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Applied Alex's corrections to Triple Arrows' tests
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@ -6,7 +6,7 @@ ASSUMPTIONS
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ASSUME(gBattleMoves[MOVE_TRIPLE_ARROWS].effect == EFFECT_TRIPLE_ARROWS);
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ASSUME(gBattleMoves[MOVE_TRIPLE_ARROWS].effect == EFFECT_TRIPLE_ARROWS);
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}
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}
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SINGLE_BATTLE_TEST("Triple Arrows lowers Defense by one stage")
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SINGLE_BATTLE_TEST("Triple Arrows may lower Defense by one stage")
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{
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{
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u32 ability;
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u32 ability;
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u32 chance;
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u32 chance;
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@ -21,7 +21,7 @@ SINGLE_BATTLE_TEST("Triple Arrows lowers Defense by one stage")
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} SCENE {
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wobbuffet's defense fell!");
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MESSAGE("Foe Wobbuffet's Defense fell!");
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}
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}
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}
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}
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@ -69,7 +69,7 @@ SINGLE_BATTLE_TEST("Triple Arrows can lower Defense and cause flinch at the time
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} SCENE {
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wobbuffet's defense fell!");
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MESSAGE("Foe Wobbuffet's Defense fell!");
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MESSAGE("Foe Wobbuffet flinched!");
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MESSAGE("Foe Wobbuffet flinched!");
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}
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}
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}
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}
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