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https://github.com/Ninjdai1/pokeemerald.git
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Fix Ice Heal message
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a2bc21d902
commit
2aa4d2da38
@ -74,7 +74,7 @@
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#define ITEM_EFFECT_CURE_POISON 3
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#define ITEM_EFFECT_CURE_SLEEP 4
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#define ITEM_EFFECT_CURE_BURN 5
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#define ITEM_EFFECT_CURE_FREEZE 6
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#define ITEM_EFFECT_CURE_FREEZE_FROSTBITE 6
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#define ITEM_EFFECT_CURE_PARALYSIS 7
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#define ITEM_EFFECT_CURE_CONFUSION 8
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#define ITEM_EFFECT_CURE_INFATUATION 9
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@ -941,7 +941,7 @@ u8 ItemId_GetBattleUsage(u16 itemId)
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case ITEM_EFFECT_CURE_POISON:
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case ITEM_EFFECT_CURE_SLEEP:
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case ITEM_EFFECT_CURE_BURN:
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case ITEM_EFFECT_CURE_FREEZE:
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case ITEM_EFFECT_CURE_FREEZE_FROSTBITE:
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case ITEM_EFFECT_CURE_PARALYSIS:
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case ITEM_EFFECT_CURE_ALL_STATUS:
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case ITEM_EFFECT_CURE_CONFUSION:
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@ -1244,7 +1244,7 @@ void ItemUseOutOfBattle_EnigmaBerry(u8 taskId)
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case ITEM_EFFECT_CURE_POISON:
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case ITEM_EFFECT_CURE_SLEEP:
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case ITEM_EFFECT_CURE_BURN:
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case ITEM_EFFECT_CURE_FREEZE:
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case ITEM_EFFECT_CURE_FREEZE_FROSTBITE:
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case ITEM_EFFECT_CURE_PARALYSIS:
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case ITEM_EFFECT_CURE_ALL_STATUS:
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case ITEM_EFFECT_ATK_EV:
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@ -4317,7 +4317,7 @@ static bool8 IsHPRecoveryItem(u16 item)
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return FALSE;
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}
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static void GetMedicineItemEffectMessage(u16 item)
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static void GetMedicineItemEffectMessage(u16 item, u32 statusCured)
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{
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switch (GetItemEffectType(item))
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{
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@ -4330,10 +4330,11 @@ static void GetMedicineItemEffectMessage(u16 item)
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case ITEM_EFFECT_CURE_BURN:
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StringExpandPlaceholders(gStringVar4, gText_PkmnBurnHealed);
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break;
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case ITEM_EFFECT_CURE_FREEZE:
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StringExpandPlaceholders(gStringVar4, gText_PkmnThawedOut);
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// TO DO: if it heals frostbite, use the following instead:
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// StringExpandPlaceholders(gStringVar4, gText_PkmnFrostbiteHealed);
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case ITEM_EFFECT_CURE_FREEZE_FROSTBITE:
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if (statusCured & STATUS1_FREEZE)
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StringExpandPlaceholders(gStringVar4, gText_PkmnThawedOut);
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if (statusCured & STATUS1_FROSTBITE)
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StringExpandPlaceholders(gStringVar4, gText_PkmnFrostbiteHealed);
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break;
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case ITEM_EFFECT_CURE_PARALYSIS:
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StringExpandPlaceholders(gStringVar4, gText_PkmnCuredOfParalysis);
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@ -4497,6 +4498,7 @@ void ItemUseCB_Medicine(u8 taskId, TaskFunc task)
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struct Pokemon *mon = &gPlayerParty[gPartyMenu.slotId];
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u16 item = gSpecialVar_ItemId;
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bool8 canHeal, cannotUse;
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u32 oldStatus = GetMonData(mon, MON_DATA_STATUS);
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if (NotUsingHPEVItemOnShedinja(mon, item) == FALSE)
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{
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@ -4549,7 +4551,7 @@ void ItemUseCB_Medicine(u8 taskId, TaskFunc task)
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else
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{
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GetMonNickname(mon, gStringVar1);
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GetMedicineItemEffectMessage(item);
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GetMedicineItemEffectMessage(item, oldStatus);
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DisplayPartyMenuMessage(gStringVar4, TRUE);
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ScheduleBgCopyTilemapToVram(2);
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gTasks[taskId].func = task;
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@ -4976,7 +4978,7 @@ static void TryUseItemOnMove(u8 taskId)
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RemoveBagItem(item, 1);
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move = GetMonData(mon, MON_DATA_MOVE1 + *moveSlot);
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StringCopy(gStringVar1, gMoveNames[move]);
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GetMedicineItemEffectMessage(item);
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GetMedicineItemEffectMessage(item, 0);
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DisplayPartyMenuMessage(gStringVar4, TRUE);
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ScheduleBgCopyTilemapToVram(2);
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gTasks[taskId].func = Task_ClosePartyMenuAfterText;
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@ -5826,7 +5828,7 @@ u8 GetItemEffectType(u16 item)
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else if (statusCure == ITEM3_BURN)
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return ITEM_EFFECT_CURE_BURN;
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else if (statusCure == ITEM3_FREEZE)
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return ITEM_EFFECT_CURE_FREEZE;
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return ITEM_EFFECT_CURE_FREEZE_FROSTBITE;
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else if (statusCure == ITEM3_PARALYSIS)
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return ITEM_EFFECT_CURE_PARALYSIS;
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else if (statusCure == ITEM3_CONFUSION)
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