextInstr;
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378
test/hold_effect_red_card.c
Normal file
378
test/hold_effect_red_card.c
Normal file
@ -0,0 +1,378 @@
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_RED_CARD].holdEffect == HOLD_EFFECT_RED_CARD);
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}
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SINGLE_BATTLE_TEST("Red Card switches the attacker with a random non-fainted replacement")
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{
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PASSES_RANDOMLY(1, 2);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_BULBASAUR);
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OPPONENT(SPECIES_CHARMANDER);
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OPPONENT(SPECIES_SQUIRTLE) { HP(0); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet held up its Red Card against Foe Wobbuffet!");
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MESSAGE("Foe Bulbasaur was dragged out!");
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}
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}
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DOUBLE_BATTLE_TEST("Red Card switches the target with a random non-battler, non-fainted replacement")
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{
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PASSES_RANDOMLY(1, 2);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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OPPONENT(SPECIES_BULBASAUR);
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OPPONENT(SPECIES_CHARMANDER);
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OPPONENT(SPECIES_SQUIRTLE) { HP(0); }
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerLeft);
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MESSAGE("Wobbuffet held up its Red Card against Foe Wobbuffet!");
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MESSAGE("Foe Bulbasaur was dragged out!");
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}
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}
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SINGLE_BATTLE_TEST("Red Card does not activate if holder faints")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); Item(ITEM_RED_CARD); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet held up its Red Card against Foe Wobbuffet!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Red Card does not activate if target is behind a Substitute")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet held up its Red Card against Foe Wobbuffet!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Red Card activates after the last hit of a multi-hit move")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(opponent, MOVE_DOUBLE_KICK); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_KICK, opponent);
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HP_BAR(player);
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HP_BAR(player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet held up its Red Card against Foe Wobbuffet!");
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}
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}
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SINGLE_BATTLE_TEST("Red Card does not activate if no replacements")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet held up its Red Card against Foe Wobbuffet!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Red Card does not activate if replacements fainted")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT) { HP(0); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet held up its Red Card against Foe Wobbuffet!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Red Card does not activate if knocked off")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(opponent, MOVE_KNOCK_OFF); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_KNOCK_OFF, opponent);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet held up its Red Card against Foe Wobbuffet!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Red Card does not activate if stolen by a move")
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{
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u32 item;
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bool32 activate;
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PARAMETRIZE { item = ITEM_NONE; activate = FALSE; }
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PARAMETRIZE { item = ITEM_POTION; activate = TRUE; }
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ASSUME(gBattleMoves[MOVE_THIEF].effect == EFFECT_THIEF);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(opponent, MOVE_THIEF); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THIEF, opponent);
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if (activate) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet held up its Red Card against Foe Wobbuffet!");
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} else {
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet held up its Red Card against Foe Wobbuffet!");
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Red Card does not activate if stolen by Magician")
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{
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u32 item;
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bool32 activate;
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PARAMETRIZE { item = ITEM_NONE; activate = FALSE; }
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PARAMETRIZE { item = ITEM_POTION; activate = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
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OPPONENT(SPECIES_FENNEKIN) { Ability(ABILITY_MAGICIAN); Item(item); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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if (activate) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet held up its Red Card against Foe Fennekin!");
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} else {
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet held up its Red Card against Foe Fennekin!");
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}
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}
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}
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}
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DOUBLE_BATTLE_TEST("Red Card activates for only the fastest target")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(3); Item(ITEM_RED_CARD); }
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PLAYER(SPECIES_WYNAUT) { Speed(2); Item(ITEM_RED_CARD); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
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OPPONENT(SPECIES_WYNAUT) { Speed(4); }
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OPPONENT(SPECIES_UNOWN) { Speed(1); }
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} WHEN {
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TURN {
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MOVE(opponentLeft, MOVE_ROCK_SLIDE);
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MOVE(opponentRight, MOVE_TACKLE, target: playerRight);
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}
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} SCENE {
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// Fastest target's Red Card activates.
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ROCK_SLIDE, opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerLeft);
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MESSAGE("Wobbuffet held up its Red Card against Foe Wobbuffet!");
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MESSAGE("Foe Unown was dragged out!");
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// Slower target's Red Card still able to activate on other battler.
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentRight);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerRight);
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MESSAGE("Wynaut held up its Red Card against Foe Wynaut!");
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MESSAGE("Foe Wobbuffet was dragged out!");
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}
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}
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DOUBLE_BATTLE_TEST("Red Card activates but fails if the attacker is rooted")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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OPPONENT(SPECIES_UNOWN);
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_INGRAIN); }
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TURN {
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MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft);
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MOVE(opponentRight, MOVE_TACKLE, target: playerLeft);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerLeft);
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MESSAGE("Wobbuffet held up its Red Card against Foe Wobbuffet!");
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MESSAGE("Foe Wobbuffet anchored itself with its roots!");
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// Red Card already consumed so cannot activate.
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentRight);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerRight);
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MESSAGE("Wynaut held up its Red Card against Foe Wynaut!");
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}
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}
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}
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DOUBLE_BATTLE_TEST("Red Card activates but fails if the attacker has Suction Cups")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_OCTILLERY) { Ability(ABILITY_SUCTION_CUPS); }
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OPPONENT(SPECIES_WYNAUT);
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OPPONENT(SPECIES_UNOWN);
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} WHEN {
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TURN {
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MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft);
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MOVE(opponentRight, MOVE_TACKLE, target: playerLeft);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerLeft);
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MESSAGE("Wobbuffet held up its Red Card against Foe Octillery!");
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MESSAGE("Foe Octillery anchors itself with Suction Cups!");
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// Red Card already consumed so cannot activate.
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentRight);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerRight);
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MESSAGE("Wynaut held up its Red Card against Foe Wynaut!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Red Card does not activate if switched by Dragon Tail")
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{
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bool32 hasWynaut, activate;
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PARAMETRIZE { hasWynaut = TRUE; activate = FALSE; }
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PARAMETRIZE { hasWynaut = FALSE; activate = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
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if (hasWynaut) PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(opponent, MOVE_DRAGON_TAIL); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_TAIL, opponent);
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if (activate) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet held up its Red Card against Foe Wobbuffet!");
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} else {
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet held up its Red Card against Foe Wobbuffet!");
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Red Card activates and overrides U-turn")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_U_TURN); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Wobbuffet held up its Red Card against Foe Wobbuffet!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Red Card does not activate if attacker's Sheer Force applied")
|
||||
{
|
||||
u32 move;
|
||||
bool32 activate;
|
||||
PARAMETRIZE { move = MOVE_TACKLE; activate = TRUE; }
|
||||
PARAMETRIZE { move = MOVE_STOMP; activate = FALSE; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RED_CARD); }
|
||||
OPPONENT(SPECIES_TAUROS) { Ability(ABILITY_SHEER_FORCE); }
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, move); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||
if (activate) {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Wobbuffet held up its Red Card against Foe Tauros!");
|
||||
} else {
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Wobbuffet held up its Red Card against Foe Tauros!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Red Card activates before Emergency Exit")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_GOLISOPOD) { MaxHP(100); HP(51); Item(ITEM_RED_CARD); }
|
||||
PLAYER(SPECIES_WIMPOD);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Golisopod held up its Red Card against Foe Wobbuffet!");
|
||||
ABILITY_POPUP(player, ABILITY_EMERGENCY_EXIT);
|
||||
MESSAGE("Go! Wimpod!");
|
||||
}
|
||||
}
|
||||
|
||||
// SINGLE_BATTLE_TEST("Red Card activates but fails if the attacker has Dynamaxed")
|
Loading…
Reference in New Issue
Block a user