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Merge pull request #735 from garakmon/encounter_json
Add Different Field Info to Wild Encounters JSON
This commit is contained in:
commit
36723a235a
@ -3,6 +3,32 @@
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{
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"label": "gWildMonHeaders",
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"for_maps": true,
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"fields": [
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{
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"type": "land_mons",
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"encounter_rates": [
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20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1
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]
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},
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{
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"type": "water_mons",
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"encounter_rates": [
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60, 30, 5, 4, 1
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]
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},
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{
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"type": "rock_smash_mons",
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"encounter_rates": [
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60, 30, 5, 4, 1
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]
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},
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{
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"type": "fishing_mons",
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"encounter_rates": [
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70, 30, 60, 20, 20, 40, 40, 15, 4, 1
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]
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}
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],
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"encounters": [
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{
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"map": "MAP_ROUTE101",
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@ -1,5 +1,16 @@
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{{ doNotModifyHeader }}
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## for wild_encounter_group in wild_encounter_groups
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{% if wild_encounter_group.for_maps %}
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## for wild_encounter_field in wild_encounter_group.fields
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## for encounter_rate in wild_encounter_field.encounter_rates
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{% if trackVar(encounter_rate, 100) %}
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#define ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_SLOT_{{ loop.index }} {{ encounter_rate }} {% else %}#define ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_SLOT_{{ loop.index }} ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_SLOT_{{ subtract(loop.index, 1) }} + {{ encounter_rate }}{% endif %} {{ setVarInt(wild_encounter_field.type, loop.index) }}
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## endfor
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#define ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_TOTAL (ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_SLOT_{{ getVar(wild_encounter_field.type) }})
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## endfor
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{% endif %}
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## for encounter in wild_encounter_group.encounters
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{% if existsIn(encounter, "land_mons") %}
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const struct WildPokemon {{ encounter.base_label }}_LandMons[] =
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@ -143,47 +143,47 @@ static void FeebasSeedRng(u16 seed)
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static u8 ChooseWildMonIndex_Land(void)
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{
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u8 rand = Random() % 100;
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u8 rand = Random() % ENCOUNTER_CHANCE_LAND_MONS_TOTAL;
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if (rand < 20) // 20% chance
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if (rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_0)
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return 0;
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else if (rand >= 20 && rand < 40) // 20% chance
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_1)
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return 1;
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else if (rand >= 40 && rand < 50) // 10% chance
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_2)
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return 2;
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else if (rand >= 50 && rand < 60) // 10% chance
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_3)
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return 3;
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else if (rand >= 60 && rand < 70) // 10% chance
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_3 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_4)
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return 4;
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else if (rand >= 70 && rand < 80) // 10% chance
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_4 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_5)
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return 5;
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else if (rand >= 80 && rand < 85) // 5% chance
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_5 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_6)
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return 6;
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else if (rand >= 85 && rand < 90) // 5% chance
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_6 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_7)
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return 7;
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else if (rand >= 90 && rand < 94) // 4% chance
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_7 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_8)
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return 8;
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else if (rand >= 94 && rand < 98) // 4% chance
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_8 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
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return 9;
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else if (rand == 98) // 1% chance
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else if (rand == ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
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return 10;
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else // 1% chance
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else
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return 11;
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}
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static u8 ChooseWildMonIndex_WaterRock(void)
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{
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u8 rand = Random() % 100;
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u8 rand = Random() % ENCOUNTER_CHANCE_WATER_MONS_TOTAL;
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if (rand < 60) // 60% chance
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if (rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_0)
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return 0;
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else if (rand >= 60 && rand < 90) // 30% chance
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else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_1)
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return 1;
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else if (rand >= 90 && rand < 95) // 5% chance
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else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_2)
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return 2;
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else if (rand >= 95 && rand < 99) // 4% chance
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else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_3)
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return 3;
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else // 1% chance
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else
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return 4;
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}
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@ -197,34 +197,34 @@ enum
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static u8 ChooseWildMonIndex_Fishing(u8 rod)
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{
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u8 wildMonIndex = 0;
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u8 rand = Random() % 100;
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u8 rand = Random() % ENCOUNTER_CHANCE_FISHING_MONS_TOTAL;
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switch (rod)
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{
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case OLD_ROD:
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if (rand < 70) // 70% chance
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if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_0)
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wildMonIndex = 0;
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else // 30% chance
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else
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wildMonIndex = 1;
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break;
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case GOOD_ROD:
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if (rand < 60) // 60% chance
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if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_2)
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wildMonIndex = 2;
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if (rand >= 60 && rand < 80) // 20% chance
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_3)
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wildMonIndex = 3;
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if (rand >= 80 && rand < 100) // 20% chance
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_3 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_4)
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wildMonIndex = 4;
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break;
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case SUPER_ROD:
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if (rand < 40) // 40% chance
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if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_5)
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wildMonIndex = 5;
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if (rand >= 40 && rand < 80) // 40% chance
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_5 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_6)
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wildMonIndex = 6;
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if (rand >= 80 && rand < 95) // 15% chance
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_6 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_7)
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wildMonIndex = 7;
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if (rand >= 95 && rand < 99) // 4% chance
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_7 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_8)
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wildMonIndex = 8;
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if (rand == 99) // 1% chance
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if (rand == ENCOUNTER_CHANCE_FISHING_MONS_SLOT_8)
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wildMonIndex = 9;
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break;
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}
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@ -5,7 +5,7 @@
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#include <map>
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#include <string>
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using std::string;
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using std::string; using std::to_string;
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#include <inja.hpp>
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using namespace inja;
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@ -36,7 +36,14 @@ int main(int argc, char *argv[])
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// Add custom command callbacks.
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env.add_callback("doNotModifyHeader", 0, [jsonfilepath, templateFilepath](Arguments& args) {
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return "//\n// DO NOT MODIFY THIS FILE! IT IS AUTO-GENERATED FROM " + jsonfilepath +" and Inja template " + templateFilepath + "\n//\n";
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return "//\n// DO NOT MODIFY THIS FILE! It is auto-generated from " + jsonfilepath +" and Inja template " + templateFilepath + "\n//\n";
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});
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env.add_callback("subtract", 2, [](Arguments& args) {
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int minuend = args.at(0)->get<int>();
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int subtrahend = args.at(1)->get<int>();
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return minuend - subtrahend;
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});
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env.add_callback("setVar", 2, [=](Arguments& args) {
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@ -46,11 +53,33 @@ int main(int argc, char *argv[])
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return "";
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});
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env.add_callback("setVarInt", 2, [=](Arguments& args) {
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string key = args.at(0)->get<string>();
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string value = to_string(args.at(1)->get<int>());
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set_custom_var(key, value);
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return "";
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});
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env.add_callback("getVar", 1, [=](Arguments& args) {
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string key = args.at(0)->get<string>();
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return get_custom_var(key);
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});
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env.add_callback("trackVar", 2, [](Arguments& args) {
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static int counter = 0;
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int addValue = args.at(0)->get<int>();
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int checkValue = args.at(1)->get<int>();
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bool over = false;
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counter = (counter + addValue) % (checkValue + 1);
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if (counter <= addValue) over = true;
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return over;
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});
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env.add_callback("concat", 2, [](Arguments& args) {
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string first = args.at(0)->get<string>();
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string second = args.at(1)->get<string>();
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@ -67,7 +96,6 @@ int main(int argc, char *argv[])
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return rawValue.erase(0, prefix.length());
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});
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// Add custom command callbacks.
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env.add_callback("removeSuffix", 2, [](Arguments& args) {
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string rawValue = args.at(0)->get<string>();
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string suffix = args.at(1)->get<string>();
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