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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
cleaner
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b2e8ee836d
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@ -67,6 +67,7 @@ _08160688:
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thumb_func_end sub_8160664
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*/
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/*
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thumb_func_start sub_81606A0
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sub_81606A0: @ 81606A0
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push {r4-r6,lr}
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@ -120,14 +121,16 @@ sub_81606A0: @ 81606A0
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bx r0
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.pool
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thumb_func_end sub_81606A0
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*/
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/*
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thumb_func_start sub_8160740
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sub_8160740: @ 8160740
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push {r4,r5,lr}
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bl ResetSpriteData
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bl FreeAllSpritePalettes
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bl ResetTasks
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bl clear_scheduled_bg_copies_to_vram //
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bl clear_scheduled_bg_copies_to_vram
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ldr r5, =gUnknown_0203BC34
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movs r0, 0x8C
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lsls r0, 1
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@ -146,7 +149,7 @@ sub_8160740: @ 8160740
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adds r0, 0x45
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strb r1, [r0]
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ldr r0, =sub_8160624
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bl SetVBlankCallback //
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bl SetVBlankCallback
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bl sub_81607EC
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ldr r4, =gUnknown_0203BC38
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ldrb r0, [r4, 0x4]
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@ -155,7 +158,7 @@ sub_8160740: @ 8160740
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ldr r0, =gUnknown_085CEBB0
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bl LoadSpriteSheet
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ldr r0, =gUnknown_085CEBB8
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bl LoadSpritePalette //
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bl LoadSpritePalette
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bl sub_81610B8
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ldr r0, =gMultiuseListMenuTemplate
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ldrh r1, [r4]
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@ -177,6 +180,7 @@ sub_8160740: @ 8160740
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bx r0
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.pool
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thumb_func_end sub_8160740
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*/
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/*
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thumb_func_start sub_81607EC
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@ -1,47 +1,7 @@
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#ifndef GUARD_LEARN_MOVE_H
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#define GUARD_LEARN_MOVE_H
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//this struct is probably wrong
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struct LearnMoveStruct
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{
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u8 state;
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u8 filler1;
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u8 unk2;
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u8 spriteIDs[20];
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u8 filler17[1];
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u8 unk18;
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u8 unk19;
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u8 numMenuChoices;
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u8 menuSelection;
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u8 unk1C;
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bool8 unk1D;
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u8 unk1E;
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u8 filler1F;
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/*0x020*/ u16 movesToLearn[20];
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u8 filler48[0x52-0x48];
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u8 moveNames[6][0x19];
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u8 fillerE8[0x2C3-0xE8];
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bool8 unk2C3;
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bool8 showContestInfo;
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/*0x2C5*/ u8 partyMon;
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u8 unk2C6;
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};
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//struct LearnMoveStruct *gUnknown_0203BC34 = NULL;
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//extern u8 *gUnknown_0203BC34;
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void sub_8160624(void);
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void sub_8160638(void);
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// Ew, just copied from pokeruby...
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//const u16 gDexArrows_Pal[] = INCBIN_U16("graphics/pokedex/arrows.gbapal");
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//const u8 gDexArrows_Gfx[] = INCBIN_U8("graphics/pokedex/arrows.4bpp");
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//const struct SpritePalette gUnknown_085CEBB8 = {gDexArrows_Pal, 5526};
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//const struct SpriteSheet gUnknown_085CEBB0 = {gDexArrows_Gfx, sizeof(gDexArrows_Gfx), 5525};
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//u8 *gUnknown_0203BC38 = (void*)0x0203BC38;
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//extern u8 gUnknown_0203BC38[8];
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//u8 gUnknown_0203BC38;
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#endif //GUARD_LEARN_MOVE_H
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154
src/learn_move.c
154
src/learn_move.c
@ -22,14 +22,15 @@ extern const struct SpritePalette gUnknown_085CEBB8;
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extern const struct SpriteSheet gUnknown_085CEBB0;
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extern const struct BgTemplate gUnknown_085CEC28;
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extern void sub_81D2824(u16);
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//extern struct LearnMoveStruct *gUnknown_0203BC34;
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//static struct LearnMoveStruct *sLearnMoveStruct;
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void sub_8160868(void);
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void sub_8161280(void);
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void sub_81610B8(void);
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void sub_816082C(void);
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static void sub_8160664(u8 taskId);
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void sub_81606A0(void); //CB2_InitLearnMove
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void sub_8160740(void);
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void sub_81607EC(void);
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void sub_816082C(void);
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@ -57,90 +58,63 @@ void sub_8160664(u8 taskId)
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}
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}
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// void sub_81606A0(void) //CB2_InitLearnMove
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// {
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// //AGBPrint("test\n");
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// //AGBPrintFlush();
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// //NoCashGBAPrint("test\n");
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// //Less calls than pokeruby, is it normal ?
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// ResetSpriteData();
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// FreeAllSpritePalettes();
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// ResetTasks();
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// clear_scheduled_bg_copies_to_vram();
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//
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// //LearnMoveStruct**
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// gUnknown_0203BC34 = AllocZeroed(0x118);//gUnknown_0203BC34 is a global pointer to LearnMoveStruct ?
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// //gUnknown_0203BC34->movesToLearn[0] = gSpecialVar_0x8004;
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// ((u8*)gUnknown_0203BC34)[68] = gSpecialVar_0x8004;
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//
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// SetVBlankCallback(sub_8160624);
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// //SetVBlankCallback(/*FIXME sub_8160624*/ (void()(u16))0x081D2824);
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// sub_81607EC();
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// sub_81D2824(0);
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//
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// //gUnknown_0203BC38 ?
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// // weird instruction
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// (gUnknown_0203BC38)[0] = 0;
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// (gUnknown_0203BC38)[2] = 0;
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// (gUnknown_0203BC38)[4] = 0;
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//
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// //FIXME
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// //sub_8161280();
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// __asm__("bl sub_8161280");
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//
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// //LoadSpriteSheet(/*FIXME &gUnknown_085CEBB0*/(void*)0x085CEBB0);
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// //LoadSpritePalette(/*FIXME &gUnknown_085CEBB8*/(void*)0x085CEBB8);
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// LoadSpriteSheet(&gUnknown_085CEBB0);
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// LoadSpritePalette(&gUnknown_085CEBB8);
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// //sub_81610B8();
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// //FIXME
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// __asm__("bl sub_81610B8");
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//
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// ((u8*)gUnknown_0203BC34)[274] = ListMenuInit(&gMultiuseListMenuTemplate, gUnknown_0203BC38[0], gUnknown_0203BC38[2]);
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// FillPalette(0, 0, 2);
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// //SetMainCallback2(sub_816082C/*(void*)0x0816082C()*/);
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// //SetMainCallback2(sub_816082C/*(void*)0x0816082C()*/);
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// //FIXME
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// __asm__(
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// "ldr r0, =sub_816082C",
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// "bl SetMainCallback2"
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// );
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// }
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// Doesn't match
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void sub_81606A0(void) //CB2_InitLearnMove
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{
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ResetSpriteData();
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FreeAllSpritePalettes();
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ResetTasks();
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clear_scheduled_bg_copies_to_vram();
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// void sub_8160740(void)
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// {
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// void (*sub_81D2824)(u16) = (void*)0x081D2824;
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// void (*sub_81610B8)(void) = (void*)0x081610B8;
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// void (*sub_8161280)(void) = (void*)0x08161280;
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//
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// u8 data;
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//
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// ResetSpriteData();
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// FreeAllSpritePalettes();
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// ResetTasks();
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// clear_scheduled_bg_copies_to_vram();
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//
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// gUnknown_0203BC34 = AllocZeroed(0x118);//gUnknown_0203BC34 is a global pointer to LearnMoveStruct ?
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// gUnknown_0203BC34->partyMon = gSpecialVar_0x8004; //gUnknown_0203BC34 + 68
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// gUnknown_0203BC34->unk2C6 = gSpecialVar_0x8005; //gUnknown_0203BC34 + 69
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//
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// SetVBlankCallback(sub_8160624);
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// sub_81607EC();
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//
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// //gUnknown_0203BC38 ?
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// sub_81D2824(gUnknown_0203BC38[4]);
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// sub_8161280();
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//
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// LoadSpriteSheet(&gUnknown_085CEBB0);
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// LoadSpritePalette(&gUnknown_085CEBB8);
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// //LoadSpriteSheet(/*FIXME &gUnknown_085CEBB0*/(void*)0x085CEBB0);
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// //LoadSpritePalette(/*FIXME &gUnknown_085CEBB8*/(void*)0x085CEBB8);
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//
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// data = ListMenuInit(&gMultiuseListMenuTemplate, *gUnknown_0203BC38, *((u8*)gUnknown_0203BC38 + 2));
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// *(u8*)(gUnknown_0203BC34 + 274) = data;
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// FillPalette(0, 0, 2);
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// SetMainCallback2(/*FIXME sub_816082C*/(void*)0x0816082C);
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// }
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gUnknown_0203BC34 = AllocZeroed(0x118); //gUnknown_0203BC34 ?
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gUnknown_0203BC34[68] = gSpecialVar_0x8004;
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SetVBlankCallback(sub_8160624);
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sub_81607EC();
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sub_81D2824(0);
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//gUnknown_0203BC38 ?
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gUnknown_0203BC38[0] = 0;
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gUnknown_0203BC38[2] = 0;
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gUnknown_0203BC38[4] = 0;
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sub_8161280();
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LoadSpriteSheet(&gUnknown_085CEBB0);
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LoadSpritePalette(&gUnknown_085CEBB8);
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sub_81610B8();
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gUnknown_0203BC34[274] = ListMenuInit(&gMultiuseListMenuTemplate, gUnknown_0203BC38[0], gUnknown_0203BC38[2]);
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FillPalette(0, 0, 2);
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SetMainCallback2(sub_816082C);
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}
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// Doesn't match
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void sub_8160740(void)
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{
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ResetSpriteData();
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FreeAllSpritePalettes();
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ResetTasks();
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clear_scheduled_bg_copies_to_vram();
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gUnknown_0203BC34 = AllocZeroed(0x118); //gUnknown_0203BC34 ?
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gUnknown_0203BC34[68] = gSpecialVar_0x8004;
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gUnknown_0203BC34[69] = gSpecialVar_0x8005;
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SetVBlankCallback(sub_8160624);
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sub_81607EC();
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//gUnknown_0203BC38 ?
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sub_81D2824(gUnknown_0203BC38[4]);
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sub_8161280();
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LoadSpriteSheet(&gUnknown_085CEBB0);
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LoadSpritePalette(&gUnknown_085CEBB8);
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gUnknown_0203BC34[274] = ListMenuInit(&gMultiuseListMenuTemplate, gUnknown_0203BC38[0], gUnknown_0203BC38[2]);
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FillPalette(0, 0, 2);
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SetMainCallback2(sub_816082C);
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}
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void sub_81607EC(void)
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{
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@ -153,17 +127,13 @@ void sub_81607EC(void)
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ShowBg(1);
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SetGpuReg(0x50, 0);
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}
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void sub_816082C(void)
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{
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//FIXME
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//sub_8160868();
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//void(*sub_8160868)(void) = (void (*)(void))0x08160868;
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//sub_8160868();
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__asm__("bl sub_8160868");
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sub_8160868();
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RunTasks();
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AnimateSprites();
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BuildOamBuffer();
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do_scheduled_bg_tilemap_copies_to_vram();
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UpdatePaletteFade();
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}
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