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https://github.com/Ninjdai1/pokeemerald.git
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Forgot to clear the primal weathers in some places
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2b32581c14
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@ -737,6 +737,9 @@ BattleScript_EffectPartingShotSwitch:
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getswitchedmondata BS_ATTACKER
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switchindataupdate BS_ATTACKER
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hpthresholds BS_ATTACKER
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trytoclearprimalweather
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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printstring STRINGID_SWITCHINMON
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switchinanim BS_ATTACKER, TRUE
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waitstate
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@ -1789,6 +1792,9 @@ BattleScript_EffectHealingWish:
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getswitchedmondata BS_ATTACKER
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switchindataupdate BS_ATTACKER
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hpthresholds BS_ATTACKER
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trytoclearprimalweather
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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printstring STRINGID_SWITCHINMON
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switchinanim BS_ATTACKER, TRUE
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waitstate
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@ -2148,6 +2154,9 @@ BattleScript_EffectHitEscape:
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getswitchedmondata BS_ATTACKER
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switchindataupdate BS_ATTACKER
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hpthresholds BS_ATTACKER
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trytoclearprimalweather
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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printstring STRINGID_SWITCHINMON
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switchinanim BS_ATTACKER, TRUE
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waitstate
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@ -4026,6 +4035,9 @@ BattleScript_EffectBatonPass::
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getswitchedmondata BS_ATTACKER
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switchindataupdate BS_ATTACKER
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hpthresholds BS_ATTACKER
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trytoclearprimalweather
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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printstring STRINGID_SWITCHINMON
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switchinanim BS_ATTACKER, TRUE
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waitstate
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@ -5862,6 +5874,9 @@ BattleScript_RoarSuccessSwitch::
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call BattleScript_RoarSuccessRet
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getswitchedmondata BS_TARGET
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switchindataupdate BS_TARGET
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trytoclearprimalweather
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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switchinanim BS_TARGET, FALSE
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waitstate
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printstring STRINGID_PKMNWASDRAGGEDOUT
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@ -8535,6 +8550,9 @@ BattleScript_EjectButtonActivates::
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getswitchedmondata BS_SCRIPTING
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switchindataupdate BS_SCRIPTING
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hpthresholds BS_SCRIPTING
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trytoclearprimalweather
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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printstring 0x3
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switchinanim BS_SCRIPTING 0x1
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waitstate
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@ -8775,7 +8775,7 @@ static void Cmd_various(void)
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}
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gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY; // remove the terrain
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break;
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case VARIOUS_JUMP_IF_PRANKSTER_BLOCKED:
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case VARIOUS_JUMP_IF_PRANKSTER_BLOCKED:
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if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gActiveBattler))
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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else
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