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https://github.com/Ninjdai1/pokeemerald.git
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Cleaned: 3 more createvisualtask
- AnimTask_CanBattlerSwitch - AnimTask_BlendMonInAndOut - AnimTask_CentredFrozenIceCube
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@ -6237,7 +6237,7 @@ Move_VOLT_SWITCH:
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delay 4
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call ElectricityEffect
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playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_CanBattlerSwitch 1, ANIM_ATTACKER
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createvisualtask AnimTask_CanBattlerSwitch, 1, ANIM_ATTACKER
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jumpretfalse VoltSwitchContinue
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createvisualtask AnimTask_IsTargetSameSide 1
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jumprettrue VoltSwitchAgainstPartner
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@ -6246,7 +6246,7 @@ VoltSwitchContinue:
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waitforvisualfinish
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clearmonbg ANIM_ATTACKER
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blendoff
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createvisualtask AnimTask_CanBattlerSwitch 1, ANIM_ATTACKER
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createvisualtask AnimTask_CanBattlerSwitch, 1, ANIM_ATTACKER
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jumpretfalse VoltSwitchLast
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invisible ANIM_ATTACKER
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VoltSwitchLast:
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@ -9649,7 +9649,7 @@ Move_HOLD_HANDS::
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delay 0x14
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playsewithpan SE_M_ENCORE, 0x0
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 3, 0, 10, 1
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createvisualtask AnimTask_BlendMonInAndOut, 0x2, 0x2, 0x3ff, 0xc, 0x1, 0x1
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createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB(31, 31, 0), 12, 1, 1
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end
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Move_BABY_DOLL_EYES::
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@ -11318,7 +11318,7 @@ Move_FIRE_LASH::
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x18, 0x0, 0x0, 0x6
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delay 0x4
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1
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createvisualtask AnimTask_BlendMonInAndOut, 0x3, 0x1, 0x1f, 0xc, 0x1, 0x1
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createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB(31, 0, 0), 12, 1, 1
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playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
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loadspritegfx ANIM_TAG_SLASH
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createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 0x1, 0xfff8, 0x0
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@ -11843,14 +11843,14 @@ Move_INSTRUCT::
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x8, 0x7DB9
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delay 0x4
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monbg ANIM_TARGET
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createvisualtask AnimTask_BlendMonInAndOut, 0x5, 0x0, 0x37b, 0xc, 0x1, 0x1
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createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 41, 1
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playsewithpan SE_M_BIND, SOUND_PAN_TARGET
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delay 0x1A
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createvisualtask AnimTask_BlendMonInAndOut, 0x5, 0x0, 0x37b, 0xc, 0x1, 0x1
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createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
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playsewithpan SE_M_BIND, SOUND_PAN_TARGET
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delay 0x1A
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createvisualtask AnimTask_BlendMonInAndOut, 0x5, 0x0, 0x37b, 0xc, 0x1, 0x1
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createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
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playsewithpan SE_M_BIND, SOUND_PAN_TARGET
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delay 0x1D
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x8, 0x0, 0x7DB9
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@ -14745,8 +14745,8 @@ Move_BURNING_JEALOUSY::
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playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 12, 1
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createvisualtask AnimTask_BlendMonInAndOut, 0x3, ANIM_TARGET, 0x1f, 0xc, 0x1, 0x1
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createvisualtask AnimTask_BlendMonInAndOut, 0x3, ANIM_DEF_PARTNER, 0x1f, 0xc, 0x1, 0x1
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createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB(31, 0, 0), 12, 1, 1
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createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_DEF_PARTNER, RGB(31, 0, 0), 12, 1, 1
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call FireSpreadEffect @ INCINERATE_BURN_CHANCE
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waitforvisualfinish
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clearmonbg ANIM_TARGET
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@ -15458,7 +15458,7 @@ Move_GLACIAL_LANCE::
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xA, 0x3C00 @;Royal Blue
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monbg ANIM_TARGET
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playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
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createvisualtask AnimTask_CentredFrozenIceCube, ANIM_TARGET, 0x0
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createvisualtask AnimTask_CentredFrozenIceCube, ANIM_TARGET, 0
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createsprite gSpriteTemplate_GlacialLance, ANIM_TARGET, 2, 0, 40, 0, 0, 40, 50, 10
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delay 60
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createvisualtask AnimTask_FlashAnimTagWithColor, 0x2, ANIM_TAG_ICICLE_SPEAR, 0x4, 0x1, 0x7FFF, 0x10, 0x0, 0x0
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