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https://github.com/Ninjdai1/pokeemerald.git
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USE_BATTLE_DEBUG -> B_ENABLE_DEBUG
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@ -167,6 +167,6 @@
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#define HIDE_HEALTHBOXES_DURING_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations
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#define HIDE_HEALTHBOXES_DURING_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations
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#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades.
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#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades.
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#define USE_BATTLE_DEBUG TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button.
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#define B_ENABLE_DEBUG TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button.
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#endif // GUARD_CONSTANTS_BATTLE_CONFIG_H
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#endif // GUARD_CONSTANTS_BATTLE_CONFIG_H
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@ -331,7 +331,7 @@ static void HandleInputChooseAction(void)
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{
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{
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SwapHpBarsWithHpText();
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SwapHpBarsWithHpText();
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}
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}
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else if (USE_BATTLE_DEBUG && gMain.newKeys & SELECT_BUTTON)
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else if (B_ENABLE_DEBUG && gMain.newKeys & SELECT_BUTTON)
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{
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{
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BtlController_EmitTwoReturnValues(1, B_ACTION_DEBUG, 0);
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BtlController_EmitTwoReturnValues(1, B_ACTION_DEBUG, 0);
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PlayerBufferExecCompleted();
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PlayerBufferExecCompleted();
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@ -6155,7 +6155,7 @@ u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating)
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gPotentialItemEffectBattler = battlerId;
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gPotentialItemEffectBattler = battlerId;
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if (USE_BATTLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId] != 0 && gBattleMons[battlerId].item)
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if (B_ENABLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId] != 0 && gBattleMons[battlerId].item)
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return gBattleStruct->debugHoldEffects[battlerId];
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return gBattleStruct->debugHoldEffects[battlerId];
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else if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
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else if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
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return gEnigmaBerries[battlerId].holdEffect;
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return gEnigmaBerries[battlerId].holdEffect;
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@ -7624,7 +7624,7 @@ bool32 CanMegaEvolve(u8 battlerId)
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// Check if there is an entry in the evolution table for regular Mega Evolution.
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// Check if there is an entry in the evolution table for regular Mega Evolution.
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if (GetMegaEvolutionSpecies(species, itemId) != SPECIES_NONE)
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if (GetMegaEvolutionSpecies(species, itemId) != SPECIES_NONE)
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{
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{
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if (USE_BATTLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId])
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if (B_ENABLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId])
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holdEffect = gBattleStruct->debugHoldEffects[battlerId];
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holdEffect = gBattleStruct->debugHoldEffects[battlerId];
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else if (itemId == ITEM_ENIGMA_BERRY)
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else if (itemId == ITEM_ENIGMA_BERRY)
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holdEffect = gEnigmaBerries[battlerId].holdEffect;
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holdEffect = gEnigmaBerries[battlerId].holdEffect;
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