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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
C vars sym ewram
This commit is contained in:
parent
30c85a5128
commit
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@ -4,6 +4,7 @@
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// should they be included here or included individually by every file?
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#include "constants/battle.h"
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#include "battle_main.h"
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#include "battle_message.h"
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#include "battle_util.h"
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#include "battle_script_commands.h"
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#include "battle_ai_switch_items.h"
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@ -719,7 +720,11 @@ struct MonSpritesGfx
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void *field_17C;
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};
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// all battle variables are declared in battle_main.c
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// All battle variables are declared in battle_main.c
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extern u8 gDisplayedStringBattle[300];
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extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
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extern u32 gBattleTypeFlags;
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extern u8 gBattleTerrain;
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extern u32 gUnknown_02022FF4;
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@ -1,8 +1,9 @@
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#ifndef GUARD_BATTLE_MESSAGE_H
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#define GUARD_BATTLE_MESSAGE_H
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// for 0xFD
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#define TEXT_BUFF_ARRAY_COUNT 16
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// for 0xFD
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#define B_TXT_BUFF1 0x0
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#define B_TXT_BUFF2 0x1
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#define B_TXT_COPY_VAR_1 0x2
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@ -194,7 +195,7 @@
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textVar[4] = B_BUFF_EOS; \
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}
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struct StringInfoBattle
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struct BattleMsgData
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{
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u16 currentMove;
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u16 originallyUsedMove;
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@ -203,10 +204,10 @@ struct StringInfoBattle
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u8 scrActive;
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u8 unk1605E;
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u8 hpScale;
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u8 StringBank;
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u8 itemEffectBattler;
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u8 moveType;
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u8 abilities[4];
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u8 textBuffs[3][0x10];
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u8 abilities[MAX_BATTLERS_COUNT];
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u8 textBuffs[3][TEXT_BUFF_ARRAY_COUNT];
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};
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void BufferStringBattle(u16 stringID);
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@ -216,12 +217,7 @@ void BattlePutTextOnWindow(const u8* text, u8 arg1);
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void SetPpNumbersPaletteInMoveSelection(void);
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u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
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#define TEXT_BUFF_ARRAY_COUNT 16
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extern u8 gDisplayedStringBattle[300];
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extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
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extern struct BattleMsgData *gBattleMsgDataPtr;
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extern const u8* const gBattleStringsTable[];
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extern const u8* const gStatNamesTable[];
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@ -190,6 +190,10 @@ static void HandleAction_NothingIsFainted(void);
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static void HandleAction_ActionFinished(void);
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// EWRAM vars
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EWRAM_DATA u8 gDisplayedStringBattle[300] = {0};
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EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA static u32 sUnusedUnknownArray[25] = {0};
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EWRAM_DATA u32 gBattleTypeFlags = 0;
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EWRAM_DATA u8 gBattleTerrain = 0;
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@ -31,9 +31,7 @@ struct BattleWindowText
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u8 shadowColor;
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};
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extern u8 gBattlerAbilities[MAX_BATTLERS_COUNT];
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extern u8 gUnknown_0203C7B4;
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extern struct StringInfoBattle *gStringInfo;
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extern const u8 gMoveNames[LAST_MOVE_INDEX + 1][13];
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extern const u8 gTrainerClassNames[][13];
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@ -61,11 +59,9 @@ static void ChooseMoveUsedParticle(u8 *textPtr);
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static void ChooseTypeOfMoveUsedString(u8 *dst);
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static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst);
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// ewram variables
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EWRAM_DATA u8 gDisplayedStringBattle[300] = {0};
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EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
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// EWRAM vars
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static EWRAM_DATA u8 sBattlerAbilities[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA struct BattleMsgData *gBattleMsgDataPtr = NULL;
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// const rom data
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// todo: make some of those names less vague: attacker/target vs pkmn, etc.
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@ -1949,24 +1945,24 @@ void BufferStringBattle(u16 stringID)
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s32 i;
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const u8 *stringPtr = NULL;
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gStringInfo = (struct StringInfoBattle*)(&gBattleBufferA[gActiveBattler][4]);
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gLastUsedItem = gStringInfo->lastItem;
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gLastUsedAbility = gStringInfo->lastAbility;
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gBattleScripting.battler = gStringInfo->scrActive;
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*(&gBattleStruct->field_52) = gStringInfo->unk1605E;
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*(&gBattleStruct->hpScale) = gStringInfo->hpScale;
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gPotentialItemEffectBattler = gStringInfo->StringBank;
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*(&gBattleStruct->stringMoveType) = gStringInfo->moveType;
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gBattleMsgDataPtr = (struct BattleMsgData*)(&gBattleBufferA[gActiveBattler][4]);
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gLastUsedItem = gBattleMsgDataPtr->lastItem;
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gLastUsedAbility = gBattleMsgDataPtr->lastAbility;
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gBattleScripting.battler = gBattleMsgDataPtr->scrActive;
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*(&gBattleStruct->field_52) = gBattleMsgDataPtr->unk1605E;
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*(&gBattleStruct->hpScale) = gBattleMsgDataPtr->hpScale;
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gPotentialItemEffectBattler = gBattleMsgDataPtr->itemEffectBattler;
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*(&gBattleStruct->stringMoveType) = gBattleMsgDataPtr->moveType;
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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gBattlerAbilities[i] = gStringInfo->abilities[i];
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sBattlerAbilities[i] = gBattleMsgDataPtr->abilities[i];
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}
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for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; i++)
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{
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gBattleTextBuff1[i] = gStringInfo->textBuffs[0][i];
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gBattleTextBuff2[i] = gStringInfo->textBuffs[1][i];
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gBattleTextBuff3[i] = gStringInfo->textBuffs[2][i];
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gBattleTextBuff1[i] = gBattleMsgDataPtr->textBuffs[0][i];
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gBattleTextBuff2[i] = gBattleMsgDataPtr->textBuffs[1][i];
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gBattleTextBuff3[i] = gBattleMsgDataPtr->textBuffs[2][i];
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}
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switch (stringID)
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@ -2143,10 +2139,10 @@ void BufferStringBattle(u16 stringID)
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case STRINGID_USEDMOVE: // pokemon used a move msg
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ChooseMoveUsedParticle(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names
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if (gStringInfo->currentMove > LAST_MOVE_INDEX)
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if (gBattleMsgDataPtr->currentMove > LAST_MOVE_INDEX)
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StringCopy(gBattleTextBuff2, sATypeMove_Table[*(&gBattleStruct->stringMoveType)]);
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else
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StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]);
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StringCopy(gBattleTextBuff2, gMoveNames[gBattleMsgDataPtr->currentMove]);
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ChooseTypeOfMoveUsedString(gBattleTextBuff2);
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stringPtr = sText_AttackerUsedX;
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@ -2431,16 +2427,16 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
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HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlerPartyIndexes[gBattleScripting.battler])
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break;
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case B_TXT_CURRENT_MOVE: // current move name
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if (gStringInfo->currentMove > LAST_MOVE_INDEX)
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if (gBattleMsgDataPtr->currentMove > LAST_MOVE_INDEX)
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toCpy = sATypeMove_Table[gBattleStruct->stringMoveType];
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else
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toCpy = gMoveNames[gStringInfo->currentMove];
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toCpy = gMoveNames[gBattleMsgDataPtr->currentMove];
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break;
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case B_TXT_LAST_MOVE: // originally used move name
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if (gStringInfo->originallyUsedMove > LAST_MOVE_INDEX)
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if (gBattleMsgDataPtr->originallyUsedMove > LAST_MOVE_INDEX)
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toCpy = sATypeMove_Table[gBattleStruct->stringMoveType];
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else
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toCpy = gMoveNames[gStringInfo->originallyUsedMove];
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toCpy = gMoveNames[gBattleMsgDataPtr->originallyUsedMove];
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break;
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case B_TXT_LAST_ITEM: // last used item
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
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@ -2489,16 +2485,16 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
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toCpy = gAbilityNames[gLastUsedAbility];
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break;
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case B_TXT_ATK_ABILITY: // attacker ability
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toCpy = gAbilityNames[gBattlerAbilities[gBattlerAttacker]];
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toCpy = gAbilityNames[sBattlerAbilities[gBattlerAttacker]];
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break;
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case B_TXT_DEF_ABILITY: // target ability
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toCpy = gAbilityNames[gBattlerAbilities[gBattlerTarget]];
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toCpy = gAbilityNames[sBattlerAbilities[gBattlerTarget]];
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break;
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case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
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toCpy = gAbilityNames[gBattlerAbilities[gBattleScripting.battler]];
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toCpy = gAbilityNames[sBattlerAbilities[gBattleScripting.battler]];
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break;
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case B_TXT_EFF_ABILITY: // effect battlerId ability
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toCpy = gAbilityNames[gBattlerAbilities[gEffectBattler]];
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toCpy = gAbilityNames[sBattlerAbilities[gEffectBattler]];
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break;
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case B_TXT_TRAINER1_CLASS: // trainer class name
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if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
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@ -2866,7 +2862,7 @@ static void ChooseMoveUsedParticle(u8* textBuff)
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{
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if (sGrammarMoveUsedTable[i] == 0)
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counter++;
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if (sGrammarMoveUsedTable[i++] == gStringInfo->currentMove)
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if (sGrammarMoveUsedTable[i++] == gBattleMsgDataPtr->currentMove)
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break;
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}
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@ -2909,7 +2905,7 @@ static void ChooseTypeOfMoveUsedString(u8* dst)
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{
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if (sGrammarMoveUsedTable[i] == MOVE_NONE)
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counter++;
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if (sGrammarMoveUsedTable[i++] == gStringInfo->currentMove)
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if (sGrammarMoveUsedTable[i++] == gBattleMsgDataPtr->currentMove)
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break;
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}
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@ -1088,14 +1088,14 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
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switch (sTrainerBattleMode)
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{
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case 3:
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case TRAINER_BATTLE_NORMAL_NO_INTRO_TEXT:
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TrainerBattleLoadArgs(sOrdinaryNoIntroBattleParams, data);
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return EventScript_2713C2;
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case 4:
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case TRAINER_BATTLE_DOUBLE:
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TrainerBattleLoadArgs(sDoubleBattleParams, data);
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SetMapVarsToTrainer();
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return EventScript_TryDoDoubleTrainerBattle;
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case 2:
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case TRAINER_BATTLE_CONTINUE_SCRIPT:
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if (gApproachingTrainerId == 0)
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{
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TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
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@ -1106,26 +1106,26 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
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TrainerBattleLoadArgs(sTrainerBContinueScriptBattleParams, data);
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}
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return EventScript_271362;
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case 1:
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case TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC:
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TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
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SetMapVarsToTrainer();
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return EventScript_271362;
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case 6:
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case 8:
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case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE:
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case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC:
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TrainerBattleLoadArgs(sContinueScriptDoubleBattleParams, data);
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SetMapVarsToTrainer();
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return EventScript_TryDoDoubleTrainerBattle;
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case 7:
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case TRAINER_BATTLE_REMATCH_DOUBLE:
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TrainerBattleLoadArgs(sDoubleBattleParams, data);
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SetMapVarsToTrainer();
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gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
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return EventScript_TryDoDoubleRematchBattle;
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case 5:
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case TRAINER_BATTLE_REMATCH:
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TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
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SetMapVarsToTrainer();
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gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
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return EventScript_2713D1;
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case 9:
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case TRAINER_BATTLE_9:
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if (gApproachingTrainerId == 0)
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{
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TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
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@ -1138,13 +1138,13 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
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gTrainerBattleOpponent_B = sub_81A9AA8(gSpecialVar_LastTalked);
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}
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return EventScript_271362;
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case 10:
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case TRAINER_BATTLE_SET_TRAINER_A:
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TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
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return NULL;
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case 11:
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case TRAINER_BATTLE_SET_TRAINER_B:
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TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
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return NULL;
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case 12:
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case TRAINER_BATTLE_12:
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if (gApproachingTrainerId == 0)
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{
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TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
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@ -1591,11 +1591,11 @@ static bool32 UpdateRandomTrainerRematches(const struct RematchTrainer *table, u
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{
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if (gSaveBlock1Ptr->trainerRematches[i] != 0)
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{
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// Trainer already wants a rematch. Don't bother updating it
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// Trainer already wants a rematch. Don't bother updating it.
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ret = TRUE;
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}
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else if (FlagGet(FLAG_MATCH_CALL_REGISTERED + i)
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&& (Random() % 100) <= 30) // 31% chance of getting a rematch
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&& (Random() % 100) <= 30) // 31% chance of getting a rematch.
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{
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SetRematchIdForTrainer(table, i);
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ret = TRUE;
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@ -9,8 +9,6 @@
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#include "battle_message.h"
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#include "tv.h"
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extern struct StringInfoBattle *gStringInfo;
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// this file's functions
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static bool8 sub_817E0B8(u16 stringId);
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static void AddMovePoints(u8 caseId, u16 arg1, u8 arg2, u8 arg3);
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@ -223,7 +221,7 @@ void BattleTv_SetDataBasedOnString(u16 stringId)
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atkSide = GetBattlerSide(gBattlerAttacker);
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defSide = GetBattlerSide(gBattlerTarget);
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effSide = GetBattlerSide(gEffectBattler);
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scriptingSide = GetBattlerSide(gStringInfo->scrActive);
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scriptingSide = GetBattlerSide(gBattleMsgDataPtr->scrActive);
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if (atkSide == B_SIDE_PLAYER)
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atkMon = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
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@ -235,7 +233,7 @@ void BattleTv_SetDataBasedOnString(u16 stringId)
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else
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defMon = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]];
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moveSlot = GetBattlerMoveSlotId(gBattlerAttacker, gStringInfo->currentMove);
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moveSlot = GetBattlerMoveSlotId(gBattlerAttacker, gBattleMsgDataPtr->currentMove);
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if (moveSlot >= 4 && sub_817E0B8(stringId) && stringId > BATTLESTRINGS_ID_ADDER)
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{
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@ -480,8 +478,8 @@ void BattleTv_SetDataBasedOnString(u16 stringId)
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break;
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case STRINGID_PKMNFASTASLEEP:
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if (tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].slpMonId != 0
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&& gStringInfo->currentMove != MOVE_SNORE
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&& gStringInfo->currentMove != MOVE_SLEEP_TALK)
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&& gBattleMsgDataPtr->currentMove != MOVE_SNORE
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&& gBattleMsgDataPtr->currentMove != MOVE_SLEEP_TALK)
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AddMovePoints(9, 3, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].slpMonId - 1, tvPtr->mon[atkSide][gBattlerPartyIndexes[gBattlerAttacker]].slpMoveSlot);
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break;
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case STRINGID_PKMNWASFROZEN:
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@ -14,7 +14,6 @@ extern void SetCameraPanningCallback(void ( *callback)()); // field_camera
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extern void InstallCameraPanAheadCallback(void);
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extern void SetCameraPanning(s16 x, s16 y);
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extern u8 GetCursorSelectionMonId(void);
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extern void FieldEffectActiveListRemove(u8 id); // field_effect
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extern u8 oei_task_add(void);
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// why do this, GF?
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@ -24,7 +23,8 @@ enum
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FLY_PUZZLE
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};
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extern u8 gBraillePuzzleCallbackFlag;
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EWRAM_DATA static u8 sBraillePuzzleCallbackFlag = 0;
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extern const u8 gUnknown_085EFE74[][2];
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void SealedChamberShakingEffect(u8);
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@ -208,11 +208,11 @@ bool8 ShouldDoBrailleStrengthEffect(void)
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if (!FlagGet(FLAG_SYS_BRAILLE_STRENGTH) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x06))
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{
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if (gSaveBlock1Ptr->pos.x == 6 && gSaveBlock1Ptr->pos.y == 23)
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{ gBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
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{ sBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
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else if (gSaveBlock1Ptr->pos.x == 5 && gSaveBlock1Ptr->pos.y == 23)
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{ gBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
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{ sBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
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else if (gSaveBlock1Ptr->pos.x == 7 && gSaveBlock1Ptr->pos.y == 23)
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{ gBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
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{ sBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
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}
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return FALSE;
|
||||
@ -249,7 +249,7 @@ bool8 ShouldDoBrailleFlyEffect(void)
|
||||
if (!FlagGet(FLAG_SYS_BRAILLE_FLY) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x44))
|
||||
{
|
||||
if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 25)
|
||||
{ gBraillePuzzleCallbackFlag = FLY_PUZZLE; return TRUE; }
|
||||
{ sBraillePuzzleCallbackFlag = FLY_PUZZLE; return TRUE; }
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
@ -362,7 +362,7 @@ bool8 FldEff_UsePuzzleEffect(void)
|
||||
{
|
||||
u8 taskId = oei_task_add();
|
||||
|
||||
if (gBraillePuzzleCallbackFlag == FLY_PUZZLE)
|
||||
if (sBraillePuzzleCallbackFlag == FLY_PUZZLE)
|
||||
{
|
||||
gTasks[taskId].data[8] = (u32)UseFlyAncientTomb_Callback >> 16;
|
||||
gTasks[taskId].data[9] = (u32)UseFlyAncientTomb_Callback;
|
||||
|
@ -33,7 +33,7 @@ struct HallofFameMon
|
||||
u32 personality;
|
||||
u16 species:9;
|
||||
u16 lvl:7;
|
||||
u8 nick[10];
|
||||
u8 nick[POKEMON_NAME_LENGTH];
|
||||
};
|
||||
|
||||
struct HallofFameTeam
|
||||
@ -49,11 +49,11 @@ struct HofGfx
|
||||
u8 tilemap2[0x1000];
|
||||
};
|
||||
|
||||
static EWRAM_DATA u32 sUnknown_0203BCD4 = 0;
|
||||
static EWRAM_DATA struct HallofFameTeam *sHofMonPtr = NULL;
|
||||
static EWRAM_DATA struct HofGfx *sHofGfxPtr = NULL;
|
||||
|
||||
extern bool8 gHasHallOfFameRecords;
|
||||
extern u32 gUnknown_0203BCD4;
|
||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||
extern MainCallback gGameContinueCallback;
|
||||
extern u32 gDamagedSaveSectors;
|
||||
@ -490,7 +490,7 @@ static void Task_Hof_InitMonData(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
gUnknown_0203BCD4 = 0;
|
||||
sUnknown_0203BCD4 = 0;
|
||||
gTasks[taskId].tDisplayedMonId = 0;
|
||||
gTasks[taskId].tPlayerSpriteID = 0xFF;
|
||||
|
||||
@ -648,11 +648,11 @@ static void Task_Hof_TryDisplayAnotherMon(u8 taskId)
|
||||
}
|
||||
else
|
||||
{
|
||||
gUnknown_0203BCD4 |= (0x10000 << gSprites[gTasks[taskId].tMonSpriteId(currPokeID)].oam.paletteNum);
|
||||
sUnknown_0203BCD4 |= (0x10000 << gSprites[gTasks[taskId].tMonSpriteId(currPokeID)].oam.paletteNum);
|
||||
if (gTasks[taskId].tDisplayedMonId <= 4 && currMon[1].species != SPECIES_NONE) // there is another pokemon to display
|
||||
{
|
||||
gTasks[taskId].tDisplayedMonId++;
|
||||
BeginNormalPaletteFade(gUnknown_0203BCD4, 0, 12, 12, 0x63B0);
|
||||
BeginNormalPaletteFade(sUnknown_0203BCD4, 0, 12, 12, 0x63B0);
|
||||
gSprites[gTasks[taskId].tMonSpriteId(currPokeID)].oam.priority = 1;
|
||||
gTasks[taskId].func = Task_Hof_DisplayMon;
|
||||
}
|
||||
@ -696,7 +696,7 @@ static void sub_8173DC0(u8 taskId)
|
||||
if (gTasks[taskId].tMonSpriteId(i) != 0xFF)
|
||||
gSprites[gTasks[taskId].tMonSpriteId(i)].oam.priority = 1;
|
||||
}
|
||||
BeginNormalPaletteFade(gUnknown_0203BCD4, 0, 12, 12, 0x63B0);
|
||||
BeginNormalPaletteFade(sUnknown_0203BCD4, 0, 12, 12, 0x63B0);
|
||||
FillWindowPixelBuffer(0, 0);
|
||||
CopyWindowToVram(0, 3);
|
||||
gTasks[taskId].tFrameCount = 7;
|
||||
@ -923,7 +923,7 @@ static void Task_HofPC_DrawSpritesPrintText(u8 taskId)
|
||||
savedTeams++;
|
||||
|
||||
currMon = &savedTeams->mon[0];
|
||||
gUnknown_0203BCD4 = 0;
|
||||
sUnknown_0203BCD4 = 0;
|
||||
gTasks[taskId].tCurrMonId = 0;
|
||||
gTasks[taskId].tMonNo = 0;
|
||||
|
||||
@ -998,8 +998,8 @@ static void Task_HofPC_PrintMonInfo(u8 taskId)
|
||||
|
||||
currMonID = gTasks[taskId].tMonSpriteId(gTasks[taskId].tCurrMonId);
|
||||
gSprites[currMonID].oam.priority = 0;
|
||||
gUnknown_0203BCD4 = (0x10000 << gSprites[currMonID].oam.paletteNum) ^ 0xFFFF0000;
|
||||
BlendPalettesUnfaded(gUnknown_0203BCD4, 0xC, 0x63B0);
|
||||
sUnknown_0203BCD4 = (0x10000 << gSprites[currMonID].oam.paletteNum) ^ 0xFFFF0000;
|
||||
BlendPalettesUnfaded(sUnknown_0203BCD4, 0xC, 0x63B0);
|
||||
|
||||
currMon = &savedTeams->mon[gTasks[taskId].tCurrMonId];
|
||||
if (currMon->species != SPECIES_EGG)
|
||||
|
@ -174,9 +174,7 @@ gBattle_WIN1H: @ 2022E28
|
||||
gBattle_WIN1V: @ 2022E2A
|
||||
.space 0x2
|
||||
|
||||
.include "src/battle_message.o"
|
||||
.include "src/battle_main.o"
|
||||
|
||||
.include "src/pokemon.o"
|
||||
.include "src/random.o"
|
||||
.include "src/daycare.o"
|
||||
@ -288,9 +286,6 @@ gUnknown_02038BC6: @ 2038BC6
|
||||
.include "src/field_effect.o"
|
||||
.include "src/scanline_effect.o"
|
||||
.include "src/option_menu.o"
|
||||
|
||||
.align 2
|
||||
|
||||
.include "src/pokedex.o"
|
||||
|
||||
gTrainerCards: @ 2039B58
|
||||
@ -684,12 +679,7 @@ gUnknown_0203AB98: @ 203AB98
|
||||
|
||||
.include "src/coins.o"
|
||||
.include "src/battle_transition.o"
|
||||
|
||||
gBattlerAbilities: @ 203ABA4
|
||||
.space 0x4
|
||||
|
||||
gStringInfo: @ 203ABA8
|
||||
.space 0x4
|
||||
.include "src/battle_message.o"
|
||||
|
||||
gUnknown_0203ABAC: @ 203ABAC
|
||||
.space 0x4
|
||||
@ -740,10 +730,6 @@ gUnknown_0203BC8C: @ 203BC8C
|
||||
.include "src/player_pc.o"
|
||||
.include "src/intro.o"
|
||||
.include "src/field_region_map.o"
|
||||
|
||||
gUnknown_0203BCD4: @ 203BCD4
|
||||
.space 0x4
|
||||
|
||||
.include "src/hall_of_fame.o"
|
||||
.include "src/credits.o"
|
||||
.include "src/lottery_corner.o"
|
||||
@ -751,10 +737,7 @@ gUnknown_0203BCD4: @ 203BCD4
|
||||
.include "src/berry_tag_screen.o"
|
||||
.include "src/mystery_event_menu.o"
|
||||
.include "src/save_failed_screen.o"
|
||||
|
||||
gBraillePuzzleCallbackFlag: @ 203BD14
|
||||
.space 0x4
|
||||
|
||||
.include "src/braille_puzzles.o"
|
||||
.include "src/pokeblock_feed.o"
|
||||
.include "src/intro_credits_graphics.o"
|
||||
.include "src/recorded_battle.o"
|
||||
|
Loading…
Reference in New Issue
Block a user