mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Move all trainer defines to trainers.h and identify frontier brain trainer id
This commit is contained in:
parent
bfc64c9689
commit
2d0be91217
@ -19881,7 +19881,7 @@ sub_81A4CB0: @ 81A4CB0
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ands r0, r1
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cmp r0, 0
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beq _081A4CD0
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bl sub_8185EA0
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bl GetRecordedBattleFrontierFacility
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lsls r0, 24
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lsrs r0, 24
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b _081A4CDA
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@ -19893,7 +19893,7 @@ _081A4CD0:
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lsrs r0, 16
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_081A4CDA:
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ldr r2, =gTrainers
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ldr r1, =gUnknown_08611D30
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ldr r1, =gFacilityToBrainTrainerId
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lsls r0, 1
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adds r0, r1
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ldrh r1, [r0]
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@ -19907,8 +19907,8 @@ _081A4CDA:
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.pool
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thumb_func_end sub_81A4CB0
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thumb_func_start sub_81A4D00
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sub_81A4D00: @ 81A4D00
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thumb_func_start GetFrontierBrainTrainerClass
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GetFrontierBrainTrainerClass: @ 81A4D00
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push {lr}
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ldr r0, =gBattleTypeFlags
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ldr r0, [r0]
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@ -19917,7 +19917,7 @@ sub_81A4D00: @ 81A4D00
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ands r0, r1
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cmp r0, 0
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beq _081A4D20
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bl sub_8185EA0
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bl GetRecordedBattleFrontierFacility
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lsls r0, 24
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lsrs r0, 24
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b _081A4D2A
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@ -19929,7 +19929,7 @@ _081A4D20:
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lsrs r0, 16
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_081A4D2A:
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ldr r2, =gTrainers
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ldr r1, =gUnknown_08611D30
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ldr r1, =gFacilityToBrainTrainerId
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lsls r0, 1
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adds r0, r1
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ldrh r1, [r0]
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@ -19941,10 +19941,10 @@ _081A4D2A:
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_81A4D00
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thumb_func_end GetFrontierBrainTrainerClass
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thumb_func_start sub_81A4D50
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sub_81A4D50: @ 81A4D50
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thumb_func_start CopyFrontierBrainTrainerName
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CopyFrontierBrainTrainerName: @ 81A4D50
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push {r4,lr}
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adds r4, r0, 0
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ldr r0, =gBattleTypeFlags
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@ -19954,7 +19954,7 @@ sub_81A4D50: @ 81A4D50
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ands r0, r1
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cmp r0, 0
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beq _081A4D70
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bl sub_8185EA0
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bl GetRecordedBattleFrontierFacility
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lsls r0, 24
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lsrs r0, 24
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b _081A4D7A
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@ -19968,7 +19968,7 @@ _081A4D7A:
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movs r3, 0
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lsls r0, 1
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ldr r2, =gTrainers
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ldr r1, =gUnknown_08611D30
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ldr r1, =gFacilityToBrainTrainerId
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adds r0, r1
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ldrh r1, [r0]
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lsls r0, r1, 2
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@ -19991,7 +19991,7 @@ _081A4D90:
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_81A4D50
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thumb_func_end CopyFrontierBrainTrainerName
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thumb_func_start sub_81A4DB8
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sub_81A4DB8: @ 81A4DB8
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@ -20483,7 +20483,7 @@ sub_81A51A8: @ 81A51A8
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ands r0, r1
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cmp r0, 0
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beq _081A51D4
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bl sub_8185EA0
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bl GetRecordedBattleFrontierFacility
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lsls r0, 24
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lsrs r4, r0, 24
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bl sub_8185EAC
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@ -1479,7 +1479,7 @@ _08162C08:
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ldr r0, =0x000003fe
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cmp r4, r0
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bne _08162C1C
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bl sub_81A4D00
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bl GetFrontierBrainTrainerClass
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lsls r0, 24
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lsrs r0, 24
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b _08162D1E
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@ -1729,7 +1729,7 @@ _08162E54:
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cmp r5, r0
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bne _08162E68
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adds r0, r6, 0
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bl sub_81A4D50
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bl CopyFrontierBrainTrainerName
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b _08162F62
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.pool
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_08162E68:
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@ -1,5 +1,6 @@
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#include "constants/moves.h"
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#include "constants/species.h"
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#include "constants/trainers.h"
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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@ -1049,8 +1050,10 @@ gUnknown_08611D08:: @ 8611D08
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.4byte gUnknown_085EE3C4
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.align 1
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gUnknown_08611D30:: @ 8611D30
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.2byte 0x0325, 0x0326, 0x0327, 0x0328, 0x0329, 0x032a, 0x032b, 0x0000
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gFacilityToBrainTrainerId:: @ 8611D30
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.2byte TRAINER_ANABEL, TRAINER_TUCKER, TRAINER_SPENSER
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.2byte TRAINER_GRETA, TRAINER_NOLAND, TRAINER_LUCY
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.2byte TRAINER_BRANDON
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.align 2
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gUnknown_08611D40:: @ 8611D40
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@ -478,7 +478,7 @@ void DrawBattleEntryBackground(void)
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}
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else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
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{
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if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == STEVEN_PARTNER_ID)
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if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
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{
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LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
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LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
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@ -1232,7 +1232,7 @@ static void OpponentHandleDrawTrainerPic(void)
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{
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trainerPicId = GetSecretBaseTrainerPicIndex();
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}
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else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
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else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
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{
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trainerPicId = sub_81A4CB0();
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}
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@ -1316,7 +1316,7 @@ static void OpponentHandleTrainerSlide(void)
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{
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trainerPicId = GetSecretBaseTrainerPicIndex();
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}
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else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
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else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
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{
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trainerPicId = sub_81A4CB0();
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}
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@ -15,6 +15,7 @@
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#include "constants/songs.h"
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#include "sound.h"
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#include "constants/moves.h"
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#include "constants/trainers.h"
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#include "window.h"
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#include "m4a.h"
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#include "palette.h"
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@ -2259,9 +2260,9 @@ static void DoSwitchOutAnimation(void)
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}
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}
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// some explanation here
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// in emerald it's possible to have a tag battle in the battle frontier facilities with AI
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// which use the front sprite for both the player and the partner as opposed to any other battles (including the one with Steven) that use the back pic as well as animate it
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// In emerald it's possible to have a tag battle in the battle frontier facilities with AI
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// which use the front sprite for both the player and the partner as opposed to any other battles (including the one with Steven)
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// that use an animated back pic.
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static void PlayerHandleDrawTrainerPic(void)
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{
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s16 xPos, yPos;
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@ -2272,12 +2273,12 @@ static void PlayerHandleDrawTrainerPic(void)
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if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_FIRE_RED
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|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_LEAF_GREEN)
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{
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trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RED;
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trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_RED;
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}
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else if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY
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|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE)
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{
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trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RS_BRENDAN;
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trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN;
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}
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else
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{
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@ -2296,7 +2297,7 @@ static void PlayerHandleDrawTrainerPic(void)
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else // first mon
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xPos = 32;
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID)
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
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{
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xPos = 90;
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yPos = (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 80;
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@ -2314,7 +2315,7 @@ static void PlayerHandleDrawTrainerPic(void)
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}
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// Use front pic table for any tag battles unless your partner is Steven.
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID)
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
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{
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trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
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DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
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@ -2354,12 +2355,12 @@ static void PlayerHandleTrainerSlide(void)
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if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_FIRE_RED
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|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_LEAF_GREEN)
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{
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trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RED;
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trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_RED;
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}
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else if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY
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|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE)
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{
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trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RS_BRENDAN;
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trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN;
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}
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else
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{
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@ -11,6 +11,7 @@
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#include "util.h"
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#include "main.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#include "sound.h"
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#include "window.h"
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#include "m4a.h"
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@ -1308,9 +1309,9 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
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s16 xPos, yPos;
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u32 trainerPicId;
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if (gPartnerTrainerId == STEVEN_PARTNER_ID)
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if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
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{
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trainerPicId = BACK_PIC_STEVEN;
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trainerPicId = TRAINER_BACK_PIC_STEVEN;
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xPos = 90;
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yPos = (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80;
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}
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@ -1322,7 +1323,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
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}
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// Use back pic only if the partner is Steven
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if (gPartnerTrainerId == STEVEN_PARTNER_ID)
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if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
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{
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DecompressTrainerBackPic(trainerPicId, gActiveBattler);
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sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
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@ -1793,9 +1794,9 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
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paletteNum = AllocSpritePalette(0xD6F9);
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if (gPartnerTrainerId == STEVEN_PARTNER_ID)
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if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
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{
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u8 spriteId = BACK_PIC_STEVEN;
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u8 spriteId = TRAINER_BACK_PIC_STEVEN;
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LoadCompressedPalette(gTrainerBackPicPaletteTable[spriteId].data, 0x100 + paletteNum * 16, 32);
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}
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else
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@ -15,6 +15,7 @@
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#include "constants/songs.h"
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#include "sound.h"
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#include "constants/moves.h"
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#include "constants/trainers.h"
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#include "window.h"
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#include "m4a.h"
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#include "palette.h"
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@ -1037,11 +1038,11 @@ static void WallyHandleReturnMonToBall(void)
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static void WallyHandleDrawTrainerPic(void)
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{
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DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
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sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
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DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, gActiveBattler);
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sub_806A12C(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
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80,
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80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
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80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords),
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30);
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
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@ -1052,11 +1053,11 @@ static void WallyHandleDrawTrainerPic(void)
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static void WallyHandleTrainerSlide(void)
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{
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DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBattler);
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sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
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DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, gActiveBattler);
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sub_806A12C(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C,
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80,
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80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
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80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords),
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30);
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
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@ -1444,7 +1445,7 @@ static void WallyHandleIntroTrainerBallThrow(void)
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
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paletteNum = AllocSpritePalette(0xD6F8);
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LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32);
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LoadCompressedPalette(gTrainerBackPicPaletteTable[TRAINER_BACK_PIC_WALLY].data, 0x100 + paletteNum * 16, 32);
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
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taskId = CreateTask(sub_816AC04, 5);
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@ -614,7 +614,7 @@ static void CB2_InitBattleInternal(void)
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gBattle_WIN0H = 240;
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID)
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
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{
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gBattle_WIN0V = 159;
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gBattle_WIN1H = 240;
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@ -1914,7 +1914,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
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s32 i, j;
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u8 monsCount;
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if (trainerNum == SECRET_BASE_OPPONENT)
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if (trainerNum == TRAINER_SECRET_BASE)
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return 0;
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER
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@ -4982,7 +4982,7 @@ static void HandleEndTurn_BattleWon(void)
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BattleStopLowHpSound();
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gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon;
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if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
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if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
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PlayBGM(MUS_KACHI3);
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else
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PlayBGM(MUS_KACHI1);
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@ -33,7 +33,7 @@ struct BattleWindowText
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extern u8 gUnknown_0203C7B4;
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extern const u8 gMoveNames[LAST_MOVE_INDEX + 1][13];
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extern const u8 gMoveNames[MOVES_COUNT][13];
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extern const u8 gTrainerClassNames[][13];
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extern const u16 gUnknown_08D85620[];
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@ -43,11 +43,11 @@ extern const u8 gText_PkmnBoxLanettesPCFull[];
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extern const u8 gText_PkmnTransferredSomeonesPC[];
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extern const u8 gText_PkmnTransferredLanettesPC[];
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extern u8 sub_81A4D00(void); // battle_frontier_2
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extern u8 GetFrontierBrainTrainerClass(void); // battle_frontier_2
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extern u8 GetFrontierOpponentClass(u16 trainerId); // battle_tower
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extern u8 sub_81D5530(u16 trainerId); // pokenav
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extern u8 GetEreaderTrainerClassId(void); // battle_tower
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extern void sub_81A4D50(u8 *txtPtr); // battle_frontier_2
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extern void CopyFrontierBrainTrainerName(u8 *txtPtr); // battle_frontier_2
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extern void sub_81D5554(u8 *txtPtr, u16 trainerId); // pokenav
|
||||
extern void GetEreaderTrainerName(u8 *txtPtr);
|
||||
extern void sub_81A36D0(u8 arg0, u16 trainerId); // battle_frontier_2
|
||||
@ -2139,7 +2139,7 @@ void BufferStringBattle(u16 stringID)
|
||||
case STRINGID_USEDMOVE: // pokemon used a move msg
|
||||
ChooseMoveUsedParticle(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names
|
||||
|
||||
if (gBattleMsgDataPtr->currentMove > LAST_MOVE_INDEX)
|
||||
if (gBattleMsgDataPtr->currentMove >= MOVES_COUNT)
|
||||
StringCopy(gBattleTextBuff2, sATypeMove_Table[*(&gBattleStruct->stringMoveType)]);
|
||||
else
|
||||
StringCopy(gBattleTextBuff2, gMoveNames[gBattleMsgDataPtr->currentMove]);
|
||||
@ -2427,13 +2427,13 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlerPartyIndexes[gBattleScripting.battler])
|
||||
break;
|
||||
case B_TXT_CURRENT_MOVE: // current move name
|
||||
if (gBattleMsgDataPtr->currentMove > LAST_MOVE_INDEX)
|
||||
if (gBattleMsgDataPtr->currentMove >= MOVES_COUNT)
|
||||
toCpy = sATypeMove_Table[gBattleStruct->stringMoveType];
|
||||
else
|
||||
toCpy = gMoveNames[gBattleMsgDataPtr->currentMove];
|
||||
break;
|
||||
case B_TXT_LAST_MOVE: // originally used move name
|
||||
if (gBattleMsgDataPtr->originallyUsedMove > LAST_MOVE_INDEX)
|
||||
if (gBattleMsgDataPtr->originallyUsedMove >= MOVES_COUNT)
|
||||
toCpy = sATypeMove_Table[gBattleStruct->stringMoveType];
|
||||
else
|
||||
toCpy = gMoveNames[gBattleMsgDataPtr->originallyUsedMove];
|
||||
@ -2501,8 +2501,8 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
|
||||
toCpy = gTrainerClassNames[GetSecretBaseTrainerClass()];
|
||||
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
|
||||
toCpy = gTrainerClassNames[sub_8068BB0()];
|
||||
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
|
||||
toCpy = gTrainerClassNames[sub_81A4D00()];
|
||||
else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
|
||||
toCpy = gTrainerClassNames[GetFrontierBrainTrainerClass()];
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
||||
toCpy = gTrainerClassNames[GetFrontierOpponentClass(gTrainerBattleOpponent_A)];
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
|
||||
@ -2525,9 +2525,9 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
|
||||
{
|
||||
toCpy = gLinkPlayers[multiplayerID ^ BIT_SIDE].name;
|
||||
}
|
||||
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
|
||||
else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
|
||||
{
|
||||
sub_81A4D50(text);
|
||||
CopyFrontierBrainTrainerName(text);
|
||||
toCpy = text;
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
||||
|
@ -3533,7 +3533,7 @@ static void atk24(void)
|
||||
if (gBattleControllerExecFlags)
|
||||
return;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == STEVEN_PARTNER_ID)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
|
||||
{
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
@ -5870,7 +5870,7 @@ static u32 GetTrainerMoneyToGive(u16 trainerId)
|
||||
u32 lastMonLevel = 0;
|
||||
u32 moneyReward = 0;
|
||||
|
||||
if (trainerId == SECRET_BASE_OPPONENT)
|
||||
if (trainerId == TRAINER_SECRET_BASE)
|
||||
{
|
||||
moneyReward = 20 * gBattleResources->secretBase->party.levels[0] * gBattleStruct->moneyMultiplier;
|
||||
}
|
||||
@ -8124,7 +8124,7 @@ static void atk9E_metronome(void)
|
||||
s32 i;
|
||||
|
||||
gCurrentMove = (Random() & 0x1FF) + 1;
|
||||
if (gCurrentMove > LAST_MOVE_INDEX)
|
||||
if (gCurrentMove >= MOVES_COUNT)
|
||||
continue;
|
||||
|
||||
for (i = 0; i < 4; i++); // ?
|
||||
|
@ -798,7 +798,7 @@ static u8 GetTrainerBattleTransition(void)
|
||||
u8 enemyLevel;
|
||||
u8 playerLevel;
|
||||
|
||||
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
|
||||
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
|
||||
return B_TRANSITION_CHAMPION;
|
||||
|
||||
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR)
|
||||
@ -1305,7 +1305,7 @@ void BattleSetup_StartTrainerBattle(void)
|
||||
|
||||
static void CB2_EndTrainerBattle(void)
|
||||
{
|
||||
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
|
||||
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
|
||||
{
|
||||
SetMainCallback2(CB2_ReturnToFieldContinueScript);
|
||||
}
|
||||
@ -1329,7 +1329,7 @@ static void CB2_EndTrainerBattle(void)
|
||||
|
||||
static void CB2_EndRematchBattle(void)
|
||||
{
|
||||
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
|
||||
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
|
||||
{
|
||||
SetMainCallback2(CB2_ReturnToFieldContinueScript);
|
||||
}
|
||||
@ -1497,7 +1497,7 @@ const u8 *GetTrainerALoseText(void)
|
||||
{
|
||||
const u8 *string;
|
||||
|
||||
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
|
||||
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
|
||||
string = GetSecretBaseTrainerLoseText();
|
||||
else
|
||||
string = sTrainerADefeatSpeech;
|
||||
|
@ -2488,7 +2488,7 @@ static bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 battlerId)
|
||||
return FALSE;
|
||||
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
|
||||
return FALSE;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
|
||||
return FALSE;
|
||||
if (FlagGet(badgeFlag))
|
||||
return TRUE;
|
||||
@ -5678,7 +5678,7 @@ const u8 *GetTrainerPartnerName(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
||||
{
|
||||
if (gPartnerTrainerId == STEVEN_PARTNER_ID)
|
||||
if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
|
||||
{
|
||||
return gTrainers[TRAINER_STEVEN].trainerName;
|
||||
}
|
||||
@ -5891,15 +5891,15 @@ void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality)
|
||||
|
||||
const u8 *GetTrainerClassNameFromId(u16 trainerId)
|
||||
{
|
||||
if (trainerId > NO_OF_TRAINERS)
|
||||
trainerId = 0;
|
||||
if (trainerId >= TRAINERS_COUNT)
|
||||
trainerId = TRAINER_NONE;
|
||||
return gTrainerClassNames[gTrainers[trainerId].trainerClass];
|
||||
}
|
||||
|
||||
const u8 *GetTrainerNameFromId(u16 trainerId)
|
||||
{
|
||||
if (trainerId > NO_OF_TRAINERS)
|
||||
trainerId = 0;
|
||||
if (trainerId >= TRAINERS_COUNT)
|
||||
trainerId = TRAINER_NONE;
|
||||
return gTrainers[trainerId].trainerName;
|
||||
}
|
||||
|
||||
|
@ -79,7 +79,7 @@ EWRAM_DATA static u16 sUnknown_0203C79C[4] = {0};
|
||||
EWRAM_DATA static u16 sUnknown_0203C7A4[4] = {0};
|
||||
EWRAM_DATA static u8 sUnknown_0203C7AC = 0;
|
||||
EWRAM_DATA static u8 sUnknown_0203C7AD = 0;
|
||||
EWRAM_DATA static u8 sUnknown_0203C7AE = 0;
|
||||
EWRAM_DATA static u8 sRecordedBattle_FrontierFacility = 0;
|
||||
EWRAM_DATA static u8 sUnknown_0203C7AF = 0;
|
||||
EWRAM_DATA static MainCallback sCallback2_AfterRecordedBattle = NULL;
|
||||
EWRAM_DATA u8 gUnknown_0203C7B4 = 0;
|
||||
@ -139,7 +139,7 @@ void sub_8184E58(void)
|
||||
if (sUnknown_0203C7AC == 1)
|
||||
{
|
||||
gRecordedBattleRngSeed = gRngValue;
|
||||
sUnknown_0203C7AE = VarGet(VAR_FRONTIER_FACILITY);
|
||||
sRecordedBattle_FrontierFacility = VarGet(VAR_FRONTIER_FACILITY);
|
||||
sUnknown_0203C7AF = sub_81A513C();
|
||||
}
|
||||
else if (sUnknown_0203C7AC == 2)
|
||||
@ -391,7 +391,7 @@ u32 MoveRecordedBattleToSaveData(void)
|
||||
battleSave->partnerId = gPartnerTrainerId;
|
||||
battleSave->field_4FA = gUnknown_0203C7B4;
|
||||
battleSave->field_4FC = gSaveBlock2Ptr->field_CA9_b;
|
||||
battleSave->field_4FD = sUnknown_0203C7AE;
|
||||
battleSave->field_4FD = sRecordedBattle_FrontierFacility;
|
||||
battleSave->field_4FE = sUnknown_0203C7AF;
|
||||
battleSave->battleStyle = gSaveBlock2Ptr->optionsBattleStyle;
|
||||
battleSave->textSpeed = gSaveBlock2Ptr->optionsTextSpeed;
|
||||
@ -700,7 +700,7 @@ _081854E2:\n\
|
||||
ldr r5, =0x000004fc\n\
|
||||
adds r1, r7, r5\n\
|
||||
strb r0, [r1]\n\
|
||||
ldr r0, =sUnknown_0203C7AE\n\
|
||||
ldr r0, =sRecordedBattle_FrontierFacility\n\
|
||||
ldrb r1, [r0]\n\
|
||||
adds r2, 0x3\n\
|
||||
adds r0, r7, r2\n\
|
||||
@ -1354,7 +1354,7 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src)
|
||||
gPartnerTrainerId = src->partnerId;
|
||||
gUnknown_0203C7B4 = src->field_4FA;
|
||||
sUnknown_0203C7AD = gSaveBlock2Ptr->frontierChosenLvl;
|
||||
sUnknown_0203C7AE = src->field_4FD;
|
||||
sRecordedBattle_FrontierFacility = src->field_4FD;
|
||||
sUnknown_0203C7AF = src->field_4FE;
|
||||
sRecordedBattle_BattleStyle = src->battleStyle;
|
||||
sRecordedBattle_TextSpeed = src->textSpeed;
|
||||
@ -1415,9 +1415,9 @@ static void CB2_RecordedBattle(void)
|
||||
RunTasks();
|
||||
}
|
||||
|
||||
u8 sub_8185EA0(void)
|
||||
u8 GetRecordedBattleFrontierFacility(void)
|
||||
{
|
||||
return sUnknown_0203C7AE;
|
||||
return sRecordedBattle_FrontierFacility;
|
||||
}
|
||||
|
||||
u8 sub_8185EAC(void)
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "link.h"
|
||||
#include "sprite.h"
|
||||
#include "constants/species.h"
|
||||
#include "constants/trainers.h"
|
||||
#include "battle_interface.h"
|
||||
#include "battle_anim.h"
|
||||
#include "data2.h"
|
||||
@ -144,20 +145,20 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
||||
break;
|
||||
case 19:
|
||||
{
|
||||
u8 opponentBank;
|
||||
u8 opponentBattler;
|
||||
u16 species;
|
||||
|
||||
LoadAndCreateEnemyShadowSprites();
|
||||
|
||||
opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
|
||||
SetBattlerShadowSpriteCallback(opponentBank, species);
|
||||
opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES);
|
||||
SetBattlerShadowSpriteCallback(opponentBattler, species);
|
||||
|
||||
if (IsDoubleBattle())
|
||||
{
|
||||
opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
|
||||
SetBattlerShadowSpriteCallback(opponentBank, species);
|
||||
opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES);
|
||||
SetBattlerShadowSpriteCallback(opponentBattler, species);
|
||||
}
|
||||
|
||||
ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0);
|
||||
@ -204,10 +205,10 @@ static bool8 LoadBattlerSpriteGfx(u8 battler)
|
||||
else
|
||||
BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
|
||||
DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, battler);
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
|
||||
DecompressTrainerBackPic(BACK_PIC_WALLY, battler);
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
|
||||
DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, battler);
|
||||
else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
|
||||
else
|
||||
@ -245,7 +246,7 @@ static void CreateBattlerSprite(u8 battler)
|
||||
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
|
||||
gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT)
|
||||
{
|
||||
sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
|
||||
@ -255,11 +256,11 @@ static void CreateBattlerSprite(u8 battler)
|
||||
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT)
|
||||
{
|
||||
sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(0));
|
||||
sub_806A12C(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(0));
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
|
||||
(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
|
||||
(8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].coords) * 4 + 80,
|
||||
sub_80A82E4(0));
|
||||
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
|
||||
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
|
||||
@ -292,9 +293,9 @@ static void CreateHealthboxSprite(u8 battler)
|
||||
{
|
||||
u8 healthboxSpriteId;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT)
|
||||
healthboxSpriteId = CreateSafariPlayerHealthboxSprites();
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT)
|
||||
return;
|
||||
else
|
||||
healthboxSpriteId = CreateBattlerHealthboxSprites(battler);
|
||||
|
Loading…
Reference in New Issue
Block a user