This commit is contained in:
PokeCodec 2020-07-28 15:26:05 -04:00
commit 3b43fc12fc

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@ -3967,24 +3967,25 @@ static void AnimProtect(struct Sprite* sprite)
static void AnimProtect_Step(struct Sprite *sprite)
{
int i, id, savedPal;
int i, savedPal;
sprite->data[5] += 96;
sprite->pos2.x = -(sprite->data[5] >> 8);
if (++sprite->data[1] > 1)
{
int id;
sprite->data[1] = 0;
savedPal = gPlttBufferFaded[sprite->data[2] + 1];
i = 0;
while (i < 6)
do
{
id = sprite->data[2] + ++i;
gPlttBufferFaded[id] = gPlttBufferFaded[id + 1];
}
} while (i < 6);
gPlttBufferFaded[sprite->data[2] + 7] = savedPal;
}
if (sprite->data[7] > 6 && sprite->data[0] >0 && ++sprite->data[6] > 1)
if (sprite->data[7] > 6 && sprite->data[0] > 0 && ++sprite->data[6] > 1)
{
sprite->data[6] = 0;
sprite->data[7] -= 1;