ninth wave of graphics.s dumps

This commit is contained in:
ProjectRevoTPP 2017-12-24 22:39:43 -05:00
parent addfdfbcba
commit 2c7112ce8f
70 changed files with 1315 additions and 69 deletions

View File

@ -2551,212 +2551,281 @@ gMonIcon_QuestionMark:: @ 8D774D0
gMonFootprint_QuestionMark:: @ 8D778D0
.incbin "graphics/pokemon/footprints/question_mark_footprint.1bpp"
.align 2
gUnknown_08D778F0:: @ 8D778F0
.incbin "baserom.gba", 0xd778f0, 0xe8
.incbin "graphics/battle_transitions/vs_frame.4bpp.lz"
.align 2
gUnknown_08D779D8:: @ 8D779D8
.incbin "baserom.gba", 0xd779d8, 0x10c
.incbin "graphics/battle_transitions/vs_frame.bin.lz"
.align 2
gUnknown_08D77AE4:: @ 8D77AE4
.incbin "baserom.gba", 0xd77ae4, 0x28
.incbin "graphics/battle_transitions/vs_frame.gbapal.lz"
.align 2
gUnknown_08D77B0C:: @ 8D77B0C
.incbin "baserom.gba", 0xd77b0c, 0x25c
.incbin "graphics/battle_transitions/vs.4bpp.lz"
.align 2
gBattleTerrainTiles_TallGrass:: @ 8D77D68
.incbin "baserom.gba", 0xd77d68, 0x5b0
.incbin "graphics/battle_terrain/tall_grass/tiles.4bpp.lz"
.align 2
gBattleTerrainPalette_TallGrass:: @ 8D78318
.incbin "baserom.gba", 0xd78318, 0x38
.incbin "graphics/battle_terrain/tall_grass/palette.gbapal.lz"
.align 2
gBattleTerrainTilemap_TallGrass:: @ 8D78350
.incbin "baserom.gba", 0xd78350, 0x2b0
.incbin "graphics/battle_terrain/tall_grass/map.bin.lz"
.align 2
gBattleTerrainTiles_LongGrass:: @ 8D78600
.incbin "baserom.gba", 0xd78600, 0x678
.incbin "graphics/battle_terrain/long_grass/tiles.4bpp.lz"
.align 2
gBattleTerrainPalette_LongGrass:: @ 8D78C78
.incbin "baserom.gba", 0xd78C78, 0x40
.incbin "graphics/battle_terrain/long_grass/palette.gbapal.lz"
.align 2
gBattleTerrainTilemap_LongGrass:: @ 8D78CB8
.incbin "baserom.gba", 0xd78CB8, 0x2b0
.incbin "graphics/battle_terrain/long_grass/map.bin.lz"
.align 2
gBattleTerrainTiles_Sand:: @ 8D78F68
.incbin "baserom.gba", 0xd78f68, 0x5f8
.incbin "graphics/battle_terrain/sand/tiles.4bpp.lz"
.align 2
gBattleTerrainPalette_Sand:: @ 8D79560
.incbin "baserom.gba", 0xd79560, 0x48
.incbin "graphics/battle_terrain/sand/palette.gbapal.lz"
.align 2
gBattleTerrainTilemap_Sand:: @ 8D795A8
.incbin "baserom.gba", 0xd795A8, 0x2b0
.incbin "graphics/battle_terrain/sand/map.bin.lz"
.align 2
gBattleTerrainTiles_Underwater:: @ 8D79858
.incbin "baserom.gba", 0xd79858, 0x5b8
.incbin "graphics/battle_terrain/underwater/tiles.4bpp.lz"
.align 2
gBattleTerrainPalette_Underwater:: @ 8D79E10
.incbin "baserom.gba", 0xd79E10, 0x48
.incbin "graphics/battle_terrain/underwater/palette.gbapal.lz"
.align 2
gBattleTerrainTilemap_Underwater:: @ 8D79E58
.incbin "baserom.gba", 0xd79e58, 0x2b0
.incbin "graphics/battle_terrain/underwater/map.bin.lz"
.align 2
gBattleTerrainTiles_Water:: @ 8D7A108
.incbin "baserom.gba", 0xd7a108, 0x5d4
.incbin "graphics/battle_terrain/water/tiles.4bpp.lz"
.align 2
gBattleTerrainPalette_Water:: @ 8D7A6DC
.incbin "baserom.gba", 0xd7a6DC, 0x44
.incbin "graphics/battle_terrain/water/palette.gbapal.lz"
.align 2
gBattleTerrainTilemap_Water:: @ 8D7A720
.incbin "baserom.gba", 0xd7a720, 0x2b0
.incbin "graphics/battle_terrain/water/map.bin.lz"
.align 2
gBattleTerrainTiles_PondWater:: @ 8D7A9D0
.incbin "baserom.gba", 0xd7a9D0, 0x5a8
.incbin "graphics/battle_terrain/pond_water/tiles.4bpp.lz"
.align 2
gBattleTerrainPalette_PondWater:: @ 8D7AF78
.incbin "baserom.gba", 0xd7af78, 0x40
.incbin "graphics/battle_terrain/pond_water/palette.gbapal.lz"
.align 2
gBattleTerrainTilemap_PondWater:: @ 8D7AFB8
.incbin "baserom.gba", 0xd7aFB8, 0x2b0
.incbin "graphics/battle_terrain/pond_water/map.bin.lz"
.align 2
gBattleTerrainTiles_Rock:: @ 8D7B268
.incbin "baserom.gba", 0xd7b268, 0x5c0
.incbin "graphics/battle_terrain/rock/tiles.4bpp.lz"
.align 2
gBattleTerrainPalette_Rock:: @ 8D7B828
.incbin "baserom.gba", 0xd7b828, 0x3c
.incbin "graphics/battle_terrain/rock/palette.gbapal.lz"
.align 2
gBattleTerrainTilemap_Rock:: @ 8D7B864
.incbin "baserom.gba", 0xd7b864, 0x2b0
.incbin "graphics/battle_terrain/rock/map.bin.lz"
.align 2
gBattleTerrainTiles_Cave:: @ 8D7BB14
.incbin "baserom.gba", 0xd7bb14, 0x5f8
.incbin "graphics/battle_terrain/cave/tiles.4bpp.lz"
.align 2
gBattleTerrainPalette_Cave:: @ 8D7C10C
.incbin "baserom.gba", 0xd7c10c, 0x48
.incbin "graphics/battle_terrain/cave/palette.gbapal.lz"
.align 2
gBattleTerrainTilemap_Cave:: @ 8D7C154
.incbin "baserom.gba", 0xd7c154, 0x2b0
.incbin "graphics/battle_terrain/cave/map.bin.lz"
.align 2
gBattleTerrainPalette_Plain:: @ 8D7C404
.incbin "baserom.gba", 0xd7c404, 0x3c
.incbin "graphics/battle_terrain/plain/palette.gbapal.lz"
.align 2
gBattleTerrainTiles_Building:: @ 8D7C440
.incbin "baserom.gba", 0xd7c440, 0x5ac
.incbin "graphics/battle_terrain/building/tiles.4bpp.lz"
.align 2
gBattleTerrainPalette_Frontier:: @ 8D7C9EC
.incbin "baserom.gba", 0xd7c9ec, 0x3c
.incbin "graphics/battle_terrain/stadium/battle_frontier.gbapal.lz" @ this is also used for link battles
.align 2
gBattleTerrainTilemap_Building:: @ 8D7CA28
.incbin "baserom.gba", 0xd7ca28, 0x2b0
.incbin "graphics/battle_terrain/building/map.bin.lz"
.align 2
gBattleTerrainTiles_Stadium:: @ 8D7CCD8
.incbin "baserom.gba", 0xd7ccd8, 0x608
.incbin "graphics/battle_terrain/stadium/tiles.4bpp.lz"
.align 2
gBattleTerrainTilemap_Stadium:: @ 8D7D2E0
.incbin "baserom.gba", 0xd7d2e0, 0x2b0
.incbin "graphics/battle_terrain/stadium/map.bin.lz"
.align 2
gBattleTerrainTiles_Rayquaza:: @ 8D7D590
.incbin "baserom.gba", 0xd7d590, 0x674
.incbin "graphics/battle_terrain/sky/tiles.4bpp.lz"
.align 2
gBattleTerrainTilemap_Rayquaza:: @ 8D7DC04
.incbin "baserom.gba", 0xd7dc04, 0x2b0
.incbin "graphics/battle_terrain/sky/map.bin.lz"
.align 2
gBattleTerrainPalette_Building:: @ 8D7DEB4
.incbin "baserom.gba", 0xd7deb4, 0x40
.incbin "graphics/battle_terrain/building/palette.gbapal.lz"
.align 2
gBattleTerrainPalette_Kyogre:: @ 8D7DEF4
.incbin "baserom.gba", 0xd7def4, 0x3c
.incbin "graphics/battle_terrain/water/kyogre.gbapal.lz"
.align 2
gBattleTerrainPalette_Groudon:: @ 8D7DF30
.incbin "baserom.gba", 0xd7df30, 0x58
.incbin "graphics/battle_terrain/cave/groudon.gbapal.lz"
.align 2
gBattleTerrainPalette_BuildingGym:: @ 8D7DF88
.incbin "baserom.gba", 0xd7df88, 0x3c
.incbin "graphics/battle_terrain/building/palette2.gbapal.lz"
.align 2
gBattleTerrainPalette_BuildingLeader:: @ 8D7DFC4
.incbin "baserom.gba", 0xd7dfc4, 0x3c
.incbin "graphics/battle_terrain/building/palette3.gbapal.lz"
.align 2
gBattleTerrainPalette_StadiumAqua:: @ 8D7E000
.incbin "baserom.gba", 0xd7e000, 0x60
.incbin "graphics/battle_terrain/stadium/palette1.gbapal.lz"
.align 2
gBattleTerrainPalette_StadiumMagma:: @ 8D7E060
.incbin "baserom.gba", 0xd7e060, 0x6c
.incbin "graphics/battle_terrain/stadium/palette2.gbapal.lz"
.align 2
gBattleTerrainPalette_StadiumSidney:: @ 8D7E0CC
.incbin "baserom.gba", 0xd7e0cc, 0x50
.incbin "graphics/battle_terrain/stadium/palette3.gbapal.lz"
.align 2
gBattleTerrainPalette_StadiumPhoebe:: @ 8D7E11C
.incbin "baserom.gba", 0xd7e11c, 0x48
.incbin "graphics/battle_terrain/stadium/palette4.gbapal.lz"
.align 2
gBattleTerrainPalette_StadiumGlacia:: @ 8D7E164
.incbin "baserom.gba", 0xd7e164, 0x44
.incbin "graphics/battle_terrain/stadium/palette5.gbapal.lz"
.align 2
gBattleTerrainPalette_StadiumDrake:: @ 8D7E1A8
.incbin "baserom.gba", 0xd7e1a8, 0x50
.incbin "graphics/battle_terrain/stadium/palette6.gbapal.lz"
.align 2
gBattleTerrainPalette_StadiumWallace:: @ 8D7E1F8
.incbin "baserom.gba", 0xd7e1f8, 0x3c
.incbin "graphics/battle_terrain/stadium/palette7.gbapal.lz"
.align 2
gBattleTerrainPalette_Rayquaza:: @ 8D7E234
.incbin "baserom.gba", 0xd7e234, 0x4c
.incbin "graphics/battle_terrain/sky/palette.gbapal.lz"
.align 2
gBattleTerrainAnimTiles_TallGrass:: @ 8D7E280
.incbin "baserom.gba", 0xd7e280, 0x588
.incbin "graphics/battle_terrain/tall_grass/anim_tiles.4bpp.lz"
.align 2
gBattleTerrainAnimTilemap_TallGrass:: @ 8D7E808
.incbin "baserom.gba", 0xd7e808, 0x1bc
.incbin "graphics/battle_terrain/tall_grass/anim_map.bin.lz"
.align 2
gBattleTerrainAnimTiles_LongGrass:: @ 8D7E9C4
.incbin "baserom.gba", 0xd7e9C4, 0x710
.incbin "graphics/battle_terrain/long_grass/anim_tiles.4bpp.lz"
.align 2
gBattleTerrainAnimTilemap_LongGrass:: @ 8D7F0D4
.incbin "baserom.gba", 0xd7F0D4, 0x238
.incbin "graphics/battle_terrain/long_grass/anim_map.bin.lz"
.align 2
gBattleTerrainAnimTiles_Sand:: @ 8D7F30C
.incbin "baserom.gba", 0xd7F30c, 0x544
.incbin "graphics/battle_terrain/sand/anim_tiles.4bpp.lz"
.align 2
gBattleTerrainAnimTilemap_Sand:: @ 8D7F850
.incbin "baserom.gba", 0xd7F850, 0x1a8
.incbin "graphics/battle_terrain/sand/anim_map.bin.lz"
.align 2
gBattleTerrainAnimTiles_Underwater:: @ 8D7F9F8
.incbin "baserom.gba", 0xd7f9f8, 0x4cc
.incbin "graphics/battle_terrain/underwater/anim_tiles.4bpp.lz"
.align 2
gBattleTerrainAnimTilemap_Underwater:: @ 8D7FEC4
.incbin "baserom.gba", 0xd7fec4, 0x190
.incbin "graphics/battle_terrain/underwater/anim_map.bin.lz"
.align 2
gBattleTerrainAnimTiles_Water:: @ 8D80054
.incbin "baserom.gba", 0xd80054, 0x60c
.incbin "graphics/battle_terrain/water/anim_tiles.4bpp.lz"
.align 2
gBattleTerrainAnimTilemap_Water:: @ 8D80660
.incbin "baserom.gba", 0xd80660, 0x1a4
.incbin "graphics/battle_terrain/water/anim_map.bin.lz"
.align 2
gBattleTerrainAnimTiles_PondWater:: @ 8D80804
.incbin "baserom.gba", 0xd80804, 0x54c
.incbin "graphics/battle_terrain/pond_water/anim_tiles.4bpp.lz"
.align 2
gBattleTerrainAnimTilemap_PondWater:: @ 8D80D50
.incbin "baserom.gba", 0xd80d50, 0x14C
.incbin "graphics/battle_terrain/pond_water/anim_map.bin.lz"
.align 2
gBattleTerrainAnimTiles_Rock:: @ 8D80E9C
.incbin "baserom.gba", 0xd80e9c, 0x5e0
.incbin "graphics/battle_terrain/rock/anim_tiles.4bpp.lz"
.align 2
gBattleTerrainAnimTilemap_Rock:: @ 8D8147C
.incbin "baserom.gba", 0xd8147C, 0x194
.incbin "graphics/battle_terrain/rock/anim_map.bin.lz"
.align 2
gBattleTerrainAnimTiles_Cave:: @ 8D81610
.incbin "baserom.gba", 0xd81610, 0x81c
.incbin "graphics/battle_terrain/cave/anim_tiles.4bpp.lz"
.align 2
gBattleTerrainAnimTilemap_Cave:: @ 8D81E2C
.incbin "baserom.gba", 0xd81e2c, 0x2a8
.incbin "graphics/battle_terrain/cave/anim_map.bin.lz"
.align 2
gBattleTerrainAnimTiles_Building:: @ 8D820D4
.incbin "baserom.gba", 0xd820d4, 0x410
.incbin "graphics/battle_terrain/building/anim_tiles.4bpp.lz"
.align 2
gBattleTerrainAnimTilemap_Building:: @ 8D824E4
.incbin "baserom.gba", 0xd824e4, 0x124
.incbin "graphics/battle_terrain/building/anim_map.bin.lz"
.align 2
gBattleTerrainAnimTiles_Rayquaza:: @ 8D82608
.incbin "baserom.gba", 0xd82608, 0x668
.incbin "graphics/battle_terrain/sky/anim_tiles.4bpp.lz"
.align 2
gBattleTerrainAnimTilemap_Rayquaza:: @ 8D82C70
.incbin "baserom.gba", 0xd82c70, 0x2a0
.incbin "graphics/battle_terrain/sky/anim_map.bin.lz"
gUnknown_08D82F10:: @ 8D82F10
.incbin "baserom.gba", 0xd82f10, 0x5ec

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@ -10,6 +10,7 @@ unusedgfxdir := graphics/unused
unknowngfxdir := graphics/unknown
btintgfxdir := graphics/battle_interface
masksgfxdir := graphics/battle_anims/masks
bttransgfxdir := graphics/battle_transitions
$(monstillfrontdir)/castform_still_front_pic.4bpp: $(monstillfrontdir)/castform_normal_form_still_front_pic.4bpp \
$(monstillfrontdir)/castform_sunny_form_still_front_pic.4bpp \
@ -352,3 +353,6 @@ $(btanimgfxdir)/001.4bpp: $(btanimgfxdir)/001_0.4bpp $(btanimgfxdir)/001_1.4bpp
$(masksgfxdir)/unknown_C2EA50.4bpp: $(masksgfxdir)/unknown_C2EA50.png
$(GFX) $< $@ -num_tiles 14
$(bttransgfxdir)/vs_frame.4bpp: $(bttransgfxdir)/vs_frame.png
$(GFX) $< $@ -num_tiles 16