Fix Battle util fakematch

This commit is contained in:
PokeCodec 2020-09-08 20:46:08 -04:00
parent 6e3f5a462a
commit 34f54dd438

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@ -2241,16 +2241,8 @@ bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
} }
else else
{ {
// FIXME: Compiler insists on moving r4 into r1 before doing the eor.
#ifndef NONMATCHING
register u32 var asm("r1");
#else
u32 var;
#endif // NONMATCHING
party = gEnemyParty; party = gEnemyParty;
var = battler ^ BIT_SIDE; if (battler == 1)
if (var == 0)
id1 = 0; id1 = 0;
else else
id1 = 1; id1 = 1;