pokeemerald/src/slot_machine.c
2020-07-26 02:15:59 -04:00

6966 lines
197 KiB
C

#include "global.h"
#include "overworld.h"
#include "field_effect.h"
#include "random.h"
#include "sound.h"
#include "main.h"
#include "slot_machine.h"
#include "string_util.h"
#include "decompress.h"
#include "trig.h"
#include "graphics.h"
#include "palette.h"
#include "util.h"
#include "text.h"
#include "menu.h"
#include "malloc.h"
#include "bg.h"
#include "gpu_regs.h"
#include "coins.h"
#include "strings.h"
#include "tv.h"
#include "text_window.h"
#include "main_menu.h"
#include "bg.h"
#include "window.h"
#include "constants/coins.h"
#include "constants/rgb.h"
#include "constants/slot_machine.h"
#include "constants/songs.h"
#define SLOTMACHINE_GFX_TILES 233
#define MAX_BET 3
#define REEL_NUM_TAGS 21
#define REEL_TAG_HEIGHT 24
// Lucky Flags
#define LUCKY_BIAS_REPLAY (1 << 0)
#define LUCKY_BIAS_CHERRY (1 << 1)
#define LUCKY_BIAS_LOTAD (1 << 2)
#define LUCKY_BIAS_AZURILL (1 << 3)
#define LUCKY_BIAS_POWER (1 << 4)
#define LUCKY_BIAS_REELTIME (1 << 5)
#define LUCKY_BIAS_MIXED_777 (1 << 6)
#define LUCKY_BIAS_777 (1 << 7)
#define SLOT_MACHINE_TAG_7_RED 0
#define SLOT_MACHINE_TAG_7_BLUE 1
#define SLOT_MACHINE_TAG_AZURILL 2
#define SLOT_MACHINE_TAG_LOTAD 3
#define SLOT_MACHINE_TAG_CHERRY 4
#define SLOT_MACHINE_TAG_POWER 5
#define SLOT_MACHINE_TAG_REPLAY 6
#define SLOT_MACHINE_MATCHED_1CHERRY 0
#define SLOT_MACHINE_MATCHED_2CHERRY 1
#define SLOT_MACHINE_MATCHED_REPLAY 2
#define SLOT_MACHINE_MATCHED_LOTAD 3
#define SLOT_MACHINE_MATCHED_AZURILL 4
#define SLOT_MACHINE_MATCHED_POWER 5
#define SLOT_MACHINE_MATCHED_777_MIXED 6
#define SLOT_MACHINE_MATCHED_777_RED 7
#define SLOT_MACHINE_MATCHED_777_BLUE 8
#define SLOT_MACHINE_MATCHED_NONE 9
#define LEFT_REEL 0
#define MIDDLE_REEL 1
#define RIGHT_REEL 2
#define NUM_REELS 3
enum {
SLOT_ACTION_UNFADE,
SLOT_ACTION_1,
SLOT_ACTION_2,
SLOT_ACTION_3,
SLOT_ACTION_4,
SLOT_ACTION_BET_INPUT,
SLOT_ACTION_6,
SLOT_ACTION_7,
SLOT_ACTION_8,
SLOT_ACTION_9,
SLOT_ACTION_10,
SLOT_ACTION_11,
SLOT_ACTION_12,
SLOT_ACTION_13,
SLOT_ACTION_14,
SLOT_ACTION_15,
SLOT_ACTION_16,
SLOT_ACTION_17,
SLOT_ACTION_18,
SLOT_ACTION_19,
SLOT_ACTION_20,
SLOT_ACTION_ASK_QUIT,
SLOT_ACTION_HANDLE_QUIT_INPUT,
SLOT_ACTION_MSG_MAX_COINS,
SLOT_ACTION_WAIT_MSG_MAX_COINS,
SLOT_ACTION_MSG_NO_MORE_COINS,
SLOT_ACTION_WAIT_MSG_NO_MORE_COINS,
SLOT_ACTION_END,
SLOT_ACTION_FREE,
};
#define DIG_SPRITE_DUMMY {255, 0, 0}
// Sprite template IDs for the digital display in the right panel
enum {
DIG_SPRITE_REEL,
DIG_SPRITE_TIME,
DIG_SPRITE_INSERT,
DIG_SPRITE_WIN,
DIG_SPRITE_LOSE,
DIG_SPRITE_A_BUTTON,
DIG_SPRITE_SMOKE,
DIG_SPRITE_NUMBER,
DIG_SPRITE_POKE_BALL,
DIG_SPRITE_D_PAD,
DIG_SPRITE_STOP_S,
DIG_SPRITE_STOP_T,
DIG_SPRITE_STOP_O,
DIG_SPRITE_STOP_P,
DIG_SPRITE_BONUS_B,
DIG_SPRITE_BONUS_O,
DIG_SPRITE_BONUS_N,
DIG_SPRITE_BONUS_U,
DIG_SPRITE_BONUS_S,
DIG_SPRITE_BIG_B,
DIG_SPRITE_BIG_I,
DIG_SPRITE_BIG_G,
DIG_SPRITE_REG_R,
DIG_SPRITE_REG_E,
DIG_SPRITE_REG_G,
DIG_SPRITE_EMPTY,
NUM_DIG_DISPLAY_SPRITES
};
enum {
DIG_DISPLAY_INSERT_BET,
DIG_DISPLAY_STOP_REEL,
DIG_DISPLAY_WIN,
DIG_DISPLAY_LOSE,
DIG_DISPLAY_REEL_TIME,
DIG_DISPLAY_BONUS_REG,
DIG_DISPLAY_BONUS_BIG
};
struct SlotMachine
{
/*0x00*/ u8 state;
/*0x01*/ u8 machineId;
/*0x02*/ u8 pikaPower;
/*0x03*/ u8 luckyGame;
/*0x04*/ u8 luckyFlags;
/*0x05*/ u8 reelTimeDraw;
/*0x06*/ u8 luckySpinsLeft; // tentative
/*0x07*/ u8 biasTag;
/*0x08*/ u16 matchedSymbols;
/*0x0A*/ u8 reelTimeSpinsLeft;
/*0x0B*/ u8 reelTimeSpinsUsed;
/*0x0C*/ s16 coins;
/*0x0E*/ s16 payout;
/*0x10*/ s16 netCoinLoss; // coins lost to machine (but never goes below 0)
/*0x12*/ s16 bet;
/*0x14*/ s16 reeltimePixelOffset;
/*0x16*/ s16 reeltimePosition;
/*0x18*/ s16 currReel;
/*0x1A*/ s16 reelIncrement; // speed of reel
/*0x1C*/ s16 reelPixelOffsets[NUM_REELS];
/*0x22*/ u16 reelPixelOffsetsWhileStopping[NUM_REELS];
/*0x28*/ s16 reelPositions[NUM_REELS];
/*0x2E*/ s16 reelExtraTurns[3];
/*0x34*/ s16 winnerRows[3];
/*0x3A*/ u8 slotReelTasks[3];
/*0x3D*/ u8 unkTaskPointer3D;
/*0x3E*/ u8 unkTaskPointer3E;
/*0x3F*/ u8 reelTimePikachuSpriteId;
/*0x40*/ u8 unk40;
/*0x41*/ u8 reelTimeExplosionSpriteId;
/*0x42*/ u8 reelTimeBrokenMachineSpriteId;
/*0x43*/ u8 reelTimeSmokeSpriteId;
/*0x44*/ u8 unk44[5];
/*0x49*/ u8 reelTimeMachineSpriteIds[2];
/*0x49*/ u8 reelTimeNumberSpriteIds[3];
/*0x4E*/ u8 reelTimeShadowSpriteIds[2];
/*0x50*/ u8 reelTimeBoltSpriteIds[2];
/*0x52*/ u8 reelTimePikachuAuraSpriteIds[2];
/*0x54*/ u8 reelTimeDuckSpriteIds[4];
/*0x58*/ u16 win0h;
/*0x5a*/ u16 win0v;
/*0x5c*/ u16 winIn;
/*0x5e*/ u16 winOut;
/*0x60*/ u16 backupMapMusic;
/*0x64*/ MainCallback prevMainCb;
};
struct DigitalDisplaySprite
{
/*0x00*/ u8 spriteTemplateId;
/*0x01*/ u8 unk01;
/*0x02*/ s16 unk02;
};
static void CB2_SlotMachineSetup(void);
static void CB2_SlotMachineLoop(void);
static void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback cb);
static void SlotMachineDummyTask(u8 taskId);
static void SlotMachineSetup_0_0(void);
static void SlotMachineSetup_6_2(void);
static void SlotMachineSetup_1_0(void);
static void SlotMachineSetup_2_0(void);
static void SlotMachineSetup_2_1(void);
static void SlotMachineSetup_0_1(void);
static void SlotMachineSetup_3_0(void);
static void SlotMachineSetup_4_0(void);
static void SlotMachineSetup_5_0(void);
static void SlotMachineSetup_6_0(void);
static void SlotMachineSetup_6_1(void);
static void SlotMachineSetup_AllocDigDisplayGfx(void);
static void SlotMachineSetup_SetDigDisplayImagePtrs(void);
static void SlotMachineSetup_10_0(void);
static void SlotMachineSetupGameplayTasks(void);
static void GameplayTasks_Slots(void);
static void sub_8104DA4(void);
static void RunSlotActions(u8 taskId);
static bool8 SlotAction_UnfadeScreen(struct Task *task);
static bool8 SlotAction_WaitForUnfade(struct Task *task);
static bool8 SlotAction_SetSlotMachineVars(struct Task *task);
static bool8 SlotAction3(struct Task *task);
static bool8 SlotAction4(struct Task *task);
static bool8 SlotAction_HandleBetInput(struct Task *task);
static bool8 SlotAction_PrintYouDontHaveThreeCoins(struct Task *task);
static bool8 SlotAction_ExitYouDontHaveThreeCoinsMessage(struct Task *task);
static bool8 SlotAction_GivingInformation(struct Task *task);
static bool8 SlotAction9(struct Task *task);
static bool8 SlotAction10(struct Task *task);
static bool8 SlotAction_SetLuckySpins(struct Task *task);
static bool8 SlotAction_AwaitReelStop(struct Task *task);
static bool8 SlotAction_WaitForAllReelsToStop(struct Task *task);
static bool8 SlotAction_CheckMatches(struct Task *task);
static bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *task);
static bool8 SlotAction_EndOfRoll(struct Task *task);
static bool8 SlotAction_MatchedPower(struct Task *task);
static bool8 SlotAction18(struct Task *task);
static bool8 SlotAction_Loop(struct Task *task);
static bool8 SlotAction_NoMatches(struct Task *task);
static bool8 SlotAction_PrintQuitTheGame(struct Task *task);
static bool8 SlotAction_HandleQuitGameInput(struct Task *task);
static bool8 SlotAction_PrintMessage_9999Coins(struct Task *task);
static bool8 SlotAction_WaitMessage_9999Coins(struct Task *task);
static bool8 SlotAction_PrintMessage_NoMoreCoins(struct Task *task);
static bool8 SlotAction_WaitMessage_NoMoreCoins(struct Task *task);
static bool8 SlotAction_EndGame(struct Task *task);
static bool8 SlotAction_FreeDataStructures(struct Task *task);
static void DrawLuckyFlags(void);
static void SetLuckySpins(void);
static bool8 IsThisRoundLucky(void);
static u8 AttemptsAtLuckyFlags_Top3(void);
static u16 SlowReelSpeed(void);
static u8 AttemptsAtLuckyFlags_NotTop3(void);
static void CheckMatch(void);
static void CheckMatch_CenterRow(void);
static void CheckMatch_TopAndBottom(void);
static void CheckMatch_Diagonals(void);
static u8 GetMatchFromSymbolsInRow(u8 c1, u8 c2, u8 c3);
static void AwardPayout(void);
static void RunAwardPayoutActions(u8 taskId);
static bool8 IsFinalTask_RunAwardPayoutActions(void);
static bool8 AwardPayoutAction0(struct Task *task);
static bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *task);
static bool8 AwardPayoutAction_FreeTask(struct Task *task);
static u8 GetTagAtRest(u8 x, s16 y);
static void GameplayTask_StopSlotReel(void);
static void ReelTasks_SetUnkTaskData(u8 a0);
static void sub_8102E1C(u8 a0);
static bool8 IsSlotReelMoving(u8 a0);
static void RunSlotReelActions(u8 taskId);
static bool8 SlotReelAction_StayStill(struct Task *task);
static bool8 SlotReelAction_Spin(struct Task *task);
static bool8 SlotReelAction_DecideWhereToStop(struct Task *task);
static bool8 SlotReelAction_MoveToStop(struct Task *task);
static bool8 SlotReelAction_OscillatingStop(struct Task *task);
static bool8 DecideReelTurns_BiasTag_Reel1(void);
static bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8 a0, u8 a1);
static bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8 a0, u8 a1);
static bool8 DecideReelTurns_BiasTag_Reel2(void);
static bool8 DecideReelTurns_BiasTag_Reel2_Bet1or2(void);
static bool8 DecideReelTurns_BiasTag_Reel2_Bet3(void);
static bool8 DecideReelTurns_BiasTag_Reel3(void);
static bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8 a0);
static bool8 DecideReelTurns_BiasTag_Reel3_Bet3(u8 a0);
static void DecideReelTurns_NoBiasTag_Reel1(void);
static void DecideReelTurns_NoBiasTag_Reel2(void);
static void DecideReelTurns_NoBiasTag_Reel2_Bet1(void);
static void DecideReelTurns_NoBiasTag_Reel2_Bet2(void);
static void DecideReelTurns_NoBiasTag_Reel2_Bet3(void);
static void DecideReelTurns_NoBiasTag_Reel3(void);
static void DecideReelTurns_NoBiasTag_Reel3_Bet1(void);
static void DecideReelTurns_NoBiasTag_Reel3_Bet2(void);
static void DecideReelTurns_NoBiasTag_Reel3_Bet3(void);
static void sub_8103C14(u8 a0);
static void sub_8103C48(u8 taskId);
static void LoadBetTiles(u8 a0);
static void sub_8103C78(struct Task *task, u8 taskId);
static void sub_8103CAC(struct Task *task, u8 taskId);
static void sub_8103CC8(struct Task *task, u8 taskId);
static void sub_8103D8C(u8 a0);
static void sub_8103DC8(void);
static void sub_8103E04(u8 a0);
static bool8 sub_8103E38(void);
static bool8 sub_8103E7C(void);
static bool8 sub_8103EAC(u8 spriteId);
static void sub_8103EE4(struct Sprite *sprite);
static void sub_8103F70(void);
static bool8 sub_8103FA0(void);
static void sub_8103FE8_(u8 taskId);
static void GameplayTask_PikaPower(void);
static void DisplayPikaPower(u8 pikaPower);
static bool8 sub_81040C8(void);
static void Task_CreatePikaPowerBolt(u8 taskId);
static void nullsub_68(struct Task *task);
static void sub_810411C(struct Task *task);
static void sub_8104144(struct Task *task);
static void sub_81041AC(struct Task *task);
static void ClearTaskDataFields_2orHigher(struct Task *task);
static void sub_810423C(u8 pikaPower);
static void BeginReeltime(void);
static bool8 IsFinalTask_RunReelTimeActions(void);
static void RunReeltimeActions(u8 taskId);
static void ReeltimeAction0(struct Task *task);
static void ReeltimeAction1(struct Task *task);
static void ReeltimeAction2(struct Task *task);
static void ReeltimeAction3(struct Task *task);
static void ReeltimeAction4(struct Task *task);
static void ReeltimeAction5(struct Task *task);
static void ReeltimeAction6(struct Task *task);
static void ReelTimeAction_LandOnOutcome(struct Task *task);
static void ReeltimeAction8(struct Task *task);
static void ReeltimeAction9(struct Task *task);
static void ReeltimeAction10(struct Task *task);
static void ReeltimeAction11(struct Task *task);
static void ReeltimeAction12(struct Task *task);
static void ReeltimeAction13(struct Task *);
static void ReeltimeAction14(struct Task *);
static void ReeltimeAction15(struct Task *);
static void ReeltimeAction16(struct Task *);
static void ReeltimeAction17(struct Task *);
static void sub_8104A40(s16, s16);
static void sub_8104A88(s16);
static void OpenInfoBox(u8);
static bool8 IsInfoBoxClosed(void);
static void RunInfoBoxActions(u8 taskId);
static void InfoBox_FadeIn(struct Task *task);
static void InfoBox_WaitForFade(struct Task *task);
static void InfoBox_8104B80(struct Task *task);
static void InfoBox_AwaitPlayerInput(struct Task *task);
static void InfoBox_AddText(struct Task *task);
static void InfoBox_8104BFC(struct Task *task);
static void InfoBox_812DE14(struct Task *task);
static void InfoBox_812DE30(struct Task *task);
static void InfoBox_FreeTask(struct Task *task);
static void sub_8104C5C(void);
static void CreateDigitalDisplayScene(u8 arg0);
static bool8 sub_8104E18(void);
static void nullsub_69(struct Task *task);
static void sub_8104E74_(u8 taskId);
static void CreateReelSymbolSprites(void);
static void CreateCreditPayoutNumberSprites(void);
static void CreateCoinNumberSprite(s16 x, s16 y, u8 a2, s16 a3);
static void CreateReelBackgroundSprite(void);
static void CreateReelTimePikachuSprite(void);
static void DestroyReelTimePikachuSprite(void);
static void CreateReelTimeMachineSprites(void);
static void CreateBrokenReelTimeMachineSprite(void);
static void CreateReelTimeNumberSprites(void);
static void CreateReelTimeShadowSprites(void);
static void sub_810545C(void);
static void DestroyReelTimeMachineSprites(void);
static void DestroyReelTimeShadowSprites(void);
static void DestroyBrokenReelTimeMachineSprite(void);
static void CreateReelTimeBoltSprites(void);
static void sub_8105688(s16 a0);
static void DestroyReelTimeBoltSprites(void);
static void CreateReelTimePikachuAuraSprites(void);
static void sub_81057E8(s16 a0);
static void DestroyReelTimePikachuAuraSprites(void);
static void CreateReelTimeExplosionSprite(void);
static void DestroyReelTimeExplosionSprite(void);
static void CreateReelTimeDuckSprites(void);
static void DestroyReelTimeDuckSprites(void);
static void CreateReelTimeSmokeSprite(void);
static bool8 sub_8105ACC(void);
static void DestroyReelTimeSmokeSprite(void);
static u8 CreatePikaPowerBoltSprite(s16 x, s16 y);
static void sub_8105B88(u8 spriteId);
static u8 CreateDigitalDisplaySprite(u8 templateIdx, void (*callback)(struct Sprite*), s16 x, s16 y, s16 a4);
static void sub_81063C0(void);
static void sub_8106404(void);
static void sub_8106448(void);
static void sub_81064B8(void);
static void sub_81065A8(s16 arg0, u16 arg1, u16 arg2, u16 arg3, u16 arg4);
static void sub_81065DC(void);
static void sub_812F958(void);
static void sub_812F968(void);
static void LoadSlotMachineWheelOverlay(void);
static u8 CreateStdDigitalDisplaySprite(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2);
static void sub_8105C64(struct Sprite *sprite);
static void sub_8105F54(struct Sprite *sprite);
static void sub_8105F9C(struct Sprite *sprite);
static void sub_8105EB4(struct Sprite *sprite);
static void sub_8105C6C(struct Sprite *sprite);
static void sub_8105CF0(struct Sprite *sprite);
static void sub_8105D08(struct Sprite *sprite);
static void sub_8105D20(struct Sprite *sprite);
static void sub_8105D3C(struct Sprite *sprite);
static void sub_8105DA4(struct Sprite *sprite);
static void sub_8105E08(struct Sprite *sprite);
static void sub_8106058(struct Sprite *sprite);
static void sub_81060FC(struct Sprite *sprite);
static void sub_81061C8(struct Sprite *sprite);
static void sub_8106230(struct Sprite *sprite);
static void sub_810639C(void);
static void sub_8106364(void);
static void sub_8106370(void);
static void nullsub_70(void);
static void SpriteCB_ReelSymbol(struct Sprite *sprite);
static void SpriteCB_CoinNumber(struct Sprite *sprite);
static void SpriteCB_ReelTimePikachu(struct Sprite *sprite);
static void SpriteCB_ReelTimeNumbers(struct Sprite *sprite);
static void SpriteCB_ReelTimeBolt(struct Sprite *sprite);
static void SpriteCB_ReelTimePikachuAura(struct Sprite *sprite);
static void SpriteCB_ReelTimeExplosion(struct Sprite *sprite);
static void SpriteCB_ReelTimeDuck(struct Sprite *sprite);
static void SpriteCB_ReelTimeSmoke(struct Sprite *sprite);
static void SpriteCB_PikaPowerBolt(struct Sprite *sprite);
// Ewram variables
static EWRAM_DATA u16 *sUnknown_0203AAC8 = NULL;
static EWRAM_DATA u16 *sSelectedPikaPowerTile = NULL;
static EWRAM_DATA u16 *sUnknown_0203AAD0 = NULL;
static EWRAM_DATA u8 *sDigitalDisplayGfxPtr = NULL;
static EWRAM_DATA u8 *sReelTimeGfxPtr = NULL;
static EWRAM_DATA u16 *sUnknown_0203AADC = NULL;
static EWRAM_DATA u8 *sUnknown_0203AAE0 = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_ReelTimePikachu = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_ReelTimeMachineAntennae = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_ReelTimeMachine = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_BrokenReelTimeMachine = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Reel = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Time = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Insert = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Stop = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Win = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Lose = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Bonus = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Big = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Reg = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_AButton = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Smoke = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Number = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_Pokeball = NULL;
static EWRAM_DATA struct SpriteFrameImage *sImageTable_DigitalDisplay_DPad = NULL;
static EWRAM_DATA struct SpriteSheet *sUnknown_0203AB2C = NULL;
static EWRAM_DATA struct SpriteSheet *sUnknown_0203AB30 = NULL; // Mix of digital display spritesheets and reel spritesheets
static EWRAM_DATA struct SlotMachine *sSlotMachine = NULL;
// IWRAM bss
static struct SpriteFrameImage *sImageTables_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES];
// Const rom data.
static const struct DigitalDisplaySprite *const sDigitalDisplayScenes[];
static const u16 gPalette_83EDE24[];
static const u8 gLuckyRoundProbabilities[][3];
static const u8 gBiasTags[];
static const u16 gLuckyFlagSettings_Top3[];
static const u16 gLuckyFlagSettings_NotTop3[];
static const s16 gUnknown_083ECE7E[][2];
static const SpriteCallback gUnknown_083ECF0C[];
static const struct SpriteTemplate *const sSpriteTemplates_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES];
static const struct SubspriteTable *const sSubspriteTables_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES];
static const struct SpriteTemplate sSpriteTemplate_PikaPowerBolt;
static const struct SpriteTemplate sSpriteTemplate_ReelTimeSmoke;
static const struct SpriteTemplate sSpriteTemplate_ReelTimeDuck;
static const struct SpriteTemplate sSpriteTemplate_ReelTimeExplosion;
static const u8 gUnknown_083ECC58[2];
static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachuAura;
static const u16 gProbabilityTable_SkipToReeltimeAction14[];
static const u16 *const gUnknown_083EDE10[];
static const u16 gReelIncrementTable[][2];
static const u16 gReelTimeBonusIncrementTable[];
static const u16 gSlotMatchFlags[];
static const u16 gSlotPayouts[];
static const u8 *const gUnknown_083EDCE4;
static const u8 *const gUnknown_083EDCDC;
static const u32 sReelTimeGfx[];
static const struct SpriteSheet gSlotMachineSpriteSheets[22];
static const struct SpritePalette gSlotMachineSpritePalettes[];
static const u16 *const gUnknown_083EDE20;
static const s16 gInitialReelPositions[][2];
static const u8 gLuckyFlagProbabilities_Top3[][6];
static const u8 gLuckyFlagProbabilities_NotTop3[][6];
static const u8 gReeltimeProbabilities_UnluckyGame[][17];
static const u8 gReelTimeProbabilities_LuckyGame[][17];
static const u8 gSym2Match[];
static const u8 gReelTimeTags[];
static const u8 sReelSymbols[NUM_REELS][REEL_NUM_TAGS];
static const u8 *const gUnknown_083EDD08[];
static const u16 *const gUnknown_083EDD1C[];
static const u8 gUnknown_083EDD30[];
static const u8 gBettingTilesId[][2];
static const u8 gNumberBettingTiles[];
static const u16 *const gUnknown_083EDDA0[];
static const u16 *const gUnknown_083EDDAC;
static const u16 gReelTimeWindowTilemap[];
static const u16 gUnknown_085A9898[];
static void (*const gUnknown_083ED064[])(void);
static const struct SpriteTemplate sSpriteTemplate_ReelTimeBolt;
static const struct SpriteTemplate gSpriteTemplate_83ED4EC; // reel time. machine number background?
static const struct SpriteTemplate sSpriteTemplate_ReelTimeShadow;
static const struct SpriteTemplate sSpriteTemplate_ReelTimeNumbers;
static const struct SpriteTemplate sSpriteTemplate_BrokenReelTimeMachine;
static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachineAntennae;
static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachine;
static const struct SpriteTemplate sSpriteTemplate_ReelBackground;
static const struct SpriteTemplate sSpriteTemplate_CoinNumber;
static const struct SpriteTemplate sSpriteTemplate_ReelSymbol;
static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachu;
static const struct SubspriteTable gSubspriteTables_83ED7D4[];
static const struct SubspriteTable sSubspriteTable_ReelTimeShadow[];
static const struct SubspriteTable sSubspriteTable_BrokenReelTimeMachine[];
static const struct SubspriteTable sSubspriteTable_ReelTimeMachineAntennae[];
static const struct SubspriteTable sSubspriteTable_ReelTimeMachine[];
static const struct SubspriteTable sSubspriteTable_ReelBackground[];
static const struct BgTemplate sBgTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 28,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 1,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 1,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
};
static const struct WindowTemplate sWindowTemplates[] =
{
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 27,
.height = 4,
.paletteNum = 15,
.baseBlock = 0x194
},
DUMMY_WIN_TEMPLATE
};
static const struct WindowTemplate gUnknown_085A7444 =
{
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 3,
.width = 20,
.height = 13,
.paletteNum = 13,
.baseBlock = 1
};
static const u8 sColors_ReeltimeHelp[] = {TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY};
bool8 (*const SlotActions[])(struct Task *task) =
{
[SLOT_ACTION_UNFADE] = SlotAction_UnfadeScreen,
[SLOT_ACTION_1] = SlotAction_WaitForUnfade,
[SLOT_ACTION_2] = SlotAction_SetSlotMachineVars,
[SLOT_ACTION_3] = SlotAction3,
[SLOT_ACTION_4] = SlotAction4,
[SLOT_ACTION_BET_INPUT] = SlotAction_HandleBetInput,
[SLOT_ACTION_6] = SlotAction_PrintYouDontHaveThreeCoins,
[SLOT_ACTION_7] = SlotAction_ExitYouDontHaveThreeCoinsMessage,
[SLOT_ACTION_8] = SlotAction_GivingInformation,
[SLOT_ACTION_9] = SlotAction9,
[SLOT_ACTION_10] = SlotAction10,
[SLOT_ACTION_11] = SlotAction_SetLuckySpins,
[SLOT_ACTION_12] = SlotAction_AwaitReelStop,
[SLOT_ACTION_13] = SlotAction_WaitForAllReelsToStop,
[SLOT_ACTION_14] = SlotAction_CheckMatches,
[SLOT_ACTION_15] = SlotAction_WaitForPayoutToBeAwarded,
[SLOT_ACTION_16] = SlotAction_EndOfRoll,
[SLOT_ACTION_17] = SlotAction_MatchedPower,
[SLOT_ACTION_18] = SlotAction18,
[SLOT_ACTION_19] = SlotAction_Loop,
[SLOT_ACTION_20] = SlotAction_NoMatches,
[SLOT_ACTION_ASK_QUIT] = SlotAction_PrintQuitTheGame,
[SLOT_ACTION_HANDLE_QUIT_INPUT] = SlotAction_HandleQuitGameInput,
[SLOT_ACTION_MSG_MAX_COINS] = SlotAction_PrintMessage_9999Coins,
[SLOT_ACTION_WAIT_MSG_MAX_COINS] = SlotAction_WaitMessage_9999Coins,
[SLOT_ACTION_MSG_NO_MORE_COINS] = SlotAction_PrintMessage_NoMoreCoins,
[SLOT_ACTION_WAIT_MSG_NO_MORE_COINS] = SlotAction_WaitMessage_NoMoreCoins,
[SLOT_ACTION_END] = SlotAction_EndGame,
[SLOT_ACTION_FREE] = SlotAction_FreeDataStructures,
};
bool8 (*const AwardPayoutActions[])(struct Task *task) =
{
AwardPayoutAction0,
AwardPayoutAction_GivePayoutToPlayer,
AwardPayoutAction_FreeTask
};
bool8 (*const SlotReelActions[])(struct Task *task) =
{
SlotReelAction_StayStill,
SlotReelAction_Spin,
SlotReelAction_DecideWhereToStop,
SlotReelAction_MoveToStop,
SlotReelAction_OscillatingStop
};
// returns True if a match with the biasTag is possible in that reel
// also modifies data in sSlotMachine reel arrays to indicate how to get to the matching state
bool8 (*const DecideReelTurns_BiasTag[])(void) =
{
DecideReelTurns_BiasTag_Reel1,
DecideReelTurns_BiasTag_Reel2,
DecideReelTurns_BiasTag_Reel3
};
void (*const DecideReelTurns_NoBiasTag[])(void) =
{
DecideReelTurns_NoBiasTag_Reel1,
DecideReelTurns_NoBiasTag_Reel2,
DecideReelTurns_NoBiasTag_Reel3
};
const u16 ReelStopShocks[] = {2, 4, 4, 4, 8};
bool8 (*const DecideReelTurns_BiasTag_Reel1_Bets[])(u8 tag1, u8 tag2) =
{
DecideReelTurns_BiasTag_Reel1_Bet1,
DecideReelTurns_BiasTag_Reel1_Bet2or3,
DecideReelTurns_BiasTag_Reel1_Bet2or3
};
bool8 (*const DecideReelTurns_BiasTag_Reel2_Bets[])(void) =
{
DecideReelTurns_BiasTag_Reel2_Bet1or2,
DecideReelTurns_BiasTag_Reel2_Bet1or2,
DecideReelTurns_BiasTag_Reel2_Bet3
};
bool8 (*const DecideReelTurns_BiasTag_Reel3_Bets[])(u8 biasTag) =
{
DecideReelTurns_BiasTag_Reel3_Bet1or2,
DecideReelTurns_BiasTag_Reel3_Bet1or2,
DecideReelTurns_BiasTag_Reel3_Bet3
};
void (*const DecideReelTurns_NoBiasTag_Reel2_Bets[])(void) =
{
DecideReelTurns_NoBiasTag_Reel2_Bet1,
DecideReelTurns_NoBiasTag_Reel2_Bet2,
DecideReelTurns_NoBiasTag_Reel2_Bet3
};
void (*const DecideReelTurns_NoBiasTag_Reel3_Bets[])(void) =
{
DecideReelTurns_NoBiasTag_Reel3_Bet1,
DecideReelTurns_NoBiasTag_Reel3_Bet2,
DecideReelTurns_NoBiasTag_Reel3_Bet3
};
void (*const gUnknown_083ECBA0[])(struct Task *task, u8 taskId) =
{
sub_8103C78,
sub_8103CAC,
sub_8103CC8
};
const s16 gUnknown_083ECBAC[] = {5, 10, 15};
void (*const sPikaPowerBoltFuncs[])(struct Task *task) =
{
nullsub_68,
sub_810411C,
sub_8104144,
sub_81041AC
};
const u16 pikaPowerTileTable[][2] =
{
{0x9e, 0x6e},
{0x9f, 0x6f},
{0xaf, 0x7f},
};
void (*const ReeltimeActions[])(struct Task *task) =
{
ReeltimeAction0,
ReeltimeAction1,
ReeltimeAction2,
ReeltimeAction3,
ReeltimeAction4,
ReeltimeAction5,
ReeltimeAction6,
ReelTimeAction_LandOnOutcome,
ReeltimeAction8,
ReeltimeAction9,
ReeltimeAction10,
ReeltimeAction11,
ReeltimeAction12,
ReeltimeAction13,
ReeltimeAction14,
ReeltimeAction15,
ReeltimeAction16,
ReeltimeAction10,
ReeltimeAction17
};
const u8 gUnknown_085A75C0[] = {1, 1, 2, 2};
const s16 gUnknown_085A75C4[] = {0x40, 0x30, 0x18, 0x08};
const s16 gUnknown_085A75CC[] = {10, 8, 6, 4};
void (*const InfoBoxActions[])(struct Task *task) =
{
InfoBox_FadeIn,
InfoBox_WaitForFade,
InfoBox_8104B80,
InfoBox_WaitForFade,
InfoBox_AddText,
InfoBox_WaitForFade,
InfoBox_AwaitPlayerInput,
InfoBox_WaitForFade,
InfoBox_812DE14,
InfoBox_WaitForFade,
InfoBox_812DE30,
InfoBox_WaitForFade,
InfoBox_8104BFC,
InfoBox_WaitForFade,
InfoBox_FreeTask,
};
void (*const gUnknown_083ECC54[])(struct Task *task) =
{
nullsub_69,
};
// code
#define tState data[0]
static void Task_FadeToSlotMachine(u8 taskId)
{
switch (gTasks[taskId].tState)
{
case 0:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].tState++;
break;
case 1:
if (!gPaletteFade.active)
{
SetMainCallback2(CB2_SlotMachineSetup);
DestroyTask(taskId);
}
break;
}
}
void PlaySlotMachine(u8 slotMachineIndex, MainCallback exitCallback)
{
u8 taskId;
sSlotMachine = AllocZeroed(sizeof(*sSlotMachine));
PlaySlotMachine_Internal(slotMachineIndex, exitCallback);
taskId = CreateTask(Task_FadeToSlotMachine, 0);
gTasks[taskId].tState = 0;
}
#undef tState
static void CB2_SlotMachineSetup(void)
{
switch (gMain.state)
{
case 0:
SlotMachineSetup_0_0();
SlotMachineSetup_0_1();
gMain.state++;
break;
case 1:
SlotMachineSetup_1_0();
gMain.state++;
break;
case 2:
SlotMachineSetup_2_0();
SlotMachineSetup_2_1();
gMain.state++;
break;
case 3:
SlotMachineSetup_3_0();
gMain.state++;
break;
case 4:
SlotMachineSetup_4_0();
gMain.state++;
break;
case 5:
SlotMachineSetup_5_0();
gMain.state++;
break;
case 6:
SlotMachineSetup_6_0();
gMain.state++;
break;
case 7:
BeginNormalPaletteFade(-1, 0, 0x10, 0, RGB_BLACK);
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
gMain.state++;
break;
case 8:
SlotMachineSetup_AllocDigDisplayGfx();
gMain.state++;
break;
case 9:
SlotMachineSetup_SetDigDisplayImagePtrs();
gMain.state++;
break;
case 10:
SlotMachineSetup_10_0();
SlotMachineSetupGameplayTasks();
gMain.state++;
break;
case 11:
SetMainCallback2(CB2_SlotMachineLoop);
break;
}
}
static void CB2_SlotMachineLoop(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void SlotMachine_VBlankCallback(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
SetGpuReg(REG_OFFSET_WIN0H, sSlotMachine->win0h);
SetGpuReg(REG_OFFSET_WIN0V, sSlotMachine->win0v);
SetGpuReg(REG_OFFSET_WININ, sSlotMachine->winIn);
SetGpuReg(REG_OFFSET_WINOUT, sSlotMachine->winOut);
}
static void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback exitCallback)
{
struct Task *task = &gTasks[CreateTask(SlotMachineDummyTask, 0xFF)];
task->data[0] = slotMachineIndex;
StoreWordInTwoHalfwords(task->data + 1, (intptr_t)exitCallback);
}
static void sub_81019EC(void)
{
struct Task *task = &gTasks[FindTaskIdByFunc(SlotMachineDummyTask)];
sSlotMachine->machineId = task->data[0];
LoadWordFromTwoHalfwords((u16 *)(task->data + 1), (u32 *)&sSlotMachine->prevMainCb);
}
static void SlotMachineDummyTask(u8 taskId)
{
}
static void SlotMachineSetup_0_0(void)
{
SetVBlankCallback(NULL);
SetHBlankCallback(NULL);
CpuFill32(0, (void *)VRAM, VRAM_SIZE);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
InitWindows(sWindowTemplates);
DeactivateAllTextPrinters();
}
static void SlotMachineSetup_6_0(void)
{
SetVBlankCallback(SlotMachine_VBlankCallback);
EnableInterrupts(INTR_FLAG_VBLANK);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON);
}
static void SlotMachineSetup_1_0(void)
{
DmaClearLarge16(3, (u16 *)(BG_VRAM), BG_VRAM_SIZE, 0x1000);
}
static void SlotMachineSetup_2_0(void)
{
DmaClear16(3, (u16 *)OAM, OAM_SIZE);
}
static void SlotMachineSetup_2_1(void)
{
SetGpuReg(REG_OFFSET_BG0CNT, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_OBJ);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(9, 8));
}
// set up initial state of slot machine
static void SlotMachineSetup_0_1(void)
{
u8 i;
sub_81019EC(); // assigns sSlotMachine->machineId, etc.
sSlotMachine->state = 0;
sSlotMachine->pikaPower = 0;
sSlotMachine->luckyGame = Random() & 1;
sSlotMachine->luckyFlags = 0;
sSlotMachine->matchedSymbols = 0;
sSlotMachine->reelTimeSpinsLeft = 0;
sSlotMachine->reelTimeSpinsUsed = 0;
sSlotMachine->coins = GetCoins();
sSlotMachine->payout = 0;
sSlotMachine->netCoinLoss = 0;
sSlotMachine->bet = 0;
sSlotMachine->currReel = 0;
sSlotMachine->reelIncrement = 8;
sSlotMachine->win0h = 0xf0;
sSlotMachine->win0v = 0xa0;
sSlotMachine->winIn = 0x3f;
sSlotMachine->winOut = 0x3f;
sSlotMachine->backupMapMusic = GetCurrentMapMusic();
for (i = 0; i < NUM_REELS; i++)
{
sSlotMachine->reelPixelOffsetsWhileStopping[i] = 0;
sSlotMachine->reelPositions[i] = gInitialReelPositions[i][sSlotMachine->luckyGame] % REEL_NUM_TAGS;
sSlotMachine->reelPixelOffsets[i] = REEL_NUM_TAGS * REEL_TAG_HEIGHT - sSlotMachine->reelPositions[i] * REEL_TAG_HEIGHT;
sSlotMachine->reelPixelOffsets[i] %= REEL_NUM_TAGS * REEL_TAG_HEIGHT;
}
AlertTVThatPlayerPlayedSlotMachine(GetCoins());
}
static void SlotMachineSetup_3_0(void)
{
ResetPaletteFade();
ResetSpriteData();
gOamLimit = 0x80;
FreeAllSpritePalettes();
ResetTasks();
}
static void SlotMachineSetup_4_0(void)
{
sSelectedPikaPowerTile = Alloc(8);
sUnknown_0203AAD0 = AllocZeroed(0xE);
sUnknown_0203AADC = AllocZeroed(8);
// several of these are 1 bit off from each other
sUnknown_0203AAD0[0] = 0x2051;
sUnknown_0203AAD0[1] = 0x2851;
sUnknown_0203AAD0[2] = 0x2061;
sUnknown_0203AAD0[3] = 0x2861;
sUnknown_0203AAD0[4] = 0x20BE;
sUnknown_0203AAD0[5] = 0x28BE;
sUnknown_0203AAD0[6] = 0x20BF;
}
static void SlotMachineSetup_5_0(void)
{
sub_8106448();
sub_81064B8();
sub_81063C0();
LoadMessageBoxGfx(0, 0x200, 0xF0);
LoadUserWindowBorderGfx(0, 0x214, 0xE0);
PutWindowTilemap(0);
}
static void SlotMachineSetup_10_0(void)
{
CreateReelSymbolSprites();
CreateCreditPayoutNumberSprites();
sub_8103DC8();
CreateReelBackgroundSprite();
}
// create gameplay tasks
static void SlotMachineSetupGameplayTasks(void)
{
GameplayTask_PikaPower();
GameplayTask_StopSlotReel();
sub_8104C5C();
GameplayTasks_Slots();
}
static void GameplayTasks_Slots(void)
{
RunSlotActions(CreateTask(RunSlotActions, 0));
}
// task->data[0] is a timer
static void RunSlotActions(u8 taskId)
{
while (SlotActions[sSlotMachine->state](&gTasks[taskId]))
;
}
static bool8 SlotAction_UnfadeScreen(struct Task *task)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0));
sub_810423C(sSlotMachine->pikaPower);
sSlotMachine->state++;
return FALSE;
}
// SLOT_ACTION_1
static bool8 SlotAction_WaitForUnfade(struct Task *task)
{
if (!gPaletteFade.active)
sSlotMachine->state++;
return FALSE;
}
// SLOT_ACTION_2
static bool8 SlotAction_SetSlotMachineVars(struct Task *task)
{
sSlotMachine->payout = 0;
sSlotMachine->bet = 0;
sSlotMachine->currReel = 0;
sSlotMachine->luckyFlags &= (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777);
sSlotMachine->state = SLOT_ACTION_4;
if (sSlotMachine->coins <= 0)
{
sSlotMachine->state = SLOT_ACTION_MSG_NO_MORE_COINS;
}
else if (sSlotMachine->reelTimeSpinsLeft)
{
sSlotMachine->state = SLOT_ACTION_3;
CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME);
}
return TRUE;
}
// SLOT_ACTION_3
static bool8 SlotAction3(struct Task *task)
{
if (sub_8104E18())
sSlotMachine->state = SLOT_ACTION_4;
return FALSE;
}
// SLOT_ACTION_4
static bool8 SlotAction4(struct Task *task)
{
CreateDigitalDisplayScene(DIG_DISPLAY_INSERT_BET);
sSlotMachine->state = SLOT_ACTION_BET_INPUT;
if (sSlotMachine->coins >= MAX_COINS)
sSlotMachine->state = SLOT_ACTION_MSG_MAX_COINS;
return TRUE;
}
// SLOT_ACTION_BET_INPUT
static bool8 SlotAction_HandleBetInput(struct Task *task)
{
s16 i;
if (JOY_NEW(SELECT_BUTTON))
{
OpenInfoBox(DIG_DISPLAY_INSERT_BET);
sSlotMachine->state = SLOT_ACTION_8;
}
else if (JOY_NEW(R_BUTTON)) // bet the max amount
{
if (sSlotMachine->coins - (MAX_BET - sSlotMachine->bet) >= 0)
{
for (i = sSlotMachine->bet; i < MAX_BET; i++)
LoadBetTiles(i);
sSlotMachine->coins -= (MAX_BET - sSlotMachine->bet);
sSlotMachine->bet = MAX_BET;
sSlotMachine->state = SLOT_ACTION_9;
PlaySE(SE_REGI);
}
else // you didn't have enough coins to bet the max
{
sSlotMachine->state = SLOT_ACTION_6;
}
}
else
{
// Increase bet
if (JOY_NEW(DPAD_DOWN) && sSlotMachine->coins != 0)
{
PlaySE(SE_REGI);
LoadBetTiles(sSlotMachine->bet);
sSlotMachine->coins--;
sSlotMachine->bet++;
}
// Maxed bet or finished betting
if (sSlotMachine->bet >= MAX_BET || (sSlotMachine->bet != 0 && JOY_NEW(A_BUTTON)))
sSlotMachine->state = SLOT_ACTION_9;
// Quit prompt
if (JOY_NEW(B_BUTTON))
sSlotMachine->state = SLOT_ACTION_ASK_QUIT;
}
return FALSE;
}
static bool8 SlotAction_PrintYouDontHaveThreeCoins(struct Task *task)
{
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, 1, gText_YouDontHaveThreeCoins, 0, 1, 0, 0);
CopyWindowToVram(0, 3);
sSlotMachine->state = SLOT_ACTION_7;
return FALSE;
}
static bool8 SlotAction_ExitYouDontHaveThreeCoinsMessage(struct Task *task)
{
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
ClearDialogWindowAndFrame(0, TRUE);
sSlotMachine->state = SLOT_ACTION_BET_INPUT;
}
return FALSE;
}
static bool8 SlotAction_GivingInformation(struct Task *task)
{
if (IsInfoBoxClosed())
sSlotMachine->state = SLOT_ACTION_BET_INPUT;
return FALSE;
}
// probably make all the slots roll
static bool8 SlotAction9(struct Task *task)
{
DrawLuckyFlags();
sub_8104DA4();
// for each reel...
ReelTasks_SetUnkTaskData(0);
ReelTasks_SetUnkTaskData(1);
ReelTasks_SetUnkTaskData(2);
IncrementDailySlotsUses();
task->data[0] = 0;
if (sSlotMachine->luckyFlags & LUCKY_BIAS_REELTIME)
{
BeginReeltime();
sSlotMachine->state = SLOT_ACTION_10;
}
else
{
CreateDigitalDisplayScene(DIG_DISPLAY_STOP_REEL);
sSlotMachine->state = SLOT_ACTION_11;
}
sSlotMachine->reelIncrement = 8;
if (sSlotMachine->reelTimeSpinsLeft)
sSlotMachine->reelIncrement = SlowReelSpeed();
return FALSE;
}
static bool8 SlotAction10(struct Task *task)
{
if (IsFinalTask_RunReelTimeActions())
{
CreateDigitalDisplayScene(DIG_DISPLAY_STOP_REEL);
sSlotMachine->luckyFlags &= ~LUCKY_BIAS_REELTIME;
sSlotMachine->state = SLOT_ACTION_11;
}
return FALSE;
}
static bool8 SlotAction_SetLuckySpins(struct Task *task)
{
if (++task->data[0] >= 30)
{
SetLuckySpins();
sSlotMachine->state = SLOT_ACTION_12;
}
return FALSE;
}
static bool8 SlotAction_AwaitReelStop(struct Task *task)
{
if (gMain.newKeys & A_BUTTON)
{
PlaySE(SE_JYUNI);
sub_8102E1C(sSlotMachine->currReel);
sub_8103C14(sSlotMachine->currReel);
sSlotMachine->state = SLOT_ACTION_13;
}
return FALSE;
}
static bool8 SlotAction_WaitForAllReelsToStop(struct Task *task)
{
if (!IsSlotReelMoving(sSlotMachine->currReel))
{
sSlotMachine->currReel++;
sSlotMachine->state = SLOT_ACTION_12;
if (sSlotMachine->currReel > 2)
{
sSlotMachine->state = SLOT_ACTION_14;
}
return TRUE;
}
return FALSE;
}
// once all reels have stopped
static bool8 SlotAction_CheckMatches(struct Task *task)
{
sSlotMachine->luckyFlags &= (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777);
CheckMatch();
if (sSlotMachine->reelTimeSpinsLeft)
{
sSlotMachine->reelTimeSpinsLeft--;
sSlotMachine->reelTimeSpinsUsed++;
}
if (sSlotMachine->matchedSymbols)
{
sSlotMachine->state = SLOT_ACTION_15;
AwardPayout();
sub_8103F70();
if ((sSlotMachine->netCoinLoss -= sSlotMachine->payout) < 0)
{
sSlotMachine->netCoinLoss = 0;
}
if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED)))
{
PlayFanfare(MUS_ME_B_BIG);
CreateDigitalDisplayScene(DIG_DISPLAY_BONUS_BIG);
}
else if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_777_MIXED))
{
PlayFanfare(MUS_ME_B_BIG);
CreateDigitalDisplayScene(DIG_DISPLAY_BONUS_REG);
}
else
{
PlayFanfare(MUS_ME_B_SMALL);
CreateDigitalDisplayScene(DIG_DISPLAY_WIN);
}
// if you matched 777...
if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_MIXED) | (1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED)))
{
sSlotMachine->luckyFlags &= ~(LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777);
if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED)))
{
sSlotMachine->reelTimeSpinsLeft = 0;
sSlotMachine->reelTimeSpinsUsed = 0;
sSlotMachine->luckyGame = FALSE;
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_777_BLUE))
// this may be an error, but if you get blue 777, the game becomes lucky
sSlotMachine->luckyGame = TRUE;
}
}
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_POWER) && sSlotMachine->pikaPower < 16)
{
sSlotMachine->pikaPower++;
DisplayPikaPower(sSlotMachine->pikaPower);
}
}
else
{
CreateDigitalDisplayScene(DIG_DISPLAY_LOSE);
sSlotMachine->state = SLOT_ACTION_20;
if ((sSlotMachine->netCoinLoss += sSlotMachine->bet) > MAX_COINS)
sSlotMachine->netCoinLoss = MAX_COINS;
}
return FALSE;
}
static bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *task)
{
if (IsFinalTask_RunAwardPayoutActions())
sSlotMachine->state = SLOT_ACTION_16;
return FALSE;
}
static bool8 SlotAction_EndOfRoll(struct Task *task)
{
if (sub_8103FA0())
{
sSlotMachine->state = SLOT_ACTION_19;
if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_RED) | (1 << SLOT_MACHINE_MATCHED_777_BLUE)))
IncrementGameStat(GAME_STAT_SLOT_JACKPOTS);
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY))
{
sSlotMachine->currReel = 0;
sSlotMachine->state = SLOT_ACTION_9;
}
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_POWER))
sSlotMachine->state = SLOT_ACTION_17;
if (sSlotMachine->reelTimeSpinsLeft && sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY))
{
CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME);
sSlotMachine->state = SLOT_ACTION_18;
}
}
return FALSE;
}
static bool8 SlotAction_MatchedPower(struct Task *task)
{
if (!sub_81040C8())
{
sSlotMachine->state = SLOT_ACTION_19;
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY))
{
sSlotMachine->state = SLOT_ACTION_9;
if (sSlotMachine->reelTimeSpinsLeft)
{
CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME);
sSlotMachine->state = SLOT_ACTION_18;
}
}
}
return FALSE;
}
static bool8 SlotAction18(struct Task *task)
{
if (sub_8104E18())
{
sSlotMachine->state = SLOT_ACTION_19;
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY))
{
sSlotMachine->state = SLOT_ACTION_9;
}
}
return FALSE;
}
static bool8 SlotAction_Loop(struct Task *task)
{
sub_8103D8C(0);
sub_8103D8C(1);
sub_8103D8C(2);
sSlotMachine->state = SLOT_ACTION_2;
return FALSE;
}
static bool8 SlotAction_NoMatches(struct Task *task)
{
if (++task->data[1] > 64)
{
task->data[1] = 0;
sSlotMachine->state = SLOT_ACTION_19;
}
return FALSE;
}
static bool8 SlotAction_PrintQuitTheGame(struct Task *task)
{
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, 1, gText_QuitTheGame, 0, 1, 0, 0);
CopyWindowToVram(0, 3);
CreateYesNoMenuParameterized(0x15, 7, 0x214, 0x180, 0xE, 0xF);
sSlotMachine->state = SLOT_ACTION_HANDLE_QUIT_INPUT;
return FALSE;
}
static bool8 SlotAction_HandleQuitGameInput(struct Task *task)
{
s8 input = Menu_ProcessInputNoWrapClearOnChoose();
if (input == 0) // player chooses to quit
{
ClearDialogWindowAndFrame(0, TRUE);
sub_8103D8C(0);
sub_8103D8C(1);
sub_8103D8C(2);
sSlotMachine->coins += sSlotMachine->bet;
sSlotMachine->state = SLOT_ACTION_END;
}
else if (input == 1 || input == -1) // player chooses not to quit
{
ClearDialogWindowAndFrame(0, TRUE);
sSlotMachine->state = SLOT_ACTION_BET_INPUT;
}
return FALSE;
}
static bool8 SlotAction_PrintMessage_9999Coins(struct Task *task)
{
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, 1, gText_YouveGot9999Coins, 0, 1, 0, 0);
CopyWindowToVram(0, 3);
sSlotMachine->state = SLOT_ACTION_WAIT_MSG_MAX_COINS;
return FALSE;
}
static bool8 SlotAction_WaitMessage_9999Coins(struct Task *task)
{
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
ClearDialogWindowAndFrame(0, TRUE);
sSlotMachine->state = SLOT_ACTION_BET_INPUT;
}
return FALSE;
}
static bool8 SlotAction_PrintMessage_NoMoreCoins(struct Task *task)
{
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized(0, 1, gText_YouveRunOutOfCoins, 0, 1, 0, 0);
CopyWindowToVram(0, 3);
sSlotMachine->state = SLOT_ACTION_WAIT_MSG_NO_MORE_COINS;
return FALSE;
}
static bool8 SlotAction_WaitMessage_NoMoreCoins(struct Task *task)
{
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
ClearDialogWindowAndFrame(0, TRUE);
sSlotMachine->state = SLOT_ACTION_END;
}
return FALSE;
}
static bool8 SlotAction_EndGame(struct Task *task)
{
SetCoins(sSlotMachine->coins);
AlertTVOfNewCoinTotal(GetCoins());
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
sSlotMachine->state++; // SLOT_ACTION_FREE
return FALSE;
}
static bool8 SlotAction_FreeDataStructures(struct Task *task)
{
if (!gPaletteFade.active)
{
SetMainCallback2(sSlotMachine->prevMainCb);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Reel);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Time);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Insert);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Stop);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Win);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Lose);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Bonus);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Big);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Reg);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_AButton);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Smoke);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Number);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_Pokeball);
FREE_AND_SET_NULL(sImageTable_DigitalDisplay_DPad);
if (sImageTable_ReelTimePikachu != NULL)
FREE_AND_SET_NULL(sImageTable_ReelTimePikachu);
if (sImageTable_ReelTimeMachineAntennae != NULL)
FREE_AND_SET_NULL(sImageTable_ReelTimeMachineAntennae);
if (sImageTable_ReelTimeMachine != NULL)
FREE_AND_SET_NULL(sImageTable_ReelTimeMachine);
if (sImageTable_BrokenReelTimeMachine != NULL)
FREE_AND_SET_NULL(sImageTable_BrokenReelTimeMachine);
FREE_AND_SET_NULL(sUnknown_0203AAC8);
FREE_AND_SET_NULL(sSelectedPikaPowerTile);
FREE_AND_SET_NULL(sUnknown_0203AAD0);
FREE_AND_SET_NULL(sDigitalDisplayGfxPtr);
FREE_AND_SET_NULL(sReelTimeGfxPtr);
FREE_AND_SET_NULL(sUnknown_0203AADC);
FREE_AND_SET_NULL(sUnknown_0203AAE0);
FREE_AND_SET_NULL(sUnknown_0203AB2C);
FREE_AND_SET_NULL(sUnknown_0203AB30);
FREE_AND_SET_NULL(sSlotMachine);
}
return FALSE;
}
static void DrawLuckyFlags(void)
{
u8 attempts;
if (sSlotMachine->reelTimeSpinsLeft == 0)
{
if (!(sSlotMachine->luckyFlags & (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777)))
{
if (IsThisRoundLucky())
{
attempts = AttemptsAtLuckyFlags_Top3();
if (attempts != 3) // if you found a lucky number
{
// attempts == 1: reelTime flag set
sSlotMachine->luckyFlags |= gLuckyFlagSettings_Top3[attempts];
if (attempts != 1)
{
return;
}
}
}
// if it's not a lucky round or you got reel time, roll for the lower lucky flags
attempts = AttemptsAtLuckyFlags_NotTop3();
if (attempts != 5) // if you found a lucky number
{
sSlotMachine->luckyFlags |= gLuckyFlagSettings_NotTop3[attempts];
}
}
}
}
static void SetLuckySpins(void)
{
sSlotMachine->luckySpinsLeft = 0;
if (sSlotMachine->luckyFlags)
sSlotMachine->luckySpinsLeft = 1;
}
static u8 GetBiasTag(u8 luckyFlags)
{
u8 i;
for (i = 0; i < 8; i++)
{
if (luckyFlags & 1)
return gBiasTags[i];
luckyFlags >>= 1;
}
return 0;
}
// you have way more luck betting 3 coins than anything lower
static bool8 IsThisRoundLucky(void)
{
u8 rval = Random();
if (gLuckyRoundProbabilities[sSlotMachine->machineId][sSlotMachine->bet - 1] > rval)
return TRUE;
return FALSE;
}
static u8 AttemptsAtLuckyFlags_Top3(void)
{
s16 count;
for (count = 0; count < 3; count++)
{
s16 rval = Random() & 0xff;
s16 value = gLuckyFlagProbabilities_Top3[count][sSlotMachine->machineId];
if (value > rval)
break;
}
return count;
}
static u8 AttemptsAtLuckyFlags_NotTop3(void)
{
s16 count;
for (count = 0; count < 5; count++)
{
s16 rval = Random() & 0xff; // random byte
s16 value = gLuckyFlagProbabilities_NotTop3[count][sSlotMachine->machineId];
// make first attempt easier if it's a lucky game
if (count == 0 && sSlotMachine->luckyGame == TRUE)
{
value += 10;
if (value > 0x100)
value = 0x100;
}
// make last attempt harder if it's a lucky game
else if (count == 4 && sSlotMachine->luckyGame == TRUE)
{
value -= 10;
if (value < 0)
value = 0;
}
if (value > rval)
break;
}
return count;
}
static u8 GetReelTimeProbability(u8 reelTimeDraw)
{
if (sSlotMachine->luckyGame == FALSE)
return gReeltimeProbabilities_UnluckyGame[reelTimeDraw][sSlotMachine->pikaPower];
else
return gReelTimeProbabilities_LuckyGame[reelTimeDraw][sSlotMachine->pikaPower];
}
static void GetReeltimeDraw(void)
{
u8 rval;
s16 reelTimeDraw;
sSlotMachine->reelTimeDraw = 0;
rval = Random();
if (rval < GetReelTimeProbability(0))
return;
for (reelTimeDraw = 5; reelTimeDraw > 0; reelTimeDraw--)
{
rval = Random();
if (rval < GetReelTimeProbability(reelTimeDraw))
break;
}
sSlotMachine->reelTimeDraw = reelTimeDraw;
}
static bool8 SkipToReeltimeAction14(u16 i)
{
u16 rval = Random() & 0xff;
if (rval < gProbabilityTable_SkipToReeltimeAction14[i])
return TRUE;
else
return FALSE;
}
static u16 SlowReelSpeed(void)
{
u8 i = 0;
u8 rval;
u8 value;
if (sSlotMachine->netCoinLoss >= 300)
i = 4;
else if (sSlotMachine->netCoinLoss >= 250)
i = 3;
else if (sSlotMachine->netCoinLoss >= 200)
i = 2;
else if (sSlotMachine->netCoinLoss >= 150)
i = 1;
rval = Random() % 100;
value = gReelIncrementTable[i][0];
if (rval < value)
return 4;
rval = Random() % 100;
value = gReelIncrementTable[i][1] + gReelTimeBonusIncrementTable[sSlotMachine->reelTimeSpinsUsed];
if (rval < value)
return 2;
return 8;
}
static void CheckMatch(void)
{
sSlotMachine->matchedSymbols = 0;
CheckMatch_CenterRow();
if (sSlotMachine->bet > 1)
CheckMatch_TopAndBottom();
if (sSlotMachine->bet > 2)
CheckMatch_Diagonals();
}
static void CheckMatch_CenterRow(void)
{
u8 c1, c2, c3, match;
c1 = GetTagAtRest(LEFT_REEL, 2);
c2 = GetTagAtRest(MIDDLE_REEL, 2);
c3 = GetTagAtRest(RIGHT_REEL, 2);
match = GetMatchFromSymbolsInRow(c1, c2, c3);
if (match != SLOT_MACHINE_MATCHED_NONE)
{
sSlotMachine->payout += gSlotPayouts[match];
sSlotMachine->matchedSymbols |= gSlotMatchFlags[match];
sub_8103E04(0);
}
}
static void CheckMatch_TopAndBottom(void)
{
u8 c1, c2, c3, match;
c1 = GetTagAtRest(LEFT_REEL, 1);
c2 = GetTagAtRest(MIDDLE_REEL, 1);
c3 = GetTagAtRest(RIGHT_REEL, 1);
match = GetMatchFromSymbolsInRow(c1, c2, c3);
if (match != SLOT_MACHINE_MATCHED_NONE)
{
if (match == SLOT_MACHINE_MATCHED_1CHERRY)
match = SLOT_MACHINE_MATCHED_2CHERRY;
sSlotMachine->payout += gSlotPayouts[match];
sSlotMachine->matchedSymbols |= gSlotMatchFlags[match];
sub_8103E04(1);
}
c1 = GetTagAtRest(LEFT_REEL, 3);
c2 = GetTagAtRest(MIDDLE_REEL, 3);
c3 = GetTagAtRest(RIGHT_REEL, 3);
match = GetMatchFromSymbolsInRow(c1, c2, c3);
if (match != SLOT_MACHINE_MATCHED_NONE)
{
if (match == SLOT_MACHINE_MATCHED_1CHERRY)
match = SLOT_MACHINE_MATCHED_2CHERRY;
sSlotMachine->payout += gSlotPayouts[match];
sSlotMachine->matchedSymbols |= gSlotMatchFlags[match];
sub_8103E04(2);
}
}
static void CheckMatch_Diagonals(void)
{
u8 c1, c2, c3, match;
c1 = GetTagAtRest(LEFT_REEL, 1);
c2 = GetTagAtRest(MIDDLE_REEL, 2);
c3 = GetTagAtRest(RIGHT_REEL, 3);
match = GetMatchFromSymbolsInRow(c1, c2, c3);
if (match != SLOT_MACHINE_MATCHED_NONE)
{
if (match != SLOT_MACHINE_MATCHED_1CHERRY)
{
sSlotMachine->payout += gSlotPayouts[match];
sSlotMachine->matchedSymbols |= gSlotMatchFlags[match];
}
sub_8103E04(3);
}
c1 = GetTagAtRest(LEFT_REEL, 3);
c2 = GetTagAtRest(MIDDLE_REEL, 2);
c3 = GetTagAtRest(RIGHT_REEL, 1);
match = GetMatchFromSymbolsInRow(c1, c2, c3);
if (match != SLOT_MACHINE_MATCHED_NONE)
{
if (match != SLOT_MACHINE_MATCHED_1CHERRY)
{
sSlotMachine->payout += gSlotPayouts[match];
sSlotMachine->matchedSymbols |= gSlotMatchFlags[match];
}
sub_8103E04(4);
}
}
static u8 GetMatchFromSymbolsInRow(u8 c1, u8 c2, u8 c3)
{
if (c1 == c2 && c1 == c3)
return gSym2Match[c1];
if (c1 == SLOT_MACHINE_TAG_7_RED && c2 == SLOT_MACHINE_TAG_7_RED && c3 == SLOT_MACHINE_TAG_7_BLUE)
return SLOT_MACHINE_MATCHED_777_MIXED;
if (c1 == SLOT_MACHINE_TAG_7_BLUE && c2 == SLOT_MACHINE_TAG_7_BLUE && c3 == SLOT_MACHINE_TAG_7_RED)
return SLOT_MACHINE_MATCHED_777_MIXED;
if (c1 == SLOT_MACHINE_TAG_CHERRY)
return SLOT_MACHINE_MATCHED_1CHERRY;
return SLOT_MACHINE_MATCHED_NONE;
}
static void AwardPayout(void)
{
RunAwardPayoutActions(CreateTask(RunAwardPayoutActions, 4));
}
static bool8 IsFinalTask_RunAwardPayoutActions(void)
{
if (FindTaskIdByFunc(RunAwardPayoutActions) == TAIL_SENTINEL)
return TRUE;
else
return FALSE;
}
static void RunAwardPayoutActions(u8 taskId)
{
while (AwardPayoutActions[gTasks[taskId].data[0]](&gTasks[taskId]))
;
}
static bool8 AwardPayoutAction0(struct Task *task)
{
if (sub_8103E38())
{
task->data[0]++;
if (sSlotMachine->payout == 0)
{
task->data[0] = 2;
return TRUE;
}
}
return FALSE;
}
// task->data[1]: timer
static bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *task)
{
if (!task->data[1]--)
{
if (IsFanfareTaskInactive())
PlaySE(SE_PIN);
sSlotMachine->payout--;
if (sSlotMachine->coins < MAX_COINS)
sSlotMachine->coins++;
task->data[1] = 8;
if (gMain.heldKeys & A_BUTTON)
task->data[1] = 4;
}
if (IsFanfareTaskInactive() && gMain.newKeys & START_BUTTON)
{
PlaySE(SE_PIN);
sSlotMachine->coins += sSlotMachine->payout;
if (sSlotMachine->coins > MAX_COINS)
sSlotMachine->coins = MAX_COINS;
sSlotMachine->payout = 0;
}
if (sSlotMachine->payout == 0)
task->data[0]++;
return FALSE;
}
static bool8 AwardPayoutAction_FreeTask(struct Task *task)
{
if (sub_8103E7C())
DestroyTask(FindTaskIdByFunc(RunAwardPayoutActions));
return FALSE;
}
// Get the tag at position `offset` below the top of the reel's tape. Note that
// if `offset` is negative, it wraps around to the bottom of the tape.
// .-----------------.
// | [ ] | [ ] | [ ] | <- offset = 0
// /-----|-----|-----\
// screen -> | [ ] | [ ] | [ ] | <- offset = 1
// | [ ] | [ ] | [ ] | <- offset = 2
// | [ ] | [ ] | [ ] | <- offset = 3
// \-----|-----|-----/
// | ... | ... | ... |
// | [ ] | [ ] | [ ] | <- offset = 20
// .-----------------.
static u8 GetTagAtRest(u8 reel, s16 offset)
{
s16 pos = (sSlotMachine->reelPositions[reel] + offset) % REEL_NUM_TAGS;
if (pos < 0)
pos += REEL_NUM_TAGS;
return sReelSymbols[reel][pos];
}
// Calculates GetTagAtRest as if the reel were snapped downwards into place.
static u8 GetTag(u8 reel, s16 offset)
{
s16 inc = 0;
s16 pixelOffset = sSlotMachine->reelPixelOffsets[reel] % REEL_TAG_HEIGHT;
if (pixelOffset != 0)
inc = -1;
return GetTagAtRest(reel, offset + inc);
}
static u8 GetNearbyReelTimeTag(s16 n)
{
s16 newPosition = (sSlotMachine->reeltimePosition + n) % 6;
if (newPosition < 0)
newPosition += 6;
return gReelTimeTags[newPosition];
}
static void AdvanceSlotReel(u8 reelIndex, s16 value)
{
sSlotMachine->reelPixelOffsets[reelIndex] += value;
sSlotMachine->reelPixelOffsets[reelIndex] %= 504;
sSlotMachine->reelPositions[reelIndex] = REEL_NUM_TAGS - sSlotMachine->reelPixelOffsets[reelIndex] / 24;
}
s16 AdvanceSlotReelToNextTag(u8 reelIndex, s16 value)
{
s16 offset = sSlotMachine->reelPixelOffsets[reelIndex] % 24;
if (offset != 0)
{
if (offset < value)
value = offset;
AdvanceSlotReel(reelIndex, value);
offset = sSlotMachine->reelPixelOffsets[reelIndex] % 24;
}
return offset;
}
static void AdvanceReeltimeReel(s16 value)
{
sSlotMachine->reeltimePixelOffset += value;
sSlotMachine->reeltimePixelOffset %= 120;
sSlotMachine->reeltimePosition = 6 - sSlotMachine->reeltimePixelOffset / 20;
}
s16 AdvanceReeltimeReelToNextTag(s16 value)
{
s16 offset = sSlotMachine->reeltimePixelOffset % 20;
if (offset != 0)
{
if (offset < value)
value = offset;
AdvanceReeltimeReel(value);
offset = sSlotMachine->reeltimePixelOffset % 20;
}
return offset;
}
static void GameplayTask_StopSlotReel(void)
{
u8 i;
for (i = 0; i < 3; i++)
{
u8 taskId = CreateTask(RunSlotReelActions, 2);
gTasks[taskId].data[15] = i;
sSlotMachine->slotReelTasks[i] = taskId;
RunSlotReelActions(taskId);
}
}
static void ReelTasks_SetUnkTaskData(u8 reelIndex)
{
gTasks[sSlotMachine->slotReelTasks[reelIndex]].data[0] = 1;
gTasks[sSlotMachine->slotReelTasks[reelIndex]].data[14] = 1;
}
static void sub_8102E1C(u8 reelIndex)
{
gTasks[sSlotMachine->slotReelTasks[reelIndex]].data[0] = 2;
}
static bool8 IsSlotReelMoving(u8 reelIndex)
{
return gTasks[sSlotMachine->slotReelTasks[reelIndex]].data[14];
}
static void RunSlotReelActions(u8 taskId)
{
while (SlotReelActions[gTasks[taskId].data[0]](&gTasks[taskId]))
;
}
// task->data[1] reel turns
// task->data[15] reelIndex
static bool8 SlotReelAction_StayStill(struct Task *task)
{
return FALSE;
}
static bool8 SlotReelAction_Spin(struct Task *task)
{
AdvanceSlotReel(task->data[15], sSlotMachine->reelIncrement);
return FALSE;
}
// As in previous generations, the slot machine often doesn't stop exactly when you press stop
static bool8 SlotReelAction_DecideWhereToStop(struct Task *task)
{
task->data[0]++;
// initialize data for that reel --> these will be changed if gBiasTags can be lined up
sSlotMachine->winnerRows[task->data[15]] = 0;
sSlotMachine->reelExtraTurns[task->data[15]] = 0;
if (sSlotMachine->reelTimeSpinsLeft == 0 && (sSlotMachine->luckyFlags == 0 || sSlotMachine->luckySpinsLeft == 0 || !DecideReelTurns_BiasTag[task->data[15]]()))
{
sSlotMachine->luckySpinsLeft = 0;
DecideReelTurns_NoBiasTag[task->data[15]]();
}
task->data[1] = sSlotMachine->reelExtraTurns[task->data[15]];
return TRUE;
}
// go to next tag and then do any additional turns
static bool8 SlotReelAction_MoveToStop(struct Task *task)
{
u16 reelStopShocks[ARRAY_COUNT(ReelStopShocks)];
s16 reelPixelPos;
memcpy(reelStopShocks, ReelStopShocks, sizeof(ReelStopShocks));
reelPixelPos = sSlotMachine->reelPixelOffsets[task->data[15]] % 24;
if (reelPixelPos != 0)
reelPixelPos = AdvanceSlotReelToNextTag(task->data[15], sSlotMachine->reelIncrement);
else if (sSlotMachine->reelExtraTurns[task->data[15]])
{
sSlotMachine->reelExtraTurns[task->data[15]]--;
AdvanceSlotReel(task->data[15], sSlotMachine->reelIncrement);
reelPixelPos = sSlotMachine->reelPixelOffsets[task->data[15]] % 24;
}
if (reelPixelPos == 0 && sSlotMachine->reelExtraTurns[task->data[15]] == 0)
{
task->data[0]++;
task->data[1] = reelStopShocks[task->data[1]];
task->data[2] = 0;
}
return FALSE;
}
// make selected tag oscillate before it becomes still
static bool8 SlotReelAction_OscillatingStop(struct Task *task)
{
sSlotMachine->reelPixelOffsetsWhileStopping[task->data[15]] = task->data[1];
task->data[1] = -task->data[1];
task->data[2]++;
if ((task->data[2] & 0x3) == 0)
task->data[1] >>= 1;
if (task->data[1] == 0)
{
task->data[0] = 0;
task->data[14] = 0;
sSlotMachine->reelPixelOffsetsWhileStopping[task->data[15]] = 0;
}
return FALSE;
}
static bool8 DecideReelTurns_BiasTag_Reel1(void)
{
u8 tag2 = GetBiasTag(sSlotMachine->luckyFlags);
u8 tag1 = tag2;
if (sSlotMachine->luckyFlags & (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777))
{
tag1 = SLOT_MACHINE_TAG_7_RED;
tag2 = SLOT_MACHINE_TAG_7_BLUE;
}
return DecideReelTurns_BiasTag_Reel1_Bets[sSlotMachine->bet - 1](tag1, tag2);
}
static bool8 AreTagsAtPosition_Reel1(s16 pos, u8 tag1, u8 tag2)
{
u8 tag = GetTag(LEFT_REEL, pos);
if (tag == tag1 || tag == tag2)
{
sSlotMachine->biasTag = tag;
return TRUE;
}
return FALSE;
}
static bool8 AreCherriesOnScreen_Reel1(s16 offsetFromCenter)
{
if (GetTag(LEFT_REEL, 1 - offsetFromCenter) == SLOT_MACHINE_TAG_CHERRY || GetTag(LEFT_REEL, 2 - offsetFromCenter) == SLOT_MACHINE_TAG_CHERRY || GetTag(LEFT_REEL, 3 - offsetFromCenter) == SLOT_MACHINE_TAG_CHERRY)
return TRUE;
else
return FALSE;
}
static bool8 IsBiasTowardsCherryOr7s(void)
{
if (sSlotMachine->luckyFlags & (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777 | LUCKY_BIAS_CHERRY))
return TRUE;
else
return FALSE;
}
static bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8 tag1, u8 tag2)
{
s16 i;
for (i = 0; i < 5; i++)
{
// if a lucky tag appears in the center row within 4 turns
if (AreTagsAtPosition_Reel1(2 - i, tag1, tag2))
{
sSlotMachine->winnerRows[0] = 2;
sSlotMachine->reelExtraTurns[0] = i;
return TRUE;
}
}
return FALSE;
}
static bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8 tag1, u8 tag2)
{
s16 i;
bool8 biased = IsBiasTowardsCherryOr7s();
// if lucky numbers or no cherries are currently on screen in reel 1...
if (biased || !AreCherriesOnScreen_Reel1(0))
{
for (i = 1; i < 4; i++)
{
// if a bias tag is currently on the screen
if (AreTagsAtPosition_Reel1(i, tag1, tag2))
{
sSlotMachine->winnerRows[0] = i;
sSlotMachine->reelExtraTurns[0] = 0;
return TRUE;
}
}
}
for (i = 1; i < 5; i++)
{
bool8 biasedCopy = biased; // redundant
// if biased or if in the next 4 turns there is a screen with no cherries...
if (biasedCopy || !AreCherriesOnScreen_Reel1(i))
{
//...and if a bias tag is in top row of that screen
if (AreTagsAtPosition_Reel1(1 - i, tag1, tag2))
{
//...and if it only took 1 turn and the lucky tag could also be the bottom row of a screen with no cherries...
if (i == 1 && (biasedCopy || !AreCherriesOnScreen_Reel1(3)))
{
sSlotMachine->winnerRows[0] = 3;
sSlotMachine->reelExtraTurns[0] = 3;
return TRUE;
}
//...or if it isn't the last turn and the lucky tag could be in the center row of a screen with no cherries...
if (i < 4 && (biasedCopy || !AreCherriesOnScreen_Reel1(i + 1)))
{
sSlotMachine->winnerRows[0] = 2;
sSlotMachine->reelExtraTurns[0] = i + 1;
return TRUE;
}
//...else
sSlotMachine->winnerRows[0] = 1;
sSlotMachine->reelExtraTurns[0] = i;
return TRUE;
}
}
}
return FALSE;
}
static bool8 DecideReelTurns_BiasTag_Reel2(void)
{
return DecideReelTurns_BiasTag_Reel2_Bets[sSlotMachine->bet - 1]();
}
static bool8 DecideReelTurns_BiasTag_Reel2_Bet1or2(void)
{
s16 i;
s16 biasTagLocation_Reel1 = sSlotMachine->winnerRows[0];
for (i = 0; i < 5; i++)
{
// if biasTag appears in the same row within 4 turns
if (GetTag(MIDDLE_REEL, biasTagLocation_Reel1 - i) == sSlotMachine->biasTag)
{
sSlotMachine->winnerRows[1] = biasTagLocation_Reel1;
sSlotMachine->reelExtraTurns[1] = i;
return TRUE;
}
}
return FALSE;
}
static bool8 DecideReelTurns_BiasTag_Reel2_Bet3(void)
{
s16 i;
// if biasTag appears in the same row within 4 turns...
if (DecideReelTurns_BiasTag_Reel2_Bet1or2())
{
//...and if the biasTag is not in middle row of reel 1 and if biasTag appears in middle row of reel 2 in 2 or 3 turns...
if (sSlotMachine->winnerRows[0] != 2 && sSlotMachine->reelExtraTurns[1] > 1 && sSlotMachine->reelExtraTurns[1] != 4)
{
for (i = 0; i < 5; i++)
{
//...and if the bias tag will appear in the middle row within 4 turns
if (GetTag(MIDDLE_REEL, 2 - i) == sSlotMachine->biasTag)
{
sSlotMachine->winnerRows[1] = 2;
sSlotMachine->reelExtraTurns[1] = i;
break;
}
}
}
return TRUE;
}
// else if the biasTag is not in middle row of reel 1...
if (sSlotMachine->winnerRows[0] != 2)
{
for (i = 0; i < 5; i++)
{
//...and if the biasTag will appear in the center row of reel 2 within 4 turns
if (GetTag(MIDDLE_REEL, 2 - i) == sSlotMachine->biasTag)
{
sSlotMachine->winnerRows[1] = 2;
sSlotMachine->reelExtraTurns[1] = i;
return TRUE;
}
}
}
return FALSE;
}
static bool8 DecideReelTurns_BiasTag_Reel3(void)
{
u8 biasTag = sSlotMachine->biasTag;
if (sSlotMachine->luckyFlags & LUCKY_BIAS_MIXED_777)
{
biasTag = SLOT_MACHINE_TAG_7_RED;
if (sSlotMachine->biasTag == SLOT_MACHINE_TAG_7_RED)
{
biasTag = SLOT_MACHINE_TAG_7_BLUE;
}
}
return DecideReelTurns_BiasTag_Reel3_Bets[sSlotMachine->bet - 1](biasTag);
}
static bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8 biasTag)
{
s16 i;
s16 biasTagLocation_Reel2 = sSlotMachine->winnerRows[1];
for (i = 0; i < 5; i++)
{
// if the biasTag appears in the same row as in reel 2 within 4 turns
if (GetTag(RIGHT_REEL, biasTagLocation_Reel2 - i) == biasTag)
{
sSlotMachine->winnerRows[2] = biasTagLocation_Reel2;
sSlotMachine->reelExtraTurns[2] = i;
return TRUE;
}
}
return FALSE;
}
static bool8 DecideReelTurns_BiasTag_Reel3_Bet3(u8 biasTag)
{
s16 i;
s16 biasTagFinalPos;
// if the final position of the biasTag matches in reel 1 and reel 2...
if (sSlotMachine->winnerRows[0] == sSlotMachine->winnerRows[1])
//...then try to line it up in reel 3
return DecideReelTurns_BiasTag_Reel3_Bet1or2(biasTag);
// else place it in the row opposite reel 1's
if (sSlotMachine->winnerRows[0] == 1)
biasTagFinalPos = 3;
else
biasTagFinalPos = 1;
for (i = 0; i < 5; i++)
{
// if the biasTag lands in that position within 4 turns
if (GetTag(RIGHT_REEL, biasTagFinalPos - i) == biasTag)
{
sSlotMachine->reelExtraTurns[2] = i;
sSlotMachine->winnerRows[2] = biasTagFinalPos;
return TRUE;
}
}
return FALSE;
}
// Advance until there are no cherries on screen in reel 1
static void DecideReelTurns_NoBiasTag_Reel1(void)
{
s16 i = 0;
while (AreCherriesOnScreen_Reel1(i) != 0)
i++;
sSlotMachine->reelExtraTurns[0] = i;
}
static bool8 IsBiasTag777_SwitchColor(u8 *biasTagPtr)
{
if (*biasTagPtr == SLOT_MACHINE_TAG_7_RED)
{
*biasTagPtr = SLOT_MACHINE_TAG_7_BLUE;
return TRUE;
}
if (*biasTagPtr == SLOT_MACHINE_TAG_7_BLUE)
{
*biasTagPtr = SLOT_MACHINE_TAG_7_RED;
return TRUE;
}
return FALSE;
}
static void DecideReelTurns_NoBiasTag_Reel2(void)
{
DecideReelTurns_NoBiasTag_Reel2_Bets[sSlotMachine->bet - 1]();
}
// only does stuff if the biasTag is one of the 7's, plus other conditions
static void DecideReelTurns_NoBiasTag_Reel2_Bet1(void)
{
if (sSlotMachine->winnerRows[0] != 0 && sSlotMachine->luckyFlags & LUCKY_BIAS_777)
{
u8 biasTag = GetTag(LEFT_REEL, 2 - sSlotMachine->reelExtraTurns[0]);
//...and if biasTag is one of the 7's...
if (IsBiasTag777_SwitchColor(&biasTag))
//...swap color of biasTag...
{
s16 i;
for (i = 0; i < 5; i++)
{
//...and if the biasTag appears within 4 turns
if (biasTag == GetTag(MIDDLE_REEL, 2 - i))
{
sSlotMachine->winnerRows[1] = 2;
sSlotMachine->reelExtraTurns[1] = i;
break;
}
}
}
}
}
static void DecideReelTurns_NoBiasTag_Reel2_Bet2(void)
{
if (sSlotMachine->winnerRows[0] != 0 && sSlotMachine->luckyFlags & LUCKY_BIAS_777)
{
u8 biasTag = GetTag(LEFT_REEL, sSlotMachine->winnerRows[0] - sSlotMachine->reelExtraTurns[0]);
//...and if biasTag is one of the 7's...
if (IsBiasTag777_SwitchColor(&biasTag))
//...swap color of biasTag...
{
s16 i;
for (i = 0; i < 5; i++)
{
//...and if the biasTag appears in same row in reel 2 within 4 turns
if (biasTag == GetTag(MIDDLE_REEL, sSlotMachine->winnerRows[0] - i))
{
sSlotMachine->winnerRows[1] = sSlotMachine->winnerRows[0];
sSlotMachine->reelExtraTurns[1] = i;
break;
}
}
}
}
}
static void DecideReelTurns_NoBiasTag_Reel2_Bet3(void)
{
s16 i;
s16 j;
// if reel 1 has a biasTag and bit 7 is set in luckyFlags...
if (sSlotMachine->winnerRows[0] != 0 && sSlotMachine->luckyFlags & LUCKY_BIAS_777)
{
//...and if biasTag appeared in the center row of reel 1
if (sSlotMachine->winnerRows[0] == 2)
{
DecideReelTurns_NoBiasTag_Reel2_Bet2();
}
else
{
u8 biasTag = GetTag(LEFT_REEL, sSlotMachine->winnerRows[0] - sSlotMachine->reelExtraTurns[0]);
//...and if biasTag is one of the 7's...
if (IsBiasTag777_SwitchColor(&biasTag))
//...swap the color of the 7...
{
j = 2;
if (sSlotMachine->winnerRows[0] == 3)
j = 3;
for (i = 0; i < 2; i++, j--)
{
if (biasTag == GetTag(MIDDLE_REEL, j))
{
sSlotMachine->winnerRows[1] = j;
sSlotMachine->reelExtraTurns[1] = 0;
return;
}
}
for (j = 1; j < 5; j++)
{
if (biasTag == GetTag(MIDDLE_REEL, sSlotMachine->winnerRows[0] - j))
{
if (sSlotMachine->winnerRows[0] == 1)
{
if (j < 3)
{
sSlotMachine->winnerRows[1] = 2;
sSlotMachine->reelExtraTurns[1] = j + 1;
}
else
{
sSlotMachine->winnerRows[1] = 1;
sSlotMachine->reelExtraTurns[1] = j;
}
}
else
{
if (j < 3)
{
sSlotMachine->winnerRows[1] = 3;
sSlotMachine->reelExtraTurns[1] = j;
}
else
{
sSlotMachine->winnerRows[1] = 2;
sSlotMachine->reelExtraTurns[1] = j - 1;
}
}
return;
}
}
}
}
}
}
static bool8 AreTagsMixed77(u8 tag1, u8 tag2)
{
if ((tag1 == SLOT_MACHINE_TAG_7_RED && tag2 == SLOT_MACHINE_TAG_7_BLUE) || (tag1 == SLOT_MACHINE_TAG_7_BLUE && tag2 == SLOT_MACHINE_TAG_7_RED))
return TRUE;
else
return FALSE;
}
static bool8 AreTagsMixed777(u8 tag1, u8 tag2, u8 tag3)
{
if ((tag1 == SLOT_MACHINE_TAG_7_RED && tag2 == SLOT_MACHINE_TAG_7_BLUE && tag3 == SLOT_MACHINE_TAG_7_RED) ||
(tag1 == SLOT_MACHINE_TAG_7_BLUE && tag2 == SLOT_MACHINE_TAG_7_RED && tag3 == SLOT_MACHINE_TAG_7_BLUE))
return TRUE;
else
return FALSE;
}
static bool8 TagsDontMatchOrHaveAny7s(u8 tag1, u8 tag2, u8 tag3)
{
if ((tag1 == SLOT_MACHINE_TAG_7_RED && tag2 == SLOT_MACHINE_TAG_7_BLUE && tag3 == SLOT_MACHINE_TAG_7_RED) ||
(tag1 == SLOT_MACHINE_TAG_7_BLUE && tag2 == SLOT_MACHINE_TAG_7_RED && tag3 == SLOT_MACHINE_TAG_7_BLUE) ||
(tag1 == SLOT_MACHINE_TAG_7_RED && tag2 == SLOT_MACHINE_TAG_7_RED && tag3 == SLOT_MACHINE_TAG_7_BLUE) ||
(tag1 == SLOT_MACHINE_TAG_7_BLUE && tag2 == SLOT_MACHINE_TAG_7_BLUE && tag3 == SLOT_MACHINE_TAG_7_RED) ||
(tag1 == tag2 && tag1 == tag3))
{
return FALSE;
}
return TRUE;
}
static void DecideReelTurns_NoBiasTag_Reel3(void)
{
DecideReelTurns_NoBiasTag_Reel3_Bets[sSlotMachine->bet - 1]();
}
static void DecideReelTurns_NoBiasTag_Reel3_Bet1(void)
{
s16 i = 0;
u8 tag1 = GetTag(LEFT_REEL, 2 - sSlotMachine->reelExtraTurns[0]);
u8 tag2 = GetTag(MIDDLE_REEL, 2 - sSlotMachine->reelExtraTurns[1]);
// if tags match in first 2 reels...
if (tag1 == tag2)
{
//...spin until you get non-matching tag
while (1)
{
u8 tag3;
if (!(tag1 == (tag3 = GetTag(RIGHT_REEL, 2 - i)) || (tag1 == SLOT_MACHINE_TAG_7_RED && tag3 == SLOT_MACHINE_TAG_7_BLUE) || (tag1 == SLOT_MACHINE_TAG_7_BLUE && tag3 == SLOT_MACHINE_TAG_7_RED)))
break;
i++;
}
}
else if (AreTagsMixed77(tag1, tag2))
{
if (sSlotMachine->luckyFlags & LUCKY_BIAS_777)
{
//...see if you can match with reel 1 within 4 turns
for (i = 0; i < 5; i++)
{
if (tag1 == GetTag(RIGHT_REEL, 2 - i))
{
sSlotMachine->reelExtraTurns[2] = i;
return;
}
}
}
// turn until you aren't matching with reel 1
i = 0;
while (1)
{
if (tag1 != GetTag(RIGHT_REEL, 2 - i))
break;
i++;
}
}
sSlotMachine->reelExtraTurns[2] = i;
}
static void DecideReelTurns_NoBiasTag_Reel3_Bet2(void)
{
s16 extraTurns = 0;
s16 i;
u8 tag1;
u8 tag2;
u8 tag3;
if (sSlotMachine->winnerRows[1] != 0 && sSlotMachine->winnerRows[0] == sSlotMachine->winnerRows[1] && sSlotMachine->luckyFlags & LUCKY_BIAS_777)
{
tag1 = GetTag(LEFT_REEL, sSlotMachine->winnerRows[0] - sSlotMachine->reelExtraTurns[0]);
tag2 = GetTag(MIDDLE_REEL, sSlotMachine->winnerRows[1] - sSlotMachine->reelExtraTurns[1]);
//...and if tags are mixed 7s...
if (AreTagsMixed77(tag1, tag2))
{
//...try to match with reel 1 within 4 turns
for (i = 0; i < 5; i++)
{
tag3 = GetTag(RIGHT_REEL, sSlotMachine->winnerRows[1] - i);
if (tag1 == tag3)
{
extraTurns = i;
break;
}
}
}
}
// GUESS: spin until there's no possible match within 4 turns of you stopping
while (1)
{
s16 loopExit;
for (i = 1, loopExit = 0; i < 4; i++)
{
tag1 = GetTag(LEFT_REEL, i - sSlotMachine->reelExtraTurns[0]); // why does this update with i
tag2 = GetTag(MIDDLE_REEL, i - sSlotMachine->reelExtraTurns[1]);
tag3 = GetTag(RIGHT_REEL, i - extraTurns);
// if bit 7 of luckyFlags is unset...
//...and if all 3 tags match and they're not mixed 7s
if (!TagsDontMatchOrHaveAny7s(tag1, tag2, tag3) && (!AreTagsMixed777(tag1, tag2, tag3) || !(sSlotMachine->luckyFlags & LUCKY_BIAS_777)))
{
loopExit++;
break;
}
}
if (loopExit == 0)
break;
extraTurns++;
}
sSlotMachine->reelExtraTurns[2] = extraTurns;
}
static void DecideReelTurns_NoBiasTag_Reel3_Bet3(void)
{
u8 tag1;
u8 tag2;
u8 tag3;
s16 j;
s16 i;
DecideReelTurns_NoBiasTag_Reel3_Bet2();
if (sSlotMachine->winnerRows[1] != 0 && sSlotMachine->winnerRows[0] != sSlotMachine->winnerRows[1] && sSlotMachine->luckyFlags & LUCKY_BIAS_777)
{
tag1 = GetTag(LEFT_REEL, sSlotMachine->winnerRows[0] - sSlotMachine->reelExtraTurns[0]);
tag2 = GetTag(MIDDLE_REEL, sSlotMachine->winnerRows[1] - sSlotMachine->reelExtraTurns[1]);
//..and if tags are mixed 7s...
if (AreTagsMixed77(tag1, tag2))
{
j = 1;
if (sSlotMachine->winnerRows[0] == 1)
j = 3;
for (i = 0; i < 5; i++)
{
tag3 = GetTag(RIGHT_REEL, j - (sSlotMachine->reelExtraTurns[2] + i));
if (tag1 == tag3)
{
sSlotMachine->reelExtraTurns[2] += i;
break;
}
}
}
}
while (1)
{
tag1 = GetTag(LEFT_REEL, 1 - sSlotMachine->reelExtraTurns[0]);
tag2 = GetTag(MIDDLE_REEL, 2 - sSlotMachine->reelExtraTurns[1]);
tag3 = GetTag(RIGHT_REEL, 3 - sSlotMachine->reelExtraTurns[2]);
if (TagsDontMatchOrHaveAny7s(tag1, tag2, tag3) || (AreTagsMixed777(tag1, tag2, tag3) && sSlotMachine->luckyFlags & LUCKY_BIAS_777))
break;
sSlotMachine->reelExtraTurns[2]++;
}
while (1)
{
tag1 = GetTag(LEFT_REEL, 3 - sSlotMachine->reelExtraTurns[0]);
tag2 = GetTag(MIDDLE_REEL, 2 - sSlotMachine->reelExtraTurns[1]);
tag3 = GetTag(RIGHT_REEL, 1 - sSlotMachine->reelExtraTurns[2]);
if (TagsDontMatchOrHaveAny7s(tag1, tag2, tag3) || (AreTagsMixed777(tag1, tag2, tag3) && sSlotMachine->luckyFlags & LUCKY_BIAS_777))
break;
sSlotMachine->reelExtraTurns[2]++;
}
}
static void sub_8103C14(u8 a0)
{
u8 taskId = CreateTask(sub_8103C48, 5);
gTasks[taskId].data[15] = a0;
sub_8103C48(taskId);
}
static void sub_8103C48(u8 taskId)
{
gUnknown_083ECBA0[gTasks[taskId].data[0]](&gTasks[taskId], taskId);
}
static void sub_8103C78(struct Task *task, u8 taskId)
{
sub_81065A8(gUnknown_083ECBAC[task->data[15]], 0x62, 0x63, 0x72, 0x73);
task->data[0]++;
}
static void sub_8103CAC(struct Task *task, u8 taskId)
{
if (++task->data[1] > 11)
task->data[0]++;
}
static void sub_8103CC8(struct Task *task, u8 taskId)
{
sub_81065A8(gUnknown_083ECBAC[task->data[15]], 0x42, 0x43, 0x52, 0x53);
DestroyTask(taskId);
}
static void LoadLitTile(u8 tileId)
{
LoadPalette(gUnknown_083EDD08[tileId], gUnknown_083EDD30[tileId], 2);
}
static void sub_8103D28(u8 a0)
{
LoadPalette(gUnknown_083EDD1C[a0], gUnknown_083EDD30[a0], 2);
}
// light up the value bet by the player
static void LoadBetTiles(u8 betVal)
{
u8 i;
for (i = 0; i < gNumberBettingTiles[betVal]; i++)
LoadLitTile(gBettingTilesId[betVal][i]);
}
static void sub_8103D8C(u8 a0)
{
u8 i;
for (i = 0; i < gNumberBettingTiles[a0]; i++)
sub_8103D28(gBettingTilesId[a0][i]);
}
static void sub_8103DC8(void)
{
u8 i;
for (i = 0; i < 5; i++)
{
u8 spriteId = CreateInvisibleSprite(sub_8103EE4);
gSprites[spriteId].data[0] = i;
sSlotMachine->unk44[i] = spriteId;
}
}
static void sub_8103E04(u8 a0)
{
struct Sprite *sprite = gSprites + sSlotMachine->unk44[a0];
sprite->data[1] = 1;
sprite->data[2] = 4;
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->data[5] = 2;
sprite->data[7] = 0;
}
// something with payout digits
static bool8 sub_8103E38(void)
{
u8 i;
for (i = 0; i < 5; i++)
{
struct Sprite *sprite = &gSprites[sSlotMachine->unk44[i]];
if (sprite->data[1] && sprite->data[2])
return FALSE;
}
return TRUE;
}
static bool8 sub_8103E7C(void)
{
u8 i;
for (i = 0; i < 5; i++)
{
if (!sub_8103EAC(sSlotMachine->unk44[i]))
return FALSE;
}
return TRUE;
}
static bool8 sub_8103EAC(u8 spriteId)
{
struct Sprite *sprite = gSprites + spriteId;
if (!sprite->data[1])
return TRUE;
if (sprite->data[7])
sprite->data[1] = 0;
return sprite->data[7];
}
static void sub_8103EE4(struct Sprite *sprite)
{
s16 r4;
if (sprite->data[1])
{
if (!sprite->data[3]--)
{
sprite->data[7] = 0;
sprite->data[3] = 1;
sprite->data[4] += sprite->data[5];
r4 = 4;
if (sprite->data[2])
r4 = 8;
if (sprite->data[4] <= 0)
{
sprite->data[7] = 1;
sprite->data[5] = -sprite->data[5];
if (sprite->data[2])
sprite->data[2]--;
}
else if (sprite->data[4] >= r4)
sprite->data[5] = -sprite->data[5];
if (sprite->data[2])
sprite->data[3] <<= 1;
}
MultiplyPaletteRGBComponents(gUnknown_083EDD30[sprite->data[0]], sprite->data[4], sprite->data[4], sprite->data[4]);
}
}
static void sub_8103F70(void)
{
u8 taskId = CreateTask(sub_8103FE8_, 6);
gTasks[taskId].data[3] = 1;
sub_8103FE8_(taskId);
}
static bool8 sub_8103FA0(void)
{
u8 taskId = FindTaskIdByFunc(sub_8103FE8_);
if (!gTasks[taskId].data[2])
{
DestroyTask(taskId);
LoadPalette(gUnknown_083EDDAC, 0x10, 0x20);
return TRUE;
}
return FALSE;
}
static void sub_8103FE8_(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (!task->data[1]--)
{
task->data[1] = 4;
task->data[2] += task->data[3];
if (task->data[2] == 0 || task->data[2] == 2)
task->data[3] = -task->data[3];
}
LoadPalette(gUnknown_083EDDA0[task->data[2]], 0x10, 0x20);
}
static void GameplayTask_PikaPower(void)
{
sSlotMachine->unkTaskPointer3E = CreateTask(Task_CreatePikaPowerBolt, 8);
}
static void DisplayPikaPower(u8 pikaPower)
{
struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3E];
ClearTaskDataFields_2orHigher(task);
task->data[0] = 1;
task->data[1]++;
task->data[15] = 1; // points to a reelIndex
}
static void sub_8104098(void)
{
struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3E];
ClearTaskDataFields_2orHigher(task);
task->data[0] = 3;
task->data[15] = 1; // points to a reelIndex
}
static bool8 sub_81040C8(void)
{
return gTasks[sSlotMachine->unkTaskPointer3E].data[15];
}
static void Task_CreatePikaPowerBolt(u8 taskId)
{
sPikaPowerBoltFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void nullsub_68(struct Task *task)
{
}
static void sub_810411C(struct Task *task)
{
task->data[2] = CreatePikaPowerBoltSprite((task->data[1] << 3) + 20, 20);
task->data[0]++;
}
static void sub_8104144(struct Task *task)
{
if (gSprites[task->data[2]].data[7])
{
s16 r5 = task->data[1] + 2;
s16 r3 = 0;
s16 r2 = 0;
if (task->data[1] == 1)
r3 = 1, r2 = 1;
else if (task->data[1] == 16)
r3 = 2, r2 = 2;
sSelectedPikaPowerTile[r2] = pikaPowerTileTable[r3][0];
LoadBgTilemap(2, &sSelectedPikaPowerTile[r2], 2, r5 + 0x40);
sub_8105B88(task->data[2]);
task->data[0] = 0;
task->data[15] = 0; // points to a reelIndex
}
}
static void sub_81041AC(struct Task *task)
{
s16 r5 = task->data[1] + 2;
s16 r3 = 0;
s16 r2 = 3;
if (task->data[1] == 1)
r3 = 1, r2 = 1;
else if (task->data[1] == 16)
r3 = 2, r2 = 2;
if (task->data[2] == 0)
{
sSelectedPikaPowerTile[r2] = pikaPowerTileTable[r3][1];
LoadBgTilemap(2, &sSelectedPikaPowerTile[r2], 2, r5 + 0x40);
task->data[1]--;
}
if (++task->data[2] >= 20)
task->data[2] = 0;
if (task->data[1] == 0)
{
task->data[0] = 0;
task->data[15] = 0;
}
}
static void ClearTaskDataFields_2orHigher(struct Task *task)
{
u8 i;
for (i = 2; i < NUM_TASK_DATA; i++)
task->data[i] = 0;
}
// possibly load tiles for pika power meter
static void sub_810423C(u8 pikaPower)
{
s16 i;
s16 r3 = 0, r1 = 0;
s16 r4 = 3;
for (i = 0; i < pikaPower; i++, r4++)
{
r3 = 0, r1 = 0;
if (i == 0)
r3 = 1, r1 = 1;
else if (i == 15) // pikaPower meter is full
r3 = 2, r1 = 2;
sSelectedPikaPowerTile[r1] = pikaPowerTileTable[r3][0];
LoadBgTilemap(2, &sSelectedPikaPowerTile[r1], 2, r4 + 0x40);
}
for (; i < 16; i++, r4++)
{
r3 = 0, r1 = 3;
if (i == 0)
r3 = 1, r1 = 1;
else if (i == 15)
r3 = 2, r1 = 2;
sSelectedPikaPowerTile[r1] = pikaPowerTileTable[r3][1];
LoadBgTilemap(2, &sSelectedPikaPowerTile[r1], 2, r4 + 0x40);
}
gTasks[sSlotMachine->unkTaskPointer3E].data[1] = pikaPower;
}
static void BeginReeltime(void)
{
u8 taskId = CreateTask(RunReeltimeActions, 7);
RunReeltimeActions(taskId);
}
static bool8 IsFinalTask_RunReelTimeActions(void)
{
if (FindTaskIdByFunc(RunReeltimeActions) == TAIL_SENTINEL)
return TRUE;
return FALSE;
}
static void RunReeltimeActions(u8 taskId)
{
// task.data[0] points to which ReelTimeAction to do, and starts at 0
// task.data[1] has something to do with the threshold
// task.data[4] says how many pixels to advance the reel
// task.data[5] is a timer
ReeltimeActions[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void ReeltimeAction0(struct Task *task)
{
sSlotMachine->reelTimeSpinsLeft = 0;
sSlotMachine->reeltimePixelOffset = 0;
sSlotMachine->reeltimePosition = 0;
task->data[0]++;
task->data[1] = 0;
task->data[2] = 30;
task->data[4] = 1280; // reel speed
gSpriteCoordOffsetX = 0;
gSpriteCoordOffsetY = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
sub_8104A40(REG_OFFSET_BG3VOFS, 0);
CreateReelTimeMachineSprites();
CreateReelTimePikachuSprite();
CreateReelTimeNumberSprites();
CreateReelTimeShadowSprites();
sub_810545C();
GetReeltimeDraw();
StopMapMusic();
PlayNewMapMusic(MUS_BD_TIME);
}
static void ReeltimeAction1(struct Task *task)
{
s16 r3;
gSpriteCoordOffsetX -= 8;
task->data[1] += 8;
r3 = ((task->data[1] + 240) & 0xff) >> 3;
SetGpuReg(REG_OFFSET_BG1HOFS, task->data[1] & 0x1ff);
if (r3 != task->data[2] && task->data[3] <= 18)
{
task->data[2] = r3;
task->data[3] = task->data[1] >> 3;
sub_8104A40(r3, task->data[3]);
}
if (task->data[1] >= 200)
{
task->data[0]++;
task->data[3] = 0;
}
AdvanceReeltimeReel(task->data[4] >> 8);
}
static void ReeltimeAction2(struct Task *task)
{
AdvanceReeltimeReel(task->data[4] >> 8);
if (++task->data[5] >= 60)
{
task->data[0]++;
CreateReelTimeBoltSprites();
CreateReelTimePikachuAuraSprites();
}
}
static void ReeltimeAction3(struct Task *task)
{
int r5;
u8 sp0[ARRAY_COUNT(gUnknown_085A75C0)];
s16 sp4[ARRAY_COUNT(gUnknown_085A75C4)];
s16 spC[ARRAY_COUNT(gUnknown_085A75CC)];
memcpy(sp0, gUnknown_085A75C0, sizeof(gUnknown_085A75C0));
memcpy(sp4, gUnknown_085A75C4, sizeof(gUnknown_085A75C4));
memcpy(spC, gUnknown_085A75CC, sizeof(gUnknown_085A75CC));
AdvanceReeltimeReel(task->data[4] >> 8);
// gradually slow down the reel
task->data[4] -= 4;
r5 = 4 - (task->data[4] >> 8);
sub_8105688(sp4[r5]);
sub_81057E8(spC[r5]);
StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimePikachuSpriteId, sp0[r5]);
// once speed goes below 256, go to next ReelTimeAction and keep the speed level
if (task->data[4] <= 0x100)
{
task->data[0]++;
task->data[4] = 0x100;
task->data[5] = 0;
}
}
static void ReeltimeAction4(struct Task *task)
{
AdvanceReeltimeReel(task->data[4] >> 8);
if (++task->data[5] >= 80)
{
task->data[0]++;
task->data[5] = 0;
sub_81057E8(2);
StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimePikachuSpriteId, 3);
}
}
static void ReeltimeAction5(struct Task *task)
{
AdvanceReeltimeReel(task->data[4] >> 8);
task->data[4] = (u8)task->data[4] + 0x80;
if (++task->data[5] >= 80)
{
task->data[0]++;
task->data[5] = 0;
}
}
static void ReeltimeAction6(struct Task *task)
{
AdvanceReeltimeReel(task->data[4] >> 8);
task->data[4] = (u8)task->data[4] + 0x40;
if (++task->data[5] >= 40)
{
task->data[5] = 0;
if (sSlotMachine->reelTimeDraw)
{
if (sSlotMachine->reelTimeSpinsLeft <= task->data[6])
task->data[0]++;
}
else if (task->data[6] > 3)
{
task->data[0]++;
}
else if (SkipToReeltimeAction14(task->data[6]))
{
task->data[0] = 14;
}
task->data[6]++;
}
}
static void ReelTimeAction_LandOnOutcome(struct Task *task)
{
s16 reeltimePixelOffset = sSlotMachine->reeltimePixelOffset % 20;
if (reeltimePixelOffset)
{
reeltimePixelOffset = AdvanceReeltimeReelToNextTag(task->data[4] >> 8);
task->data[4] = (u8)task->data[4] + 0x40;
}
else if (GetNearbyReelTimeTag(1) != sSlotMachine->reelTimeDraw)
{
AdvanceReeltimeReel(task->data[4] >> 8);
reeltimePixelOffset = sSlotMachine->reeltimePixelOffset % 20;
task->data[4] = (u8)task->data[4] + 0x40;
}
if (reeltimePixelOffset == 0 && GetNearbyReelTimeTag(1) == sSlotMachine->reelTimeDraw)
{
task->data[4] = 0; // stop moving
task->data[0]++;
}
}
static void ReeltimeAction8(struct Task *task)
{
if (++task->data[4] >= 60)
{
StopMapMusic();
DestroyReelTimeBoltSprites();
DestroyReelTimePikachuAuraSprites();
task->data[0]++;
if(sSlotMachine->reelTimeDraw == 0)
{
task->data[4] = 0xa0;
StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimePikachuSpriteId, 5);
PlayFanfare(MUS_ME_ZANNEN);
}
else
{
task->data[4] = 0xc0;
StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimePikachuSpriteId, 4);
gSprites[sSlotMachine->reelTimePikachuSpriteId].animCmdIndex = 0;
if (sSlotMachine->pikaPower)
{
sub_8104098();
sSlotMachine->pikaPower = 0;
}
PlayFanfare(MUS_ME_B_SMALL);
}
}
}
static void ReeltimeAction9(struct Task *task)
{
if ((task->data[4] == 0 || --task->data[4] == 0) && !sub_81040C8())
task->data[0]++;
}
static void ReeltimeAction10(struct Task *task)
{
s16 r4;
gSpriteCoordOffsetX -= 8;
task->data[1] += 8;
task->data[3] += 8;
r4 = ((task->data[1] - 8) & 0xff) >> 3;
SetGpuReg(REG_OFFSET_BG1HOFS, task->data[1] & 0x1ff);
if (task->data[3] >> 3 <= 25)
sub_8104A88(r4);
else
task->data[0]++;
}
static void ReeltimeAction11(struct Task *task)
{
sSlotMachine->reelTimeSpinsUsed = 0;
sSlotMachine->reelTimeSpinsLeft = sSlotMachine->reelTimeDraw;
gSpriteCoordOffsetX = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
sSlotMachine->reelIncrement = 8;
DestroyReelTimePikachuSprite();
DestroyReelTimeMachineSprites();
DestroyReelTimeShadowSprites();
PlayNewMapMusic(sSlotMachine->backupMapMusic);
if (sSlotMachine->reelTimeSpinsLeft == 0)
{
DestroyTask(FindTaskIdByFunc(RunReeltimeActions));
}
else
{
CreateDigitalDisplayScene(DIG_DISPLAY_REEL_TIME);
task->data[1] = SlowReelSpeed();
task->data[2] = 0;
task->data[3] = 0;
task->data[0]++;
}
}
static void ReeltimeAction12(struct Task *task)
{
if (sSlotMachine->reelIncrement == task->data[1])
task->data[0]++;
else if (sSlotMachine->reelPixelOffsets[0] % 24 == 0 && (++task->data[2]& 0x07) == 0)
sSlotMachine->reelIncrement >>= 1;
}
static void ReeltimeAction13(struct Task *task)
{
if (sub_8104E18())
DestroyTask(FindTaskIdByFunc(RunReeltimeActions));
}
static void ReeltimeAction14(struct Task *task)
{
DestroyReelTimeMachineSprites();
DestroyReelTimeBoltSprites();
DestroyReelTimePikachuAuraSprites();
CreateReelTimeExplosionSprite();
gSprites[sSlotMachine->reelTimeShadowSpriteIds[0]].invisible = TRUE;
StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimePikachuSpriteId, 5);
task->data[0]++;
task->data[4] = 4;
task->data[5] = 0;
StopMapMusic();
PlayFanfare(MUS_ME_ZANNEN);
PlaySE(SE_W153);
}
static void ReeltimeAction15(struct Task *task)
{
gSpriteCoordOffsetY = task->data[4];
SetGpuReg(REG_OFFSET_BG1VOFS, task->data[4]);
if (task->data[5] & 0x01)
task->data[4] = -task->data[4];
if ((++task->data[5] & 0x1f) == 0)
task->data[4] >>= 1;
if (task->data[4] == 0)
{
DestroyReelTimeExplosionSprite();
CreateReelTimeDuckSprites();
CreateBrokenReelTimeMachineSprite();
CreateReelTimeSmokeSprite();
gSprites[sSlotMachine->reelTimeShadowSpriteIds[0]].invisible = FALSE;
task->data[0]++;
task->data[5] = 0;
}
}
static void ReeltimeAction16(struct Task *task)
{
gSpriteCoordOffsetY = 0;
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
if (sub_8105ACC())
{
task->data[0]++;
DestroyReelTimeSmokeSprite();
}
}
static void ReeltimeAction17(struct Task *task)
{
gSpriteCoordOffsetX = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
PlayNewMapMusic(sSlotMachine->backupMapMusic);
DestroyReelTimePikachuSprite();
DestroyBrokenReelTimeMachineSprite();
DestroyReelTimeShadowSprites();
DestroyReelTimeDuckSprites();
DestroyTask(FindTaskIdByFunc(RunReeltimeActions));
}
static void sub_8104A40(s16 a0, s16 a1)
{
s16 i;
for (i = 4; i < 15; i++)
{
LoadBgTilemap(1, &gReelTimeWindowTilemap[a1 + (i - 4) * 20], 2, 32 * i + a0);
}
}
static void sub_8104A88(s16 a0)
{
u8 i;
for (i = 4; i < 15; i++)
{
LoadBgTilemap(1, gUnknown_085A9898, 2, 32 * i + a0);
}
}
static void OpenInfoBox(u8 digDisplayId)
{
u8 taskId = CreateTask(RunInfoBoxActions, 1);
gTasks[taskId].data[1] = digDisplayId;
RunInfoBoxActions(taskId);
}
static bool8 IsInfoBoxClosed(void)
{
if (FindTaskIdByFunc(RunInfoBoxActions) == 0xFF)
return TRUE;
else
return FALSE;
}
static void RunInfoBoxActions(u8 taskId)
{
InfoBoxActions[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void InfoBox_FadeIn(struct Task *task)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
task->data[0]++;
}
static void InfoBox_WaitForFade(struct Task *task)
{
if (!gPaletteFade.active)
task->data[0]++;
}
static void InfoBox_8104B80(struct Task *task)
{
sub_8104DA4();
sub_81065DC();
AddWindow(&gUnknown_085A7444);
PutWindowTilemap(1);
FillWindowPixelBuffer(1, PIXEL_FILL(0));
task->data[0]++;
}
static void InfoBox_AddText(struct Task *task)
{
AddTextPrinterParameterized3(1, 1, 2, 5, sColors_ReeltimeHelp, 0, gText_ReelTimeHelp);
CopyWindowToVram(1, 3);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0));
task->data[0]++;
}
static void InfoBox_AwaitPlayerInput(struct Task *task)
{
if (gMain.newKeys & (B_BUTTON | SELECT_BUTTON))
{
FillWindowPixelBuffer(1, PIXEL_FILL(0));
ClearWindowTilemap(1);
CopyWindowToVram(1, 1);
RemoveWindow(1);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
task->data[0]++;
}
}
static void InfoBox_812DE14(struct Task *task)
{
sub_812F968();
ShowBg(3);
task->data[0]++;
}
static void InfoBox_812DE30(struct Task *task)
{
CreateDigitalDisplayScene(task->data[1]);
task->data[0]++;
}
static void InfoBox_8104BFC(struct Task *task)
{
sub_810423C(sSlotMachine->pikaPower);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0));
task->data[0]++;
}
static void InfoBox_FreeTask(struct Task *task)
{
DestroyTask(FindTaskIdByFunc(RunInfoBoxActions));
}
static void sub_8104C5C(void)
{
u8 i;
struct Task *task;
i = CreateTask(sub_8104E74_, 3);
sSlotMachine->unkTaskPointer3D = i;
task = &gTasks[i];
task->data[1] = -1;
for (i = 4; i < NUM_TASK_DATA; i++)
task->data[i] = MAX_SPRITES;
}
// For the panel on the right side of the slot screen
static void CreateDigitalDisplayScene(u8 id)
{
u8 i;
struct Task *task;
sub_8104DA4();
task = &gTasks[sSlotMachine->unkTaskPointer3D];
task->data[1] = id;
for (i = 0; sDigitalDisplayScenes[id][i].spriteTemplateId != 255; i++)
{
u8 spriteId;
spriteId = CreateStdDigitalDisplaySprite(
sDigitalDisplayScenes[id][i].spriteTemplateId,
sDigitalDisplayScenes[id][i].unk01,
sDigitalDisplayScenes[id][i].unk02
);
task->data[4 + i] = spriteId;
}
}
static void sub_8104D30(u8 templateIdx, SpriteCallback a1, s16 a2, s16 a3, s16 a4)
{
u8 i;
struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3D];
for (i = 4; i < NUM_TASK_DATA; i++)
{
if (task->data[i] == MAX_SPRITES)
{
task->data[i] = CreateDigitalDisplaySprite(templateIdx, a1, a2, a3, a4);
break;
}
}
}
static void sub_8104DA4(void)
{
u8 i;
struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3D];
if ((u16)task->data[1] != 0xFFFF)
gUnknown_083ED064[task->data[1]]();
for (i = 4; i < NUM_TASK_DATA; i++)
{
if (task->data[i] != MAX_SPRITES)
{
DestroySprite(&gSprites[task->data[i]]);
task->data[i] = MAX_SPRITES;
}
}
}
static bool8 sub_8104E18(void)
{
u8 i;
struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3D];
for (i = 4; i < NUM_TASK_DATA; i++)
{
if (task->data[i] != MAX_SPRITES)
{
if (gSprites[task->data[i]].data[7])
return FALSE;
}
}
return TRUE;
}
static void sub_8104E74_(u8 taskId)
{
gUnknown_083ECC54[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void nullsub_69(struct Task *task)
{
}
static void CreateReelSymbolSprites(void)
{
s16 i;
s16 j;
s16 x;
for (i = 0, x = 0x30; i < 3; i++, x += 0x28)
{
for (j = 0; j < 120; j += 24)
{
struct Sprite *sprite = gSprites + CreateSprite(&sSpriteTemplate_ReelSymbol, x, 0, 14);
sprite->oam.priority = 3;
sprite->data[0] = i;
sprite->data[1] = j;
sprite->data[3] = -1;
}
}
}
static void SpriteCB_ReelSymbol(struct Sprite *sprite)
{
sprite->data[2] = sSlotMachine->reelPixelOffsets[sprite->data[0]] + sprite->data[1];
sprite->data[2] %= 120;
sprite->pos1.y = sSlotMachine->reelPixelOffsetsWhileStopping[sprite->data[0]] + 28 + sprite->data[2];
sprite->sheetTileStart = GetSpriteTileStartByTag(GetTagAtRest(sprite->data[0], sprite->data[2] / 24));
SetSpriteSheetFrameTileNum(sprite);
}
static void CreateCreditPayoutNumberSprites(void)
{
s16 i;
s16 x;
// Credit number sprite
for (x = 203, i = 1; i <= MAX_COINS; i *= 10, x -= 7)
CreateCoinNumberSprite(x, 23, FALSE, i);
// Payout number sprite
for (x = 235, i = 1; i <= MAX_COINS; i *= 10, x -= 7)
CreateCoinNumberSprite(x, 23, TRUE, i);
}
static void CreateCoinNumberSprite(s16 x, s16 y, bool8 isPayout, s16 a3)
{
struct Sprite *sprite = gSprites + CreateSprite(&sSpriteTemplate_CoinNumber, x, y, 13);
sprite->oam.priority = 2;
sprite->data[0] = isPayout;
sprite->data[1] = a3;
sprite->data[2] = a3 * 10;
sprite->data[3] = -1;
}
static void SpriteCB_CoinNumber(struct Sprite *sprite)
{
u16 tag = sSlotMachine->coins;
if (sprite->data[0])
tag = sSlotMachine->payout;
if (sprite->data[3] != tag)
{
sprite->data[3] = tag;
tag %= (u16)sprite->data[2];
tag /= (u16)sprite->data[1];
tag += 7;
sprite->sheetTileStart = GetSpriteTileStartByTag(tag);
SetSpriteSheetFrameTileNum(sprite);
}
}
static void CreateReelBackgroundSprite(void)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelBackground, 0x58, 0x48, 15);
gSprites[spriteId].oam.priority = 3;
SetSubspriteTables(gSprites + spriteId, sSubspriteTable_ReelBackground);
}
static void CreateReelTimePikachuSprite(void)
{
struct SpriteTemplate spriteTemplate;
u8 spriteId;
if (sImageTable_ReelTimePikachu == NULL)
sImageTable_ReelTimePikachu = AllocZeroed(sizeof(struct SpriteFrameImage) * 5);
sImageTable_ReelTimePikachu[0].data = sReelTimeGfxPtr + (0 * 0x800);
sImageTable_ReelTimePikachu[0].size = 0x800;
sImageTable_ReelTimePikachu[1].data = sReelTimeGfxPtr + (1 * 0x800);
sImageTable_ReelTimePikachu[1].size = 0x800;
sImageTable_ReelTimePikachu[2].data = sReelTimeGfxPtr + (2 * 0x800);
sImageTable_ReelTimePikachu[2].size = 0x800;
sImageTable_ReelTimePikachu[3].data = sReelTimeGfxPtr + (3 * 0x800);
sImageTable_ReelTimePikachu[3].size = 0x800;
sImageTable_ReelTimePikachu[4].data = sReelTimeGfxPtr + (4 * 0x800);
sImageTable_ReelTimePikachu[4].size = 0x800;
spriteTemplate = sSpriteTemplate_ReelTimePikachu;
spriteTemplate.images = sImageTable_ReelTimePikachu;
spriteId = CreateSprite(&spriteTemplate, 280, 80, 1);
gSprites[spriteId].oam.priority = 1;
gSprites[spriteId].coordOffsetEnabled = TRUE;
sSlotMachine->reelTimePikachuSpriteId = spriteId;
}
static void DestroyReelTimePikachuSprite(void)
{
DestroySprite(gSprites + sSlotMachine->reelTimePikachuSpriteId);
if (sImageTable_ReelTimePikachu != NULL)
FREE_AND_SET_NULL(sImageTable_ReelTimePikachu);
}
static void SpriteCB_ReelTimePikachu(struct Sprite *sprite)
{
sprite->pos2.y = sprite->pos2.x = 0;
if (sprite->animNum == 4)
{
sprite->pos2.y = sprite->pos2.x = 8;
if ((sprite->animCmdIndex != 0 && sprite->animDelayCounter != 0) || (sprite->animCmdIndex == 0 && sprite->animDelayCounter == 0))
sprite->pos2.y = -8;
}
}
static void CreateReelTimeMachineSprites(void)
{
struct SpriteTemplate spriteTemplate;
u8 spriteId;
struct Sprite *sprite;
if (sImageTable_ReelTimeMachineAntennae == NULL)
sImageTable_ReelTimeMachineAntennae = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_ReelTimeMachineAntennae[0].data = sReelTimeGfxPtr + 0x2800;
sImageTable_ReelTimeMachineAntennae[0].size = 0x300;
spriteTemplate = sSpriteTemplate_ReelTimeMachineAntennae;
spriteTemplate.images = sImageTable_ReelTimeMachineAntennae;
spriteId = CreateSprite(&spriteTemplate, 368, 52, 7);
sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
SetSubspriteTables(sprite, sSubspriteTable_ReelTimeMachineAntennae);
sSlotMachine->reelTimeMachineSpriteIds[0] = spriteId;
if (sImageTable_ReelTimeMachine == NULL)
sImageTable_ReelTimeMachine = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_ReelTimeMachine[0].data = sReelTimeGfxPtr + 0x2800 + 0x300;
sImageTable_ReelTimeMachine[0].size = 0x500;
spriteTemplate = sSpriteTemplate_ReelTimeMachine;
spriteTemplate.images = sImageTable_ReelTimeMachine;
spriteId = CreateSprite(&spriteTemplate, 368, 84, 7);
sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
SetSubspriteTables(sprite, sSubspriteTable_ReelTimeMachine);
sSlotMachine->reelTimeMachineSpriteIds[1] = spriteId;
}
static void CreateBrokenReelTimeMachineSprite(void)
{
struct SpriteTemplate spriteTemplate;
u8 spriteId;
struct Sprite *sprite;
if (sImageTable_BrokenReelTimeMachine == NULL)
sImageTable_BrokenReelTimeMachine = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_BrokenReelTimeMachine[0].data = sReelTimeGfxPtr + 0x3000;
sImageTable_BrokenReelTimeMachine[0].size = 0x600;
spriteTemplate = sSpriteTemplate_BrokenReelTimeMachine;
spriteTemplate.images = sImageTable_BrokenReelTimeMachine;
spriteId = CreateSprite(&spriteTemplate, 0xa8 - gSpriteCoordOffsetX, 0x50, 7);
sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
SetSubspriteTables(sprite, sSubspriteTable_BrokenReelTimeMachine);
sSlotMachine->reelTimeBrokenMachineSpriteId = spriteId;
}
static void CreateReelTimeNumberSprites(void)
{
u8 i;
s16 r5;
for (i = 0, r5 = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeNumberSpriteIds); i++, r5 += 20)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeNumbers, 0x170, 0, 10);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
sprite->data[7] = r5;
sSlotMachine->reelTimeNumberSpriteIds[i] = spriteId;
}
}
static void SpriteCB_ReelTimeNumbers(struct Sprite *sprite)
{
s16 r0 = (u16)(sSlotMachine->reeltimePixelOffset + sprite->data[7]);
r0 %= 40;
sprite->pos1.y = r0 + 59;
StartSpriteAnimIfDifferent(sprite, GetNearbyReelTimeTag(r0 / 20));
}
static void CreateReelTimeShadowSprites(void)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeShadow, 0x170, 0x64, 9);
struct Sprite *sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = 1;
SetSubspriteTables(sprite, sSubspriteTable_ReelTimeShadow);
sSlotMachine->reelTimeShadowSpriteIds[0] = spriteId;
spriteId = CreateSprite(&sSpriteTemplate_ReelTimeShadow, 0x120, 0x68, 4);
sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = 1;
SetSubspriteTables(sprite, sSubspriteTable_ReelTimeShadow);
sSlotMachine->reelTimeShadowSpriteIds[1] = spriteId;
}
static void sub_810545C(void)
{
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED4EC, 0x170, 0x4c, 11);
struct Sprite *sprite = &gSprites[spriteId];
sprite->coordOffsetEnabled = TRUE;
sprite->oam.priority = 1;
SetSubspriteTables(sprite, gSubspriteTables_83ED7D4);
sSlotMachine->unk40 = spriteId;
}
static void DestroyReelTimeMachineSprites(void)
{
u8 i;
DestroySprite(&gSprites[sSlotMachine->unk40]);
for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeMachineSpriteIds); i++)
DestroySprite(&gSprites[sSlotMachine->reelTimeMachineSpriteIds[i]]);
if (sImageTable_ReelTimeMachineAntennae != NULL)
FREE_AND_SET_NULL(sImageTable_ReelTimeMachineAntennae);
if (sImageTable_ReelTimeMachine != NULL)
FREE_AND_SET_NULL(sImageTable_ReelTimeMachine);
for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeNumberSpriteIds); i++)
DestroySprite(&gSprites[sSlotMachine->reelTimeNumberSpriteIds[i]]);
}
static void DestroyReelTimeShadowSprites(void)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeShadowSpriteIds); i++)
DestroySprite(&gSprites[sSlotMachine->reelTimeShadowSpriteIds[i]]);
}
static void DestroyBrokenReelTimeMachineSprite(void)
{
DestroySprite(&gSprites[sSlotMachine->reelTimeBrokenMachineSpriteId]);
if (sImageTable_BrokenReelTimeMachine != NULL)
FREE_AND_SET_NULL(sImageTable_BrokenReelTimeMachine);
}
static void CreateReelTimeBoltSprites(void)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeBolt, 0x98, 0x20, 5);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->hFlip = TRUE;
sSlotMachine->reelTimeBoltSpriteIds[0] = spriteId;
sprite->data[0] = 8;
sprite->data[1] = -1;
sprite->data[2] = -1;
sprite->data[7] = 0x20;
spriteId = CreateSprite(&sSpriteTemplate_ReelTimeBolt, 0xb8, 0x20, 5);
sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sSlotMachine->reelTimeBoltSpriteIds[1] = spriteId;
sprite->data[1] = 1;
sprite->data[2] = -1;
sprite->data[7] = 0x20;
}
static void SpriteCB_ReelTimeBolt(struct Sprite *sprite)
{
if (sprite->data[0] != 0)
{
sprite->data[0]--;
sprite->pos2.x = 0;
sprite->pos2.y = 0;
sprite->invisible = TRUE;
}
else
{
sprite->invisible = FALSE;
sprite->pos2.x += sprite->data[1];
sprite->pos2.y += sprite->data[2];
if (++sprite->data[3] >= 8)
{
sprite->data[0] = sprite->data[7];
sprite->data[3] = 0;
}
}
}
static void sub_8105688(s16 a0)
{
gSprites[sSlotMachine->reelTimeBoltSpriteIds[0]].data[7] = a0;
gSprites[sSlotMachine->reelTimeBoltSpriteIds[1]].data[7] = a0;
}
static void DestroyReelTimeBoltSprites(void)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeBoltSpriteIds); i++)
DestroySprite(&gSprites[sSlotMachine->reelTimeBoltSpriteIds[i]]);
}
static void CreateReelTimePikachuAuraSprites(void)
{
// Left half of electricity orb
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimePikachuAura, 0x48, 0x50, 3);
gSprites[spriteId].oam.priority = 1;
gSprites[spriteId].data[0] = 1;
gSprites[spriteId].data[5] = 0;
gSprites[spriteId].data[6] = 16;
gSprites[spriteId].data[7] = 8;
sSlotMachine->reelTimePikachuAuraSpriteIds[0] = spriteId;
// Right half
spriteId = CreateSprite(&sSpriteTemplate_ReelTimePikachuAura, 0x68, 0x50, 3);
gSprites[spriteId].oam.priority = 1;
gSprites[spriteId].hFlip = TRUE;
sSlotMachine->reelTimePikachuAuraSpriteIds[1] = spriteId;
}
static void SpriteCB_ReelTimePikachuAura(struct Sprite *sprite)
{
u8 sp[] = {16, 0};
if (sprite->data[0] && --sprite->data[6] <= 0)
{
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(7) << 4) + 0x103, sp[sprite->data[5]], sp[sprite->data[5]], sp[sprite->data[5]]);
++sprite->data[5];
sprite->data[5] &= 1;
sprite->data[6] = sprite->data[7];
}
}
static void sub_81057E8(s16 a0)
{
gSprites[sSlotMachine->reelTimePikachuAuraSpriteIds[0]].data[7] = a0;
}
static void DestroyReelTimePikachuAuraSprites(void)
{
u8 i;
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(7) << 4) + 0x103, 0, 0, 0);
for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimePikachuAuraSpriteIds); i++)
DestroySprite(&gSprites[sSlotMachine->reelTimePikachuAuraSpriteIds[i]]);
}
static void CreateReelTimeExplosionSprite(void)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeExplosion, 0xa8, 0x50, 6);
gSprites[spriteId].oam.priority = 1;
sSlotMachine->reelTimeExplosionSpriteId = spriteId;
}
static void SpriteCB_ReelTimeExplosion(struct Sprite *sprite)
{
sprite->pos2.y = gSpriteCoordOffsetY;
}
static void DestroyReelTimeExplosionSprite(void)
{
DestroySprite(&gSprites[sSlotMachine->reelTimeExplosionSpriteId]);
}
// The "confusion" ducks that circle Pikachu if the Reel Time machine explodes
static void CreateReelTimeDuckSprites(void)
{
u8 i;
u16 sp[] = {0x0, 0x40, 0x80, 0xC0};
for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeDuckSpriteIds); i++)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeDuck, 0x50 - gSpriteCoordOffsetX, 0x44, 0);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = TRUE;
sprite->data[0] = sp[i];
sSlotMachine->reelTimeDuckSpriteIds[i] = spriteId;
}
}
static void SpriteCB_ReelTimeDuck(struct Sprite *sprite)
{
sprite->data[0] -= 2;
sprite->data[0] &= 0xff;
sprite->pos2.x = Cos(sprite->data[0], 20);
sprite->pos2.y = Sin(sprite->data[0], 6);
sprite->subpriority = 0;
if (sprite->data[0] >= 0x80)
{
sprite->subpriority = 2;
}
if (++sprite->data[1] >= 16)
{
sprite->hFlip ^= 1;
sprite->data[1] = 0;
}
}
static void DestroyReelTimeDuckSprites(void)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimeDuckSpriteIds); i++)
{
DestroySprite(&gSprites[sSlotMachine->reelTimeDuckSpriteIds[i]]);
}
}
static void CreateReelTimeSmokeSprite(void)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelTimeSmoke, 0xa8, 0x3c, 8);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
InitSpriteAffineAnim(sprite);
sSlotMachine->reelTimeSmokeSpriteId = spriteId;
}
static void SpriteCB_ReelTimeSmoke(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
if (sprite->affineAnimEnded)
sprite->data[0]++;
}
else if (sprite->data[0] == 1)
{
sprite->invisible ^= 1;
if (++sprite->data[2] >= 24)
{
sprite->data[0]++;
sprite->data[2] = 0;
}
}
else
{
sprite->invisible = TRUE;
if (++sprite->data[2] >= 16)
sprite->data[7] = 1;
}
sprite->data[1] &= 0xff;
sprite->data[1] += 16;
sprite->pos2.y -= (sprite->data[1] >> 8);
}
static u8 sub_8105ACC(void)
{
return gSprites[sSlotMachine->reelTimeSmokeSpriteId].data[7];
}
static void DestroyReelTimeSmokeSprite(void)
{
struct Sprite *sprite = &gSprites[sSlotMachine->reelTimeSmokeSpriteId];
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
}
static u8 CreatePikaPowerBoltSprite(s16 x, s16 y)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_PikaPowerBolt, x, y, 12);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 2;
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
InitSpriteAffineAnim(sprite);
return spriteId;
}
static void SpriteCB_PikaPowerBolt(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
sprite->data[7] = 1;
}
static void sub_8105B88(u8 spriteId)
{
struct Sprite *sprite = &gSprites[spriteId];
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
}
static u8 CreateStdDigitalDisplaySprite(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2)
{
return CreateDigitalDisplaySprite(templateIdx, gUnknown_083ECF0C[cbAndCoordsIdx], gUnknown_083ECE7E[cbAndCoordsIdx][0], gUnknown_083ECE7E[cbAndCoordsIdx][1], a2);
}
static u8 CreateDigitalDisplaySprite(u8 templateIdx, SpriteCallback callback, s16 x, s16 y, s16 a4)
{
struct SpriteTemplate spriteTemplate;
u8 spriteId;
struct Sprite *sprite;
spriteTemplate = *sSpriteTemplates_DigitalDisplay[templateIdx];
spriteTemplate.images = sImageTables_DigitalDisplay[templateIdx];
spriteId = CreateSprite(&spriteTemplate, x, y, 16);
sprite = &gSprites[spriteId];
sprite->oam.priority = 3;
sprite->callback = callback;
sprite->data[6] = a4;
sprite->data[7] = 1;
if (sSubspriteTables_DigitalDisplay[templateIdx])
SetSubspriteTables(sprite, sSubspriteTables_DigitalDisplay[templateIdx]);
return spriteId;
}
static void sub_8105C64(struct Sprite *sprite)
{
sprite->data[7] = 0;
}
static void sub_8105C6C(struct Sprite *sprite)
{
s16 sp0[] = {4, -4, 4, -4};
s16 sp8[] = {4, 4, -4, -4};
if (sprite->data[1]++ >= 16)
{
sprite->subspriteTableNum ^= 1;
sprite->data[1] = 0;
}
sprite->pos2.x = 0;
sprite->pos2.y = 0;
if (sprite->subspriteTableNum != 0)
{
sprite->pos2.x = sp0[sprite->data[6]];
sprite->pos2.y = sp8[sprite->data[6]];
}
}
static void sub_8105CF0(struct Sprite *sprite)
{
sprite->hFlip = TRUE;
sub_8105C6C(sprite);
}
static void sub_8105D08(struct Sprite *sprite)
{
sprite->vFlip = TRUE;
sub_8105C6C(sprite);
}
static void sub_8105D20(struct Sprite *sprite)
{
sprite->hFlip = TRUE;
sprite->vFlip = TRUE;
sub_8105C6C(sprite);
}
static void sub_8105D3C(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->pos1.x += 4;
if (sprite->pos1.x >= 0xd0)
{
sprite->pos1.x = 0xd0;
sprite->data[0]++;
}
break;
case 1:
if (++sprite->data[1] > 90)
sprite->data[0]++;
break;
case 2:
sprite->pos1.x += 4;
if (sprite->pos1.x >= 0x110)
sprite->data[0]++;
break;
case 3:
sprite->data[7] = 0;
break;
}
}
static void sub_8105DA4(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->pos1.x -= 4;
if (sprite->pos1.x <= 0xd0)
{
sprite->pos1.x = 0xd0;
sprite->data[0]++;
}
break;
case 1:
if (++sprite->data[1] > 90)
sprite->data[0]++;
break;
case 2:
sprite->pos1.x -= 4;
if (sprite->pos1.x <= 0x90)
sprite->data[0]++;
break;
case 3:
sprite->data[7] = 0;
break;
}
}
static void sub_8105E08(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
StartSpriteAnim(sprite, sSlotMachine->reelTimeSpinsLeft - 1);
sprite->data[0]++;
// fallthrough
case 1:
if (++sprite->data[1] >= 4)
{
sprite->data[0]++;
sprite->data[1] = 0;
}
break;
case 2:
sprite->pos1.x += 4;
if (sprite->pos1.x >= 0xd0)
{
sprite->pos1.x = 0xd0;
sprite->data[0]++;
}
break;
case 3:
if (++sprite->data[1] > 90)
sprite->data[0]++;
break;
case 4:
sprite->pos1.x += 4;
if (sprite->pos1.x >= 0xf8)
sprite->data[0]++;
break;
case 5:
sprite->data[7] = 0;
break;
}
}
static void sub_8105EB4(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->animPaused = TRUE;
sprite->data[0]++;
// fallthrough
case 1:
sprite->pos1.y += 8;
if (sprite->pos1.y >= 0x70)
{
sprite->pos1.y = 0x70;
sprite->data[1] = 16;
sprite->data[0]++;
}
break;
case 2:
if (sprite->data[2] == 0)
{
sprite->pos1.y -= sprite->data[1];
sprite->data[1] = -sprite->data[1];
if (++sprite->data[3] >= 2)
{
sprite->data[1] >>= 2;
sprite->data[3] = 0;
if (sprite->data[1] == 0)
{
sprite->data[0]++;
sprite->data[7] = 0;
sprite->animPaused = FALSE;
}
}
}
sprite->data[2]++;
sprite->data[2] &= 0x07;
break;
}
}
static void sub_8105F54(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
if (++sprite->data[1] > 8)
sprite->data[0]++;
break;
case 1:
sprite->pos1.y += 2;
if (sprite->pos1.y >= 0x30)
{
sprite->pos1.y = 0x30;
sprite->data[0]++;
sprite->data[7] = 0;
}
break;
}
}
static void sub_8105F9C(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->invisible = TRUE;
if (++sprite->data[1] > 0x20)
{
sprite->data[0]++;
sprite->data[1] = 5;
sprite->oam.mosaic = TRUE;
sprite->invisible = FALSE;
StartSpriteAnim(sprite, 1);
SetGpuReg(REG_OFFSET_MOSAIC, ((sprite->data[1] << 4) | sprite->data[1]) << 8);
}
break;
case 1:
sprite->data[1] -= (sprite->data[2] >> 8);
if (sprite->data[1] < 0)
sprite->data[1] = 0;
SetGpuReg(REG_OFFSET_MOSAIC, ((sprite->data[1] << 4) | sprite->data[1]) << 8);
sprite->data[2] &= 0xff;
sprite->data[2] += 0x80;
if (sprite->data[1] == 0)
{
sprite->data[0]++;
sprite->data[7] = 0;
sprite->oam.mosaic = FALSE;
StartSpriteAnim(sprite, 0);
}
break;
}
}
static void sub_8106058(struct Sprite *sprite)
{
if (sprite->data[1] < 3)
{
LoadPalette(gUnknown_083EDE10[sprite->data[1]], (IndexOfSpritePaletteTag(6) << 4) + 0x100, 0x20);
if (++sprite->data[2] >= 4)
{
sprite->data[1]++;
sprite->data[2] = 0;
}
}
else
{
LoadPalette(gUnknown_083EDE10[sprite->data[1]], (IndexOfSpritePaletteTag(6) << 4) + 0x100, 0x20);
if (++sprite->data[2] >= 25)
{
sprite->data[1] = 0;
sprite->data[2] = 0;
}
}
StartSpriteAnimIfDifferent(sprite, 1);
sprite->data[7] = 0;
}
static void sub_81060FC(struct Sprite *sprite)
{
s16 sp00[] = {0, -40, 0, 0, 48, 0, 24, 0};
s16 sp10[] = {-32, 0, -32, -48, 0, -48, 0, -48};
s16 sp20[] = {16, 12, 16, 0, 0, 4, 8, 8};
switch (sprite->data[0])
{
case 0:
sprite->pos2.x = sp00[sprite->data[6]];
sprite->pos2.y = sp10[sprite->data[6]];
sprite->data[1] = sp20[sprite->data[6]];
sprite->data[0]++;
// fallthrough
case 1:
if (sprite->data[1]-- == 0)
sprite->data[0]++;
break;
case 2:
if (sprite->pos2.x > 0)
sprite->pos2.x -= 4;
else if (sprite->pos2.x < 0)
sprite->pos2.x += 4;
if (sprite->pos2.y > 0)
sprite->pos2.y -= 4;
else if (sprite->pos2.y < 0)
sprite->pos2.y += 4;
if (sprite->pos2.x == 0 && sprite->pos2.y == 0)
sprite->data[0]++;
break;
}
}
static void sub_81061C8(struct Sprite *sprite)
{
s16 sp0[] = {160, 192, 224, 104, 80, 64, 48, 24};
if (sprite->data[0] == 0)
{
sprite->data[0]++;
sprite->data[1] = 12;
}
sprite->pos2.x = Cos(sp0[sprite->data[6]], sprite->data[1]);
sprite->pos2.y = Sin(sp0[sprite->data[6]], sprite->data[1]);
if (sprite->data[1] != 0)
sprite->data[1]--;
}
static void sub_8106230(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sSlotMachine->winIn = 0x2f;
sSlotMachine->winOut = 0x3f;
sSlotMachine->win0v = 0x2088;
sprite->invisible = TRUE;
sprite->data[0]++;
// fallthrough
case 1:
sprite->data[1] += 2;
sprite->data[2] = sprite->data[1] + 0xb0;
sprite->data[3] = 0xf0 - sprite->data[1];
if (sprite->data[2] > 0xd0)
sprite->data[2] = 0xd0;
if (sprite->data[3] < 0xd0)
sprite->data[3] = 0xd0;
sSlotMachine->win0h = (sprite->data[2] << 8) | sprite->data[3];
if (sprite->data[1] > 0x33)
{
sprite->data[0]++;
sSlotMachine->winIn = 0x3f;
}
break;
case 2:
if (sSlotMachine->bet == 0)
break;
sub_8104D30(DIG_SPRITE_A_BUTTON, SpriteCallbackDummy, 0xd0, 0x74, 0);
sSlotMachine->win0h = 0xc0e0;
sSlotMachine->win0v = 0x6880;
sSlotMachine->winIn = 0x2f;
sprite->data[0]++;
sprite->data[1] = 0;
// fallthrough
case 3:
sprite->data[1] += 2;
sprite->data[2] = sprite->data[1] + 0xc0;
sprite->data[3] = 0xe0 - sprite->data[1];
if (sprite->data[2] > 0xd0)
sprite->data[2] = 0xd0;
if (sprite->data[3] < 0xd0)
sprite->data[3] = 0xd0;
sSlotMachine->win0h = (sprite->data[2] << 8) | sprite->data[3];
if (sprite->data[1] > 0x0f)
{
sprite->data[0]++;
sSlotMachine->winIn = 0x3f;
}
break;
}
}
static void nullsub_70(void)
{
}
static void sub_8106364(void)
{
SetGpuReg(REG_OFFSET_MOSAIC, 0);
}
static void sub_8106370(void)
{
LoadPalette(gUnknown_083EDE20, (IndexOfSpritePaletteTag(6) << 4) + 0x100, 0x20);
}
static void sub_810639C(void)
{
sSlotMachine->win0h = 0xf0;
sSlotMachine->win0v = 0xa0;
sSlotMachine->winIn = 0x3f;
sSlotMachine->winOut = 0x3f;
}
static void sub_81063C0(void)
{
u8 i;
sub_8106404();
sDigitalDisplayGfxPtr = Alloc(0x3200);
LZDecompressWram(gSlotMachineDigitalDisplay_Gfx, sDigitalDisplayGfxPtr);
sReelTimeGfxPtr = Alloc(0x3600);
LZDecompressWram(sReelTimeGfx, sReelTimeGfxPtr);
sUnknown_0203AB30 = AllocZeroed(sizeof(struct SpriteSheet) * ARRAY_COUNT(gSlotMachineSpriteSheets));
for (i = 0; i < ARRAY_COUNT(gSlotMachineSpriteSheets); i++)
{
sUnknown_0203AB30[i].data = gSlotMachineSpriteSheets[i].data;
sUnknown_0203AB30[i].size = gSlotMachineSpriteSheets[i].size;
sUnknown_0203AB30[i].tag = gSlotMachineSpriteSheets[i].tag;
}
sUnknown_0203AB30[17].data = sDigitalDisplayGfxPtr + 0xA00; // STOP
sUnknown_0203AB30[18].data = sDigitalDisplayGfxPtr + 0x1400; // BONUS
sUnknown_0203AB30[19].data = sDigitalDisplayGfxPtr + 0x1600; // BIG
sUnknown_0203AB30[20].data = sDigitalDisplayGfxPtr + 0x1900; // REG
LoadSpriteSheets(sUnknown_0203AB30);
LoadSpritePalettes(gSlotMachineSpritePalettes);
}
static void sub_8106404(void)
{
u8 *dest;
u8 i, j;
sUnknown_0203AB2C = AllocZeroed(sizeof(struct SpriteSheet));
sUnknown_0203AAE0 = AllocZeroed(0x2000);
dest = sUnknown_0203AAE0;
for (i = 0; i < 0x40; i++)
{
for (j = 0; j < 0x20; j++, dest++)
*dest = gUnknown_083EDCDC[j];
}
sUnknown_0203AB2C->data = sUnknown_0203AAE0;
sUnknown_0203AB2C->size = 0x800;
sUnknown_0203AB2C->tag = 0x11;
LoadSpriteSheet(sUnknown_0203AB2C);
}
static void sub_8106448(void)
{
sUnknown_0203AAC8 = Alloc(0x2200);
LZDecompressWram(gSlotMachineMenu_Gfx, sUnknown_0203AAC8);
LoadBgTiles(2, sUnknown_0203AAC8, 0x2200, 0);
LoadPalette(gSlotMachineMenu_Pal, 0, 160);
LoadPalette(gPalette_83EDE24, 208, 32);
}
static void sub_81064B8(void)
{
sub_812F968();
LoadSlotMachineWheelOverlay();
}
static void sub_812F968(void)
{
LoadBgTilemap(2, gSlotMachineMenu_Tilemap, 0x500, 0);
}
static void LoadSlotMachineWheelOverlay(void)
{
s16 x, y, dx;
for (x = 4; x < 18; x += 5)
{
for (dx = 0; dx < 4; dx++)
{
LoadBgTilemap(3, sUnknown_0203AAD0, 2, x + dx + 5 * 32);
LoadBgTilemap(3, sUnknown_0203AAD0 + 1, 2, x + dx + 13 * 32);
LoadBgTilemap(3, sUnknown_0203AAD0 + 2, 2, x + dx + 6 * 32);
LoadBgTilemap(3, sUnknown_0203AAD0 + 3, 2, x + dx + 12 * 32);
}
LoadBgTilemap(3, sUnknown_0203AAD0 + 4, 2, x + 6 * 32);
LoadBgTilemap(3, sUnknown_0203AAD0 + 5, 2, x + 12 * 32);
for (y = 7; y <= 11; y++)
LoadBgTilemap(3, sUnknown_0203AAD0 + 6, 2, x + y * 32);
}
}
static void sub_81065A8(s16 arg0, u16 arg1, u16 arg2, u16 arg3, u16 arg4)
{
sUnknown_0203AADC[0] = arg1;
sUnknown_0203AADC[1] = arg2;
sUnknown_0203AADC[2] = arg3;
sUnknown_0203AADC[3] = arg4;
LoadBgTilemap(2, sUnknown_0203AADC, 2, 15 * 32 + arg0);
LoadBgTilemap(2, sUnknown_0203AADC + 1, 2, 15 * 32 + 1 + arg0);
LoadBgTilemap(2, sUnknown_0203AADC + 2, 2, 16 * 32 + arg0);
LoadBgTilemap(2, sUnknown_0203AADC + 3, 2, 16 * 32 + 1 + arg0);
}
static void sub_81065DC(void)
{
LoadBgTilemap(2, gUnknown_08DCEC70, 0x500, 0);
HideBg(3);
}
static void SlotMachineSetup_SetDigDisplayImagePtrs(void)
{
sImageTables_DigitalDisplay[DIG_SPRITE_REEL] = sImageTable_DigitalDisplay_Reel;
sImageTables_DigitalDisplay[DIG_SPRITE_TIME] = sImageTable_DigitalDisplay_Time;
sImageTables_DigitalDisplay[DIG_SPRITE_INSERT] = sImageTable_DigitalDisplay_Insert;
sImageTables_DigitalDisplay[DIG_SPRITE_WIN] = sImageTable_DigitalDisplay_Win;
sImageTables_DigitalDisplay[DIG_SPRITE_LOSE] = sImageTable_DigitalDisplay_Lose;
sImageTables_DigitalDisplay[DIG_SPRITE_A_BUTTON] = sImageTable_DigitalDisplay_AButton;
sImageTables_DigitalDisplay[DIG_SPRITE_SMOKE] = sImageTable_DigitalDisplay_Smoke;
sImageTables_DigitalDisplay[DIG_SPRITE_NUMBER] = sImageTable_DigitalDisplay_Number;
sImageTables_DigitalDisplay[DIG_SPRITE_POKE_BALL] = sImageTable_DigitalDisplay_Pokeball;
sImageTables_DigitalDisplay[DIG_SPRITE_D_PAD] = sImageTable_DigitalDisplay_DPad;
sImageTables_DigitalDisplay[DIG_SPRITE_STOP_S] = sImageTable_DigitalDisplay_Stop;
sImageTables_DigitalDisplay[DIG_SPRITE_STOP_T] = sImageTable_DigitalDisplay_Stop;
sImageTables_DigitalDisplay[DIG_SPRITE_STOP_O] = sImageTable_DigitalDisplay_Stop;
sImageTables_DigitalDisplay[DIG_SPRITE_STOP_P] = sImageTable_DigitalDisplay_Stop;
sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_B] = sImageTable_DigitalDisplay_Bonus;
sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_O] = sImageTable_DigitalDisplay_Bonus;
sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_N] = sImageTable_DigitalDisplay_Bonus;
sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_U] = sImageTable_DigitalDisplay_Bonus;
sImageTables_DigitalDisplay[DIG_SPRITE_BONUS_S] = sImageTable_DigitalDisplay_Bonus;
sImageTables_DigitalDisplay[DIG_SPRITE_BIG_B] = sImageTable_DigitalDisplay_Big;
sImageTables_DigitalDisplay[DIG_SPRITE_BIG_I] = sImageTable_DigitalDisplay_Big;
sImageTables_DigitalDisplay[DIG_SPRITE_BIG_G] = sImageTable_DigitalDisplay_Big;
sImageTables_DigitalDisplay[DIG_SPRITE_REG_R] = sImageTable_DigitalDisplay_Reg;
sImageTables_DigitalDisplay[DIG_SPRITE_REG_E] = sImageTable_DigitalDisplay_Reg;
sImageTables_DigitalDisplay[DIG_SPRITE_REG_G] = sImageTable_DigitalDisplay_Reg;
sImageTables_DigitalDisplay[DIG_SPRITE_EMPTY] = NULL;
}
static void SlotMachineSetup_AllocDigDisplayGfx(void)
{
sImageTable_DigitalDisplay_Reel = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Reel[0].data = sDigitalDisplayGfxPtr;
sImageTable_DigitalDisplay_Reel[0].size = 0x600;
sImageTable_DigitalDisplay_Time = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Time[0].data = sDigitalDisplayGfxPtr + 0x600;
sImageTable_DigitalDisplay_Time[0].size = 0x200;
sImageTable_DigitalDisplay_Insert = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Insert[0].data = sDigitalDisplayGfxPtr + 0x800;
sImageTable_DigitalDisplay_Insert[0].size = 0x200;
sImageTable_DigitalDisplay_Stop = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Stop[0].data = sDigitalDisplayGfxPtr + 0xA00;
sImageTable_DigitalDisplay_Stop[0].size = 0x200;
sImageTable_DigitalDisplay_Win = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Win[0].data = sDigitalDisplayGfxPtr + 0xC00;
sImageTable_DigitalDisplay_Win[0].size = 0x300;
sImageTable_DigitalDisplay_Lose = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Lose[0].data = sDigitalDisplayGfxPtr + 0x1000;
sImageTable_DigitalDisplay_Lose[0].size = 0x400;
sImageTable_DigitalDisplay_Bonus = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Bonus[0].data = sDigitalDisplayGfxPtr + 0x1400;
sImageTable_DigitalDisplay_Bonus[0].size = 0x200;
sImageTable_DigitalDisplay_Big = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Big[0].data = sDigitalDisplayGfxPtr + 0x1600;
sImageTable_DigitalDisplay_Big[0].size = 0x300;
sImageTable_DigitalDisplay_Reg = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Reg[0].data = sDigitalDisplayGfxPtr + 0x1900;
sImageTable_DigitalDisplay_Reg[0].size = 0x300;
sImageTable_DigitalDisplay_AButton = AllocZeroed(sizeof(struct SpriteFrameImage) * 2);
sImageTable_DigitalDisplay_AButton[0].data = sDigitalDisplayGfxPtr + 0x1C00;
sImageTable_DigitalDisplay_AButton[0].size = 0x200;
sImageTable_DigitalDisplay_AButton[1].data = sDigitalDisplayGfxPtr + 0x1E00;
sImageTable_DigitalDisplay_AButton[1].size = 0x200;
sImageTable_DigitalDisplay_Smoke = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
sImageTable_DigitalDisplay_Smoke[0].data = sDigitalDisplayGfxPtr + 0x2000;
sImageTable_DigitalDisplay_Smoke[0].size = 640;
sImageTable_DigitalDisplay_Number = AllocZeroed(sizeof(struct SpriteFrameImage) * 5);
sImageTable_DigitalDisplay_Number[0].data = sDigitalDisplayGfxPtr + 0x2280;
sImageTable_DigitalDisplay_Number[0].size = 0x80;
sImageTable_DigitalDisplay_Number[1].data = sDigitalDisplayGfxPtr + 0x2300;
sImageTable_DigitalDisplay_Number[1].size = 0x80;
sImageTable_DigitalDisplay_Number[2].data = sDigitalDisplayGfxPtr + 0x2380;
sImageTable_DigitalDisplay_Number[2].size = 0x80;
sImageTable_DigitalDisplay_Number[3].data = sDigitalDisplayGfxPtr + 0x2400;
sImageTable_DigitalDisplay_Number[3].size = 0x80;
sImageTable_DigitalDisplay_Number[4].data = sDigitalDisplayGfxPtr + 0x2480;
sImageTable_DigitalDisplay_Number[4].size = 0x80;
sImageTable_DigitalDisplay_Pokeball = AllocZeroed(sizeof(struct SpriteFrameImage) * 2);
sImageTable_DigitalDisplay_Pokeball[0].data = sDigitalDisplayGfxPtr + 0x2600;
sImageTable_DigitalDisplay_Pokeball[0].size = 0x480;
sImageTable_DigitalDisplay_Pokeball[1].data = sDigitalDisplayGfxPtr + 10880;
sImageTable_DigitalDisplay_Pokeball[1].size = 0x480;
sImageTable_DigitalDisplay_DPad = AllocZeroed(sizeof(struct SpriteFrameImage) * 2);
sImageTable_DigitalDisplay_DPad[0].data = sDigitalDisplayGfxPtr + 0x2F00;
sImageTable_DigitalDisplay_DPad[0].size = 0x180;
sImageTable_DigitalDisplay_DPad[1].data = sDigitalDisplayGfxPtr + 0x3080;
sImageTable_DigitalDisplay_DPad[1].size = 0x180;
}
static const u8 sReelSymbols[NUM_REELS][REEL_NUM_TAGS] =
{
{
SLOT_MACHINE_TAG_7_RED,
SLOT_MACHINE_TAG_CHERRY,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_7_BLUE,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_CHERRY,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_7_RED,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_7_BLUE,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_REPLAY
},
{
SLOT_MACHINE_TAG_7_RED,
SLOT_MACHINE_TAG_CHERRY,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_CHERRY,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_7_BLUE,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_CHERRY,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_CHERRY,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_CHERRY
},
{
SLOT_MACHINE_TAG_7_RED,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_7_BLUE,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_AZURILL,
SLOT_MACHINE_TAG_POWER,
SLOT_MACHINE_TAG_REPLAY,
SLOT_MACHINE_TAG_LOTAD,
SLOT_MACHINE_TAG_CHERRY
},
};
static const u8 gReelTimeTags[] = {
1, 0, 5, 4, 3, 2
};
static const s16 gInitialReelPositions[NUM_REELS][2] = {
{0, 6},
{0, 10},
{0, 2}
};
static const u8 gLuckyRoundProbabilities[][3] = {
{1, 1, 12},
{1, 1, 14},
{2, 2, 14},
{2, 2, 14},
{2, 3, 16},
{3, 3, 16}
};
static const u8 gLuckyFlagProbabilities_Top3[][6] = {
{25, 25, 30, 40, 40, 50},
{25, 25, 30, 30, 35, 35},
{25, 25, 30, 25, 25, 30}
};
static const u8 gLuckyFlagProbabilities_NotTop3[][6] = {
{20, 25, 25, 20, 25, 25},
{12, 15, 15, 18, 19, 22},
{25, 25, 25, 30, 30, 40},
{25, 25, 20, 20, 15, 15},
{40, 40, 35, 35, 40, 40}
};
static const u8 gReeltimeProbabilities_UnluckyGame[][17] = {
{243, 243, 243, 80, 80, 80, 80, 40, 40, 40, 40, 40, 40, 5, 5, 5, 5},
{ 5, 5, 5, 150, 150, 150, 150, 130, 130, 130, 130, 130, 130, 100, 100, 100, 5},
{ 4, 4, 4, 20, 20, 20, 20, 80, 80, 80, 80, 80, 80, 100, 100, 100, 40},
{ 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 45, 45, 45, 100},
{ 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 5, 5, 100},
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6}
};
static const u8 gReelTimeProbabilities_LuckyGame[][17] = {
{ 243, 243, 243, 200, 200, 200, 200, 160, 160, 160, 160, 160, 160, 70, 70, 70, 5},
{ 5, 5, 5, 25, 25, 25, 25, 5, 5, 5, 5, 5, 5, 2, 2, 2, 6},
{ 4, 4, 4, 25, 25, 25, 25, 30, 30, 30, 30, 30, 30, 40, 40, 40, 35},
{ 2, 2, 2, 3, 3, 3, 3, 30, 30, 30, 30, 30, 30, 100, 100, 100, 50},
{ 1, 1, 1, 2, 2, 2, 2, 30, 30, 30, 30, 30, 30, 40, 40, 40, 100},
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 60}
};
static const u16 gProbabilityTable_SkipToReeltimeAction14[] = {
128, 175, 200, 225, 256
};
static const u16 gReelIncrementTable[][2] = {
{10, 5},
{10, 10},
{10, 15},
{10, 25},
{10, 35}
};
static const u16 gReelTimeBonusIncrementTable[] = {
0, 5, 10, 15, 20
};
// tentative name
static const u8 gBiasTags[] = {
SLOT_MACHINE_TAG_REPLAY, SLOT_MACHINE_TAG_CHERRY, SLOT_MACHINE_TAG_LOTAD, SLOT_MACHINE_TAG_AZURILL, SLOT_MACHINE_TAG_POWER, SLOT_MACHINE_TAG_7_RED, SLOT_MACHINE_TAG_7_RED, SLOT_MACHINE_TAG_7_RED
};
static const u16 gLuckyFlagSettings_Top3[] = {
LUCKY_BIAS_777, LUCKY_BIAS_REELTIME, LUCKY_BIAS_MIXED_777
};
static const u16 gLuckyFlagSettings_NotTop3[] = {
LUCKY_BIAS_POWER, LUCKY_BIAS_AZURILL, LUCKY_BIAS_LOTAD, LUCKY_BIAS_CHERRY, LUCKY_BIAS_REPLAY
};
static const u8 gSym2Match[] = {
SLOT_MACHINE_MATCHED_777_RED,
SLOT_MACHINE_MATCHED_777_BLUE,
SLOT_MACHINE_MATCHED_AZURILL,
SLOT_MACHINE_MATCHED_LOTAD,
SLOT_MACHINE_MATCHED_1CHERRY,
SLOT_MACHINE_MATCHED_POWER,
SLOT_MACHINE_MATCHED_REPLAY
};
static const u16 gSlotMatchFlags[] = {
1 << SLOT_MACHINE_MATCHED_1CHERRY,
1 << SLOT_MACHINE_MATCHED_2CHERRY,
1 << SLOT_MACHINE_MATCHED_REPLAY,
1 << SLOT_MACHINE_MATCHED_LOTAD,
1 << SLOT_MACHINE_MATCHED_AZURILL,
1 << SLOT_MACHINE_MATCHED_POWER,
1 << SLOT_MACHINE_MATCHED_777_MIXED,
1 << SLOT_MACHINE_MATCHED_777_RED,
1 << SLOT_MACHINE_MATCHED_777_BLUE
};
static const u16 gSlotPayouts[] = {
2, 4, 0, 6, 12, 3, 90, 300, 300
};
static const s16 gUnknown_083ECE7E[][2] = {
{ 0xd0, 0x38},
{ 0xb8, 0x00},
{ 0xc8, 0x08},
{ 0xd8, 0x10},
{ 0xe8, 0x18},
{ 0xd0, 0x48},
{ 0xd0, 0x08},
{ 0xd0, 0x40},
{ 0xd0, 0x38},
{ 0xc0, 0x58},
{ 0xe0, 0x58},
{ 0xc0, 0x78},
{ 0xe0, 0x78},
{ 0x90, 0x38},
{0x110, 0x58},
{ 0xa8, 0x70},
{ 0xd0, 0x54},
{ 0xd0, 0x70},
{ 0xbc, 0x34},
{ 0xd0, 0x34},
{ 0xe4, 0x34},
{ 0xb8, 0x48},
{ 0xc4, 0x48},
{ 0xd0, 0x48},
{ 0xdc, 0x48},
{ 0xe8, 0x48},
{ 0xbc, 0x34},
{ 0xd0, 0x34},
{ 0xe4, 0x34},
{ 0xb8, 0x48},
{ 0xc4, 0x48},
{ 0xd0, 0x48},
{ 0xdc, 0x48},
{ 0xe8, 0x48},
{ 0x00, 0x00}
};
static const SpriteCallback gUnknown_083ECF0C[] = {
sub_8105C64,
sub_8105F54,
sub_8105F54,
sub_8105F54,
sub_8105F54,
sub_8105F9C,
sub_8105EB4,
sub_8105C64,
sub_8105C64,
sub_8105C6C,
sub_8105CF0,
sub_8105D08,
sub_8105D20,
sub_8105D3C,
sub_8105DA4,
sub_8105E08,
sub_8105C64,
sub_8106058,
sub_81060FC,
sub_81060FC,
sub_81060FC,
sub_81060FC,
sub_81060FC,
sub_81060FC,
sub_81060FC,
sub_81060FC,
sub_81061C8,
sub_81061C8,
sub_81061C8,
sub_81061C8,
sub_81061C8,
sub_81061C8,
sub_81061C8,
sub_81061C8,
sub_8106230
};
static const struct DigitalDisplaySprite sDigitalDisplay_InsertBet[] = {
{DIG_SPRITE_EMPTY, 34, 0}, // Replaced with DIG_SPRITE_A_BUTTON after first bet
{DIG_SPRITE_INSERT, 0, 0},
{DIG_SPRITE_D_PAD, 16, 0},
DIG_SPRITE_DUMMY
};
static const struct DigitalDisplaySprite sDigitalDisplay_StopReel[] = {
{DIG_SPRITE_STOP_S, 1, 0},
{DIG_SPRITE_STOP_T, 2, 0},
{DIG_SPRITE_STOP_O, 3, 0},
{DIG_SPRITE_STOP_P, 4, 0},
{DIG_SPRITE_A_BUTTON, 5, 0},
{DIG_SPRITE_POKE_BALL, 6, 0},
DIG_SPRITE_DUMMY
};
static const struct DigitalDisplaySprite sDigitalDisplay_Win[] = {
{DIG_SPRITE_WIN, 7, 0},
{DIG_SPRITE_POKE_BALL, 17, 0},
DIG_SPRITE_DUMMY
};
static const struct DigitalDisplaySprite sDigitalDisplay_Lose[] = {
{DIG_SPRITE_LOSE, 8, 0},
{DIG_SPRITE_SMOKE, 9, 0},
{DIG_SPRITE_SMOKE, 10, 1},
{DIG_SPRITE_SMOKE, 11, 2},
{DIG_SPRITE_SMOKE, 12, 3},
DIG_SPRITE_DUMMY
};
static const struct DigitalDisplaySprite sDigitalDisplay_ReelTime[] = {
{DIG_SPRITE_REEL, 13, 0},
{DIG_SPRITE_TIME, 14, 0},
{DIG_SPRITE_NUMBER, 15, 0}, // Number of reel time spins left
DIG_SPRITE_DUMMY
};
static const struct DigitalDisplaySprite sDigitalDisplay_BonusBig[] = {
{DIG_SPRITE_BIG_B, 26, 0},
{DIG_SPRITE_BIG_I, 27, 1},
{DIG_SPRITE_BIG_G, 28, 2},
{DIG_SPRITE_BONUS_B, 29, 3},
{DIG_SPRITE_BONUS_O, 30, 4},
{DIG_SPRITE_BONUS_N, 31, 5},
{DIG_SPRITE_BONUS_U, 32, 6},
{DIG_SPRITE_BONUS_S, 33, 7},
{DIG_SPRITE_POKE_BALL, 17, 0},
DIG_SPRITE_DUMMY
};
static const struct DigitalDisplaySprite sDigitalDisplay_BonusRegular[] = {
{DIG_SPRITE_REG_R, 18, 0},
{DIG_SPRITE_REG_E, 19, 1},
{DIG_SPRITE_REG_G, 20, 2},
{DIG_SPRITE_BONUS_B, 21, 3},
{DIG_SPRITE_BONUS_O, 22, 4},
{DIG_SPRITE_BONUS_N, 23, 5},
{DIG_SPRITE_BONUS_U, 24, 6},
{DIG_SPRITE_BONUS_S, 25, 7},
{DIG_SPRITE_POKE_BALL, 17, 0},
DIG_SPRITE_DUMMY
};
static const struct DigitalDisplaySprite *const sDigitalDisplayScenes[] = {
[DIG_DISPLAY_INSERT_BET] = sDigitalDisplay_InsertBet,
[DIG_DISPLAY_STOP_REEL] = sDigitalDisplay_StopReel,
[DIG_DISPLAY_WIN] = sDigitalDisplay_Win,
[DIG_DISPLAY_LOSE] = sDigitalDisplay_Lose,
[DIG_DISPLAY_REEL_TIME] = sDigitalDisplay_ReelTime,
[DIG_DISPLAY_BONUS_REG] = sDigitalDisplay_BonusRegular,
[DIG_DISPLAY_BONUS_BIG] = sDigitalDisplay_BonusBig
};
static void (*const gUnknown_083ED064[])(void) = {
sub_810639C,
sub_8106364,
sub_8106370,
nullsub_70,
nullsub_70,
sub_8106370,
sub_8106370
};
static const struct OamData sOam_8x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData sOam_8x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData sOam_16x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData sOam_16x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x32),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData sOam_32x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData sOam_32x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x64),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData sOam_64x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData sOam_64x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct SpriteFrameImage sImageTable_ReelTimeNumbers[] =
{
{ gSlotMachineReelTimeNumber0, 0x80 },
{ gSlotMachineReelTimeNumber1, 0x80 },
{ gSlotMachineReelTimeNumber2, 0x80 },
{ gSlotMachineReelTimeNumber3, 0x80 },
{ gSlotMachineReelTimeNumber4, 0x80 },
{ gSlotMachineReelTimeNumber5, 0x80 },
};
static const struct SpriteFrameImage sImageTable_ReelTimeShadow[] = { gSlotMachineReelTimeShadow, 0x200 };
static const struct SpriteFrameImage gUnknown_085A7AB4[] = { gUnknown_08DD1A18, 0x40 };
static const struct SpriteFrameImage sImageTable_ReelTimeBolt[] =
{
{ gSlotMachineReelTimeBolt0, 0x100 },
{ gSlotMachineReelTimeBolt1, 0x100 },
};
static const struct SpriteFrameImage sImageTable_ReelTimePikachuAura[] = { gSlotMachineReelTimePikaAura, 0x400 };
static const struct SpriteFrameImage sImageTable_ReelTimeExplosion[] =
{
{ gSlotMachineReelTimeExplosion0, 0x200 },
{ gSlotMachineReelTimeExplosion1, 0x200 },
};
static const struct SpriteFrameImage sImageTable_ReelTimeDuck[] = { gSlotMachineReelTimeDuck, 0x20};
static const struct SpriteFrameImage sImageTable_ReelTimeSmoke[] = { gSlotMachineReelTimeSmoke, 0x80};
static const struct SpriteFrameImage sImageTable_PikaPowerBolt[] = { gSlotMachinePikaPowerBolt, 0x20};
static const union AnimCmd gUnknown_085A7AFC[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd gUnknown_085A7B04[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_ReelTimePikachu_Still[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimePikachu_ChargingSlow[] =
{
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_ReelTimePikachu_ChargingMedium[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_ReelTimePikachu_ChargingFast[] =
{
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_ReelTimePikachu_Cheering[] =
{
ANIMCMD_FRAME(2, 32),
ANIMCMD_FRAME(3, 32),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_ReelTimePikachu_FellOver[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimeNumber_0[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimeNumber_1[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimeNumber_2[] =
{
ANIMCMD_FRAME(2, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimeNumber_3[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimeNumber_4[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimeNumber_5[] =
{
ANIMCMD_FRAME(5, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_ReelTimeBolt[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_ReelTimeExplosion[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_DigitalDisplay_AButton_Flashing[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_DigitalDisplay_AButton_Static[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_DigitalDisplay_DPad_Flashing[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_DigitalDisplay_Pokeball_Rocking[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16, .hFlip = TRUE),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sAnim_DigitalDisplay_Pokeball_Static[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_DigitalDisplay_Number_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_DigitalDisplay_Number_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_DigitalDisplay_Number_3[] =
{
ANIMCMD_FRAME(2, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_DigitalDisplay_Number_4[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_DigitalDisplay_Number_5[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END
};
static const union AnimCmd *const gUnknown_085A7BF8[] =
{
gUnknown_085A7AFC
};
static const union AnimCmd *const gUnknown_085A7BFC[] =
{
gUnknown_085A7B04
};
static const union AnimCmd *const sAnims_ReelTimePikachu[] =
{
sAnim_ReelTimePikachu_Still,
sAnim_ReelTimePikachu_ChargingSlow,
sAnim_ReelTimePikachu_ChargingMedium,
sAnim_ReelTimePikachu_ChargingFast,
sAnim_ReelTimePikachu_Cheering,
sAnim_ReelTimePikachu_FellOver
};
static const union AnimCmd *const sAnims_ReelTimeNumbers[] =
{
sAnim_ReelTimeNumber_0,
sAnim_ReelTimeNumber_1,
sAnim_ReelTimeNumber_2,
sAnim_ReelTimeNumber_3,
sAnim_ReelTimeNumber_4,
sAnim_ReelTimeNumber_5
};
static const union AnimCmd *const sAnims_ReelTimeBolt[] =
{
sAnim_ReelTimeBolt
};
static const union AnimCmd *const sAnims_ReelTimeExplosion[] =
{
sAnim_ReelTimeExplosion
};
static const union AnimCmd *const sAnims_DigitalDisplay_AButton[] =
{
sAnim_DigitalDisplay_AButton_Flashing,
sAnim_DigitalDisplay_AButton_Static
};
static const union AnimCmd *const sAnims_DigitalDisplay_DPad[] =
{
sAnim_DigitalDisplay_DPad_Flashing
};
static const union AnimCmd *const sAnims_DigitalDisplay_Pokeball[] =
{
sAnim_DigitalDisplay_Pokeball_Rocking,
sAnim_DigitalDisplay_Pokeball_Static
};
static const union AnimCmd *const sAnims_DigitalDisplay_Number[] =
{
sAnim_DigitalDisplay_Number_1,
sAnim_DigitalDisplay_Number_2,
sAnim_DigitalDisplay_Number_3,
sAnim_DigitalDisplay_Number_4,
sAnim_DigitalDisplay_Number_5
};
static const union AffineAnimCmd sAffineAnim_ReelTimeSmoke[] =
{
AFFINEANIMCMD_FRAME(16, 16, 0, 0),
AFFINEANIMCMD_LOOP(0),
AFFINEANIMCMD_FRAME(1, 1, 0, 1),
AFFINEANIMCMD_LOOP(0xFF),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sAffineAnims_ReelTimeSmoke[] =
{
sAffineAnim_ReelTimeSmoke
};
// Spin as it appears
static const union AffineAnimCmd sAffineAnim_PikaPowerBolt[] =
{
AFFINEANIMCMD_FRAME(0, 0, 8, 32),
AFFINEANIMCMD_FRAME(0, 0, 6, 32),
AFFINEANIMCMD_FRAME(0, 0, 4, 16),
AFFINEANIMCMD_FRAME(0, 0, 12, 2),
AFFINEANIMCMD_FRAME(0, 0, -12, 4),
AFFINEANIMCMD_FRAME(0, 0, 12, 2),
AFFINEANIMCMD_FRAME(0, 0, 12, 2),
AFFINEANIMCMD_FRAME(0, 0, -12, 4),
AFFINEANIMCMD_FRAME(0, 0, 12, 2),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sAffineAnims_PikaPowerBolt[] =
{
sAffineAnim_PikaPowerBolt
};
static const struct SpriteTemplate sSpriteTemplate_ReelSymbol =
{
.tileTag = 0,
.paletteTag = 0,
.oam = &sOam_32x32,
.anims = gUnknown_085A7BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_ReelSymbol
};
static const struct SpriteTemplate sSpriteTemplate_CoinNumber =
{
.tileTag = 7,
.paletteTag = 4,
.oam = &sOam_8x16,
.anims = gUnknown_085A7BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_CoinNumber
};
static const struct SpriteTemplate sSpriteTemplate_ReelBackground =
{
.tileTag = 17,
.paletteTag = 0,
.oam = &sOam_64x64,
.anims = gUnknown_085A7BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachu =
{
.tileTag = 0xFFFF,
.paletteTag = 1,
.oam = &sOam_64x64,
.anims = sAnims_ReelTimePikachu,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_ReelTimePikachu
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachineAntennae =
{
.tileTag = 0xFFFF,
.paletteTag = 2,
.oam = &sOam_8x16,
.anims = gUnknown_085A7BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeMachine =
{
.tileTag = 0xFFFF,
.paletteTag = 3,
.oam = &sOam_8x16,
.anims = gUnknown_085A7BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_BrokenReelTimeMachine =
{
.tileTag = 0xFFFF,
.paletteTag = 3,
.oam = &sOam_8x16,
.anims = gUnknown_085A7BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeNumbers =
{
.tileTag = 0xFFFF,
.paletteTag = 4,
.oam = &sOam_16x16,
.anims = sAnims_ReelTimeNumbers,
.images = sImageTable_ReelTimeNumbers,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_ReelTimeNumbers
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeShadow =
{
.tileTag = 0xFFFF,
.paletteTag = 4,
.oam = &sOam_16x16,
.anims = gUnknown_085A7BF8,
.images = sImageTable_ReelTimeShadow,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate gSpriteTemplate_83ED4EC =
{
.tileTag = 0xFFFF,
.paletteTag = 4,
.oam = &sOam_16x16,
.anims = gUnknown_085A7BF8,
.images = gUnknown_085A7AB4,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeBolt =
{
.tileTag = 0xFFFF,
.paletteTag = 4,
.oam = &sOam_16x32,
.anims = sAnims_ReelTimeBolt,
.images = sImageTable_ReelTimeBolt,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_ReelTimeBolt
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimePikachuAura =
{
.tileTag = 0xFFFF,
.paletteTag = 7,
.oam = &sOam_32x64,
.anims = gUnknown_085A7BF8,
.images = sImageTable_ReelTimePikachuAura,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_ReelTimePikachuAura
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeExplosion =
{
.tileTag = 0xFFFF,
.paletteTag = 5,
.oam = &sOam_32x32,
.anims = sAnims_ReelTimeExplosion,
.images = sImageTable_ReelTimeExplosion,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_ReelTimeExplosion
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeDuck =
{
.tileTag = 0xFFFF,
.paletteTag = 4,
.oam = &sOam_8x8,
.anims = gUnknown_085A7BFC,
.images = sImageTable_ReelTimeDuck,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_ReelTimeDuck
};
static const struct SpriteTemplate sSpriteTemplate_ReelTimeSmoke =
{
.tileTag = 0xFFFF,
.paletteTag = 4,
.oam = &sOam_16x16,
.anims = gUnknown_085A7BF8,
.images = sImageTable_ReelTimeSmoke,
.affineAnims = sAffineAnims_ReelTimeSmoke,
.callback = SpriteCB_ReelTimeSmoke
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Reel =
{
.tileTag = 0xFFFF,
.paletteTag = 6,
.oam = &sOam_8x8,
.anims = gUnknown_085A7BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Time =
{
.tileTag = 0xFFFF,
.paletteTag = 6,
.oam = &sOam_8x8,
.anims = gUnknown_085A7BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Insert =
{
.tileTag = 0xFFFF,
.paletteTag = 6,
.oam = &sOam_8x8,
.anims = gUnknown_085A7BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Stop =
{
.tileTag = 18,
.paletteTag = 6,
.oam = &sOam_8x8,
.anims = gUnknown_085A7BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Win =
{
.tileTag = 0xFFFF,
.paletteTag = 6,
.oam = &sOam_64x32,
.anims = gUnknown_085A7BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Lose =
{
.tileTag = 0xFFFF,
.paletteTag = 6,
.oam = &sOam_64x32,
.anims = gUnknown_085A7BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Bonus =
{
.tileTag = 19,
.paletteTag = 6,
.oam = &sOam_8x8,
.anims = gUnknown_085A7BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Big =
{
.tileTag = 20,
.paletteTag = 6,
.oam = &sOam_8x8,
.anims = gUnknown_085A7BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Reg =
{
.tileTag = 21,
.paletteTag = 6,
.oam = &sOam_8x8,
.anims = gUnknown_085A7BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_AButton =
{
.tileTag = 0xFFFF,
.paletteTag = 6,
.oam = &sOam_32x32,
.anims = sAnims_DigitalDisplay_AButton,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Smoke =
{
.tileTag = 0xFFFF,
.paletteTag = 6,
.oam = &sOam_8x8,
.anims = gUnknown_085A7BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Number =
{
.tileTag = 0xFFFF,
.paletteTag = 6,
.oam = &sOam_16x16,
.anims = sAnims_DigitalDisplay_Number,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_Pokeball =
{
.tileTag = 0xFFFF,
.paletteTag = 6,
.oam = &sOam_8x8,
.anims = sAnims_DigitalDisplay_Pokeball,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_DigitalDisplay_DPad =
{
.tileTag = 0xFFFF,
.paletteTag = 6,
.oam = &sOam_8x8,
.anims = sAnims_DigitalDisplay_DPad,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct SpriteTemplate sSpriteTemplate_PikaPowerBolt =
{
.tileTag = 0xFFFF,
.paletteTag = 4,
.oam = &sOam_8x8,
.anims = gUnknown_085A7BF8,
.images = sImageTable_PikaPowerBolt,
.affineAnims = sAffineAnims_PikaPowerBolt,
.callback = SpriteCB_PikaPowerBolt
};
static const struct Subsprite sSubsprites_ReelBackground[] =
{
{
.x = -64,
.y = -64,
.shape = SPRITE_SHAPE(64x64),
.size = SPRITE_SIZE(64x64),
.tileOffset = 0,
.priority = 3,
},
{
.x = 0,
.y = -64,
.shape = SPRITE_SHAPE(64x64),
.size = SPRITE_SIZE(64x64),
.tileOffset = 0,
.priority = 3,
},
{
.x = -64,
.y = 0,
.shape = SPRITE_SHAPE(64x64),
.size = SPRITE_SIZE(64x64),
.tileOffset = 0,
.priority = 3,
},
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(64x64),
.size = SPRITE_SIZE(64x64),
.tileOffset = 0,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_ReelBackground[] =
{
ARRAY_COUNT(sSubsprites_ReelBackground), sSubsprites_ReelBackground
};
static const struct Subsprite sSubsprites_ReelTimeMachineAntennae[] =
{
{
.x = -32,
.y = -12,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 1,
},
{
.x = 0,
.y = -12,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 1,
},
{
.x = -32,
.y = -4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 8,
.priority = 1,
},
{
.x = 0,
.y = -4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 1,
},
{
.x = -32,
.y = 4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 16,
.priority = 1,
},
{
.x = 0,
.y = 4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 20,
.priority = 1
}
};
static const struct SubspriteTable sSubspriteTable_ReelTimeMachineAntennae[] =
{
ARRAY_COUNT(sSubsprites_ReelTimeMachineAntennae), sSubsprites_ReelTimeMachineAntennae
};
static const struct Subsprite sSubsprites_ReelTimeMachine[] =
{
{
.x = -32,
.y = -20,
.shape = SPRITE_SHAPE(64x32),
.size = SPRITE_SIZE(64x32),
.tileOffset = 0,
.priority = 1,
},
{
.x = -32,
.y = 12,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 32,
.priority = 1,
},
{
.x = 0,
.y = 12,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 36,
.priority = 1,
}
};
static const struct SubspriteTable sSubspriteTable_ReelTimeMachine[] =
{
ARRAY_COUNT(sSubsprites_ReelTimeMachine), sSubsprites_ReelTimeMachine
};
static const struct Subsprite sSubsprites_BrokenReelTimeMachine[] =
{
{
.x = -32,
.y = -24,
.shape = SPRITE_SHAPE(64x32),
.size = SPRITE_SIZE(64x32),
.tileOffset = 0,
.priority = 1,
},
{
.x = -32,
.y = 8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 32,
.priority = 1,
},
{
.x = 0,
.y = 8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 36,
.priority = 1,
},
{
.x = -32,
.y = 16,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 40,
.priority = 1,
},
{
.x = 0,
.y = 16,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 44,
.priority = 1,
}
};
static const struct SubspriteTable sSubspriteTable_BrokenReelTimeMachine[] =
{
ARRAY_COUNT(sSubsprites_BrokenReelTimeMachine), sSubsprites_BrokenReelTimeMachine
};
static const struct Subsprite sSubsprites_ReelTimeShadow[] =
{
{
.x = -32,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 1,
},
{
.x = 0,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 1,
},
{
.x = -32,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 8,
.priority = 1,
},
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 1,
}
};
static const struct SubspriteTable sSubspriteTable_ReelTimeShadow[] =
{
ARRAY_COUNT(sSubsprites_ReelTimeShadow), sSubsprites_ReelTimeShadow
};
static const struct Subsprite gUnknown_085A8030[] =
{
{
.x = -8,
.y = -12,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 1,
},
{
.x = -8,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 1,
},
{
.x = -8,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 1,
}
};
static const struct SubspriteTable gSubspriteTables_83ED7D4[] =
{
ARRAY_COUNT(gUnknown_085A8030), gUnknown_085A8030
};
static const struct Subsprite sSubsprites_DigitalDisplay_Reel[] =
{
{
.x = -32,
.y = -24,
.shape = SPRITE_SHAPE(64x32),
.size = SPRITE_SIZE(64x32),
.tileOffset = 0,
.priority = 3,
},
{
.x = -32,
.y = 8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 32,
.priority = 3,
},
{
.x = 0,
.y = 8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 36,
.priority = 3,
},
{
.x = -32,
.y = 16,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 40,
.priority = 3,
},
{
.x = 0,
.y = 16,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 44,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Reel[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_Reel), sSubsprites_DigitalDisplay_Reel
};
static const struct Subsprite sSubsprites_DigitalDisplay_Time[] =
{
{
.x = -32,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = 0,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 3,
},
{
.x = -32,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 8,
.priority = 3,
},
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Time[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_Time), sSubsprites_DigitalDisplay_Time
};
static const struct Subsprite sSubsprites_DigitalDisplay_Insert[] =
{
{
.x = -32,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = 0,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 3,
},
{
.x = -32,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 8,
.priority = 3,
},
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Insert[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_Insert), sSubsprites_DigitalDisplay_Insert
};
static const struct Subsprite sSubsprites_DigitalDisplay_Unused1[] =
{
{
.x = -32,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = 0,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 3,
},
{
.x = -32,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 8,
.priority = 3,
},
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Unused1[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_Unused1), sSubsprites_DigitalDisplay_Unused1
};
static const struct Subsprite sSubsprites_DigitalDisplay_Win[] =
{
{
.x = -32,
.y = -12,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = 0,
.y = -12,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 3,
},
{
.x = -32,
.y = -4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 8,
.priority = 3,
},
{
.x = 0,
.y = -4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 3,
},
{
.x = -32,
.y = 4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 16,
.priority = 3,
},
{
.x = 0,
.y = 4,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 20,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Win[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_Win), sSubsprites_DigitalDisplay_Win
};
static const struct Subsprite sSubsprites_DigitalDisplay_Smoke[] =
{
{
.x = -16,
.y = -16,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.tileOffset = 0,
.priority = 3,
}
};
static const struct Subsprite sSubsprites_DigitalDisplay_Unused2[] =
{
{
.x = -8,
.y = -8,
.shape = SPRITE_SHAPE(16x16),
.size = SPRITE_SIZE(16x16),
.tileOffset = 16,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Smoke[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_Smoke), sSubsprites_DigitalDisplay_Smoke
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Unused2[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_Unused2), sSubsprites_DigitalDisplay_Unused2
};
static const struct Subsprite sSubsprites_DigitalDisplay_Pokeball[] =
{
{
.x = -24,
.y = -24,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = 8,
-24,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 4,
.priority = 3,
},
{
.x = -24,
.y = -16,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 6,
.priority = 3,
},
{
.x = 8,
.y = -16,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 10,
.priority = 3,
},
{
.x = -24,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 3,
},
{
.x = 8,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 16,
.priority = 3,
},
{
.x = -24,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 18,
.priority = 3,
},
{
.x = 8,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 22,
.priority = 3,
},
{
.x = -24,
.y = 8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 24,
.priority = 3,
},
{
.x = 8,
.y = 8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 28,
.priority = 3,
},
{
.x = -24,
.y = 16,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 30,
.priority = 3,
},
{
.x = 8,
.y = 16,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 34,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_Pokeball[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_Pokeball), sSubsprites_DigitalDisplay_Pokeball
};
static const struct Subsprite sSubsprites_DigitalDisplay_DPad[] =
{
{
.x = -16,
.y = -12,
.shape = SPRITE_SHAPE(32x16),
.size = SPRITE_SIZE(32x16),
.tileOffset = 0,
.priority = 3,
},
{
.x = -16,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 8,
.priority = 3,
},
{
.x = 0,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 10,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_DPad[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_DPad), sSubsprites_DigitalDisplay_DPad
};
static const struct Subsprite sSubsprites_DigitalDisplay_StopS[] =
{
{
.x = -8,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = -8,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 8,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopS[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_StopS), sSubsprites_DigitalDisplay_StopS
};
static const struct Subsprite sSubsprites_DigitalDisplay_StopT[] =
{
{
.x = -8,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 2,
.priority = 3,
},
{
.x = -8,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 10,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopT[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_StopT), sSubsprites_DigitalDisplay_StopT
};
static const struct Subsprite sSubsprites_DigitalDisplay_StopO[] =
{
{
.x = -8,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 4,
.priority = 3,
},
{
.x = -8,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 12,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopO[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_StopO), sSubsprites_DigitalDisplay_StopO
};
static const struct Subsprite sSubsprites_DigitalDisplay_StopP[] =
{
{
.x = -8,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 6,
.priority = 3,
},
{
.x = -8,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 14,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_StopP[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_StopP), sSubsprites_DigitalDisplay_StopP
};
static const struct Subsprite sSubsprites_DigitalDisplay_BonusB[] =
{
{
.x = -8,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = -8,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 8,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusB[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusB), sSubsprites_DigitalDisplay_BonusB
};
static const struct Subsprite sSubsprites_DigitalDisplay_BonusO[] =
{
{
.x = -4,
.y = -8,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 2,
.priority = 3,
},
{
.x = -4,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 10,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusO[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusO), sSubsprites_DigitalDisplay_BonusO
};
static const struct Subsprite sSubsprites_DigitalDisplay_BonusN[] =
{
{
.x = -8,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 3,
.priority = 3,
},
{
.x = -8,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 11,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusN[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusN), sSubsprites_DigitalDisplay_BonusN
};
static const struct Subsprite sSubsprites_DigitalDisplay_BonusU[] =
{
{
.x = -4,
.y = -8,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 5,
.priority = 3,
},
{
.x = -4,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 13,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusU[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusU), sSubsprites_DigitalDisplay_BonusU
};
static const struct Subsprite sSubsprites_DigitalDisplay_BonusS[] =
{
{
.x = -8,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 6,
.priority = 3,
},
{
.x = -8,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 14,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BonusS[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_BonusS), sSubsprites_DigitalDisplay_BonusS
};
static const struct Subsprite sSubsprites_DigitalDisplay_BigB[] =
{
{
.x = -12,
.y = -12,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = 4,
.y = -12,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 2,
.priority = 3,
},
{
.x = -12,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 8,
.priority = 3,
},
{
.x = 4,
.y = -4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 10,
.priority = 3,
},
{
.x = -12,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 16,
.priority = 3,
},
{
.x = 4,
.y = 4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 18,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BigB[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_BigB), sSubsprites_DigitalDisplay_BigB
};
static const struct Subsprite sSubsprites_DigitalDisplay_BigI[] =
{
{
.x = -8,
.y = -12,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 3,
.priority = 3,
},
{
.x = -8,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 11,
.priority = 3,
},
{
.x = -8,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 19,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BigI[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_BigI), sSubsprites_DigitalDisplay_BigI
};
static const struct Subsprite sSubsprites_DigitalDisplay_BigG[] =
{
{
.x = -12,
.y = -12,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 5,
.priority = 3,
},
{
.x = 4,
.y = -12,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 7,
.priority = 3,
},
{
.x = -12,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 13,
.priority = 3,
},
{
.x = 4,
.y = -4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 15,
.priority = 3,
},
{
.x = -12,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 21,
.priority = 3,
},
{
.x = 4,
.y = 4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 23,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_BigG[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_BigG), sSubsprites_DigitalDisplay_BigG
};
static const struct Subsprite sSubsprites_DigitalDisplay_RegR[] =
{
{
.x = -12,
.y = -12,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 3,
},
{
.x = 4,
.y = -12,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 2,
.priority = 3,
},
{
.x = -12,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 8,
.priority = 3,
},
{
.x = 4,
.y = -4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 10,
.priority = 3,
},
{
.x = -12,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 16,
.priority = 3,
},
{
.x = 4,
.y = 4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 18,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_RegR[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_RegR), sSubsprites_DigitalDisplay_RegR
};
static const struct Subsprite sSubsprites_DigitalDisplay_RegE[] =
{
{
.x = -8,
.y = -12,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 3,
.priority = 3,
},
{
.x = -8,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 11,
.priority = 3,
},
{
.x = -8,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 19,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_RegE[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_RegE), sSubsprites_DigitalDisplay_RegE
};
static const struct Subsprite sSubsprites_DigitalDisplay_RegG[] =
{
{
.x = -12,
.y = -12,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 5,
.priority = 3,
},
{
.x = 4,
.y = -12,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 7,
.priority = 3,
},
{
.x = -12,
.y = -4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 13,
.priority = 3,
},
{
.x = 4,
.y = -4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 15,
.priority = 3,
},
{
.x = -12,
.y = 4,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 21,
.priority = 3,
},
{
.x = 4,
.y = 4,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 23,
.priority = 3,
}
};
static const struct SubspriteTable sSubspriteTable_DigitalDisplay_RegG[] =
{
ARRAY_COUNT(sSubsprites_DigitalDisplay_RegG), sSubsprites_DigitalDisplay_RegG
};
static const struct SpriteTemplate *const sSpriteTemplates_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES] =
{
[DIG_SPRITE_REEL] = &sSpriteTemplate_DigitalDisplay_Reel,
[DIG_SPRITE_TIME] = &sSpriteTemplate_DigitalDisplay_Time,
[DIG_SPRITE_INSERT] = &sSpriteTemplate_DigitalDisplay_Insert,
[DIG_SPRITE_WIN] = &sSpriteTemplate_DigitalDisplay_Win,
[DIG_SPRITE_LOSE] = &sSpriteTemplate_DigitalDisplay_Lose,
[DIG_SPRITE_A_BUTTON] = &sSpriteTemplate_DigitalDisplay_AButton,
[DIG_SPRITE_SMOKE] = &sSpriteTemplate_DigitalDisplay_Smoke,
[DIG_SPRITE_NUMBER] = &sSpriteTemplate_DigitalDisplay_Number,
[DIG_SPRITE_POKE_BALL] = &sSpriteTemplate_DigitalDisplay_Pokeball,
[DIG_SPRITE_D_PAD] = &sSpriteTemplate_DigitalDisplay_DPad,
[DIG_SPRITE_STOP_S] = &sSpriteTemplate_DigitalDisplay_Stop,
[DIG_SPRITE_STOP_T] = &sSpriteTemplate_DigitalDisplay_Stop,
[DIG_SPRITE_STOP_O] = &sSpriteTemplate_DigitalDisplay_Stop,
[DIG_SPRITE_STOP_P] = &sSpriteTemplate_DigitalDisplay_Stop,
[DIG_SPRITE_BONUS_B] = &sSpriteTemplate_DigitalDisplay_Bonus,
[DIG_SPRITE_BONUS_O] = &sSpriteTemplate_DigitalDisplay_Bonus,
[DIG_SPRITE_BONUS_N] = &sSpriteTemplate_DigitalDisplay_Bonus,
[DIG_SPRITE_BONUS_U] = &sSpriteTemplate_DigitalDisplay_Bonus,
[DIG_SPRITE_BONUS_S] = &sSpriteTemplate_DigitalDisplay_Bonus,
[DIG_SPRITE_BIG_B] = &sSpriteTemplate_DigitalDisplay_Big,
[DIG_SPRITE_BIG_I] = &sSpriteTemplate_DigitalDisplay_Big,
[DIG_SPRITE_BIG_G] = &sSpriteTemplate_DigitalDisplay_Big,
[DIG_SPRITE_REG_R] = &sSpriteTemplate_DigitalDisplay_Reg,
[DIG_SPRITE_REG_E] = &sSpriteTemplate_DigitalDisplay_Reg,
[DIG_SPRITE_REG_G] = &sSpriteTemplate_DigitalDisplay_Reg,
[DIG_SPRITE_EMPTY] = &gDummySpriteTemplate
};
static const struct SubspriteTable *const sSubspriteTables_DigitalDisplay[NUM_DIG_DISPLAY_SPRITES] =
{
[DIG_SPRITE_REEL] = sSubspriteTable_DigitalDisplay_Reel,
[DIG_SPRITE_TIME] = sSubspriteTable_DigitalDisplay_Time,
[DIG_SPRITE_INSERT] = sSubspriteTable_DigitalDisplay_Insert,
[DIG_SPRITE_WIN] = sSubspriteTable_DigitalDisplay_Win,
[DIG_SPRITE_LOSE] = NULL,
[DIG_SPRITE_A_BUTTON] = NULL,
[DIG_SPRITE_SMOKE] = sSubspriteTable_DigitalDisplay_Smoke,
[DIG_SPRITE_NUMBER] = NULL,
[DIG_SPRITE_POKE_BALL] = sSubspriteTable_DigitalDisplay_Pokeball,
[DIG_SPRITE_D_PAD] = sSubspriteTable_DigitalDisplay_DPad,
[DIG_SPRITE_STOP_S] = sSubspriteTable_DigitalDisplay_StopS,
[DIG_SPRITE_STOP_T] = sSubspriteTable_DigitalDisplay_StopT,
[DIG_SPRITE_STOP_O] = sSubspriteTable_DigitalDisplay_StopO,
[DIG_SPRITE_STOP_P] = sSubspriteTable_DigitalDisplay_StopP,
[DIG_SPRITE_BONUS_B] = sSubspriteTable_DigitalDisplay_BonusB,
[DIG_SPRITE_BONUS_O] = sSubspriteTable_DigitalDisplay_BonusO,
[DIG_SPRITE_BONUS_N] = sSubspriteTable_DigitalDisplay_BonusN,
[DIG_SPRITE_BONUS_U] = sSubspriteTable_DigitalDisplay_BonusU,
[DIG_SPRITE_BONUS_S] = sSubspriteTable_DigitalDisplay_BonusS,
[DIG_SPRITE_BIG_B] = sSubspriteTable_DigitalDisplay_BigB,
[DIG_SPRITE_BIG_I] = sSubspriteTable_DigitalDisplay_BigI,
[DIG_SPRITE_BIG_G] = sSubspriteTable_DigitalDisplay_BigG,
[DIG_SPRITE_REG_R] = sSubspriteTable_DigitalDisplay_RegR,
[DIG_SPRITE_REG_E] = sSubspriteTable_DigitalDisplay_RegE,
[DIG_SPRITE_REG_G] = sSubspriteTable_DigitalDisplay_RegG,
[DIG_SPRITE_EMPTY] = NULL
};
static const struct SpriteSheet gSlotMachineSpriteSheets[22] =
{
{ .data = gSlotMachineReelSymbol1Tiles, .size = 0x200, .tag = 0 },
{ .data = gSlotMachineReelSymbol2Tiles, .size = 0x200, .tag = 1 },
{ .data = gSlotMachineReelSymbol3Tiles, .size = 0x200, .tag = 2 },
{ .data = gSlotMachineReelSymbol4Tiles, .size = 0x200, .tag = 3 },
{ .data = gSlotMachineReelSymbol5Tiles, .size = 0x200, .tag = 4 },
{ .data = gSlotMachineReelSymbol6Tiles, .size = 0x200, .tag = 5 },
{ .data = gSlotMachineReelSymbol7Tiles, .size = 0x200, .tag = 6 },
{ .data = gSlotMachineNumber0Tiles, .size = 0x40, .tag = 7 },
{ .data = gSlotMachineNumber1Tiles, .size = 0x40, .tag = 8 },
{ .data = gSlotMachineNumber2Tiles, .size = 0x40, .tag = 9 },
{ .data = gSlotMachineNumber3Tiles, .size = 0x40, .tag = 10 },
{ .data = gSlotMachineNumber4Tiles, .size = 0x40, .tag = 11 },
{ .data = gSlotMachineNumber5Tiles, .size = 0x40, .tag = 12 },
{ .data = gSlotMachineNumber6Tiles, .size = 0x40, .tag = 13 },
{ .data = gSlotMachineNumber7Tiles, .size = 0x40, .tag = 14 },
{ .data = gSlotMachineNumber8Tiles, .size = 0x40, .tag = 15 },
{ .data = gSlotMachineNumber9Tiles, .size = 0x40, .tag = 16 },
// the data for these sheets is determined at runtime
{ .data = NULL, .size = 0x200, .tag = 18 },
{ .data = NULL, .size = 0x200, .tag = 19 },
{ .data = NULL, .size = 0x300, .tag = 20 },
{ .data = NULL, .size = 0x300, .tag = 21 },
{},
};
static const u8 *const gUnknown_083EDCDC = gUnknown_08DD19F8;
static const u8 sUnused2[][2] =
{
{0x7B, 0x6F},
{0x68, 0x69},
{0xAB, 0x36},
{0xFF, 0x7F},
{0x50, 0x57},
{0xC0, 0x7E},
{0xBA, 2},
{0xBA, 2},
{0xFD, 1},
{0xFD, 1}
};
static const u8 gUnknown_085A83FC[] = {0x91, 0x7F};
static const u8 gUnknown_085A83FE[] = {0xBF, 0x43};
static const u8 gUnknown_085A8400[] = {0xBF, 0x43};
static const u8 gUnknown_085A8402[] = {0xBF, 0x4A};
static const u8 gUnknown_085A8404[] = {0xBF, 0x4A};
static const u8 *const gUnknown_083EDD08[] =
{
gUnknown_085A83FC,
gUnknown_085A83FE,
gUnknown_085A8400,
gUnknown_085A8402,
gUnknown_085A8404,
};
static const u16 *const gUnknown_083EDD1C[] =
{
gSlotMachineMenu_Pal + 0x4A,
gSlotMachineMenu_Pal + 0x4B,
gSlotMachineMenu_Pal + 0x4C,
gSlotMachineMenu_Pal + 0x4D,
gSlotMachineMenu_Pal + 0x4E,
};
static const u8 gUnknown_083EDD30[] = {0x4A, 0x4B, 0x4C, 0x4E, 0x4D};
static const u8 gBettingTilesId[][2] =
{
{0, 0},
{1, 2},
{3, 4},
};
static const u8 gNumberBettingTiles[] = { 1, 2, 2 };
static const u16 gUnknown_085A843E[] = INCBIN_U16("graphics/slot_machine/85A843E.gbapal");
static const u16 gUnknown_085A845E[] = INCBIN_U16("graphics/slot_machine/85A845E.gbapal");
static const u16 gUnknown_085A847E[] = INCBIN_U16("graphics/slot_machine/85A847E.gbapal");
static const u16 *const gUnknown_083EDDA0[] =
{
gUnknown_085A843E,
gUnknown_085A845E,
gUnknown_085A847E,
};
static const u16 *const gUnknown_083EDDAC = {gSlotMachineMenu_Pal + 0x10};
static const u16 gUnknown_085A84B0[] = INCBIN_U16("graphics/slot_machine/85A84B0.gbapal");
static const u16 gUnknown_085A84D0[] = INCBIN_U16("graphics/slot_machine/85A84D0.gbapal");
static const u16 gUnknown_085A84F0[] = INCBIN_U16("graphics/slot_machine/85A84F0.gbapal");
static const u16 *const gUnknown_083EDE10[] =
{
gUnknown_085A84B0,
gUnknown_085A84D0,
gUnknown_085A84F0,
gUnknown_08DCF230,
};
static const u16 *const gUnknown_083EDE20 = gUnknown_08DCF230;
static const u16 gPalette_83EDE24[] = INCBIN_U16("graphics/slot_machine/85A8524.bin");
static const struct SpritePalette gSlotMachineSpritePalettes[] =
{
{ .data = gUnknown_08DCF170, .tag = 0},
{ .data = gUnknown_08DCF190, .tag = 1},
{ .data = gUnknown_08DCF1B0, .tag = 2},
{ .data = gSlotMachineDigitalDisplay_Pal, .tag = 3},
{ .data = gUnknown_08DCF1F0, .tag = 4},
{ .data = gUnknown_08DCF210, .tag = 5},
{ .data = gUnknown_08DCF230, .tag = 6},
{ .data = gUnknown_08DCF1F0, .tag = 7},
{}
};
static const u32 sReelTimeGfx[] = INCBIN_U32("graphics/slot_machine/reel_time_gfx.4bpp.lz"); // reel_time_machine and reel_time_pikachu
static const u16 gReelTimeWindowTilemap[] = INCBIN_U16("graphics/slot_machine/85A96E0.bin");
static const u16 gUnknown_085A9898[] = {0};