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Name color return values more accurately
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8de76ed533
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@ -10,7 +10,7 @@
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#define _RGB(r, g, b) ((((b) & 0x1F) << 10) + (((g) & 0x1F) << 5) + ((r) & 0x1F))
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#define RGB_ALPHA (1 << 15)
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#define IS_ALPHA(color) (color & RGB_ALPHA)
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#define IS_ALPHA(color) ((color) & RGB_ALPHA)
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#define RGB_BLACK RGB(0, 0, 0)
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#define RGB_WHITE RGB(31, 31, 31)
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@ -935,42 +935,42 @@ void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId)
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void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
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{
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int curRed, curGreen, curBlue;
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u16 palette = gPlttBufferUnfaded[i];
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u16 color = gPlttBufferUnfaded[i];
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curRed = (palette & RGB_RED);
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curGreen = (palette & RGB_GREEN) >> 5;
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curBlue = (palette & RGB_BLUE) >> 10;
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curRed = (color & RGB_RED);
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curGreen = (color & RGB_GREEN) >> 5;
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curBlue = (color & RGB_BLUE) >> 10;
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curRed += (((0x1F - curRed) * r) >> 4);
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curGreen += (((0x1F - curGreen) * g) >> 4);
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curBlue += (((0x1F - curBlue) * b) >> 4);
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palette = curRed;
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palette |= (curGreen << 5);
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palette |= (curBlue << 10);
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color = curRed;
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color |= (curGreen << 5);
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color |= (curBlue << 10);
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gPlttBufferFaded[i] = palette;
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gPlttBufferFaded[i] = color;
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}
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// r, g, b are between 0 and 16
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void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
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{
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int curRed, curGreen, curBlue;
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u16 palette = gPlttBufferUnfaded[i];
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u16 color = gPlttBufferUnfaded[i];
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curRed = (palette & RGB_RED);
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curGreen = (palette & RGB_GREEN) >> 5;
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curBlue = (palette & RGB_BLUE) >> 10;
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curRed = (color & RGB_RED);
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curGreen = (color & RGB_GREEN) >> 5;
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curBlue = (color & RGB_BLUE) >> 10;
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curRed -= ((curRed * r) >> 4);
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curGreen -= ((curGreen * g) >> 4);
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curBlue -= ((curBlue * b) >> 4);
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palette = curRed;
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palette |= curGreen << 5;
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palette |= curBlue << 10;
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color = curRed;
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color |= curGreen << 5;
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color |= curBlue << 10;
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gPlttBufferFaded[i] = palette;
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gPlttBufferFaded[i] = color;
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}
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// Task data for Task_PokecenterHeal and Task_HallOfFameRecord
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