Merge remote-tracking branch 'rhh/item_expansion' into item_expansion_sync

This commit is contained in:
ultima-soul 2021-12-03 17:31:02 -08:00
commit 349262ebc3
5 changed files with 15 additions and 10 deletions

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@ -67,7 +67,7 @@
#define HOLD_EFFECT_LUCKY_PUNCH 63
#define HOLD_EFFECT_METAL_POWDER 64
#define HOLD_EFFECT_THICK_CLUB 65
#define HOLD_EFFECT_LEEK 66
#define HOLD_EFFECT_LEEK 66
// Gen4 hold effects.
#define HOLD_EFFECT_CHOICE_SCARF 67

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@ -16,7 +16,8 @@
#define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects.
#define I_KEY_FOSSILS GEN_7 // In Gen4+, all Gen 3 fossils became regular items.
#define I_KEY_ESCAPE_ROPE GEN_7 // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts.
#define I_LEGACY_HEALING_ITEMS GEN_7 // In Gen7+, certain healing items recover less HP than they used to.
#define I_HEALTH_RECOVERY GEN_7 // In Gen7+, certain healing items recover a different amount of HP than they used to.
#define I_SITRUS_BERRY_HEAL GEN_7 // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP.
#define I_VITAMIN_EV_CAP GEN_8 // In Gen8, the Vitamins no longer have a cap of 100 EV per stat.
#endif // GUARD_CONSTANTS_ITEM_CONFIG_H

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@ -280,7 +280,11 @@
#define USE_RANDOM_IVS (MAX_PER_STAT_IVS + 1)
#define MAX_PER_STAT_EVS 255
#define MAX_TOTAL_EVS 510
#if I_VITAMIN_EV_CAP >= GEN_8
#define EV_ITEM_RAISE_LIMIT MAX_PER_STAT_EVS
#else
#define EV_ITEM_RAISE_LIMIT 100
#endif
// Battle move flags
#define FLAG_MAKES_CONTACT (1 << 0)

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@ -766,7 +766,7 @@ const u8 *const gBerryTreePaletteSlotTablePointers[] = {
[ITEM_ROSELI_BERRY - FIRST_BERRY_INDEX] = gBerryTreePaletteSlotTable_Roseli,
[ITEM_MICLE_BERRY - FIRST_BERRY_INDEX] = gBerryTreePaletteSlotTable_Micle,
[ITEM_CUSTAP_BERRY - FIRST_BERRY_INDEX] = gBerryTreePaletteSlotTable_Custap,
[ITEM_JABOCA_BERRY - FIRST_BERRY_INDEX] = gBerryTreePaletteSlotTable_Custap,
[ITEM_JABOCA_BERRY - FIRST_BERRY_INDEX] = gBerryTreePaletteSlotTable_Jaboca,
[ITEM_ROWAP_BERRY - FIRST_BERRY_INDEX] = gBerryTreePaletteSlotTable_Rowap,
[ITEM_KEE_BERRY - FIRST_BERRY_INDEX] = gBerryTreePaletteSlotTable_Pecha,
[ITEM_MARANGA_BERRY - FIRST_BERRY_INDEX] = gBerryTreePaletteSlotTable_Occa,

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@ -36,7 +36,7 @@ const u8 gItemEffect_MaxPotion[7] = {
const u8 gItemEffect_HyperPotion[7] = {
[4] = ITEM4_HEAL_HP,
#if I_LEGACY_HEALING_ITEMS >= GEN_7
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 120, // Amount of HP to recover
#else
[6] = 200, // Amount of HP to recover
@ -45,7 +45,7 @@ const u8 gItemEffect_HyperPotion[7] = {
const u8 gItemEffect_SuperPotion[7] = {
[4] = ITEM4_HEAL_HP,
#if I_LEGACY_HEALING_ITEMS >= GEN_7
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 60, // Amount of HP to recover
#else
[6] = 50, // Amount of HP to recover
@ -68,7 +68,7 @@ const u8 gItemEffect_MaxRevive[7] = {
const u8 gItemEffect_FreshWater[7] = {
[4] = ITEM4_HEAL_HP,
#if I_LEGACY_HEALING_ITEMS >= GEN_7
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 30, // Amount of HP to recover
#else
[6] = 50, // Amount of HP to recover
@ -77,7 +77,7 @@ const u8 gItemEffect_FreshWater[7] = {
const u8 gItemEffect_SodaPop[7] = {
[4] = ITEM4_HEAL_HP,
#if I_LEGACY_HEALING_ITEMS >= GEN_7
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 50, // Amount of HP to recover
#else
[6] = 60, // Amount of HP to recover
@ -86,7 +86,7 @@ const u8 gItemEffect_SodaPop[7] = {
const u8 gItemEffect_Lemonade[7] = {
[4] = ITEM4_HEAL_HP,
#if I_LEGACY_HEALING_ITEMS >= GEN_7
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 70, // Amount of HP to recover
#else
[6] = 80, // Amount of HP to recover
@ -101,7 +101,7 @@ const u8 gItemEffect_MoomooMilk[7] = {
const u8 gItemEffect_EnergyPowder[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
#if I_LEGACY_HEALING_ITEMS >= GEN_7
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 60, // Amount of HP to recover
#else
[6] = 50, // Amount of HP to recover
@ -114,7 +114,7 @@ const u8 gItemEffect_EnergyPowder[10] = {
const u8 gItemEffect_EnergyRoot[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
#if I_LEGACY_HEALING_ITEMS >= GEN_7
#if I_HEALTH_RECOVERY >= GEN_7
[6] = 120, // Amount of HP to recover
#else
[6] = 200, // Amount of HP to recover