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Update battle_anim_effects_1.c
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@ -2447,6 +2447,39 @@ const struct SpriteTemplate gFollowMeFingerSpriteTemplate =
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.callback = AnimFollowMeFinger,
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.callback = AnimFollowMeFinger,
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};
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};
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const union AffineAnimCmd gTeaAffineAnimCmds1[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
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AFFINEANIMCMD_FRAME(0x1E, 0x1E, 0, 8),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd gTeaAffineAnimCmds2[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 11),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 11),
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AFFINEANIMCMD_LOOP(2),
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AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 0, 8),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gTeaAffineAnimTable[] =
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{
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gTeaAffineAnimCmds1,
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gTeaAffineAnimCmds2,
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};
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const struct SpriteTemplate gTeapotSpriteTemplate =
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{
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.tileTag = ANIM_TAG_TEAPOT,
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.paletteTag = ANIM_TAG_TEAPOT,
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.oam = &gOamData_AffineDouble_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gTeaAffineAnimTable,
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.callback = AnimMetronomeFinger,
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};
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const union AnimCmd gTauntFingerAnimCmds1[] =
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const union AnimCmd gTauntFingerAnimCmds1[] =
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{
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_FRAME(0, 1),
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