mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-27 13:53:52 +01:00
Merge pull request #1000 from GriffinRichards/doc-dex
Document pokedex.c
This commit is contained in:
commit
39da49495d
@ -1,2 +1,2 @@
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gUnusedPokedexU8
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gUnknown_030060B4
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gPokedexVBlankCB
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|
BIN
graphics/pokedex/cry_screen_bg
Normal file
BIN
graphics/pokedex/cry_screen_bg
Normal file
Binary file not shown.
Before Width: | Height: | Size: 135 B After Width: | Height: | Size: 135 B |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
File diff suppressed because it is too large
Load Diff
@ -3282,25 +3282,24 @@ extern const u32 gBattleTerrainPalette_StadiumDrake[];
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extern const u32 gBattleTerrainPalette_StadiumWallace[];
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// pokedex
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extern const u32 gPokedexMenu2_Gfx[];
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extern const u16 gPokedexText_Pal[];
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extern const u32 gPokedexInterface_Gfx[];
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extern const u16 gPokedexBgHoenn_Pal[];
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extern const u32 gPokedexMenu_Gfx[];
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extern const u8 gPokedexTilemap_Main[];
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extern const u8 gPokedexTilemap_MainUnderlay[];
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extern const u8 gPokedexTilemap_StartMenu1[];
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extern const u8 gPokedexTilemap_StartMenu2[];
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extern const u16 gPokedexHoennBg_Pal[];
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extern const u16 gPokedexText_Pal[];
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extern const u16 gPokedexNationalBg_Pal[];
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extern const u8 gPokedexTilemap_DescriptionScreen[];
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extern const u8 gPokedexTilemap_CryScreen[];
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extern const u8 gPokedexTilemap_SizeScreen[];
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extern const u8 gPokedexTilemap_ScreenSelectBar1[];
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extern const u8 gPokedexTilemap_ScreenSelectBar2[];
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extern const u16 gPokedexCaughtScreenFade_Pal[];
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extern const u8 gPokedexList_Tilemap[];
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extern const u8 gPokedexListUnderlay_Tilemap[];
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extern const u8 gPokedexStartMenuMain_Tilemap[];
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extern const u8 gPokedexStartMenuSearchResults_Tilemap[];
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extern const u16 gPokedexSearchResults_Pal[];
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extern const u16 gPokedexBgNational_Pal[];
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extern const u8 gPokedexInfoScreen_Tilemap[];
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extern const u8 gPokedexCryScreen_Tilemap[];
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extern const u8 gPokedexSizeScreen_Tilemap[];
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extern const u8 gPokedexScreenSelectBarMain_Tilemap[];
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extern const u8 gPokedexScreenSelectBarSubmenu_Tilemap[];
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extern const u16 gPokedexCaughtScreen_Pal[];
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extern const u32 gPokedexSearchMenu_Gfx[];
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extern const u32 gPokedexSearch2_Tilemap[];
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extern const u32 gPokedexSearch1_Tilemap[];
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extern const u32 gPokedexSearchMenuHoenn_Tilemap[];
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extern const u32 gPokedexSearchMenuNational_Tilemap[];
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extern const u16 gPokedexSearchMenu_Pal[];
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// berry tag screen
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@ -2,11 +2,7 @@
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#define GUARD_POKEDEX_H
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extern u8 gUnusedPokedexU8;
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extern void (*gUnknown_030060B4)(void);
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#define KANTO_DEX_COUNT 151
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#define HOENN_DEX_COUNT 202
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#define NATIONAL_DEX_COUNT 386
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extern void (*gPokedexVBlankCB)(void);
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enum
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{
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@ -39,12 +35,12 @@ void ResetPokedex(void);
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u16 GetPokedexHeightWeight(u16 dexNum, u8 data);
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u16 GetNationalPokedexCount(u8);
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u16 GetHoennPokedexCount(u8);
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u8 CreateDexDisplayMonDataTask(u16 dexNum, u32 trainerId, u32 personality);
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u8 DisplayCaughtMonDexPage(u16 dexNum, u32 otId, u32 personality);
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s8 GetSetPokedexFlag(u16 nationalNum, u8 caseId);
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u16 CreateMonSpriteFromNationalDexNumber(u16, s16, s16, u16);
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bool16 HasAllHoennMons(void);
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void ResetPokedexScrollPositions(void);
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bool16 HasAllMons(void);
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void CB2_Pokedex(void);
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void CB2_OpenPokedex(void);
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#endif // GUARD_POKEDEX_H
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@ -1,10 +1,10 @@
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#ifndef GUARD_POKEDEX_CRY_SCREEN_H
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#define GUARD_POKEDEX_CRY_SCREEN_H
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struct CryRelatedStruct
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struct CryScreenWindow
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{
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u16 unk0;
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u8 unk2;
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u16 unk0; // Assigned to val that's never read
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u8 unk2; // Never read
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u8 paletteNo;
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u8 xPos;
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u8 yPos;
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@ -12,10 +12,10 @@ struct CryRelatedStruct
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extern u8 gDexCryScreenState;
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bool8 sub_8145354(struct CryRelatedStruct*, u8);
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void sub_814545C(u8);
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void sub_8145534(u16);
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bool8 sub_8145850(struct CryRelatedStruct*, u8);
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void sub_8145914(void);
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bool8 LoadCryWaveformWindow(struct CryScreenWindow*, u8);
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void UpdateCryWaveformWindow(u8);
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void CryScreenPlayButton(u16);
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bool8 LoadCryMeter(struct CryScreenWindow*, u8);
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void FreeCryScreen(void);
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#endif
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@ -10263,7 +10263,7 @@ static void Cmd_displaydexinfo(void)
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if (!gPaletteFade.active)
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{
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FreeAllWindowBuffers();
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gBattleCommunication[TASK_ID] = CreateDexDisplayMonDataTask(SpeciesToNationalPokedexNum(species),
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gBattleCommunication[TASK_ID] = DisplayCaughtMonDexPage(SpeciesToNationalPokedexNum(species),
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gBattleMons[gBattlerTarget].otId,
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gBattleMons[gBattlerTarget].personality);
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gBattleCommunication[0]++;
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@ -23,6 +23,7 @@
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#include "constants/vars.h"
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#include "event_data.h"
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#include "random.h"
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#include "constants/species.h"
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enum
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{
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@ -1257,32 +1257,27 @@ const u16 gFrontierPassMapCursor_Pal[] = INCBIN_U16("graphics/frontier_pass/map_
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const u16 gFrontierPassMedalsSilver_Pal[] = INCBIN_U16("graphics/frontier_pass/silver.gbapal");
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const u16 gFrontierPassMedalsGold_Pal[] = INCBIN_U16("graphics/frontier_pass/gold.gbapal");
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const u16 gPokedexText_Pal[] = INCBIN_U16("graphics/pokedex/text.gbapal");
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const u16 gPokedexCaughtScreenFade_Pal[] = INCBIN_U16("graphics/pokedex/fade.gbapal");
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const u16 gPokedexHoennBg_Pal[] = INCBIN_U16("graphics/pokedex/hoenn_bg.gbapal");
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const u16 gPokedexNationalBg_Pal[] = INCBIN_U16("graphics/pokedex/national_bg.gbapal");
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// Pokedex
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const u16 gPokedexBgHoenn_Pal[] = INCBIN_U16("graphics/pokedex/bg_hoenn.gbapal");
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const u16 gPokedexCaughtScreen_Pal[] = INCBIN_U16("graphics/pokedex/caught_screen.gbapal");
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const u16 gPokedexSearchResults_Pal[] = INCBIN_U16("graphics/pokedex/search_results_bg.gbapal");
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const u16 gPokedexBgNational_Pal[] = INCBIN_U16("graphics/pokedex/bg_national.gbapal");
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const u32 gPokedexMenu_Gfx[] = INCBIN_U32("graphics/pokedex/menu.4bpp.lz");
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const u32 gPokedexMenu2_Gfx[] = INCBIN_U32("graphics/pokedex/menu2.4bpp.lz");
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const u32 gPokedexInterface_Gfx[] = INCBIN_U32("graphics/pokedex/interface.4bpp.lz");
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const u32 gUnused_PokedexNoBall[] = INCBIN_U32("graphics/pokedex/noball_unused.4bpp.lz");
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const u32 gPokedexTilemap_StartMenu1[] = INCBIN_U32("graphics/pokedex/tilemap1.bin.lz");
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const u32 gPokedexTilemap_StartMenu2[] = INCBIN_U32("graphics/pokedex/tilemap2.bin.lz");
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const u32 gPokedexTilemap_Main[] = INCBIN_U32("graphics/pokedex/tilemap3.bin.lz");
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const u32 gPokedexTilemap_MainUnderlay[] = INCBIN_U32("graphics/pokedex/tilemap4.bin.lz");
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const u32 gPokedexTilemap_SizeScreen[] = INCBIN_U32("graphics/pokedex/tilemap5.bin.lz");
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const u32 gPokedexTilemap_ScreenSelectBar1[] = INCBIN_U32("graphics/pokedex/tilemap6.bin.lz");
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const u32 gPokedexTilemap_ScreenSelectBar2[] = INCBIN_U32("graphics/pokedex/tilemap7.bin.lz");
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const u32 gPokedexTilemap_DescriptionScreen[] = INCBIN_U32("graphics/pokedex/tilemap8.bin.lz");
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const u32 gPokedexTilemap_CryScreen[] = INCBIN_U32("graphics/pokedex/tilemap9.bin.lz");
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const u32 gPokedexStartMenuMain_Tilemap[] = INCBIN_U32("graphics/pokedex/start_menu_main.bin.lz");
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const u32 gPokedexStartMenuSearchResults_Tilemap[] = INCBIN_U32("graphics/pokedex/start_menu_search_results.bin.lz");
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const u32 gPokedexList_Tilemap[] = INCBIN_U32("graphics/pokedex/list.bin.lz");
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const u32 gPokedexListUnderlay_Tilemap[] = INCBIN_U32("graphics/pokedex/list_underlay.bin.lz");
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const u32 gPokedexSizeScreen_Tilemap[] = INCBIN_U32("graphics/pokedex/size_screen.bin.lz");
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const u32 gPokedexScreenSelectBarMain_Tilemap[] = INCBIN_U32("graphics/pokedex/screen_select_bar_main.bin.lz");
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const u32 gPokedexScreenSelectBarSubmenu_Tilemap[] = INCBIN_U32("graphics/pokedex/screen_select_bar_submenu.bin.lz");
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const u32 gPokedexInfoScreen_Tilemap[] = INCBIN_U32("graphics/pokedex/info_screen.bin.lz");
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const u32 gPokedexCryScreen_Tilemap[] = INCBIN_U32("graphics/pokedex/cry_screen.bin.lz");
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const u16 gPokedexSearchMenu_Pal[] = INCBIN_U16("graphics/pokedex/search_menu.gbapal");
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const u32 gPokedexSearchMenu_Gfx[] = INCBIN_U32("graphics/pokedex/search_menu.4bpp.lz");
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const u32 gPokedexSearch1_Tilemap[] = INCBIN_U32("graphics/pokedex/search1.bin.lz");
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const u32 gPokedexSearch2_Tilemap[] = INCBIN_U32("graphics/pokedex/search2.bin.lz");
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const u32 gPokedexSearchMenuNational_Tilemap[] = INCBIN_U32("graphics/pokedex/search_menu_national.bin.lz");
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const u32 gPokedexSearchMenuHoenn_Tilemap[] = INCBIN_U32("graphics/pokedex/search_menu_hoenn.bin.lz");
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const u16 gSummaryScreenPowAcc_Tilemap[] = INCBIN_U16("graphics/interface/powacc_tilemap.bin");
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4998
src/pokedex.c
4998
src/pokedex.c
File diff suppressed because it is too large
Load Diff
@ -66,7 +66,7 @@ struct PokeDexAreaScreen
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/*0x6E0*/ u16 numAreaMarkerSprites;
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/*0x6E2*/ u16 unk6E2;
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/*0x6E4*/ u16 unk6E4;
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/*0x6E8*/ u8 *errno;
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/*0x6E8*/ u8 *screenSwitchState;
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/*0x6EC*/ struct RegionMap regionMap;
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/*0xF70*/ u8 charBuffer[0x40];
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/*0xFB0*/ struct Sprite * areaUnknownSprites[3];
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@ -83,11 +83,11 @@ static u16 GetRegionMapSectionId(u8, u8);
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static bool8 MapHasMon(const struct WildPokemonHeader *, u16);
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static bool8 MonListHasMon(const struct WildPokemonInfo *, u16, u16);
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static void DoAreaGlow(void);
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static void Task_PokedexAreaScreen_0(u8);
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static void Task_ShowPokedexAreaScreen(u8);
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static void CreateAreaMarkerSprites(void);
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static void LoadAreaUnknownGraphics(void);
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static void CreateAreaUnknownSprites(void);
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static void Task_PokedexAreaScreen_1(u8);
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static void Task_HandlePokedexAreaScreenInput(u8);
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static void sub_813D6B4(void);
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static void DestroyAreaMarkerSprites(void);
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@ -637,21 +637,23 @@ static void DoAreaGlow(void)
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}
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}
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void ShowPokedexAreaScreen(u16 species, u8 *errno)
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#define tState data[0]
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void ShowPokedexAreaScreen(u16 species, u8 *screenSwitchState)
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{
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u8 taskId;
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sPokedexAreaScreen = AllocZeroed(sizeof(*sPokedexAreaScreen));
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sPokedexAreaScreen->species = species;
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sPokedexAreaScreen->errno = errno;
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errno[0] = 0;
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taskId = CreateTask(Task_PokedexAreaScreen_0, 0);
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gTasks[taskId].data[0] = 0;
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sPokedexAreaScreen->screenSwitchState = screenSwitchState;
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screenSwitchState[0] = 0;
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taskId = CreateTask(Task_ShowPokedexAreaScreen, 0);
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gTasks[taskId].tState = 0;
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}
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static void Task_PokedexAreaScreen_0(u8 taskId)
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static void Task_ShowPokedexAreaScreen(u8 taskId)
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{
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switch (gTasks[taskId].data[0])
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switch (gTasks[taskId].tState)
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{
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case 0:
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ResetSpriteData();
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@ -702,21 +704,21 @@ static void Task_PokedexAreaScreen_0(u8 taskId)
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON);
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break;
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case 11:
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gTasks[taskId].func = Task_PokedexAreaScreen_1;
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gTasks[taskId].data[0] = 0;
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gTasks[taskId].func = Task_HandlePokedexAreaScreenInput;
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gTasks[taskId].tState = 0;
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return;
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}
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gTasks[taskId].data[0]++;
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gTasks[taskId].tState++;
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}
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static void Task_PokedexAreaScreen_1(u8 taskId)
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static void Task_HandlePokedexAreaScreenInput(u8 taskId)
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{
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DoAreaGlow();
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switch (gTasks[taskId].data[0])
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switch (gTasks[taskId].tState)
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{
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default:
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gTasks[taskId].data[0] = 0;
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gTasks[taskId].tState = 0;
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// fall through
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case 0:
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if (gPaletteFade.active)
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@ -737,13 +739,13 @@ static void Task_PokedexAreaScreen_1(u8 taskId)
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return;
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break;
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case 2:
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BeginNormalPaletteFade(0xFFFFFFEB, 0, 0, 16, RGB(0, 0, 0));
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BeginNormalPaletteFade(0xFFFFFFEB, 0, 0, 16, RGB_BLACK);
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break;
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case 3:
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if (gPaletteFade.active)
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return;
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DestroyAreaMarkerSprites();
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sPokedexAreaScreen->errno[0] = gTasks[taskId].data[1];
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sPokedexAreaScreen->screenSwitchState[0] = gTasks[taskId].data[1];
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sub_813D6B4();
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DestroyTask(taskId);
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FreePokedexAreaMapBgNum();
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@ -751,7 +753,7 @@ static void Task_PokedexAreaScreen_1(u8 taskId)
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return;
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}
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gTasks[taskId].data[0]++;
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gTasks[taskId].tState++;
|
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}
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||||
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static void sub_813D6B4(void)
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|
@ -9,35 +9,53 @@
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#include "trig.h"
|
||||
#include "window.h"
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||||
|
||||
struct PokedexCryVolumeMeter {
|
||||
s8 unk0;
|
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s8 unk1;
|
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u8 unk2;
|
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u16 needleSpriteId;
|
||||
// Cry meter needle positions
|
||||
//
|
||||
// 0
|
||||
// 32 . . -32
|
||||
// . .
|
||||
// 64 . . -64
|
||||
// . .
|
||||
// . .
|
||||
// 96 . . -96
|
||||
// 127
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||||
//
|
||||
#define MIN_NEEDLE_POS 32
|
||||
#define MAX_NEEDLE_POS -32
|
||||
|
||||
#define NEEDLE_MOVE_INCREMENT 5
|
||||
|
||||
#define WAVEFORM_WINDOW_HEIGHT 56
|
||||
|
||||
struct PokedexCryMeterNeedle {
|
||||
s8 rotation;
|
||||
s8 targetRotation;
|
||||
u8 moveIncrement;
|
||||
u16 spriteId;
|
||||
};
|
||||
|
||||
struct PokedexCryScreen
|
||||
{
|
||||
u8 unk0[16];
|
||||
u8 unk10;
|
||||
u8 unk11;
|
||||
u8 unk12;
|
||||
u16 unk14;
|
||||
u8 unk16;
|
||||
u8 cryWaveformBuffer[16];
|
||||
u8 cryState;
|
||||
u8 playhead;
|
||||
u8 waveformPreviousY;
|
||||
u16 unk; // Never read
|
||||
u8 playStartPos;
|
||||
u16 species;
|
||||
u8 unk1A;
|
||||
u8 unk1B;
|
||||
u8 cryOverrideCountdown;
|
||||
u8 cryRepeatDelay;
|
||||
};
|
||||
|
||||
static void sub_8145588(u16);
|
||||
static void sub_81455A8(void);
|
||||
static void sub_814560C(void);
|
||||
static void sub_8145648(u8);
|
||||
static void sub_81456A8(u8, u8);
|
||||
static void sub_8145814(u8);
|
||||
static void sub_8145824(u8, s16, u8);
|
||||
static void sub_814596C(struct Sprite *);
|
||||
static void sub_8145B24(s8);
|
||||
static void PlayCryScreenCry(u16);
|
||||
static void BufferCryWaveformSegment(void);
|
||||
static void DrawWaveformFlatline(void);
|
||||
static void AdvancePlayhead(u8);
|
||||
static void DrawWaveformSegment(u8, u8);
|
||||
static void DrawWaveformWindow(u8);
|
||||
static void ShiftWaveformOver(u8, s16, bool8);
|
||||
static void SpriteCB_CryMeterNeedle(struct Sprite *);
|
||||
static void SetCryMeterNeedleTarget(s8);
|
||||
|
||||
// IWRAM common
|
||||
u8 gDexCryScreenState;
|
||||
@ -45,16 +63,16 @@ u8 gDexCryScreenState;
|
||||
// EWRAM vars
|
||||
static EWRAM_DATA struct PokedexCryScreen *sDexCryScreen = NULL;
|
||||
static EWRAM_DATA u8 *sCryWaveformWindowTiledata = NULL;
|
||||
static EWRAM_DATA struct PokedexCryVolumeMeter *sCryVolumeMeter = NULL;
|
||||
static EWRAM_DATA struct PokedexCryMeterNeedle *sCryMeterNeedle = NULL;
|
||||
|
||||
const u16 CryMeterNeedlePalette[] = INCBIN_U16("graphics/pokedex/cry_meter_needle.gbapal");
|
||||
const u8 CryMeterNeedleTiles[] = INCBIN_U8("graphics/pokedex/cry_meter_needle.4bpp");
|
||||
static const u16 sCryMeterNeedle_Pal[] = INCBIN_U16("graphics/pokedex/cry_meter_needle.gbapal");
|
||||
static const u8 sCryMeterNeedle_Gfx[] = INCBIN_U8("graphics/pokedex/cry_meter_needle.4bpp");
|
||||
|
||||
const u16 gUnknown_085B8378[] = INCBIN_U16("graphics/pokedex/cry_meter_map.bin");
|
||||
const u16 gUnknown_085B8418[] = INCBIN_U16("graphics/pokedex/cry_meter.gbapal");
|
||||
const u8 gUnknown_085B8438[] = INCBIN_U8("graphics/pokedex/cry_meter.4bpp.lz");
|
||||
static const u16 sCryMeter_Tilemap[] = INCBIN_U16("graphics/pokedex/cry_meter_map.bin"); // Unused
|
||||
static const u16 sCryMeter_Pal[] = INCBIN_U16("graphics/pokedex/cry_meter.gbapal");
|
||||
static const u8 sCryMeter_Gfx[] = INCBIN_U8("graphics/pokedex/cry_meter.4bpp.lz");
|
||||
|
||||
const u16 gUnknown_085B8770[][72] =
|
||||
static const u16 sWaveformOffsets[][72] =
|
||||
{
|
||||
{
|
||||
0x0000, 0x0004, 0x0008, 0x000C, 0x0010, 0x0014, 0x0018, 0x001C,
|
||||
@ -139,33 +157,36 @@ const u16 gUnknown_085B8770[][72] =
|
||||
}
|
||||
};
|
||||
|
||||
const u16 gUnknown_085B8BF0[] = INCBIN_U16("graphics/pokedex/85B8C10.gbapal");
|
||||
const u8 gUnknown_085B8C10[] = INCBIN_U8("graphics/pokedex/85B8C10.4bpp");
|
||||
static const u16 sCryScreenBg_Pal[] = INCBIN_U16("graphics/pokedex/cry_screen_bg.gbapal");
|
||||
static const u8 sCryScreenBg_Gfx[] = INCBIN_U8("graphics/pokedex/cry_screen_bg.4bpp");
|
||||
|
||||
const u8 gUnknown_085B8C30[] = {0xF0, 0x0F};
|
||||
const u8 gUnknown_085B8C32[][16] =
|
||||
static const u8 sWaveformTileDataNybbleMasks[] = {0xF0, 0x0F};
|
||||
|
||||
// Waveform is blue in the middle (8) grading to white at peaks (15)
|
||||
// Split into two arrays for the two vertical slice halves
|
||||
static const u8 sWaveformColor[][16] =
|
||||
{
|
||||
{
|
||||
0x0F, 0x0E, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08,
|
||||
0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F
|
||||
15, 14, 13, 12, 11, 10, 9, 8,
|
||||
8, 9, 10, 11, 12, 13, 14, 15,
|
||||
}, {
|
||||
0xF0, 0xE0, 0xD0, 0xC0, 0xB0, 0xA0, 0x90, 0x80,
|
||||
0x80, 0x90, 0xA0, 0xB0, 0xC0, 0xD0, 0xE0, 0xF0
|
||||
15 << 4, 14 << 4, 13 << 4, 12 << 4, 11 << 4, 10 << 4, 9 << 4, 8 << 4,
|
||||
8 << 4, 9 << 4, 10 << 4, 11 << 4, 12 << 4, 13 << 4, 14 << 4, 15 << 4,
|
||||
}
|
||||
};
|
||||
|
||||
const union AnimCmd gSpriteAnim_85B8C54[] =
|
||||
static const union AnimCmd sSpriteAnim_CryMeterNeedle[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 30),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
const union AnimCmd *const gSpriteAnimTable_85B8C5C[] =
|
||||
static const union AnimCmd *const sSpriteAnimTable_CryMeterNeedle[] =
|
||||
{
|
||||
gSpriteAnim_85B8C54
|
||||
sSpriteAnim_CryMeterNeedle
|
||||
};
|
||||
|
||||
const struct OamData gOamData_85B8C60 =
|
||||
static const struct OamData sOamData_CryMeterNeedle =
|
||||
{
|
||||
.y = 160,
|
||||
.affineMode = ST_OAM_AFFINE_NORMAL,
|
||||
@ -179,33 +200,33 @@ const struct OamData gOamData_85B8C60 =
|
||||
.paletteNum = 0,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_085B8C68 =
|
||||
static const struct SpriteTemplate sCryMeterNeedleSpriteTemplate =
|
||||
{
|
||||
0x2000,
|
||||
0x2000,
|
||||
&gOamData_85B8C60,
|
||||
gSpriteAnimTable_85B8C5C,
|
||||
NULL,
|
||||
gDummySpriteAffineAnimTable,
|
||||
sub_814596C
|
||||
.tileTag = 0x2000,
|
||||
.paletteTag = 0x2000,
|
||||
.oam = &sOamData_CryMeterNeedle,
|
||||
.anims = sSpriteAnimTable_CryMeterNeedle,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCB_CryMeterNeedle
|
||||
};
|
||||
|
||||
const struct SpriteSheet gCryMeterNeedleSpriteSheets[] =
|
||||
static const struct SpriteSheet sCryMeterNeedleSpriteSheets[] =
|
||||
{
|
||||
{CryMeterNeedleTiles, 0x800, 0x2000},
|
||||
{sCryMeterNeedle_Gfx, 0x800, 0x2000},
|
||||
{}
|
||||
};
|
||||
|
||||
const struct SpritePalette gCryMeterNeedleSpritePalettes[] =
|
||||
static const struct SpritePalette sCryMeterNeedleSpritePalettes[] =
|
||||
{
|
||||
{CryMeterNeedlePalette, 0x2000},
|
||||
{sCryMeterNeedle_Pal, 0x2000},
|
||||
{}
|
||||
};
|
||||
|
||||
bool8 sub_8145354(struct CryRelatedStruct *arg0, u8 windowId)
|
||||
bool8 LoadCryWaveformWindow(struct CryScreenWindow *window, u8 windowId)
|
||||
{
|
||||
u8 i;
|
||||
u8 retVal = FALSE;
|
||||
u8 finished = FALSE;
|
||||
|
||||
switch (gDexCryScreenState)
|
||||
{
|
||||
@ -216,112 +237,119 @@ bool8 sub_8145354(struct CryRelatedStruct *arg0, u8 windowId)
|
||||
sCryWaveformWindowTiledata = (u8*)GetWindowAttribute(windowId, WINDOW_TILE_DATA);
|
||||
}
|
||||
|
||||
sDexCryScreen->unk14 = arg0->unk0;
|
||||
sDexCryScreen->unk16 = arg0->yPos;
|
||||
sDexCryScreen->unk1A = 0;
|
||||
sDexCryScreen->unk1B = 0;
|
||||
sDexCryScreen->unk10 = 0;
|
||||
sDexCryScreen->unk12 = 28;
|
||||
sDexCryScreen->unk11 = 0;
|
||||
sub_8145824(windowId, -8 * arg0->xPos, 1);
|
||||
sDexCryScreen->unk = window->unk0;
|
||||
sDexCryScreen->playStartPos = window->yPos;
|
||||
sDexCryScreen->cryOverrideCountdown = 0;
|
||||
sDexCryScreen->cryRepeatDelay = 0;
|
||||
sDexCryScreen->cryState = 0;
|
||||
sDexCryScreen->waveformPreviousY = WAVEFORM_WINDOW_HEIGHT / 2;
|
||||
sDexCryScreen->playhead = 0;
|
||||
ShiftWaveformOver(windowId, -8 * window->xPos, TRUE); // Does nothing
|
||||
for (i = 0; i < 224; i++)
|
||||
CopyToWindowPixelBuffer(windowId, gUnknown_085B8C10, TILE_SIZE_4BPP, i);
|
||||
CopyToWindowPixelBuffer(windowId, sCryScreenBg_Gfx, TILE_SIZE_4BPP, i);
|
||||
|
||||
gDexCryScreenState++;
|
||||
break;
|
||||
case 1:
|
||||
for (i = 0; i < sDexCryScreen->unk16 * 8; i++)
|
||||
sub_81456A8(i, 0);
|
||||
for (i = 0; i < sDexCryScreen->playStartPos * 8; i++)
|
||||
DrawWaveformSegment(i, 0);
|
||||
|
||||
gDexCryScreenState++;
|
||||
break;
|
||||
case 2:
|
||||
sub_8145814(windowId);
|
||||
LoadPalette(gUnknown_085B8BF0, arg0->paletteNo * 16, 32);
|
||||
retVal = TRUE;
|
||||
DrawWaveformWindow(windowId);
|
||||
LoadPalette(sCryScreenBg_Pal, window->paletteNo * 16, 32);
|
||||
finished = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
return retVal;
|
||||
return finished;
|
||||
}
|
||||
|
||||
void sub_814545C(u8 windowId)
|
||||
void UpdateCryWaveformWindow(u8 windowId)
|
||||
{
|
||||
u8 var0;
|
||||
u8 waveformIdx;
|
||||
|
||||
sub_8145814(windowId);
|
||||
sub_8145648(windowId);
|
||||
if (sDexCryScreen->unk1B)
|
||||
sDexCryScreen->unk1B--;
|
||||
DrawWaveformWindow(windowId);
|
||||
AdvancePlayhead(windowId);
|
||||
|
||||
if (sDexCryScreen->unk1A)
|
||||
// Cry cant be replayed until this counter is done
|
||||
if (sDexCryScreen->cryRepeatDelay)
|
||||
sDexCryScreen->cryRepeatDelay--;
|
||||
|
||||
// Once a cry replay has started, it waits for this countdown before playing
|
||||
if (sDexCryScreen->cryOverrideCountdown)
|
||||
{
|
||||
sDexCryScreen->unk1A--;
|
||||
if (!sDexCryScreen->unk1A)
|
||||
sDexCryScreen->cryOverrideCountdown--;
|
||||
if (!sDexCryScreen->cryOverrideCountdown)
|
||||
{
|
||||
sub_8145588(sDexCryScreen->species);
|
||||
sub_814560C();
|
||||
PlayCryScreenCry(sDexCryScreen->species);
|
||||
DrawWaveformFlatline();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (sDexCryScreen->unk10 == 0)
|
||||
// No cry playing
|
||||
if (sDexCryScreen->cryState == 0)
|
||||
{
|
||||
sub_814560C();
|
||||
DrawWaveformFlatline();
|
||||
return;
|
||||
}
|
||||
|
||||
if (sDexCryScreen->unk10 == 1)
|
||||
// Cry playing, buffer waveform
|
||||
if (sDexCryScreen->cryState == 1)
|
||||
{
|
||||
sub_81455A8();
|
||||
BufferCryWaveformSegment();
|
||||
}
|
||||
else if (sDexCryScreen->unk10 > 8)
|
||||
else if (sDexCryScreen->cryState > 8)
|
||||
{
|
||||
// Buffered waveform exhausted, end or buffer more
|
||||
if (!IsCryPlaying())
|
||||
{
|
||||
sub_814560C();
|
||||
sDexCryScreen->unk10 = 0;
|
||||
DrawWaveformFlatline();
|
||||
sDexCryScreen->cryState = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
sub_81455A8();
|
||||
sDexCryScreen->unk10 = 1;
|
||||
BufferCryWaveformSegment();
|
||||
sDexCryScreen->cryState = 1;
|
||||
}
|
||||
|
||||
var0 = 2 * (sDexCryScreen->unk10 - 1);
|
||||
sub_81456A8(sDexCryScreen->unk16 * 8 + sDexCryScreen->unk11 - 2, sDexCryScreen->unk0[var0]);
|
||||
sub_81456A8(sDexCryScreen->unk16 * 8 + sDexCryScreen->unk11 - 1, sDexCryScreen->unk0[var0 + 1]);
|
||||
sDexCryScreen->unk10++;
|
||||
// Draw cry
|
||||
waveformIdx = 2 * (sDexCryScreen->cryState - 1);
|
||||
DrawWaveformSegment(sDexCryScreen->playStartPos * 8 + sDexCryScreen->playhead - 2, sDexCryScreen->cryWaveformBuffer[waveformIdx]);
|
||||
DrawWaveformSegment(sDexCryScreen->playStartPos * 8 + sDexCryScreen->playhead - 1, sDexCryScreen->cryWaveformBuffer[waveformIdx + 1]);
|
||||
sDexCryScreen->cryState++;
|
||||
}
|
||||
|
||||
void sub_8145534(u16 species)
|
||||
void CryScreenPlayButton(u16 species)
|
||||
{
|
||||
if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE && !sDexCryScreen->unk1A)
|
||||
if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE && !sDexCryScreen->cryOverrideCountdown)
|
||||
{
|
||||
if (!sDexCryScreen->unk1B)
|
||||
if (!sDexCryScreen->cryRepeatDelay)
|
||||
{
|
||||
sDexCryScreen->unk1B = 4;
|
||||
sDexCryScreen->cryRepeatDelay = 4;
|
||||
if (IsCryPlaying() == TRUE)
|
||||
{
|
||||
StopCry();
|
||||
sDexCryScreen->species = species;
|
||||
sDexCryScreen->unk1A = 2;
|
||||
sDexCryScreen->cryOverrideCountdown = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
sub_8145588(species);
|
||||
PlayCryScreenCry(species);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8145588(u16 species)
|
||||
static void PlayCryScreenCry(u16 species)
|
||||
{
|
||||
PlayCry2(species, 0, 0x7d, 10);
|
||||
sDexCryScreen->unk10 = 1;
|
||||
PlayCry2(species, 0, 125, 10);
|
||||
sDexCryScreen->cryState = 1;
|
||||
}
|
||||
|
||||
static void sub_81455A8(void)
|
||||
static void BufferCryWaveformSegment(void)
|
||||
{
|
||||
u8 i;
|
||||
s8 *baseBuffer;
|
||||
@ -333,197 +361,218 @@ static void sub_81455A8(void)
|
||||
baseBuffer = gSoundInfo.pcmBuffer + (gSoundInfo.pcmDmaPeriod + 1 - gPcmDmaCounter) * gSoundInfo.pcmSamplesPerVBlank;
|
||||
|
||||
buffer = baseBuffer + 0x630;
|
||||
for (i = 0; i < 16; i++)
|
||||
sDexCryScreen->unk0[i] = buffer[i * 2] * 2;
|
||||
for (i = 0; i < ARRAY_COUNT(sDexCryScreen->cryWaveformBuffer); i++)
|
||||
sDexCryScreen->cryWaveformBuffer[i] = buffer[i * 2] * 2;
|
||||
}
|
||||
|
||||
static void sub_814560C(void)
|
||||
static void DrawWaveformFlatline(void)
|
||||
{
|
||||
sub_81456A8(sDexCryScreen->unk16 * 8 + sDexCryScreen->unk11 - 2, 0);
|
||||
sub_81456A8(sDexCryScreen->unk16 * 8 + sDexCryScreen->unk11 - 1, 0);
|
||||
DrawWaveformSegment(sDexCryScreen->playStartPos * 8 + sDexCryScreen->playhead - 2, 0);
|
||||
DrawWaveformSegment(sDexCryScreen->playStartPos * 8 + sDexCryScreen->playhead - 1, 0);
|
||||
}
|
||||
|
||||
static void sub_8145648(u8 windowId)
|
||||
static void AdvancePlayhead(u8 windowId)
|
||||
{
|
||||
u8 i;
|
||||
u16 offset;
|
||||
|
||||
sub_8145824(windowId, sDexCryScreen->unk11, 0);
|
||||
sDexCryScreen->unk11 += 2;
|
||||
offset = (sDexCryScreen->unk11 / 8 + sDexCryScreen->unk16 + 1) % 32;
|
||||
ShiftWaveformOver(windowId, sDexCryScreen->playhead, FALSE);
|
||||
sDexCryScreen->playhead += 2;
|
||||
offset = (sDexCryScreen->playhead / 8 + sDexCryScreen->playStartPos + 1) % 32;
|
||||
for (i = 0; i < 7; i++)
|
||||
CopyToWindowPixelBuffer(windowId, gUnknown_085B8C10, TILE_SIZE_4BPP, offset + (i * TILE_SIZE_4BPP));
|
||||
CopyToWindowPixelBuffer(windowId, sCryScreenBg_Gfx, TILE_SIZE_4BPP, offset + (i * TILE_SIZE_4BPP));
|
||||
}
|
||||
|
||||
static void sub_81456A8(u8 a0, u8 a1)
|
||||
// Waveform segments are drawn in alternate vertical slices
|
||||
// Note that the waveform isnt put on screen until DrawWaveformWindow
|
||||
static void DrawWaveformSegment(u8 position, u8 amplitude)
|
||||
{
|
||||
u8 sp0;
|
||||
u8 r6;
|
||||
u8 r8;
|
||||
u16 offset;
|
||||
u16 r1;
|
||||
u8 i;
|
||||
// Position is a bitfield containing the play start pos, the playhead pos, and which vertical slice half to draw
|
||||
#define PLAY_START_POS (position >> 3)
|
||||
#define PLAYHEAD_POS (position & ((1 << 3) - 1))
|
||||
#define VERT_SLICE (position & 1)
|
||||
|
||||
r1 = (a1 + 127) * 256;
|
||||
i = r1 / 1152.0;
|
||||
if (i > 55)
|
||||
i = 55;
|
||||
sp0 = i;
|
||||
r6 = a0 & 1;
|
||||
if (i > sDexCryScreen->unk12)
|
||||
u8 currentPointY;
|
||||
u8 nybble;
|
||||
u16 offset;
|
||||
u16 temp;
|
||||
u8 y;
|
||||
|
||||
temp = (amplitude + 127) * 256;
|
||||
y = temp / 1152.0;
|
||||
if (y > WAVEFORM_WINDOW_HEIGHT - 1)
|
||||
y = WAVEFORM_WINDOW_HEIGHT - 1;
|
||||
currentPointY = y;
|
||||
nybble = VERT_SLICE;
|
||||
if (y > sDexCryScreen->waveformPreviousY)
|
||||
{
|
||||
// Current point lower than previous point, draw point and draw line up to previous
|
||||
do
|
||||
{
|
||||
offset = gUnknown_085B8770[a0 & 0x7][i] + (a0 / 8) * TILE_SIZE_4BPP;
|
||||
sCryWaveformWindowTiledata[offset] &= gUnknown_085B8C30[r6];
|
||||
sCryWaveformWindowTiledata[offset] |= gUnknown_085B8C32[r6][((i / 3) - 1) & 0x0F];
|
||||
i--;
|
||||
} while (i > sDexCryScreen->unk12);
|
||||
offset = sWaveformOffsets[PLAYHEAD_POS][y] + PLAY_START_POS * TILE_SIZE_4BPP;
|
||||
sCryWaveformWindowTiledata[offset] &= sWaveformTileDataNybbleMasks[nybble];
|
||||
sCryWaveformWindowTiledata[offset] |= sWaveformColor[nybble][((y / 3) - 1) & 0x0F];
|
||||
y--;
|
||||
} while (y > sDexCryScreen->waveformPreviousY);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Current point higher than previous point, draw point and draw line down to previous
|
||||
do
|
||||
{
|
||||
offset = gUnknown_085B8770[a0 & 0x7][i] + (a0 / 8) * TILE_SIZE_4BPP;
|
||||
sCryWaveformWindowTiledata[offset] &= gUnknown_085B8C30[r6];
|
||||
sCryWaveformWindowTiledata[offset] |= gUnknown_085B8C32[r6][((i / 3) - 1) & 0x0F];
|
||||
i++;
|
||||
} while (i < sDexCryScreen->unk12);
|
||||
offset = sWaveformOffsets[PLAYHEAD_POS][y] + PLAY_START_POS * TILE_SIZE_4BPP;
|
||||
sCryWaveformWindowTiledata[offset] &= sWaveformTileDataNybbleMasks[nybble];
|
||||
sCryWaveformWindowTiledata[offset] |= sWaveformColor[nybble][((y / 3) - 1) & 0x0F];
|
||||
y++;
|
||||
} while (y < sDexCryScreen->waveformPreviousY);
|
||||
}
|
||||
|
||||
sDexCryScreen->unk12 = sp0;
|
||||
sDexCryScreen->waveformPreviousY = currentPointY;
|
||||
}
|
||||
|
||||
static void sub_8145814(u8 windowId)
|
||||
static void DrawWaveformWindow(u8 windowId)
|
||||
{
|
||||
CopyWindowToVram(windowId, 2);
|
||||
}
|
||||
|
||||
static void sub_8145824(u8 windowId, s16 arg1, u8 arg2)
|
||||
// rsVertical is leftover from a very different version of this function in RS
|
||||
// In RS, when TRUE it would use VOFS and when FALSE it would use HOFS (only FALSE was used)
|
||||
// Here when TRUE it does nothing
|
||||
static void ShiftWaveformOver(u8 windowId, s16 offset, bool8 rsVertical)
|
||||
{
|
||||
if (!arg2)
|
||||
if (!rsVertical)
|
||||
{
|
||||
u8 bg = GetWindowAttribute(windowId, WINDOW_BG);
|
||||
ChangeBgX(bg, arg1 << 8, 0);
|
||||
ChangeBgX(bg, offset << 8, 0);
|
||||
}
|
||||
}
|
||||
|
||||
bool8 sub_8145850(struct CryRelatedStruct *arg0, u8 windowId)
|
||||
bool8 LoadCryMeter(struct CryScreenWindow *window, u8 windowId)
|
||||
{
|
||||
int retVal = FALSE;
|
||||
bool8 finished = FALSE;
|
||||
|
||||
switch (gDexCryScreenState)
|
||||
{
|
||||
case 0:
|
||||
if (!sCryVolumeMeter)
|
||||
sCryVolumeMeter = AllocZeroed(sizeof(*sCryVolumeMeter));
|
||||
if (!sCryMeterNeedle)
|
||||
sCryMeterNeedle = AllocZeroed(sizeof(*sCryMeterNeedle));
|
||||
|
||||
CopyToWindowPixelBuffer(windowId, gUnknown_085B8438, 0, 0);
|
||||
LoadPalette(gUnknown_085B8418, arg0->paletteNo * 16, 32);
|
||||
CopyToWindowPixelBuffer(windowId, sCryMeter_Gfx, 0, 0);
|
||||
LoadPalette(sCryMeter_Pal, window->paletteNo * 16, 32);
|
||||
gDexCryScreenState++;
|
||||
break;
|
||||
case 1:
|
||||
LoadSpriteSheets(gCryMeterNeedleSpriteSheets);
|
||||
LoadSpritePalettes(gCryMeterNeedleSpritePalettes);
|
||||
sCryVolumeMeter->needleSpriteId = CreateSprite(&gUnknown_085B8C68, 40 + arg0->xPos * 8, 56 + arg0->yPos * 8, 1);
|
||||
sCryVolumeMeter->unk0 = 0x20;
|
||||
sCryVolumeMeter->unk1 = 0x20;
|
||||
sCryVolumeMeter->unk2 = 0;
|
||||
retVal = TRUE;
|
||||
LoadSpriteSheets(sCryMeterNeedleSpriteSheets);
|
||||
LoadSpritePalettes(sCryMeterNeedleSpritePalettes);
|
||||
sCryMeterNeedle->spriteId = CreateSprite(&sCryMeterNeedleSpriteTemplate, 40 + window->xPos * 8, 56 + window->yPos * 8, 1);
|
||||
sCryMeterNeedle->rotation = MIN_NEEDLE_POS;
|
||||
sCryMeterNeedle->targetRotation = MIN_NEEDLE_POS;
|
||||
sCryMeterNeedle->moveIncrement = 0;
|
||||
finished = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
return retVal;
|
||||
return finished;
|
||||
}
|
||||
|
||||
void sub_8145914(void)
|
||||
void FreeCryScreen(void)
|
||||
{
|
||||
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(gSprites[sCryVolumeMeter->needleSpriteId].oam.paletteNum));
|
||||
DestroySprite(gSprites + sCryVolumeMeter->needleSpriteId);
|
||||
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(gSprites[sCryMeterNeedle->spriteId].oam.paletteNum));
|
||||
DestroySprite(gSprites + sCryMeterNeedle->spriteId);
|
||||
FREE_AND_SET_NULL(sDexCryScreen);
|
||||
FREE_AND_SET_NULL(sCryVolumeMeter);
|
||||
FREE_AND_SET_NULL(sCryMeterNeedle);
|
||||
}
|
||||
|
||||
static void sub_814596C(struct Sprite *sprite)
|
||||
static void SpriteCB_CryMeterNeedle(struct Sprite *sprite)
|
||||
{
|
||||
u16 i;
|
||||
s8 r3;
|
||||
s8 peakAmplitude;
|
||||
s16 x;
|
||||
s16 y;
|
||||
struct ObjAffineSrcData affine;
|
||||
struct OamMatrix matrix;
|
||||
u8 *var0;
|
||||
u8 amplitude;
|
||||
|
||||
gSprites[sCryVolumeMeter->needleSpriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[sCryVolumeMeter->needleSpriteId].oam.affineParam = 0;
|
||||
switch (sDexCryScreen->unk10)
|
||||
{
|
||||
case 0:
|
||||
sCryVolumeMeter->unk1 = 0x20;
|
||||
if (sCryVolumeMeter->unk0 > 0)
|
||||
{
|
||||
if (sCryVolumeMeter->unk2 != 1)
|
||||
sCryVolumeMeter->unk2--;
|
||||
}
|
||||
else
|
||||
sCryVolumeMeter->unk2 = 5;
|
||||
break;
|
||||
case 2:
|
||||
r3 = 0;
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
if (r3 < sDexCryScreen->unk0[i])
|
||||
r3 = sDexCryScreen->unk0[i];
|
||||
}
|
||||
sub_8145B24(r3 * 0xd0 / 0x100);
|
||||
break;
|
||||
case 6:
|
||||
var0 = &sDexCryScreen->unk0[10];
|
||||
sub_8145B24(*var0 * 0xd0 / 0x100);
|
||||
break;
|
||||
}
|
||||
gSprites[sCryMeterNeedle->spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[sCryMeterNeedle->spriteId].oam.affineParam = 0;
|
||||
|
||||
if (sCryVolumeMeter->unk0 == sCryVolumeMeter->unk1)
|
||||
// While no cry is playing, cryState is 0
|
||||
// While cry is playing, cryState loops 1-8
|
||||
switch (sDexCryScreen->cryState)
|
||||
{
|
||||
// empty block
|
||||
}
|
||||
else if (sCryVolumeMeter->unk0 < sCryVolumeMeter->unk1)
|
||||
{
|
||||
sCryVolumeMeter->unk0 += sCryVolumeMeter->unk2;
|
||||
if (sCryVolumeMeter->unk0 > sCryVolumeMeter->unk1)
|
||||
case 0:
|
||||
sCryMeterNeedle->targetRotation = MIN_NEEDLE_POS;
|
||||
if (sCryMeterNeedle->rotation > 0)
|
||||
{
|
||||
sCryVolumeMeter->unk0 = sCryVolumeMeter->unk1;
|
||||
sCryVolumeMeter->unk1 = 0;
|
||||
if (sCryMeterNeedle->moveIncrement != 1)
|
||||
sCryMeterNeedle->moveIncrement--;
|
||||
}
|
||||
else
|
||||
{
|
||||
sCryMeterNeedle->moveIncrement = NEEDLE_MOVE_INCREMENT;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
peakAmplitude = 0;
|
||||
for (i = 0; i < ARRAY_COUNT(sDexCryScreen->cryWaveformBuffer); i++)
|
||||
{
|
||||
if (peakAmplitude < sDexCryScreen->cryWaveformBuffer[i])
|
||||
peakAmplitude = sDexCryScreen->cryWaveformBuffer[i];
|
||||
}
|
||||
SetCryMeterNeedleTarget(peakAmplitude * 208 / 256);
|
||||
break;
|
||||
case 6:
|
||||
// To introduce some randomness, needle jumps to set pos in waveform rather than peak
|
||||
amplitude = sDexCryScreen->cryWaveformBuffer[10];
|
||||
SetCryMeterNeedleTarget(amplitude * 208 / 256);
|
||||
break;
|
||||
}
|
||||
|
||||
if (sCryMeterNeedle->rotation == sCryMeterNeedle->targetRotation)
|
||||
{
|
||||
// Empty, needle has reached target
|
||||
}
|
||||
else if (sCryMeterNeedle->rotation < sCryMeterNeedle->targetRotation)
|
||||
{
|
||||
// Rotate needle left
|
||||
sCryMeterNeedle->rotation += sCryMeterNeedle->moveIncrement;
|
||||
if (sCryMeterNeedle->rotation > sCryMeterNeedle->targetRotation)
|
||||
{
|
||||
sCryMeterNeedle->rotation = sCryMeterNeedle->targetRotation;
|
||||
sCryMeterNeedle->targetRotation = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sCryVolumeMeter->unk0 -= sCryVolumeMeter->unk2;
|
||||
if (sCryVolumeMeter->unk0 < sCryVolumeMeter->unk1)
|
||||
// Rotate needle right
|
||||
sCryMeterNeedle->rotation -= sCryMeterNeedle->moveIncrement;
|
||||
if (sCryMeterNeedle->rotation < sCryMeterNeedle->targetRotation)
|
||||
{
|
||||
sCryVolumeMeter->unk0 = sCryVolumeMeter->unk1;
|
||||
sCryVolumeMeter->unk1 = 0;
|
||||
sCryMeterNeedle->rotation = sCryMeterNeedle->targetRotation;
|
||||
sCryMeterNeedle->targetRotation = 0;
|
||||
}
|
||||
}
|
||||
|
||||
affine.xScale = 0x100;
|
||||
affine.yScale = 0x100;
|
||||
affine.rotation = sCryVolumeMeter->unk0 * 256;
|
||||
affine.xScale = 256;
|
||||
affine.yScale = 256;
|
||||
affine.rotation = sCryMeterNeedle->rotation * 256;
|
||||
ObjAffineSet(&affine, &matrix, 1, 2);
|
||||
SetOamMatrix(0, matrix.a, matrix.b, matrix.c, matrix.d);
|
||||
x = gSineTable[((sCryVolumeMeter->unk0 + 0x7F) & 0xFF)];
|
||||
y = gSineTable[((sCryVolumeMeter->unk0 + 0x7F) & 0xFF) + 0x40];
|
||||
x = gSineTable[((sCryMeterNeedle->rotation + 0x7F) & 0xFF)];
|
||||
y = gSineTable[((sCryMeterNeedle->rotation + 0x7F) & 0xFF) + 64];
|
||||
sprite->pos2.x = x * 24 / 256;
|
||||
sprite->pos2.y = y * 24 / 256;
|
||||
}
|
||||
|
||||
static void sub_8145B24(s8 a0)
|
||||
static void SetCryMeterNeedleTarget(s8 offset)
|
||||
{
|
||||
u16 r2 = (0x20 - a0) & 0xff;
|
||||
if (r2 > 0x20 && r2 < 0xe0)
|
||||
r2 = 0xe0;
|
||||
u16 rotation = (MIN_NEEDLE_POS - offset) & 0xFF;
|
||||
|
||||
sCryVolumeMeter->unk1 = r2;
|
||||
sCryVolumeMeter->unk2 = 5;
|
||||
// Min is positive, max is negative. Make sure needle hasnt moved out of bounds
|
||||
if (rotation > MIN_NEEDLE_POS && rotation < (u8)MAX_NEEDLE_POS)
|
||||
rotation = (u8)MAX_NEEDLE_POS;
|
||||
|
||||
sCryMeterNeedle->targetRotation = rotation;
|
||||
sCryMeterNeedle->moveIncrement = NEEDLE_MOVE_INCREMENT;
|
||||
}
|
||||
|
||||
|
@ -603,7 +603,7 @@ static bool8 StartMenuPokedexCallback(void)
|
||||
PlayRainStoppingSoundEffect();
|
||||
RemoveExtraStartMenuWindows();
|
||||
CleanupOverworldWindowsAndTilemaps();
|
||||
SetMainCallback2(CB2_Pokedex);
|
||||
SetMainCallback2(CB2_OpenPokedex);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user