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https://github.com/Ninjdai1/pokeemerald.git
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Cleaned: createvisualtask AnimTask_FlailMovement & AnimTask_ElectricChargingParticles
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@ -3138,7 +3138,7 @@ Move_FLASH_CANNON:
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loadspritegfx ANIM_TAG_FLASH_CANNON_BALL
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monbg ANIM_ATTACKER
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setalpha 13, 8
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createvisualtask AnimTask_ElectricChargingParticles, 2, 0, 60, 2, 12
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createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12
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playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
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delay 30
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playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
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@ -6265,7 +6265,7 @@ Move_STRUGGLE_BUG:
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setalpha 12, 8
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createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 9, 0x0a1f
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waitforvisualfinish
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createvisualtask AnimTask_FlailMovement, 2, 0
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createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER
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createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
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createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2
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loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 0x8, 0x2
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@ -6876,7 +6876,7 @@ Move_SEARING_SHOT:
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setalpha 8, 8
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0
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waitforvisualfinish
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createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x3c, 0x2, 0xc
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createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12
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createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x1F
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playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
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delay 0x1e
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@ -7563,7 +7563,7 @@ Move_BOLT_STRIKE::
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setalpha 12, 8
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x07FE
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createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x40, 0x0, 0x2
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createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 64, 0, 2
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playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
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delay 0xc
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createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2
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@ -10077,7 +10077,7 @@ Move_LIGHT_OF_RUIN::
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loadspritegfx ANIM_TAG_EXPLOSION @explosion
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 0xC, 0xC, 0x6DDE @Pink
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waitforvisualfinish
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createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x14, 0x0, 0x2
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createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2
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panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xF, 0x6B1F
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createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
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@ -14131,7 +14131,7 @@ Move_METEOR_ASSAULT::
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loadspritegfx ANIM_TAG_EXPLOSION
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 12, 12, 0x0B1D @Light orange
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createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, 0x0B1D @Light orange
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createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x30, 0x0, 0x4
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createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 48, 0, 4
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playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
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waitforvisualfinish
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invisible ANIM_ATTACKER
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@ -14174,7 +14174,7 @@ Move_STEEL_BEAM::
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delay 48
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loadspritegfx ANIM_TAG_ELECTRIC_ORBS
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loadspritegfx ANIM_TAG_GUST
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createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x14, 0x0, 0x2
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createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2
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playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
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delay 20
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loadspritegfx ANIM_TAG_STEEL_BEAM
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@ -14530,7 +14530,7 @@ Move_RISING_VOLTAGE::
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ANIM_RISING_VOLTAGE_NORMAL:
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createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_BG, 0x1, 0x0, 0x4, 0x0 @;To black
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waitforvisualfinish
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createvisualtask AnimTask_ElectricChargingParticles, 0x2, ANIM_ATTACKER, 30, 0, 3 @;Amount, Slowness, Slowness, Compaction
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createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 30, 0, 3 @;Amount, Slowness, Slowness, Compaction
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playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
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delay 0xc
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createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 0, 0x0
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@ -14554,7 +14554,7 @@ ANIM_RISING_VOLTAGE_NORMAL:
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ANIM_RISING_VOLTAGE_STRONGER:
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createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 @;To black
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waitforvisualfinish
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createvisualtask AnimTask_ElectricChargingParticles, 0x2, ANIM_ATTACKER, 55, 0, 0 @;Amount, Slowness, Slowness, Compaction
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createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 55, 0, 0 @;Amount, Slowness, Slowness, Compaction
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playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
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delay 0xc
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createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2,
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@ -14736,7 +14736,7 @@ Move_BURNING_JEALOUSY::
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waitforvisualfinish
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monbg ANIM_TARGET
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playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_FlailMovement, 0x2, ANIM_ATTACKER
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createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER
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call BurningJealousyFlames
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delay 0x8
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call BurningJealousyFlames
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@ -15959,7 +15959,7 @@ Move_BARB_BARRAGE::
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monbg ANIM_TARGET
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call BarbBarrageSpikeShoot
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loopsewithpan SE_M_DIG, SOUND_PAN_ATTACKER, 0x7, 0x3
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createvisualtask AnimTask_FlailMovement, 0x2, ANIM_ATTACKER
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createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER
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delay 0x14
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 32, 1
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call PoisonBubblesEffect
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@ -28632,7 +28632,7 @@ Move_GIGAVOLT_HAVOC::
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playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
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monbg ANIM_ATTACKER
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playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
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@ createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x3c, 0x2, 0xc @charge particles to user
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@ createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @charge particles to user
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@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3
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createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3
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@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3
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@ -29635,7 +29635,7 @@ CatastropikaFinish:
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loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
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loadspritegfx ANIM_TAG_SPARK_2 @spark
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playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x3c, 0x2, 0xc @charge particles to user
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createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @charge particles to user
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createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3
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createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3
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createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3
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@ -29809,7 +29809,7 @@ Move_10000000_VOLT_THUNDERBOLT::
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waitbgfadein
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visible ANIM_ATTACKER
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playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x3c, 0x2, 0xc @charge particles to user
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createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @charge particles to user
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createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3
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createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3
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createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3
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@ -30076,7 +30076,7 @@ StokedSparksurferFinish:
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loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge
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loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
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playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x1c, 0x2, 0xc
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createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 28, 2, 12
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 60, 1
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call EndureEffect
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delay 0x8
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@ -32434,7 +32434,7 @@ Move_LIGHT_THAT_BURNS_THE_SKY::
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setalpha 12, 8
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ADJACENT), 0x2, 0x0, 0xF, 0x0000
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waitforvisualfinish
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createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x3c, 0x2, 0xc @ charge particles to attacker
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createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @ charge particles to attacker
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delay 0x1e
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loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0xe, 0xa
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createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 3, 0x0
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