fix style issues

This commit is contained in:
Karathan 2019-07-06 05:25:56 +02:00
parent d9b54c3c1c
commit bcffc2655e
3 changed files with 23 additions and 23 deletions

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Before

Width:  |  Height:  |  Size: 236 B

After

Width:  |  Height:  |  Size: 236 B

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@ -2994,26 +2994,26 @@ static void AnimMoveFeintSwipeStep(struct Sprite* sprite)
{
switch(sprite->data[5])
{
case 0:
if(AnimTranslateLinear(sprite))
{
//Not the most elegant solution here, but it works without messing up the sprites coordinates
sprite->pos2.x = 0;
sprite->pos1.x += 64;
sprite->data[5]++;
sprite->data[0] = sprite->data[6];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x - 64;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y;
InitAnimLinearTranslation(sprite);
}
case 0:
if(AnimTranslateLinear(sprite))
{
//Not the most elegant solution here, but it works without messing up the sprites coordinates
sprite->pos2.x = 0;
sprite->pos1.x += 64;
sprite->data[5]++;
sprite->data[0] = sprite->data[6];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x - 64;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y;
InitAnimLinearTranslation(sprite);
}
break;
case 1:
if(AnimTranslateLinear(sprite))
{
sprite->callback = DestroyAnimSprite;
}
case 1:
if(AnimTranslateLinear(sprite))
{
sprite->callback = DestroyAnimSprite;
}
break;
}
@ -3126,14 +3126,14 @@ static void AnimMoveAccupressureTransition(struct Sprite* sprite)
{
switch(sprite->data[5])
{
case 0:
case 0:
if(AnimTranslateLinear(sprite))
{
StartSpriteAffineAnim(sprite, 1);
sprite->data[5]++;
}
break;
case 1:
case 1:
if(sprite->affineAnimEnded)
{
DestroyAnimSprite(sprite);

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@ -116,8 +116,8 @@ const u32 gBattleAnimSpritePal_Hit2[] = INCBIN_U32("graphics/battle_anims/sprite
const u32 gBattleAnimSpritePal_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Feint[] = INCBIN_U32("graphics/battle_anims/sprites/feint-punch.4bpp.lz");
const u32 gBattleAnimSpritePal_Feint[] = INCBIN_U32("graphics/battle_anims/sprites/feint-punch.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Feint[] = INCBIN_U32("graphics/battle_anims/sprites/feint_punch.4bpp.lz");
const u32 gBattleAnimSpritePal_Feint[] = INCBIN_U32("graphics/battle_anims/sprites/feint_punch.gbapal.lz");
const u32 gBattleAnimSpriteGfx_TrumpCard[] = INCBIN_U32("graphics/battle_anims/sprites/trump_cards.4bpp.lz");
const u32 gBattleAnimSpritePal_TrumpCard[] = INCBIN_U32("graphics/battle_anims/sprites/trump_cards.gbapal.lz");