remove ReverseStatAnimId

This commit is contained in:
ghoulslash 2021-11-12 13:04:33 -05:00
parent 2ff9c2f834
commit 395cffa702

View File

@ -4657,52 +4657,6 @@ static void Cmd_endselectionscript(void)
*(gBattlerAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
}
static u32 ReverseStatAnimId(u16 *argumentPtr)
{
u8 value = 0;
switch (GET_STAT_BUFF_VALUE_WITH_SIGN(gBattleScripting.statChanger))
{
case SET_STAT_BUFF_VALUE(1): // +1
value = STAT_ANIM_MINUS1;
break;
case SET_STAT_BUFF_VALUE(2): // +2
value = STAT_ANIM_MINUS2;
break;
case SET_STAT_BUFF_VALUE(3): // +3
value = STAT_ANIM_MINUS2;
break;
case SET_STAT_BUFF_VALUE(4): // +4
value = STAT_ANIM_MINUS2;
break;
case SET_STAT_BUFF_VALUE(5): // +5
value = STAT_ANIM_MINUS2;
break;
case SET_STAT_BUFF_VALUE(6): // +6
value = STAT_ANIM_MINUS2;
break;
case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
value = STAT_ANIM_PLUS1;
break;
case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
value = STAT_ANIM_PLUS2;
break;
case SET_STAT_BUFF_VALUE(3) | STAT_BUFF_NEGATIVE: // -3
value = STAT_ANIM_PLUS2;
break;
case SET_STAT_BUFF_VALUE(4) | STAT_BUFF_NEGATIVE: // -1
value = STAT_ANIM_PLUS2;
break;
case SET_STAT_BUFF_VALUE(5) | STAT_BUFF_NEGATIVE: // -2
value = STAT_ANIM_PLUS2;
break;
case SET_STAT_BUFF_VALUE(6) | STAT_BUFF_NEGATIVE: // -3
value = STAT_ANIM_PLUS2;
break;
}
*argumentPtr = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
}
static void Cmd_playanimation(void)
{
u16* argumentPtr;