Update battle_ai_util.h

Co-Authored-By: Salem <65783283+callmeechoo@users.noreply.github.com>
This commit is contained in:
Bassoonian 2023-04-24 14:05:35 +02:00
parent f13c39d784
commit a2bc21d902

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@ -172,11 +172,11 @@ bool32 SideHasMoveSplit(u8 battlerId, u8 split);
// score increases
void IncreaseStatUpScore(u8 battlerAtk, u8 battlerDef, u8 statId, s16 *score);
void IncreasePoisonScore(u8 battlerAtk, u8 battlerdef, u16 move, s16 *score);
void IncreaseBurnScore(u8 battlerAtk, u8 battlerdef, u16 move, s16 *score);
void IncreasePoisonScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score);
void IncreaseBurnScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score);
void IncreaseParalyzeScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score);
void IncreaseSleepScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score);
void IncreaseConfusionScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score);
void IncreaseFrostbiteScore(u8 battlerAtk, u8 battlerdef, u16 move, s16 *score);
void IncreaseFrostbiteScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score);
#endif //GUARD_BATTLE_AI_UTIL_H
#endif //GUARD_BATTLE_AI_UTIL_H