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Handled some edge cases
Gastro Acid, Worry Seed, Simple Beam, Core Enforcer and Transform
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@ -645,6 +645,9 @@ BattleScript_MoveEffectCoreEnforcer::
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setgastroacid BattleScript_CoreEnforcerRet
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printstring STRINGID_PKMNSABILITYSUPPRESSED
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waitmessage B_WAIT_TIME_LONG
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trytoclearprimalweather
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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BattleScript_CoreEnforcerRet:
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return
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@ -1744,6 +1747,9 @@ BattleScript_EffectSimpleBeam:
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waitanimation
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printstring STRINGID_PKMNACQUIREDSIMPLE
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waitmessage B_WAIT_TIME_LONG
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trytoclearprimalweather
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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goto BattleScript_MoveEnd
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BattleScript_EffectSuckerPunch:
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@ -1832,6 +1838,9 @@ BattleScript_EffectWorrySeed:
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waitanimation
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printstring STRINGID_PKMNACQUIREDABILITY
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waitmessage B_WAIT_TIME_LONG
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trytoclearprimalweather
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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goto BattleScript_MoveEnd
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BattleScript_EffectPowerSplit:
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@ -1960,6 +1969,9 @@ BattleScript_EffectGastroAcid:
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waitanimation
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printstring STRINGID_PKMNSABILITYSUPPRESSED
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waitmessage B_WAIT_TIME_LONG
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trytoclearprimalweather
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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goto BattleScript_MoveEnd
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BattleScript_EffectToxicSpikes:
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@ -3095,6 +3107,9 @@ BattleScript_EffectTransform::
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attackcanceler
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attackstring
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ppreduce
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trytoclearprimalweather
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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transformdataexecution
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attackanimation
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waitanimation
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@ -8790,7 +8790,8 @@ static void Cmd_various(void)
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if (((GetBattlerAbility(i) == ABILITY_DESOLATE_LAND && gBattleWeather & WEATHER_SUN_PRIMAL)
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|| (GetBattlerAbility(i) == ABILITY_PRIMORDIAL_SEA && gBattleWeather & WEATHER_RAIN_PRIMAL)
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|| (GetBattlerAbility(i) == ABILITY_DELTA_STREAM && gBattleWeather & WEATHER_STRONG_WINDS))
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&& IsBattlerAlive(i))
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&& IsBattlerAlive(i)
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&& !(gStatuses3[i] & STATUS3_GASTRO_ACID))
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shouldNotClear = TRUE;
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}
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if (gBattleWeather & WEATHER_SUN_PRIMAL && !shouldNotClear)
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