Merge pull request #558 from Phlosioneer/check-pokedex-asm

Add comments explaining the remaining asm in pokedex.c
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Diegoisawesome 2019-02-17 12:59:52 -06:00 committed by GitHub
commit 367c7b5f89
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@ -3539,8 +3539,9 @@ void sub_80BFCF4(u16 a)
{
CopyToBgTilemapBuffer(1, gPokedexTilemap_ScreenSelectBar2, 0, 0);
}
#ifdef NONMATCHING
// This doesn't match because gcc flips the naming of the r3 and r4
// registers.
void sub_80BFD0C(u8 a, u16 unused)
{
u8 i;
@ -3629,6 +3630,8 @@ _080BFD3E:\n\
#endif
#ifdef NONMATCHING
// This doesn't match because gcc flips the naming of the r3 and r4
// registers.
void sub_80BFD7C(u8 a, u16 b)
{
u8 i;
@ -3959,6 +3962,8 @@ void sub_80C0354(u16 height, u8 left, u8 top)
}
#ifdef NONMATCHING
// This doesn't match because gcc manages to avoid using the stack
// to store local variables.
void sub_80C0460(u16 weight, u8 left, u8 top)
{
u8 buffer[16];
@ -5205,18 +5210,24 @@ void sub_80C1D70(u8 taskId)
}
#ifdef NONMATCHING
// This doesn't match because gcc flips the naming of the r7 and r6
// registers. It also does one of the additions backwards.
void sub_80C1D98(u8 a, u8 b, u8 c, u8 d)
{
u16 i;
u16* ptr = GetBgTilemapBuffer(3);
u16* temp;
for (i = 0; i < d; i++)
{
ptr[b + i + (c << 6)] %= 0x1000;
ptr[b + i + (c << 6)] |= a * 4096;
// This addition is supposed to be done in this order; however,
// gcc will always do it in ptr + (c << 5) order.
temp = (c << 5) + ptr;
temp[b + i] %= 0x1000;
temp[b + i] |= a * 4096;
ptr[b + i + (c << 6) + 32] %= 0x1000;
ptr[b + i + (c << 6) + 32] |= a * 4096;
temp[b + i + 32] %= 0x1000;
temp[b + i + 32] |= a * 4096;
}
}
#else