Merge pull request #735 from garakmon/encounter_json

Add Different Field Info to Wild Encounters JSON
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PikalaxALT 2019-09-04 16:50:39 -04:00 committed by GitHub
commit 36723a235a
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4 changed files with 98 additions and 33 deletions

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@ -3,6 +3,32 @@
{
"label": "gWildMonHeaders",
"for_maps": true,
"fields": [
{
"type": "land_mons",
"encounter_rates": [
20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1
]
},
{
"type": "water_mons",
"encounter_rates": [
60, 30, 5, 4, 1
]
},
{
"type": "rock_smash_mons",
"encounter_rates": [
60, 30, 5, 4, 1
]
},
{
"type": "fishing_mons",
"encounter_rates": [
70, 30, 60, 20, 20, 40, 40, 15, 4, 1
]
}
],
"encounters": [
{
"map": "MAP_ROUTE101",

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@ -1,5 +1,16 @@
{{ doNotModifyHeader }}
## for wild_encounter_group in wild_encounter_groups
{% if wild_encounter_group.for_maps %}
## for wild_encounter_field in wild_encounter_group.fields
## for encounter_rate in wild_encounter_field.encounter_rates
{% if trackVar(encounter_rate, 100) %}
#define ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_SLOT_{{ loop.index }} {{ encounter_rate }} {% else %}#define ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_SLOT_{{ loop.index }} ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_SLOT_{{ subtract(loop.index, 1) }} + {{ encounter_rate }}{% endif %} {{ setVarInt(wild_encounter_field.type, loop.index) }}
## endfor
#define ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_TOTAL (ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_SLOT_{{ getVar(wild_encounter_field.type) }})
## endfor
{% endif %}
## for encounter in wild_encounter_group.encounters
{% if existsIn(encounter, "land_mons") %}
const struct WildPokemon {{ encounter.base_label }}_LandMons[] =

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@ -143,47 +143,47 @@ static void FeebasSeedRng(u16 seed)
static u8 ChooseWildMonIndex_Land(void)
{
u8 rand = Random() % 100;
u8 rand = Random() % ENCOUNTER_CHANCE_LAND_MONS_TOTAL;
if (rand < 20) // 20% chance
if (rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_0)
return 0;
else if (rand >= 20 && rand < 40) // 20% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_1)
return 1;
else if (rand >= 40 && rand < 50) // 10% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_2)
return 2;
else if (rand >= 50 && rand < 60) // 10% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_3)
return 3;
else if (rand >= 60 && rand < 70) // 10% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_3 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_4)
return 4;
else if (rand >= 70 && rand < 80) // 10% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_4 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_5)
return 5;
else if (rand >= 80 && rand < 85) // 5% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_5 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_6)
return 6;
else if (rand >= 85 && rand < 90) // 5% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_6 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_7)
return 7;
else if (rand >= 90 && rand < 94) // 4% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_7 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_8)
return 8;
else if (rand >= 94 && rand < 98) // 4% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_8 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
return 9;
else if (rand == 98) // 1% chance
else if (rand == ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
return 10;
else // 1% chance
else
return 11;
}
static u8 ChooseWildMonIndex_WaterRock(void)
{
u8 rand = Random() % 100;
u8 rand = Random() % ENCOUNTER_CHANCE_WATER_MONS_TOTAL;
if (rand < 60) // 60% chance
if (rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_0)
return 0;
else if (rand >= 60 && rand < 90) // 30% chance
else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_1)
return 1;
else if (rand >= 90 && rand < 95) // 5% chance
else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_2)
return 2;
else if (rand >= 95 && rand < 99) // 4% chance
else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_3)
return 3;
else // 1% chance
else
return 4;
}
@ -197,34 +197,34 @@ enum
static u8 ChooseWildMonIndex_Fishing(u8 rod)
{
u8 wildMonIndex = 0;
u8 rand = Random() % 100;
u8 rand = Random() % ENCOUNTER_CHANCE_FISHING_MONS_TOTAL;
switch (rod)
{
case OLD_ROD:
if (rand < 70) // 70% chance
if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_0)
wildMonIndex = 0;
else // 30% chance
else
wildMonIndex = 1;
break;
case GOOD_ROD:
if (rand < 60) // 60% chance
if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_2)
wildMonIndex = 2;
if (rand >= 60 && rand < 80) // 20% chance
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_3)
wildMonIndex = 3;
if (rand >= 80 && rand < 100) // 20% chance
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_3 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_4)
wildMonIndex = 4;
break;
case SUPER_ROD:
if (rand < 40) // 40% chance
if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_5)
wildMonIndex = 5;
if (rand >= 40 && rand < 80) // 40% chance
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_5 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_6)
wildMonIndex = 6;
if (rand >= 80 && rand < 95) // 15% chance
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_6 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_7)
wildMonIndex = 7;
if (rand >= 95 && rand < 99) // 4% chance
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_7 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_8)
wildMonIndex = 8;
if (rand == 99) // 1% chance
if (rand == ENCOUNTER_CHANCE_FISHING_MONS_SLOT_8)
wildMonIndex = 9;
break;
}

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@ -5,7 +5,7 @@
#include <map>
#include <string>
using std::string;
using std::string; using std::to_string;
#include <inja.hpp>
using namespace inja;
@ -36,7 +36,14 @@ int main(int argc, char *argv[])
// Add custom command callbacks.
env.add_callback("doNotModifyHeader", 0, [jsonfilepath, templateFilepath](Arguments& args) {
return "//\n// DO NOT MODIFY THIS FILE! IT IS AUTO-GENERATED FROM " + jsonfilepath +" and Inja template " + templateFilepath + "\n//\n";
return "//\n// DO NOT MODIFY THIS FILE! It is auto-generated from " + jsonfilepath +" and Inja template " + templateFilepath + "\n//\n";
});
env.add_callback("subtract", 2, [](Arguments& args) {
int minuend = args.at(0)->get<int>();
int subtrahend = args.at(1)->get<int>();
return minuend - subtrahend;
});
env.add_callback("setVar", 2, [=](Arguments& args) {
@ -46,11 +53,33 @@ int main(int argc, char *argv[])
return "";
});
env.add_callback("setVarInt", 2, [=](Arguments& args) {
string key = args.at(0)->get<string>();
string value = to_string(args.at(1)->get<int>());
set_custom_var(key, value);
return "";
});
env.add_callback("getVar", 1, [=](Arguments& args) {
string key = args.at(0)->get<string>();
return get_custom_var(key);
});
env.add_callback("trackVar", 2, [](Arguments& args) {
static int counter = 0;
int addValue = args.at(0)->get<int>();
int checkValue = args.at(1)->get<int>();
bool over = false;
counter = (counter + addValue) % (checkValue + 1);
if (counter <= addValue) over = true;
return over;
});
env.add_callback("concat", 2, [](Arguments& args) {
string first = args.at(0)->get<string>();
string second = args.at(1)->get<string>();
@ -67,7 +96,6 @@ int main(int argc, char *argv[])
return rawValue.erase(0, prefix.length());
});
// Add custom command callbacks.
env.add_callback("removeSuffix", 2, [](Arguments& args) {
string rawValue = args.at(0)->get<string>();
string suffix = args.at(1)->get<string>();