Merge pull request #163 from SBird1337/feature/animpack2

Some animations
This commit is contained in:
DizzyEggg 2019-07-07 09:49:09 +02:00 committed by GitHub
commit 385fc49ef3
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17 changed files with 917 additions and 4 deletions

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@ -134,7 +134,7 @@ gBattleAnims_Moves::
.4byte Move_FOCUS_ENERGY
.4byte Move_BIDE
.4byte Move_METRONOME
.4byte Move_MIRROR_MOVE @ doesn´t have an actual animation
.4byte Move_MIRROR_MOVE @ doesn't have an actual animation
.4byte Move_SELF_DESTRUCT
.4byte Move_EGG_BOMB
.4byte Move_LICK
@ -894,9 +894,43 @@ Move_NATURAL_GIFT:
end
Move_FEINT:
loadspritegfx ANIM_TAG_FEINT
createsprite gFeintSwipeSpriteTemplate, ANIM_ATTACKER, 10, -32, 0, 15
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
delay 15
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
delay 15
waitforvisualfinish
delay 5
createsprite gFeintZoomSpriteTemplate, ANIM_ATTACKER, 10, 0, 0
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_PLUCK:
loadspritegfx ANIM_TAG_SEED_BROWN
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W077, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 40, -10, -5, 1, 2
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 3, 0, 20, 2, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 7, 1, 20, 1, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -3, 5, 25, 2, -1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 4, -4, 30, 3, -1
delay 30
playsewithpan SE_W077, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 40, 5, 10, 1, 2
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 3, -4, 20, 1, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 7, -6, 20, 0, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -3, -9, 25, 1, -1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 4, -4, 30, 2, -1
delay 30
playsewithpan SE_W077, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 2
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -3, -4, 20, 1, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 7, -6, 25, 0, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -4, -10, 25, 1, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 4, -4, 25, 1, 2
waitforvisualfinish
end
Move_TAILWIND:
@ -934,6 +968,11 @@ Move_TAILWIND:
end
Move_ACUPRESSURE:
loadspritegfx ANIM_TAG_ACCUPRESSURE
loadspritegfx ANIM_TAG_SPARK_2
createsprite gAccupressureSpriteTemplate, ANIM_ATTACKER, 40, 0, -40, 40
waitforvisualfinish
call ElectricityEffect
end
Move_METAL_BURST:
@ -1129,6 +1168,47 @@ Move_PSYCHO_SHIFT:
end
Move_TRUMP_CARD:
loadspritegfx ANIM_TAG_TRUMP_CARD
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_TRUMP_CARD_PARTICLES
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W013B, SOUND_PAN_TARGET
createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 0, 32
delay 2
createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 1, 32
delay 2
playsewithpan SE_W013B, SOUND_PAN_TARGET
createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 0, 32
delay 2
createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 2, 32
delay 2
playsewithpan SE_W013B, SOUND_PAN_TARGET
createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 2, 32
delay 2
createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 2, 32
delay 2
playsewithpan SE_W013B, SOUND_PAN_TARGET
playsewithpan SE_W015, SOUND_PAN_TARGET
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 1, 32
delay 2
createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 1, 32
delay 3
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 12, -5, -4, 0
createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 0, 13, 5, 4, 1
createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 8, -3, 0, 2
createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 2, 12, -5, 4, 3
delay 2
createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 10, 1, -4, 4
createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 0, 13, 5, 6, 1
createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 12, -2, 1, 3
createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 2, 13, -2, 1, 2
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
Move_HEAL_BLOCK:
@ -1156,6 +1236,24 @@ Move_HEAL_BLOCK:
end
Move_WRING_OUT:
loadspritegfx ANIM_TAG_WRING_OUT
monbg ANIM_TARGET
setalpha 12, 8
createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, FALSE
delay 3
createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE
delay 3
createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE
delay 3
createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE
delay 3
createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE
delay 3
createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
Move_POWER_TRICK:
@ -1238,9 +1336,87 @@ Move_COPYCAT:
end
Move_POWER_SWAP:
loadspritegfx ANIM_TAG_COLORED_ORBS
playsewithpan SE_W104, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
playsewithpan SE_W104, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
waitforvisualfinish
playsewithpan SE_W104, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
playsewithpan SE_W104, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
delay 2
waitforvisualfinish
end
Move_GUARD_SWAP:
loadspritegfx ANIM_TAG_COLORED_ORBS
playsewithpan SE_W104, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
playsewithpan SE_W104, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
waitforvisualfinish
playsewithpan SE_W104, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
playsewithpan SE_W104, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
delay 2
waitforvisualfinish
end
Move_PUNISHMENT:
@ -1250,6 +1426,17 @@ Move_LAST_RESORT:
end
Move_WORRY_SEED:
loadspritegfx ANIM_TAG_WORRY_SEED
loadspritegfx ANIM_TAG_SMALL_CLOUD
playsewithpan SE_W077, SOUND_PAN_ATTACKER
createsprite gWorrySeedSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 32, -32
waitforvisualfinish
playsewithpan SE_W028, SOUND_PAN_TARGET
createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, -2, -1, 0, -1, -1
createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, 3, 1, 1, 2, -1
createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, -2, 1, 2, 1, -2
createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, 3, -2, 1, -1, -2
waitforvisualfinish
end
Move_SUCKER_PUNCH:

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@ -608,6 +608,8 @@ BattleScript_EffectAcupressureTry:
attackstring
ppreduce
tryaccupressure BS_TARGET, BattleScript_ButItFailed
attackanimation
waitanimation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
statbuffchange MOVE_EFFECT_CERTAIN, BattleScript_MoveEnd

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@ -300,9 +300,18 @@
#define ANIM_TAG_PURPLE_JAB (ANIM_SPRITES_START + 290)
#define ANIM_TAG_TOXIC_SPIKES (ANIM_SPRITES_START + 291)
#define ANIM_TAG_ENERGY_BALL (ANIM_SPRITES_START + 292)
#define ANIM_TAG_MEGA_STONE (ANIM_SPRITES_START + 293)
#define ANIM_TAG_MEGA_SYMBOL (ANIM_SPRITES_START + 294)
#define ANIM_TAG_MEGA_PARTICLES (ANIM_SPRITES_START + 295)
#define ANIM_TAG_SEED_BROWN (ANIM_SPRITES_START + 293)
#define ANIM_TAG_FEINT (ANIM_SPRITES_START + 294)
#define ANIM_TAG_MEGA_STONE (ANIM_SPRITES_START + 295)
#define ANIM_TAG_MEGA_SYMBOL (ANIM_SPRITES_START + 296)
#define ANIM_TAG_MEGA_PARTICLES (ANIM_SPRITES_START + 297)
#define ANIM_TAG_TRUMP_CARD (ANIM_SPRITES_START + 298)
#define ANIM_TAG_TRUMP_CARD_PARTICLES (ANIM_SPRITES_START + 299)
#define ANIM_TAG_ACCUPRESSURE (ANIM_SPRITES_START + 300)
#define ANIM_TAG_WRING_OUT (ANIM_SPRITES_START + 301)
#define ANIM_TAG_COLORED_ORBS (ANIM_SPRITES_START + 302)
#define ANIM_TAG_WORRY_SEED (ANIM_SPRITES_START + 303)
#define ANIM_TAG_SMALL_CLOUD (ANIM_SPRITES_START + 304)
// battlers
#define ANIM_ATTACKER 0

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@ -4137,6 +4137,8 @@ extern const u32 gBattleAnimSpriteGfx_AirWave[];
extern const u32 gBattleAnimSpriteGfx_Orb[];
extern const u32 gBattleAnimSpriteGfx_Sword[];
extern const u32 gBattleAnimSpriteGfx_Seed[];
extern const u32 gBattleAnimSpriteGfx_SeedBrown[];
extern const u32 gBattleAnimSpriteGfx_Feint[];
extern const u32 gBattleAnimSpriteGfx_Explosion6[];
extern const u32 gBattleAnimSpriteGfx_PinkOrb[];
extern const u32 gBattleAnimSpriteGfx_Gust[];
@ -4409,6 +4411,13 @@ extern const u32 gBattleAnimBgTilemap_ScaryFaceOpponent[];
extern const u32 gBattleAnimBgTilemap_ScaryFaceContest[];
extern const u32 gBattleAnimSpriteGfx_Bird[];
extern const u32 gBattleAnimSpriteGfx_CrossImpact[];
extern const u32 gBattleAnimSpriteGfx_TrumpCard[];
extern const u32 gBattleAnimSpriteGfx_TrumpCardParticles[];
extern const u32 gBattleAnimSpriteGfx_Accupressure[];
extern const u32 gBattleAnimSpriteGfx_WringOut[];
extern const u32 gBattleAnimSpriteGfx_ColoredOrbs[];
extern const u32 gBattleAnimSpriteGfx_WorrySeed[];
extern const u32 gBattleAnimSpriteGfx_SmallCloud[];
extern const u32 gBattleAnimSpritePal_Bone[];
extern const u32 gBattleAnimSpritePal_Spark[];
@ -4417,6 +4426,8 @@ extern const u32 gBattleAnimSpritePal_AirWave[];
extern const u32 gBattleAnimSpritePal_Orb[];
extern const u32 gBattleAnimSpritePal_Sword[];
extern const u32 gBattleAnimSpritePal_Seed[];
extern const u32 gBattleAnimSpritePal_SeedBrown[];
extern const u32 gBattleAnimSpritePal_Feint[];
extern const u32 gBattleAnimSpritePal_Explosion6[];
extern const u32 gBattleAnimSpritePal_PinkOrb[];
extern const u32 gBattleAnimSpritePal_Gust[];
@ -4692,6 +4703,13 @@ extern const u32 gBattleAnimSpritePal_CrossImpact[];
extern const u32 gBattleAnimSpritePal_Slash2[];
extern const u32 gBattleAnimSpritePal_WhipHit[];
extern const u32 gBattleAnimSpritePal_BlueRing2[];
extern const u32 gBattleAnimSpritePal_TrumpCard[];
extern const u32 gBattleAnimSpritePal_TrumpCardParticles[];
extern const u32 gBattleAnimSpritePal_Accupressure[];
extern const u32 gBattleAnimSpritePal_WringOut[];
extern const u32 gBattleAnimSpritePal_ColoredOrbs[];
extern const u32 gBattleAnimSpritePal_WorrySeed[];
extern const u32 gBattleAnimSpritePal_SmallCloud[];
extern const u32 gBattleAnimBgImage_Dark[];
extern const u32 gBattleAnimBgImage_Ghost[];
@ -4745,6 +4763,7 @@ extern const u32 gBattleAnimBgTilemap_InAir[];
extern const u32 gBattleAnimBgTilemap_Aurora[];
extern const u32 gBattleAnimBgTilemap_Fissure[];
extern const u32 gMetalShineGfx[];
extern const u32 gMetalShinePalette[];
extern const u32 gMetalShineTilemap[];

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@ -1418,9 +1418,18 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_PurpleJab, 0x0100, ANIM_TAG_PURPLE_JAB},
{gBattleAnimSpriteGfx_Spikes, 0x0080, ANIM_TAG_TOXIC_SPIKES},
{gBattleAnimSpriteGfx_EnergyBall, 0x0200, ANIM_TAG_ENERGY_BALL},
{gBattleAnimSpriteGfx_SeedBrown, 0x0080, ANIM_TAG_SEED_BROWN},
{gBattleAnimSpriteGfx_Feint, 0x0800, ANIM_TAG_FEINT},
{gBattleAnimSpriteGfx_MegaStone, 0x800, ANIM_TAG_MEGA_STONE},
{gBattleAnimSpriteGfx_MegaSymbol, 0x0200, ANIM_TAG_MEGA_SYMBOL},
{gBattleAnimSpriteGfx_MegaParticles, 0x0180, ANIM_TAG_MEGA_PARTICLES},
{gBattleAnimSpriteGfx_TrumpCard, 0x0180, ANIM_TAG_TRUMP_CARD},
{gBattleAnimSpriteGfx_TrumpCardParticles, 0x0060, ANIM_TAG_TRUMP_CARD_PARTICLES},
{gBattleAnimSpriteGfx_Accupressure, 0x0200, ANIM_TAG_ACCUPRESSURE},
{gBattleAnimSpriteGfx_WringOut, 0x0200, ANIM_TAG_WRING_OUT},
{gBattleAnimSpriteGfx_ColoredOrbs, 0x0300, ANIM_TAG_COLORED_ORBS},
{gBattleAnimSpriteGfx_WorrySeed, 0x0080, ANIM_TAG_WORRY_SEED},
{gBattleAnimSpriteGfx_SmallCloud, 0x0080, ANIM_TAG_SMALL_CLOUD},
};
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
@ -1718,9 +1727,18 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePal_PurpleJab, ANIM_TAG_PURPLE_JAB},
{gBattleAnimSpritePal_ToxicSpikes, ANIM_TAG_TOXIC_SPIKES},
{gBattleAnimSpritePal_EnergyBall, ANIM_TAG_ENERGY_BALL},
{gBattleAnimSpritePal_SeedBrown, ANIM_TAG_SEED_BROWN},
{gBattleAnimSpritePal_Feint, ANIM_TAG_FEINT},
{gBattleAnimSpritePal_MegaStone, ANIM_TAG_MEGA_STONE},
{gBattleAnimSpritePal_MegaSymbol, ANIM_TAG_MEGA_SYMBOL},
{gBattleAnimSpritePal_MegaParticles, ANIM_TAG_MEGA_PARTICLES},
{gBattleAnimSpritePal_TrumpCard, ANIM_TAG_TRUMP_CARD},
{gBattleAnimSpritePal_TrumpCardParticles, ANIM_TAG_TRUMP_CARD_PARTICLES},
{gBattleAnimSpritePal_Accupressure, ANIM_TAG_ACCUPRESSURE},
{gBattleAnimSpritePal_WringOut, ANIM_TAG_WRING_OUT},
{gBattleAnimSpritePal_ColoredOrbs, ANIM_TAG_COLORED_ORBS},
{gBattleAnimSpritePal_WorrySeed, ANIM_TAG_WORRY_SEED},
{gBattleAnimSpritePal_SmallCloud, ANIM_TAG_SMALL_CLOUD},
};
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =

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@ -29,6 +29,7 @@ void AnimPetalDanceBigFlower(struct Sprite *);
void AnimPetalDanceSmallFlower(struct Sprite *);
void AnimRazorLeafParticle(struct Sprite *);
void AnimLeechSeed(struct Sprite *);
static void AnimPluck(struct Sprite *);
void AnimTranslateLinearSingleSineWave(struct Sprite *);
void AnimMoveTwisterParticle(struct Sprite *);
void AnimConstrictBinding(struct Sprite *);
@ -153,6 +154,14 @@ static void sub_8103300(struct Sprite *);
static void sub_8103320(struct Sprite *);
static void sub_81033F0(struct Sprite *);
static void sub_810342C(struct Sprite *);
static void AnimMoveFeintSwipe(struct Sprite *);
static void AnimMoveFeintZoom(struct Sprite *);
static void AnimMoveTrumpCard(struct Sprite *);
static void AnimMoveTrumpCardParticle(struct Sprite* sprite);
static void AnimMoveAccupressure(struct Sprite* sprite);
static void AnimMoveWringOut(struct Sprite* sprite);
static void AnimMoveWorrySeed(struct Sprite* sprite);
static void AnimMoveSmallCloud(struct Sprite* sprite);
const union AnimCmd gUnknown_085920F0[] =
{
@ -172,6 +181,251 @@ const union AnimCmd *const gUnknown_08592114[] =
gUnknown_085920F0,
};
static const union AffineAnimCmd sFeintAffineSwipe[] = { AFFINEANIMCMD_END };
static const union AffineAnimCmd sFeintAffineZoom[] =
{
AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
AFFINEANIMCMD_FRAME(-30, -30, 0, 10),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sTrumpCardAffine0[] =
{
AFFINEANIMCMD_FRAME(0xC0, 0xC0, 30, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sTrumpCardAffine1[] =
{
AFFINEANIMCMD_FRAME(0xA0, 0xA0, 40, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sTrumpCardAffine2[] =
{
AFFINEANIMCMD_FRAME(0xD0, 0xD0, -20, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sTrumpCardAffine3[] =
{
AFFINEANIMCMD_FRAME(0xE0, 0xE0, 40, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sTrumpCardAffine4[] =
{
AFFINEANIMCMD_FRAME(0xF0, 0xF0, 60, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd * const sTrumpCardAffineAnims[] =
{
sTrumpCardAffine0,
sTrumpCardAffine1,
sTrumpCardAffine2,
sTrumpCardAffine3,
sTrumpCardAffine4
};
static const union AffineAnimCmd * const sFeintAffineAnims[] =
{
sFeintAffineZoom,
};
static const union AnimCmd sTrumpCardFrame0[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd sTrumpCardFrame1[] =
{
ANIMCMD_FRAME(4, 0),
ANIMCMD_END
};
static const union AnimCmd sTrumpCardFrame2[] =
{
ANIMCMD_FRAME(8, 0),
ANIMCMD_END
};
static const union AnimCmd sTrumpCardParticleFrame0[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd sTrumpCardParticleFrame1[] =
{
ANIMCMD_FRAME(1, 0),
ANIMCMD_END
};
static const union AnimCmd sTrumpCardParticleFrame2[] =
{
ANIMCMD_FRAME(2, 0),
ANIMCMD_END
};
static const union AnimCmd * const sTrumpCardAnims[] =
{
sTrumpCardFrame0,
sTrumpCardFrame1,
sTrumpCardFrame2
};
static const union AnimCmd * const sTrumpCardParticleAnims[] =
{
sTrumpCardParticleFrame0,
sTrumpCardParticleFrame1,
sTrumpCardParticleFrame2,
};
static const union AffineAnimCmd sAccupressureTurn[] =
{
AFFINEANIMCMD_FRAME(0, 0, 1, 20),
AFFINEANIMCMD_FRAME(0, 0, -1, 40),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAccupressureStill[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd * const sAccupressureAffineAnims[] =
{
sAccupressureStill,
sAccupressureTurn
};
static const union AffineAnimCmd sSmallCloundsInit[] =
{
AFFINEANIMCMD_FRAME(0x100,0x100, 0, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sSmallCloudsVariant0[] =
{
AFFINEANIMCMD_FRAME(0x100,0x100, 0, 0),
AFFINEANIMCMD_FRAME(-10, -10, 0, 15),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSmallCloudsVariant1[] =
{
AFFINEANIMCMD_FRAME(0x180,0x180, 0, 0),
AFFINEANIMCMD_FRAME(-18, -18, 0, 21),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSmallCloudsVariant2[] =
{
AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
AFFINEANIMCMD_FRAME(-6, -6, 0, 15),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd * const sSmallCloudSpriteAffineAnimTable[] =
{
sSmallCloundsInit,
sSmallCloudsVariant0,
sSmallCloudsVariant1,
sSmallCloudsVariant2,
};
const struct SpriteTemplate gWorrySeedSpriteTemplate =
{
.tileTag = ANIM_TAG_WORRY_SEED,
.paletteTag = ANIM_TAG_WORRY_SEED,
.oam = &gUnknown_0852490C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMoveWorrySeed
};
const struct SpriteTemplate gSmallCloudTemplate =
{
.tileTag = ANIM_TAG_SMALL_CLOUD,
.paletteTag = ANIM_TAG_SMALL_CLOUD,
.oam = &gUnknown_0852496C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sSmallCloudSpriteAffineAnimTable,
.callback = AnimMoveSmallCloud
};
const struct SpriteTemplate gAccupressureSpriteTemplate =
{
.tileTag = ANIM_TAG_ACCUPRESSURE,
.paletteTag = ANIM_TAG_ACCUPRESSURE,
.oam = &gUnknown_085249D4,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAccupressureAffineAnims,
.callback = AnimMoveAccupressure,
};
const struct SpriteTemplate gWringOutHandSpriteTemplate =
{
.tileTag = ANIM_TAG_WRING_OUT,
.paletteTag = ANIM_TAG_WRING_OUT,
.oam = &gUnknown_085249D4,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMoveWringOut,
};
const struct SpriteTemplate gTrumpCardParticleSpriteTempalte =
{
.tileTag = ANIM_TAG_TRUMP_CARD_PARTICLES,
.paletteTag = ANIM_TAG_TRUMP_CARD_PARTICLES,
.oam = &gUnknown_085249C4,
.anims = sTrumpCardParticleAnims,
.images = NULL,
.affineAnims = sTrumpCardAffineAnims,
.callback = AnimMoveTrumpCardParticle
};
const struct SpriteTemplate gTrumpCardSpriteTemplate =
{
.tileTag = ANIM_TAG_TRUMP_CARD,
.paletteTag = ANIM_TAG_TRUMP_CARD,
.oam = &gUnknown_085249CC,
.anims = sTrumpCardAnims,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMoveTrumpCard
};
const struct SpriteTemplate gFeintSwipeSpriteTemplate =
{
.tileTag = ANIM_TAG_FEINT,
.paletteTag = ANIM_TAG_FEINT,
.oam = &gUnknown_0852497C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMoveFeintSwipe,
};
const struct SpriteTemplate gFeintZoomSpriteTemplate =
{
.tileTag = ANIM_TAG_FEINT,
.paletteTag = ANIM_TAG_FEINT,
.oam = &gUnknown_0852497C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sFeintAffineAnims,
.callback = AnimMoveFeintZoom,
};
const struct SpriteTemplate gSleepPowderParticleSpriteTemplate =
{
.tileTag = ANIM_TAG_SLEEP_POWDER,
@ -404,6 +658,17 @@ const struct SpriteTemplate gLeechSeedSpriteTemplate =
.callback = AnimLeechSeed,
};
const struct SpriteTemplate gPluckParticleSpriteTemplate =
{
.tileTag = ANIM_TAG_SEED_BROWN,
.paletteTag = ANIM_TAG_SEED_BROWN,
.oam = &gUnknown_0852490C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimPluck,
};
const union AnimCmd gUnknown_085922D4[] =
{
ANIMCMD_FRAME(0, 1),
@ -2636,6 +2901,302 @@ static void AnimHyperBeamOrbStep(struct Sprite* sprite)
}
}
static void AnimMoveWorrySeedWait(struct Sprite* sprite)
{
if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite);
}
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: wave period
// arg 3: wave amplitude
static void AnimMoveWorrySeed(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[5] = gBattleAnimArgs[3];
InitAnimArcTranslation(sprite);
sprite->callback = AnimMoveWorrySeedWait;
}
static void AnimMoveSmallCloudAnimate(struct Sprite* sprite)
{
sprite->pos2.x += sprite->data[0];
sprite->pos2.y += sprite->data[1];
if(sprite->affineAnimEnded)
{
DestroyAnimSprite(sprite);
}
}
#define ONE_IF_ZERO(x) ((x) > 0 ? (x) : 1)
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: cloud type animation [0..2]
// arg 3: horizontal velocity
// arg 4: vertical velocity
// arg 5: duration
static void AnimMoveSmallCloud(struct Sprite* sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = gBattleAnimArgs[4];
sprite->callback = AnimMoveSmallCloudAnimate;
StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]+1);
}
static void AnimPluckParticle(struct Sprite* sprite)
{
if(sprite->data[0] > 0)
{
s16 yVelocity = sprite->data[5];
s16 xVelocity = sprite->data[2];
sprite->pos1.y -= yVelocity;
sprite->pos1.x += xVelocity;
if((sprite->data[0] % 7) == 0)
{
sprite->data[5] = yVelocity-1;
}
sprite->data[0]--;
}
else
{
sprite->callback = DestroyAnimSprite;
}
}
// brown seed particle (jumps up, falls down.)
// used by Pluck.
// arg 0: initial x offset from target
// arg 1: initial y offset from target
// arg 2: lifetime of the particle
// arg 3: upward velocity initial (decreases over time)
// arg 4: horizontal velocity (stays the same)
static void AnimPluck(struct Sprite* sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2]; //lifetime of the particle
sprite->data[5] = gBattleAnimArgs[3]; //upward velocity
sprite->data[2] = gBattleAnimArgs[4]; //horizontal velocity
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->callback = AnimPluckParticle;
}
static void AnimMoveFeintSwipeStep(struct Sprite* sprite)
{
switch(sprite->data[5])
{
case 0:
if(AnimTranslateLinear(sprite))
{
//Not the most elegant solution here, but it works without messing up the sprites coordinates
sprite->pos2.x = 0;
sprite->pos1.x += 64;
sprite->data[5]++;
sprite->data[0] = sprite->data[6];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x - 64;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y;
InitAnimLinearTranslation(sprite);
}
break;
case 1:
if(AnimTranslateLinear(sprite))
{
sprite->callback = DestroyAnimSprite;
}
break;
}
}
static void AnimMoveFeintSwipe(struct Sprite* sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[6] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x + 64;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y;
sprite->data[5] = 0;
InitAnimLinearTranslation(sprite);
sprite->callback = AnimMoveFeintSwipeStep;
}
static void AnimMoveFeintZoom(struct Sprite* sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
static void AnimMoveTrumpCardArc(struct Sprite* sprite)
{
if(AnimTranslateLinear(sprite))
{
DestroyAnimSprite(sprite);
}
else
{
sprite->pos2.y = Sin(sprite->data[5], -20);
sprite->data[5] -= sprite->data[6];
}
}
static void AnimMoveTrumpCard(struct Sprite* sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
InitSpritePosToAnimTarget(sprite, TRUE);
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x - 80;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y;
sprite->data[5] = 128;
sprite->data[6] = 128 / sprite->data[0];
InitAnimLinearTranslation(sprite);
sprite->callback = AnimMoveTrumpCardArc;
}
static void AnimMoveTrumpCardParticleAlive(struct Sprite* sprite)
{
if(sprite->data[0] > 0)
{
s16 yVelocity = sprite->data[2];
s16 xVelocity = sprite->data[1];
sprite->pos1.y -= yVelocity;
sprite->pos1.x += xVelocity;
if((sprite->data[0] % 2) == 0)
{
if(xVelocity > 0)
xVelocity--;
else if(xVelocity < 0)
xVelocity++;
if(yVelocity > 0)
yVelocity--;
else if(yVelocity < 0)
yVelocity++;
sprite->data[1] = xVelocity;
sprite->data[2] = yVelocity;
}
sprite->data[0]--;
}
else
{
sprite->callback = DestroyAnimSprite;
}
}
static void AnimMoveTrumpCardParticle(struct Sprite* sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
InitSpritePosToAnimTarget(sprite, TRUE);
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
StartSpriteAffineAnim(sprite, gBattleAnimArgs[6]);
sprite->data[0] = gBattleAnimArgs[3]; //lifespan
sprite->data[1] = gBattleAnimArgs[4]; //horizontal velocity, decaying
sprite->data[2] = gBattleAnimArgs[5]; //vertical velocity, decaying
sprite->callback = AnimMoveTrumpCardParticleAlive;
}
static void AnimMoveAccupressureTransition(struct Sprite* sprite)
{
switch(sprite->data[5])
{
case 0:
if(AnimTranslateLinear(sprite))
{
StartSpriteAffineAnim(sprite, 1);
sprite->data[5]++;
}
break;
case 1:
if(sprite->affineAnimEnded)
{
DestroyAnimSprite(sprite);
}
break;
}
}
static void AnimMoveAccupressure(struct Sprite* sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
sprite->data[5] = 0;
InitAnimLinearTranslation(sprite);
sprite->callback = AnimMoveAccupressureTransition;
}
static void AnimMoveWringOutCircle(struct Sprite* sprite)
{
sprite->pos2.x = Cos(sprite->data[3], sprite->data[2]);
sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
if(sprite->data[1] > 0)
{
if(sprite->data[3] + sprite->data[0] >= 256)
{
sprite->data[3] = (sprite->data[0] + sprite->data[3]) % 256;
sprite->data[1]--;
}
else
{
sprite->data[3] += sprite->data[0];
}
}
else if(sprite->data[3] < 64)
{
//We need to go for an extra 90°
sprite->data[3] += sprite->data[0];
}
else
{
DestroyAnimSprite(sprite);
}
}
static void AnimMoveWringOut(struct Sprite* sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
if(gBattleAnimArgs[5] == TRUE)
{
sprite->oam.objMode = ST_OAM_OBJ_BLEND;
}
sprite->data[0] = 256 / gBattleAnimArgs[2]; //step size
sprite->data[1] = gBattleAnimArgs[3]; //Number of circle spins
sprite->data[2] = gBattleAnimArgs[4]; //radius
sprite->data[3] = 64; //current angle 90°
sprite->callback = AnimMoveWringOutCircle;
}
// seed (sprouts a sapling from a seed.)
// Used by Leech Seed.
// arg 0: initial x pixel offset

View File

@ -48,6 +48,7 @@ const u32 gBattleAnimSpriteGfx_AirWave[] = INCBIN_U32("graphics/battle_anims/spr
const u32 gBattleAnimSpriteGfx_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.4bpp.lz");
const u32 gBattleAnimSpriteGfx_SeedBrown[] = INCBIN_U32("graphics/battle_anims/sprites/seed_new.4bpp.lz");
const u32 gBattleAnimSpritePal_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.gbapal.lz");
const u32 gBattleAnimSpritePal_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.gbapal.lz");
@ -55,6 +56,7 @@ const u32 gBattleAnimSpritePal_AirWave[] = INCBIN_U32("graphics/battle_anims/spr
const u32 gBattleAnimSpritePal_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.gbapal.lz");
const u32 gBattleAnimSpritePal_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.gbapal.lz");
const u32 gBattleAnimSpritePal_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.gbapal.lz");
const u32 gBattleAnimSpritePal_SeedBrown[] = INCBIN_U32("graphics/battle_anims/sprites/seed_new.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.4bpp.lz");
const u32 gBattleAnimSpritePal_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.gbapal.lz");
@ -114,6 +116,21 @@ const u32 gBattleAnimSpritePal_Hit2[] = INCBIN_U32("graphics/battle_anims/sprite
const u32 gBattleAnimSpritePal_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Feint[] = INCBIN_U32("graphics/battle_anims/sprites/feint_punch.4bpp.lz");
const u32 gBattleAnimSpritePal_Feint[] = INCBIN_U32("graphics/battle_anims/sprites/feint_punch.gbapal.lz");
const u32 gBattleAnimSpriteGfx_TrumpCard[] = INCBIN_U32("graphics/battle_anims/sprites/trump_cards.4bpp.lz");
const u32 gBattleAnimSpritePal_TrumpCard[] = INCBIN_U32("graphics/battle_anims/sprites/trump_cards.gbapal.lz");
const u32 gBattleAnimSpriteGfx_TrumpCardParticles[] = INCBIN_U32("graphics/battle_anims/sprites/trump_card_particles.4bpp.lz");
const u32 gBattleAnimSpritePal_TrumpCardParticles[] = INCBIN_U32("graphics/battle_anims/sprites/trump_card_particles.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Accupressure[] = INCBIN_U32("graphics/battle_anims/sprites/accupressure.4bpp.lz");
const u32 gBattleAnimSpritePal_Accupressure[] = INCBIN_U32("graphics/battle_anims/sprites/accupressure.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WringOut[] = INCBIN_U32("graphics/battle_anims/sprites/wring_out.4bpp.lz");
const u32 gBattleAnimSpritePal_WringOut[] = INCBIN_U32("graphics/battle_anims/sprites/wring_out.gbapal.lz");
const u32 gBattleAnimSpriteGfx_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.4bpp.lz");
const u32 gBattleAnimSpritePal_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.gbapal.lz");
@ -149,6 +166,15 @@ const u32 gBattleAnimSpriteGfx_Lightning2[] = INCBIN_U32("graphics/battle_anims/
const u32 gBattleAnimSpriteGfx_Lightning[] = INCBIN_U32("graphics/battle_anims/sprites/lightning.4bpp.lz");
const u32 gBattleAnimSpriteGfx_ColoredOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/colored_orbs.4bpp.lz");
const u32 gBattleAnimSpritePal_ColoredOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/colored_orbs.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WorrySeed[] = INCBIN_U32("graphics/battle_anims/sprites/worry_seed.4bpp.lz");
const u32 gBattleAnimSpritePal_WorrySeed[] = INCBIN_U32("graphics/battle_anims/sprites/worry_seed.gbapal.lz");
const u32 gBattleAnimSpriteGfx_SmallCloud[] = INCBIN_U32("graphics/battle_anims/sprites/small_cloud.4bpp.lz");
const u32 gBattleAnimSpritePal_SmallCloud[] = INCBIN_U32("graphics/battle_anims/sprites/small_cloud.gbapal.lz");
const u32 gUnknownGfx_C06D98[] = INCBIN_U32("graphics/unknown/unknown_C06D98.4bpp.lz");
const u32 gUnknownPal_C06D98[] = INCBIN_U32("graphics/unknown/unknown_C06D98.gbapal.lz");
const u32 gUnknownPal_C06D98_2[] = INCBIN_U32("graphics/unknown/unknown_C06D98_2.gbapal.lz");

View File

@ -35,6 +35,7 @@ static void sub_81161F4(void);
static void sub_81162F8(u8);
static void sub_81163D0(struct Sprite *);
static void sub_81165E4(struct Sprite *);
static void AnimMovePowerSwapGuardSwap(struct Sprite *);
const union AnimCmd gUnknown_0859722C[] =
{
@ -93,6 +94,63 @@ const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate =
.callback = sub_81158A4,
};
static const union AnimCmd sPowerSwapGuardSwapFrame0[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd sPowerSwapGuardSwapFrame1[] =
{
ANIMCMD_FRAME(4, 0),
ANIMCMD_END
};
static const union AnimCmd sPowerSwapGuardSwapFrame2[] =
{
ANIMCMD_FRAME(8, 0),
ANIMCMD_END
};
static const union AnimCmd sPowerSwapGuardSwapFrame3[] =
{
ANIMCMD_FRAME(12, 0),
ANIMCMD_END
};
static const union AnimCmd sPowerSwapGuardSwapFrame4[] =
{
ANIMCMD_FRAME(16, 0),
ANIMCMD_END
};
static const union AnimCmd sPowerSwapGuardSwapFrame5[] =
{
ANIMCMD_FRAME(20, 0),
ANIMCMD_END
};
static const union AnimCmd * const sPowerSwapGuardSwapAnimTable[] =
{
sPowerSwapGuardSwapFrame0,
sPowerSwapGuardSwapFrame1,
sPowerSwapGuardSwapFrame2,
sPowerSwapGuardSwapFrame3,
sPowerSwapGuardSwapFrame4,
sPowerSwapGuardSwapFrame5
};
const struct SpriteTemplate gPowerSwapGuardSwapSpriteTemplate =
{
.tileTag = ANIM_TAG_COLORED_ORBS,
.paletteTag = ANIM_TAG_COLORED_ORBS,
.oam = &gUnknown_0852490C,
.anims = sPowerSwapGuardSwapAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMovePowerSwapGuardSwap
};
const union AnimCmd gUnknown_085972A4[] =
{
ANIMCMD_FRAME(0, 3),
@ -253,6 +311,39 @@ const struct SpriteTemplate gUnknown_08597400 =
.callback = sub_81163D0,
};
static void AnimMovePowerSwapGuardSwapWait(struct Sprite* sprite)
{
if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite);
}
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: orb type (0..5) - color and size
// arg 3: from user to target / target to user
// arg 4: wave period
// arg 5: wave amplitude
static void AnimMovePowerSwapGuardSwap(struct Sprite* sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
if(gBattleAnimArgs[3] == 0)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
}
else
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
}
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimArcTranslation(sprite);
sprite->callback = AnimMovePowerSwapGuardSwapWait;
}
// Moves a spinning duck around the mon's head.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset