mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-03-06 15:38:11 +01:00
fix AI_ShouldHeal speed check
This commit is contained in:
parent
65cb371104
commit
3976d982ff
@ -1001,7 +1001,7 @@ static bool32 AI_ShouldHeal(u8 healAmount)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// AI_THINKING_STRUCT->movesetIndex is the array index of the AI's chosen move
|
// AI_THINKING_STRUCT->movesetIndex is the array index of the AI's chosen move
|
||||||
if (CanIndexMoveFaintTarget(gActiveBattler, i, AI_THINKING_STRUCT->movesetIndex, 0) && WillAIStrikeFirst())
|
if (CanIndexMoveFaintTarget(gActiveBattler, i, AI_THINKING_STRUCT->movesetIndex, 0) && AI_WhoStrikesFirst(gActiveBattler, i) == AI_IS_FASTER)
|
||||||
{
|
{
|
||||||
// We can faint the target and move first -> don't heal
|
// We can faint the target and move first -> don't heal
|
||||||
shouldHeal = FALSE;
|
shouldHeal = FALSE;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user