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more battle documentation
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@ -511,7 +511,7 @@
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.byte \bank
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.endm
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.macro atk5F
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.macro swapattackerwithtarget
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.byte 0x5f
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.endm
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@ -1163,7 +1163,7 @@
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.4byte \param0
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.endm
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.macro snatchsetbanks
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.macro snatchsetbattlers
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.byte 0xed
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.endm
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@ -2873,7 +2873,7 @@ BattleScript_FaintedMonTryChooseAnother::
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jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonChooseAnother
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jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonChooseAnother
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jumpifbattletype BATTLE_TYPE_x2000000, BattleScript_FaintedMonChooseAnother
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jumpifbattletype BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID, BattleScript_FaintedMonChooseAnother
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jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_FaintedMonChooseAnother
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jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonChooseAnother
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jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonChooseAnother
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jumpifbyte CMP_EQUAL, sBATTLE_STYLE, 0x1, BattleScript_FaintedMonChooseAnother
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@ -2968,7 +2968,7 @@ BattleScript_PayDayMoneyAndPickUpItems::
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BattleScript_LocalBattleLost::
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jumpifbattletype BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew
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jumpifbattletype BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID, BattleScript_LocalBattleLostPrintTrainersWinText
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jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_LocalBattleLostPrintTrainersWinText
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jumpifbattletype BATTLE_TYPE_x4000000, BattleScript_LocalBattleLostPrintTrainersWinText
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jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd
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jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, 0x400, BattleScript_LocalBattleLostEnd
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@ -3120,10 +3120,10 @@ BattleScript_PursuitSwitchDmgSetMultihit::
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setmultihit 0x2
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BattleScript_PursuitSwitchDmgLoop::
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jumpifnopursuitswitchdmg BattleScript_DoSwitchOut
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atk5F
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swapattackerwithtarget
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trysetdestinybondtohappen
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call BattleScript_PursuitDmgOnSwitchOut
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atk5F
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swapattackerwithtarget
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BattleScript_DoSwitchOut::
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decrementmultihit BattleScript_PursuitSwitchDmgLoop
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switchoutabilities BS_ATTACKER
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@ -3230,7 +3230,7 @@ BattleScript_DamagingWeatherContinues::
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playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL
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setbyte gBattleCommunication, 0x0
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BattleScript_DamagingWeatherLoop::
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copyarraywithindex gBattlerAttacker, gBattleTurnOrder, gBattleCommunication, 0x1
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copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 0x1
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weatherdamage
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jumpifword CMP_EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement
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printfromtable gSandStormHailDmgStringIds
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@ -3710,12 +3710,12 @@ BattleScript_MagicCoatBounce::
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BattleScript_SnatchedMove::
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attackstring
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ppreduce
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snatchsetbanks
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snatchsetbattlers
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playanimation BS_TARGET, B_ANIM_SNATCH_MOVE, NULL
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printstring STRINGID_PKMNSNATCHEDMOVE
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waitmessage 0x40
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orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000
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atk5F
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swapattackerwithtarget
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return
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BattleScript_EnduredMsg::
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@ -159,7 +159,7 @@
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#define HITMARKER_NO_ATTACKSTRING 0x00000200
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#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
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#define HITMARKER_NO_PPDEDUCT 0x00000800
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#define HITMARKER_PURSUIT_TRAP 0x00001000
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#define HITMARKER_SWAP_ATTACKER_TARGET 0x00001000
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#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
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#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
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#define HITMARKER_RUN 0x00008000
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@ -561,6 +561,7 @@ static const u8 sUnknown_0831BCE0[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2
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static const u8 sUnknown_0831BCEF[] = {4, 3, 2, 1};
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static const u8 sUnknown_0831BCF3[] = {4, 4, 4, 4};
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// code
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void CB2_InitBattle(void)
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{
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MoveSaveBlocks_ResetHeap();
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@ -45,7 +45,6 @@ extern const u8 gText_PkmnBoxLanettesPCFull[];
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extern const u8 gText_PkmnTransferredSomeonesPC[];
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extern const u8 gText_PkmnTransferredLanettesPC[];
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extern u16 sub_8068BB0(void); // pokemon_1
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extern u8 sub_81A4D00(void); // battle_frontier_2
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extern u8 GetFrontierOpponentClass(u16 trainerId); // battle_tower
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extern u8 sub_81D5530(u16 trainerId); // pokenav
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@ -58,8 +57,8 @@ extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav
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extern void GetFrontierTrainerName(u8 *dst, u16 trainerId);
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// this file's functions
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static void sub_814F8F8(u8 *textPtr);
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static void sub_814F950(u8 *dst);
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static void ChooseMoveUsedParticle(u8 *textPtr);
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static void ChooseTypeOfMoveUsedString(u8 *dst);
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static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst);
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// ewram variables
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@ -1322,8 +1321,8 @@ static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to batt
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static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}");
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// This is four lists of moves which use a different attack string in Japanese
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// to the default. See the documentation for sub_814F950 for more detail.
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static const u16 sUnknownMoveTable[] =
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// to the default. See the documentation for ChooseTypeOfMoveUsedString for more detail.
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static const u16 sGrammarMoveUsedTable[] =
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{
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MOVE_SWORDS_DANCE, MOVE_STRENGTH, MOVE_GROWTH,
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MOVE_HARDEN, MOVE_MINIMIZE, MOVE_SMOKESCREEN,
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@ -2142,14 +2141,14 @@ void BufferStringBattle(u16 stringID)
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}
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break;
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case STRINGID_USEDMOVE: // pokemon used a move msg
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sub_814F8F8(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names?
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ChooseMoveUsedParticle(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names
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if (gStringInfo->currentMove > LAST_MOVE_INDEX)
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StringCopy(gBattleTextBuff2, sATypeMove_Table[*(&gBattleStruct->stringMoveType)]);
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else
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StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]);
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sub_814F950(gBattleTextBuff2);
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ChooseTypeOfMoveUsedString(gBattleTextBuff2);
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stringPtr = sText_AttackerUsedX;
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break;
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case STRINGID_BATTLEEND: // battle end
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@ -2740,10 +2739,6 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
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return dstID;
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}
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// TODO: move these to a general header like util.h
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#define ByteRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
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#define ByteRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
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static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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{
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u32 srcID = 1;
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@ -2757,7 +2752,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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switch (src[srcID])
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{
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case B_BUFF_STRING: // battle string
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hword = ByteRead16(&src[srcID + 1]);
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hword = T1_READ_16(&src[srcID + 1]);
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StringAppend(dst, gBattleStringsTable[hword - BATTLESTRINGS_ID_ADDER]);
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srcID += 3;
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break;
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@ -2768,17 +2763,17 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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value = src[srcID + 3];
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break;
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case 2:
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value = ByteRead16(&src[srcID + 3]);
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value = T1_READ_16(&src[srcID + 3]);
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break;
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case 4:
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value = ByteRead32(&src[srcID + 3]);
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value = T1_READ_32(&src[srcID + 3]);
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break;
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}
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ConvertIntToDecimalStringN(dst, value, 0, src[srcID + 2]);
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srcID += src[srcID + 1] + 3;
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break;
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case B_BUFF_MOVE: // move name
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StringAppend(dst, gMoveNames[ByteRead16(&src[srcID + 1])]);
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StringAppend(dst, gMoveNames[T1_READ_16(&src[srcID + 1])]);
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srcID += 3;
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break;
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case B_BUFF_TYPE: // type name
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@ -2808,7 +2803,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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srcID += 2;
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break;
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case B_BUFF_SPECIES: // species name
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GetSpeciesName(dst, ByteRead16(&src[srcID + 1]));
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GetSpeciesName(dst, T1_READ_16(&src[srcID + 1]));
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srcID += 3;
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break;
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case B_BUFF_MON_NICK: // poke nick without prefix
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@ -2828,7 +2823,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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srcID += 2;
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break;
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case B_BUFF_ITEM: // item name
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hword = ByteRead16(&src[srcID + 1]);
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hword = T1_READ_16(&src[srcID + 1]);
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
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{
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if (hword == ITEM_ENIGMA_BERRY)
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@ -2839,13 +2834,19 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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StringAppend(dst, sText_BerrySuffix);
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}
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else
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{
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StringAppend(dst, sText_EnigmaBerry);
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}
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}
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else
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{
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CopyItemName(hword, dst);
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}
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}
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else
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{
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CopyItemName(hword, dst);
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}
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srcID += 3;
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break;
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}
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@ -2854,18 +2855,18 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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// Loads one of two text strings into the provided buffer. This is functionally
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// unused, since the value loaded into the buffer is not read; it loaded one of
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// two particles (either "は" or "の") which works in tandem with sub_814F950
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// two particles (either "は" or "の") which works in tandem with ChooseTypeOfMoveUsedString
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// below to effect changes in the meaning of the line.
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static void sub_814F8F8(u8* textBuff)
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static void ChooseMoveUsedParticle(u8* textBuff)
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{
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s32 counter = 0;
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u32 i = 0;
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while (counter != 4)
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{
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if (sUnknownMoveTable[i] == 0)
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if (sGrammarMoveUsedTable[i] == 0)
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counter++;
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if (sUnknownMoveTable[i++] == gStringInfo->currentMove)
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if (sGrammarMoveUsedTable[i++] == gStringInfo->currentMove)
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break;
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}
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@ -2879,7 +2880,7 @@ static void sub_814F8F8(u8* textBuff)
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}
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// Appends "!" to the text buffer `dst`. In the original Japanese this looked
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// into the table of moves at sUnknownMoveTable and varied the line accordingly.
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// into the table of moves at sGrammarMoveUsedTable and varied the line accordingly.
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//
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// sText_ExclamationMark was a plain "!", used for any attack not on the list.
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// It resulted in the translation "<NAME>'s <ATTACK>!".
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@ -2896,7 +2897,7 @@ static void sub_814F8F8(u8* textBuff)
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//
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// sText_ExclamationMark5 was " こうげき!" This resulted in a translation of
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// "<NAME>'s <ATTACK> attack!".
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static void sub_814F950(u8* dst)
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static void ChooseTypeOfMoveUsedString(u8* dst)
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{
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s32 counter = 0;
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s32 i = 0;
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@ -2906,9 +2907,9 @@ static void sub_814F950(u8* dst)
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while (counter != 4)
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{
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if (sUnknownMoveTable[i] == MOVE_NONE)
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if (sGrammarMoveUsedTable[i] == MOVE_NONE)
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counter++;
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if (sUnknownMoveTable[i++] == gStringInfo->currentMove)
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if (sGrammarMoveUsedTable[i++] == gStringInfo->currentMove)
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break;
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}
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@ -67,7 +67,6 @@ extern bool8 sub_81B1250(void); // ?
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extern bool8 InBattlePike(void);
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extern bool8 InBattlePyramid(void);
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extern u16 GetBattlePyramidPickupItemId(void);
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extern u8 Overworld_GetMapTypeOfSaveblockLocation(void);
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extern u8 sub_813B21C(void);
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extern u16 get_unknown_box_id(void);
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@ -185,7 +184,7 @@ static void atk5B_yesnoboxstoplearningmove(void);
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static void atk5C_hitanimation(void);
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static void atk5D_getmoneyreward(void);
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static void atk5E(void);
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static void atk5F(void);
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static void atk5F_swapattackerwithtarget(void);
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static void atk60_incrementgamestat(void);
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static void atk61_drawpartystatussummary(void);
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static void atk62_hidepartystatussummary(void);
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@ -327,7 +326,7 @@ static void atkE9_setweatherballtype(void);
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static void atkEA_tryrecycleitem(void);
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static void atkEB_settypetoterrain(void);
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static void atkEC_pursuitrelated(void);
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static void atkEF_snatchsetbanks(void);
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static void atkEF_snatchsetbattlers(void);
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static void atkEE_removelightscreenreflect(void);
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static void atkEF_handleballthrow(void);
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static void atkF0_givecaughtmon(void);
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@ -437,7 +436,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
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atk5C_hitanimation,
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atk5D_getmoneyreward,
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atk5E,
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atk5F,
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atk5F_swapattackerwithtarget,
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atk60_incrementgamestat,
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atk61_drawpartystatussummary,
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atk62_hidepartystatussummary,
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@ -579,7 +578,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
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atkEA_tryrecycleitem,
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atkEB_settypetoterrain,
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atkEC_pursuitrelated,
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atkEF_snatchsetbanks,
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atkEF_snatchsetbattlers,
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atkEE_removelightscreenreflect,
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atkEF_handleballthrow,
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atkF0_givecaughtmon,
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@ -1172,7 +1171,7 @@ static void atk01_accuracycheck(void)
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calc = (calc * 130) / 100; // 1.3 compound eyes boost
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if (WEATHER_HAS_EFFECT && gBattleMons[gBattlerTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
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calc = (calc * 80) / 100; // 1.2 sand veil loss
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if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && type < 9)
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if (gBattleMons[gBattlerAttacker].ability == ABILITY_HUSTLE && IS_MOVE_PHYSICAL(type))
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calc = (calc * 80) / 100; // 1.2 hustle loss
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if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
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@ -4676,12 +4675,12 @@ static void atk49_moveend(void)
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gBattleScripting.atk49_state++;
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break;
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case 14: // This case looks interesting, although I am not certain what it does. Probably fine tunes edge cases.
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if (gHitMarker & HITMARKER_PURSUIT_TRAP)
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if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
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{
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gActiveBattler = gBattlerAttacker;
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gBattlerAttacker = gBattlerTarget;
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gBattlerTarget = gActiveBattler;
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gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
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gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET);
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}
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if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED)
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{
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@ -5950,7 +5949,7 @@ static void atk5E(void)
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if (gBattleControllerExecFlags == 0)
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{
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s32 i;
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struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBattler][4];
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struct BattlePokemon *bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBattler][4];
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for (i = 0; i < 4; i++)
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{
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gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i];
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@ -5962,16 +5961,16 @@ static void atk5E(void)
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}
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}
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static void atk5F(void)
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static void atk5F_swapattackerwithtarget(void)
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{
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gActiveBattler = gBattlerAttacker;
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gBattlerAttacker = gBattlerTarget;
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gBattlerTarget = gActiveBattler;
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if (gHitMarker & HITMARKER_PURSUIT_TRAP)
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gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
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if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
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gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET);
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else
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gHitMarker |= HITMARKER_PURSUIT_TRAP;
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gHitMarker |= HITMARKER_SWAP_ATTACKER_TARGET;
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gBattlescriptCurrInstr++;
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}
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@ -5987,8 +5986,8 @@ static void atk60_incrementgamestat(void)
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static void atk61_drawpartystatussummary(void)
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{
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s32 i;
|
||||
struct Pokemon* party;
|
||||
struct HpAndStatus hpStatuses[6];
|
||||
struct Pokemon *party;
|
||||
struct HpAndStatus hpStatuses[PARTY_SIZE];
|
||||
|
||||
if (gBattleControllerExecFlags)
|
||||
return;
|
||||
@ -6000,7 +5999,7 @@ static void atk61_drawpartystatussummary(void)
|
||||
else
|
||||
party = gEnemyParty;
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE
|
||||
|| GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
||||
@ -8595,7 +8594,7 @@ static void atkAE_healpartystatus(void)
|
||||
|
||||
if (gCurrentMove == MOVE_HEAL_BELL)
|
||||
{
|
||||
struct Pokemon* party;
|
||||
struct Pokemon *party;
|
||||
s32 i;
|
||||
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||
@ -8633,7 +8632,7 @@ static void atkAE_healpartystatus(void)
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
u16 species = GetMonData(&party[i], MON_DATA_SPECIES2);
|
||||
u8 abilityBit = GetMonData(&party[i], MON_DATA_ALT_ABILITY);
|
||||
@ -10053,7 +10052,7 @@ static void atkEC_pursuitrelated(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void atkEF_snatchsetbanks(void)
|
||||
static void atkEF_snatchsetbattlers(void)
|
||||
{
|
||||
gEffectBattler = gBattlerAttacker;
|
||||
|
||||
@ -10131,7 +10130,7 @@ static void atkEF_handleballthrow(void)
|
||||
ballMultiplier = 10;
|
||||
break;
|
||||
case ITEM_DIVE_BALL:
|
||||
if (Overworld_GetMapTypeOfSaveblockLocation() == 5)
|
||||
if (Overworld_GetMapTypeOfSaveblockLocation() == MAP_TYPE_UNDERWATER)
|
||||
ballMultiplier = 35;
|
||||
else
|
||||
ballMultiplier = 10;
|
||||
|
Loading…
Reference in New Issue
Block a user