Cleaned: createvisualtask AnimTask_HorizontalShake

This commit is contained in:
Eduardo Quezada 2023-07-31 10:14:39 -04:00
parent 5fc5e5703c
commit eef07a9f9f

View File

@ -2563,8 +2563,8 @@ Move_BRAVE_BIRD:
Move_EARTH_POWER:
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_FIRE_PLUME
createvisualtask AnimTask_HorizontalShake, 3, 5, 10, 50
createvisualtask AnimTask_HorizontalShake, 3, 1, 10, 50
createvisualtask AnimTask_HorizontalShake, 3, ANIM_PLAYER_RIGHT, 10, 50
createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50
playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET
delay 40
loopsewithpan 145, SOUND_PAN_TARGET 11, 3
@ -3124,7 +3124,7 @@ Move_MIRROR_SHOT:
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 10, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
@ -7694,7 +7694,7 @@ Move_FREEZE_SHOCK::
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @Electric Circle
choosetwoturnanim FreezeShockCharge FreezeShockAttack
FreezeShockCharge:
createvisualtask AnimTask_HorizontalShake, 0x5, 0x0, 0x2, 0x10
createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x0, 0xf, 0x7fff
createsprite gFreezeShockCircleTemplate, ANIM_ATTACKER, 2 @electric circle
@ -7741,7 +7741,7 @@ IceBurnCharge:
waitforvisualfinish
loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0x4, 0x3
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x8, 0x0, 0x0
createvisualtask AnimTask_HorizontalShake, 0x5, 0x0, 0x2, 0x10
createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x0, 0xf, 0x7fff
delay 0x14
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0xf, 0x0, 0x7fff
@ -8005,7 +8005,7 @@ Move_FUSION_FLARE::
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1
createvisualtask AnimTask_HorizontalShake, 0x5, 0x1, 0x2, 0x10
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 16
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
waitforvisualfinish
@ -9842,8 +9842,8 @@ Move_THOUSAND_ARROWS::
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 0x30
createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0xa, 0x32
createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0xa, 0x32
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x32
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x32
call ThousandArrowsDown
call ThousandArrowsDown
call ThousandArrowsDown
@ -10043,8 +10043,8 @@ Move_LANDS_WRATH::
fadetobg BG_FISSURE
waitbgfadeout
playsewithpan SE_M_EARTHQUAKE, 0x0
createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0xa, 0x32
createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0xa, 0x32
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x32
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x32
createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
waitbgfadein
waitforvisualfinish
@ -10211,8 +10211,8 @@ Move_PRECIPICE_BLADES::
fadetobg 0x15
waitbgfadeout
createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0xa, 0x5
createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0xa, 0x5
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x5
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x5
playsewithpan SE_M_EARTHQUAKE, 0x0
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7, ANIM_TARGET, PrecipiceBladesOpponent
@ -12325,8 +12325,8 @@ Move_STOMPING_TANTRUM::
monbg ANIM_TARGET
createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 3
delay 0x5
createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0xa, 0x5
createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0xa, 0x5
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x5
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x5
createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x0
createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x1
createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x2
@ -12461,8 +12461,8 @@ Move_PRISMATIC_LASER::
unloadspritegfx ANIM_TAG_ICE_CHUNK
unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
delay 0x1E
createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0xa, 0x32
createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0xa, 0x32
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x32
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x32
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
call PrismaticLaserRain
call PrismaticLaserRain
@ -12674,7 +12674,7 @@ Move_SUNSTEEL_STRIKE::
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gSunsteelStrikeBlackFlyBallTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0x1, 0x1A
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 1, 26
delay 0x18
createsprite gSunsteelStrikeRocksTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 @The rock particles mess up the fly animation
createsprite gSunsteelStrikeRocksTemplate, ANIM_ATTACKER, 2, 0x0, 0x1
@ -15773,7 +15773,7 @@ Move_CHLOROBLAST::
delay 0x10
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 74, 1
createsoundtask SoundTask_LoopSEAdjustPanning, 0xf0, 0xFF00 | SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x1, 0x17, 0x0, 0x5
createvisualtask AnimTask_HorizontalShake, 0x5, 5, 1, 67
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 1, 67
call ChloroblastShot
call ChloroblastShot
call ChloroblastShot
@ -18611,8 +18611,8 @@ Move_LOW_KICK:
end
Move_EARTHQUAKE:
createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 50
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 50
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 50
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 50
playsewithpan SE_M_EARTHQUAKE, 0
delay 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
@ -18622,7 +18622,7 @@ Move_EARTHQUAKE:
Move_FISSURE:
loadspritegfx ANIM_TAG_MUD_SAND
createvisualtask AnimTask_HorizontalShake, 3, (MAX_BATTLERS_COUNT + 1), 10, 50
createvisualtask AnimTask_HorizontalShake, 3, ANIM_PLAYER_RIGHT, 10, 50
createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50
playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET
delay 8
@ -19345,13 +19345,13 @@ Move_MAGNITUDE:
MagnitudeEnd:
end
MagnitudeRegular:
createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 0, 50
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 0, 50
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
goto MagnitudeEnd
MagnitudeIntense:
createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 0, 50
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 0, 50
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
delay 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
@ -19824,8 +19824,8 @@ Move_ERUPTION:
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1
delay 22
createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 8, 60
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 8, 60
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 8, 60
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 8, 60
loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 16, 12
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, F_PAL_BG | F_PAL_BATTLERS, 4, 4, 0, RGB_RED
@ -19855,7 +19855,7 @@ Move_IMPRISON:
waitforvisualfinish
delay 4
createsprite gRedXSpriteTemplate, ANIM_ATTACKER, 5, ANIM_ATTACKER, 40
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 1, 10
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 1, 10
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER
clearmonbg ANIM_DEF_PARTNER
call UnsetPsychicBg
@ -26818,7 +26818,7 @@ General_MegaEvolution:
waitforvisualfinish
createvisualtask AnimTask_TransformMon, 2, 1, 0
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
waitforvisualfinish
createvisualtask SoundTask_PlayNormalCry, 0
createsprite gMegaSymbolSpriteTemplate ANIM_ATTACKER, 2
@ -26964,7 +26964,7 @@ General_PrimalReversion_Alpha:
waitforvisualfinish
createvisualtask AnimTask_TransformMon, 2, 1, 0
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
waitforvisualfinish
createvisualtask SoundTask_PlayNormalCry, 0
createsprite gAlphaSymbolSpriteTemplate ANIM_ATTACKER, 2
@ -26991,7 +26991,7 @@ General_PrimalReversion_Omega:
waitforvisualfinish
createvisualtask AnimTask_TransformMon, 2, 1, 0
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
waitforvisualfinish
createvisualtask SoundTask_PlayNormalCry, 0
createsprite gOmegaSymbolSpriteTemplate ANIM_ATTACKER, 2
@ -27122,8 +27122,8 @@ Move_BREAKNECK_BLITZ::
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_METEOR
loadspritegfx ANIM_TAG_FLAT_ROCK
createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0x5, 0x20 @ shake screen
createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0x5, 0x20 @ shake banks
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 5, 32 @ shake screen
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 5, 32 @ shake banks
playsewithpan SE_M_EARTHQUAKE, 0x0
monbg ANIM_ATTACKER
splitbgprio ANIM_ATTACKER
@ -27296,7 +27296,7 @@ Move_SUPERSONIC_SKYSTRIKE:
waitforvisualfinish
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x8, 0x0, 0x0
createvisualtask AnimTask_HorizontalShake, 0x5, 0x0, 0x2, 0x10
createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0xf, 0x0, 0x7fff
clearmonbg ANIM_DEF_PARTNER
@ -27501,8 +27501,8 @@ Move_TECTONIC_RAGE:
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x6e, 0xffe0, 0x40, 0x32, 0x0
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x3c, 0xffe0, 0x50, 0x46, 0x1
delay 0x16
createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0x8, 0x3c
createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0x8, 0x3c
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 8, 60
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 8, 60
loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 0x10, 0xc
delay 0x30
call TectonicRageExplosion
@ -27635,8 +27635,8 @@ FinishContinentalCrush:
createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x6e, 0xffe0, 0x40, 0x32, 0x0
createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x3c, 0xffe0, 0x50, 0x46, 0x1
delay 0x16
createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0x8, 0x1c
createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0x8, 0x1c
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 8, 28
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 8, 28
unloadspritegfx ANIM_TAG_ROUND_SHADOW @ fly
unloadspritegfx ANIM_TAG_MUD_SAND @ dig
unloadspritegfx ANIM_TAG_FOCUS_ENERGY @ focus energy
@ -28110,7 +28110,7 @@ FinishCorkscrewCrash:
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xffc0, 0x0f
delay 0xf
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x2, 0x30
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 48
createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfffe, 0x03
call CorkscrewCrashSpinningWind
call CorkscrewCrashSprayRocks
@ -28336,7 +28336,7 @@ Move_HYDRO_VORTEX::
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0x10, 0x5da0
loadspritegfx ANIM_TAG_GUST
createvisualtask AnimTask_HorizontalShake, 0x5, 0x1, 0x8, 0x3c
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 60
call HydroVortexWhirlpoolHurricane
call HydroVortexWhirlpoolHurricane
call HydroVortexWhirlpoolHurricane
@ -28698,7 +28698,7 @@ Move_GIGAVOLT_HAVOC::
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0, 0xfff0
delay 0xe
clearmonbg ANIM_ATTACKER
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x8, 0x1c @shake target
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 28 @shake target
unloadspritegfx ANIM_TAG_HAVOC_SPEAR
loadspritegfx ANIM_TAG_SHOCK_3 @thunderbolt
createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 0x2c, 0x0, 0x0, 0x3
@ -29013,7 +29013,7 @@ SubzeroSlammerFinish:
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x0
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x2, 0x0, 0x0
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x3, 0x0, 0x0
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x8, 0x1c
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 28
call SubzeroSlammerExplosion
call SubzeroSlammerExplosion
clearmonbg ANIM_DEF_PARTNER
@ -29143,7 +29143,7 @@ DevastatingDrakeFinish:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
loadspritegfx ANIM_TAG_EXPLOSION
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_EXPLOSION, 0x0, 0xC, 0xC, 0x502B
createvisualtask AnimTask_HorizontalShake, 0x5, 0x1, 0x5, 0x35
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 53
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x10, 0x40c0 @ fade to purple
call DevastatingDrakeExplosion
delay 0x6
@ -29162,7 +29162,7 @@ DevastatingDrakeUniversalEnding:
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_FIRE_PLUME, 0x0, 0xC, 0xC, 0x502B
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_VERTICAL_HEX, 0x0, 0xC, 0xC, 0x502B
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_EXPLOSION_2, 0x0, 0xC, 0xC, 0x502B
createvisualtask AnimTask_HorizontalShake, 0x5, 0x1, 0x5, 0x20
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 32
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
call DevastatingDrakeGeyser
playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER
@ -29942,7 +29942,7 @@ Move_10000000_VOLT_THUNDERBOLT::
unloadspritegfx ANIM_TAG_LEAF @green
unloadspritegfx ANIM_TAG_POISON_BUBBLE @purple
loadspritegfx ANIM_TAG_EXPLOSION @explosion
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x2, 0x2c
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 44
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x80, 0x28, 0x0, 0x8003
@ -30113,7 +30113,7 @@ StokedSparksurferFinish:
unloadspritegfx ANIM_TAG_FOCUS_ENERGY
unloadspritegfx ANIM_TAG_ELECTRIC_ORBS
unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x5, 0x1c
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 28
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x0, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x40, 0x28, 0x1, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x80, 0x28, 0x0, 0x8003
@ -30379,7 +30379,7 @@ PulverizingPancakeFinish:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x0 @big hit marker
delay 0x0
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x4, 0x2c
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 4, 44
createsprite gPulverizingPancakeYellowRingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x100, 0x0
delay 0x5
loadspritegfx ANIM_TAG_EXPLOSION @explosion
@ -30686,7 +30686,7 @@ SinisterArrowRaidOnOpponent:
createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x08, 0x100, 0xf, 0x15
waitforvisualfinish
call SinisterArrowRaidFlyStrike
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x3, 0x4b
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 3, 75
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0x10, 0x40c0 @ defender to purple
call SinisterArrowRaidStrikeOpponent
call SinisterArrowRaidOpponentExplosion
@ -30738,7 +30738,7 @@ SinisterArrowRaidOnPlayer:
createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x88, 0xfff0, 0x38, 0x15
waitforvisualfinish
call SinisterArrowRaidFlyStrike
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x3, 0x4b
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 3, 75
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0x10, 0x40c0 @ defender to purple
call SinisterArrowRaidArrowsStrikePlayer
call SinisterArrowRaidPlayerExplosion
@ -31175,7 +31175,7 @@ Move_OCEANIC_OPERETTA::
loadspritegfx ANIM_TAG_EXPLOSION @explosion
loadspritegfx ANIM_TAG_SPARKLE_2 @sparkle
loadspritegfx ANIM_TAG_RAIN_DROPS @rain
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x8, 0x40
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 64
call OceanicOperettaExplosion
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_TARGET, 0x2, 0x0, 0xb, 0x5da0
createvisualtask AnimTask_CreateRaindrops, 0x2, 0x0, 0x3, 0x78
@ -31673,8 +31673,8 @@ Move_CLANGOROUS_SOULBLAZE::
createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 @music note
delay 0x5
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x2, 0x3c
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_DEF_PARTNER, 0x2, 0x3c
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 60
createvisualtask AnimTask_HorizontalShake, 5, ANIM_DEF_PARTNER, 2, 60
call ClangorousSoulblazePulse_1
delay 0x5
call ClangorousSoulblazePulse_2
@ -31944,7 +31944,7 @@ Move_GUARDIAN_OF_ALOLA::
delay 0x24
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x0, 0xb, 0x0, 0x0000
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createvisualtask AnimTask_HorizontalShake, 0x3, ANIM_TARGET, 0xa, 0x25
createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 0x25
loopsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET 0x10 0x9
call GuardianOfAlolaRocksTarget
call GuardianOfAlolaRockGeyser
@ -32090,7 +32090,7 @@ SearingSunrazeSmashImpact:
delay 0x8
delay 0x1
unloadspritegfx ANIM_TAG_GOLD_RING @beam
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x4, 0x3c
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 4, 60
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x20, 0xffe0, 0x0
delay 0x2
@ -32467,7 +32467,7 @@ Move_LIGHT_THAT_BURNS_THE_SKY::
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3
delay 0x6
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x3, 0x3c
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 3, 60
unloadspritegfx ANIM_TAG_LEAF @green
unloadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge
loadspritegfx ANIM_TAG_FIRE_PLUME @blast burn
@ -32681,7 +32681,7 @@ Move_SOUL_STEALING_7_STAR_STRIKE::
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gTargetTwinkleSpriteTemplate, ANIM_TARGET, 13, 0x0, 0x0, ANIM_TARGET @detect star
delay 0xa
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x8, 0x20
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 32
call SoulStealingSevenStarStrikeExplosion
call SoulStealingSevenStarStrikeExplosion
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_DEF), 0x2, 0x0, 0x10, 0x0 @everything to black