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Document some slot machine data
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@ -1,42 +1,6 @@
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#ifndef GUARD_CONSTANTS_SLOT_MACHINE_H
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#define GUARD_CONSTANTS_SLOT_MACHINE_H
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#define NUM_REELS 3
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#define REEL_NUM_TAGS 21
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#define REEL_TAG_HEIGHT 24
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#define SLOT_MACHINE_COUNT 12
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// Lucky Flags
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#define LUCKY_BIAS_REPLAY (1 << 0)
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#define LUCKY_BIAS_CHERRY (1 << 1)
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#define LUCKY_BIAS_LOTAD (1 << 2)
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#define LUCKY_BIAS_AZURILL (1 << 3)
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#define LUCKY_BIAS_POWER (1 << 4)
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#define LUCKY_BIAS_REELTIME (1 << 5)
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#define LUCKY_BIAS_MIXED_777 (1 << 6)
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#define LUCKY_BIAS_777 (1 << 7)
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#define SLOT_MACHINE_TAG_7_RED 0
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#define SLOT_MACHINE_TAG_7_BLUE 1
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#define SLOT_MACHINE_TAG_AZURILL 2
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#define SLOT_MACHINE_TAG_LOTAD 3
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#define SLOT_MACHINE_TAG_CHERRY 4
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#define SLOT_MACHINE_TAG_POWER 5
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#define SLOT_MACHINE_TAG_REPLAY 6
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#define SLOT_MACHINE_MATCHED_1CHERRY 0
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#define SLOT_MACHINE_MATCHED_2CHERRY 1
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#define SLOT_MACHINE_MATCHED_REPLAY 2
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#define SLOT_MACHINE_MATCHED_LOTAD 3
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#define SLOT_MACHINE_MATCHED_AZURILL 4
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#define SLOT_MACHINE_MATCHED_POWER 5
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#define SLOT_MACHINE_MATCHED_777_MIXED 6
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#define SLOT_MACHINE_MATCHED_777_RED 7
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#define SLOT_MACHINE_MATCHED_777_BLUE 8
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#define SLOT_MACHINE_MATCHED_NONE 9
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#define LEFT_REEL 0
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#define MIDDLE_REEL 1
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#define RIGHT_REEL 2
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#endif // GUARD_CONSTANTS_SLOT_MACHINE_H
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@ -4824,7 +4824,7 @@ extern const u32 gUnknown_08D91DB8[];
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extern const u32 gUnknown_08D927EC[];
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// Slot Machine
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extern const u32 gSlotMachineReelTime_Gfx[];
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extern const u32 gSlotMachineDigitalDisplay_Gfx[];
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extern const u8 gSlotMachineReelTimeNumber0[];
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extern const u8 gSlotMachineReelTimeNumber1[];
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extern const u8 gSlotMachineReelTimeNumber2[];
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@ -4833,14 +4833,14 @@ extern const u8 gSlotMachineReelTimeNumber4[];
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extern const u8 gSlotMachineReelTimeNumber5[];
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extern const u8 gSlotMachineReelTimeShadow[];
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extern const u8 gUnknown_08DD1A18[];
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extern const u8 gSlotMachineReelTimeLargeBolt0[];
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extern const u8 gSlotMachineReelTimeLargeBolt1[];
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extern const u8 gSlotMachineReelTimeBolt0[];
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extern const u8 gSlotMachineReelTimeBolt1[];
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extern const u8 gSlotMachineReelTimePikaAura[];
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extern const u8 gSlotMachineReelTimeExplosion0[];
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extern const u8 gSlotMachineReelTimeExplosion1[];
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extern const u8 gSlotMachineReelTimeDuck[];
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extern const u8 gSlotMachineReelTimeSmoke[];
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extern const u8 gSlotMachineReelTimeBolt[];
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extern const u8 gSlotMachinePikaPowerBolt[];
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extern const u8 gSlotMachineReelSymbol1Tiles[];
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extern const u8 gSlotMachineReelSymbol2Tiles[];
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extern const u8 gSlotMachineReelSymbol3Tiles[];
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@ -4866,7 +4866,7 @@ extern const u16 gSlotMachineMenu_Pal[];
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extern const u16 gUnknown_08DCF230[];
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extern const u16 gUnknown_08DCF170[];
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extern const u16 gUnknown_08DCF1B0[];
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extern const u16 gSlotMachineReelTime_Pal[];
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extern const u16 gSlotMachineDigitalDisplay_Pal[];
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extern const u16 gUnknown_08DCF1F0[];
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extern const u16 gUnknown_08DCF210[];
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extern const u16 gUnknown_08DCF230[];
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@ -88,6 +88,12 @@ extern const u8 gText_Slots[];
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extern const u8 gText_Roulette[];
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extern const u8 gText_Jackpot[];
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extern const u8 gText_YouDontHaveThreeCoins[];
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extern const u8 gText_QuitTheGame[];
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extern const u8 gText_YouveGot9999Coins[];
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extern const u8 gText_YouveRunOutOfCoins[];
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extern const u8 gText_ReelTimeHelp[];
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extern const u8 gText_First[];
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extern const u8 gText_Second[];
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extern const u8 gText_Third[];
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@ -10,7 +10,7 @@ const u16 gUnknown_08DCF190[] = INCBIN_U16("graphics/slot_machine/reel_pikachu.g
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const u16 gUnknown_08DCF1B0[] = INCBIN_U16("graphics/slot_machine/shadow.gbapal");
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const u16 gSlotMachineReelTime_Pal[] = INCBIN_U16("graphics/slot_machine/reel_time.gbapal");
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const u16 gSlotMachineDigitalDisplay_Pal[] = INCBIN_U16("graphics/slot_machine/digital_display.gbapal");
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const u16 gUnknown_08DCF1F0[] = INCBIN_U16("graphics/slot_machine/smoke.gbapal"); // also duck and pika aura
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@ -26,7 +26,7 @@ const u8 gSlotMachineReelSymbol5Tiles[] = INCBIN_U8("graphics/slot_machine/reel_
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const u8 gSlotMachineReelSymbol6Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/6.4bpp");
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const u8 gSlotMachineReelSymbol7Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/7.4bpp");
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const u32 gSlotMachineReelTime_Gfx[] = INCBIN_U32("graphics/slot_machine/reel_time.4bpp.lz");
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const u32 gSlotMachineDigitalDisplay_Gfx[] = INCBIN_U32("graphics/slot_machine/digital_display.4bpp.lz");
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const u8 gSlotMachineNumber0Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/0.4bpp");
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const u8 gSlotMachineNumber1Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/1.4bpp");
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@ -39,7 +39,7 @@ const u8 gSlotMachineNumber7Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/7
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const u8 gSlotMachineNumber8Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/8.4bpp");
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const u8 gSlotMachineNumber9Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/9.4bpp");
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const u8 gSlotMachineReelTimeBolt[] = INCBIN_U8("graphics/slot_machine/bolt.4bpp");
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const u8 gSlotMachinePikaPowerBolt[] = INCBIN_U8("graphics/slot_machine/bolt.4bpp");
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const u8 gSlotMachineReelTimeDuck[] = INCBIN_U8("graphics/slot_machine/duck.4bpp");
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const u8 gSlotMachineReelTimeSmoke[] = INCBIN_U8("graphics/slot_machine/smoke.4bpp");
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@ -50,8 +50,8 @@ const u8 gSlotMachineReelTimeNumber3[] = INCBIN_U8("graphics/slot_machine/reel_t
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const u8 gSlotMachineReelTimeNumber4[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/4.4bpp");
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const u8 gSlotMachineReelTimeNumber5[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/5.4bpp");
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const u8 gSlotMachineReelTimeLargeBolt0[] = INCBIN_U8("graphics/slot_machine/large_bolt/0.4bpp");
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const u8 gSlotMachineReelTimeLargeBolt1[] = INCBIN_U8("graphics/slot_machine/large_bolt/1.4bpp");
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const u8 gSlotMachineReelTimeBolt0[] = INCBIN_U8("graphics/slot_machine/large_bolt/0.4bpp");
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const u8 gSlotMachineReelTimeBolt1[] = INCBIN_U8("graphics/slot_machine/large_bolt/1.4bpp");
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const u8 gSlotMachineReelTimeExplosion0[] = INCBIN_U8("graphics/slot_machine/reel_time_explosion/0.4bpp");
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const u8 gSlotMachineReelTimeExplosion1[] = INCBIN_U8("graphics/slot_machine/reel_time_explosion/1.4bpp");
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2033
src/slot_machine.c
2033
src/slot_machine.c
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