battle tent review changes

This commit is contained in:
DizzyEggg 2018-08-29 20:38:54 +02:00
parent d65ebcd3dd
commit 3dea8fa265
4 changed files with 233 additions and 229 deletions

View File

@ -6,194 +6,6 @@
.text
thumb_func_start sub_81B9EC0
sub_81B9EC0: @ 81B9EC0
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x3C
ldr r1, =gFacilityTrainers
ldr r0, =gSlateportBattleTentTrainers
str r0, [r1]
add r0, sp, 0xC
mov r9, r0
mov r1, sp
adds r1, 0x18
str r1, [sp, 0x2C]
ldr r5, =gFacilityTrainerMons
ldr r4, =gSlateportBattleTentMons
movs r2, 0
adds r3, r1, 0
mov r1, r9
mov r0, sp
movs r6, 0x5
mov r8, r6
_081B9EEC:
strh r2, [r0]
strh r2, [r1]
strh r2, [r3]
adds r3, 0x2
adds r1, 0x2
adds r0, 0x2
movs r7, 0x1
negs r7, r7
add r8, r7
mov r6, r8
cmp r6, 0
bge _081B9EEC
str r4, [r5]
movs r7, 0
mov r10, r7
movs r0, 0
mov r8, r0
ldr r1, [sp, 0x2C]
str r1, [sp, 0x30]
mov r2, sp
str r2, [sp, 0x34]
lsls r6, r0, 1
str r6, [sp, 0x24]
add r6, r9
str r6, [sp, 0x28]
_081B9F1E:
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x46
bl __umodsi3
lsls r0, 16
lsrs r5, r0, 16
movs r2, 0
mov r7, r8
adds r6, r2, r7
cmp r2, r6
bge _081B9F7C
ldr r1, [sp, 0x28]
ldrh r0, [r1]
cmp r0, r5
beq _081B9F7C
ldr r0, =gFacilityTrainerMons
ldr r1, [r0]
lsls r0, r5, 4
adds r4, r0, r1
ldrh r7, [r4]
mov r12, r7
lsls r3, r2, 1
ldr r1, [sp, 0x24]
add r1, sp
str r6, [sp, 0x38]
_081B9F56:
ldrh r0, [r1]
cmp r0, r12
bne _081B9F66
mov r0, r10
cmp r0, 0
bne _081B9F7C
ldrh r7, [r4]
mov r10, r7
_081B9F66:
adds r3, 0x2
adds r1, 0x2
adds r2, 0x1
ldr r0, [sp, 0x38]
cmp r2, r0
bge _081B9F7C
mov r7, r9
adds r0, r7, r3
ldrh r0, [r0]
cmp r0, r5
bne _081B9F56
_081B9F7C:
cmp r2, r6
bne _081BA01C
movs r2, 0
cmp r2, r6
bge _081B9FD4
ldr r0, =gBattleFrontierHeldItems
mov r12, r0
ldr r7, =gFacilityTrainerMons
ldr r1, [sp, 0x24]
ldr r0, [sp, 0x2C]
adds r4, r1, r0
_081B9F92:
ldrh r3, [r4]
cmp r3, 0
beq _081B9FCC
ldr r1, [r7]
lsls r0, r5, 4
adds r1, r0, r1
ldrb r0, [r1, 0xA]
lsls r0, 1
add r0, r12
ldrh r0, [r0]
cmp r3, r0
bne _081B9FCC
ldrh r0, [r1]
cmp r0, r10
bne _081B9FD4
movs r1, 0
mov r10, r1
b _081B9FD4
.pool
_081B9FCC:
adds r4, 0x2
adds r2, 0x1
cmp r2, r6
blt _081B9F92
_081B9FD4:
cmp r2, r6
bne _081BA01C
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
mov r2, r8
lsls r3, r2, 1
adds r0, r3, r2
lsls r0, 2
adds r1, r0
movs r6, 0xE7
lsls r6, 4
adds r1, r6
strh r5, [r1]
ldr r0, =gFacilityTrainerMons
ldr r0, [r0]
lsls r1, r5, 4
adds r1, r0
ldrh r0, [r1]
ldr r7, [sp, 0x34]
strh r0, [r7]
ldr r2, =gBattleFrontierHeldItems
ldrb r0, [r1, 0xA]
lsls r0, 1
adds r0, r2
ldrh r0, [r0]
ldr r1, [sp, 0x30]
strh r0, [r1]
add r3, r9
strh r5, [r3]
adds r1, 0x2
str r1, [sp, 0x30]
adds r2, r7, 0
adds r2, 0x2
str r2, [sp, 0x34]
movs r6, 0x1
add r8, r6
_081BA01C:
mov r7, r8
cmp r7, 0x6
beq _081BA024
b _081B9F1E
_081BA024:
add sp, 0x3C
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_81B9EC0
thumb_func_start sub_81BA040
sub_81BA040: @ 81BA040

View File

@ -550,12 +550,14 @@
#define WININ_WIN0_BG1 (1 << 1)
#define WININ_WIN0_BG2 (1 << 2)
#define WININ_WIN0_BG3 (1 << 3)
#define WININ_WIN0_BG_ALL (WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3)
#define WININ_WIN0_OBJ (1 << 4)
#define WININ_WIN0_CLR (1 << 5)
#define WININ_WIN1_BG0 (1 << 8)
#define WININ_WIN1_BG1 (1 << 9)
#define WININ_WIN1_BG2 (1 << 10)
#define WININ_WIN1_BG3 (1 << 11)
#define WININ_WIN1_BG_ALL (WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_BG3)
#define WININ_WIN1_OBJ (1 << 12)
#define WININ_WIN1_CLR (1 << 13)

View File

@ -31,6 +31,7 @@
#include "constants/abilities.h"
#include "constants/songs.h"
#include "constants/battle_frontier.h"
#include "constants/rgb.h"
#define DOME_ROUND1 0
#define DOME_ROUND2 1
@ -2784,7 +2785,7 @@ static void CalcDomeMonStats(u16 species, s32 level, s32 ivs, u8 evBits, u8 natu
count++;
}
resultingEvs = 510 / count;
resultingEvs = MAX_TOTAL_EVS / count;
for (i = 0; i < 6; bits <<= 1, i++)
{
evs[i] = 0;
@ -3933,7 +3934,7 @@ static void sub_8190CD4(u8 taskId)
case 0:
if (!gPaletteFade.active)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
gTasks[taskId].data[0] = 1;
}
break;
@ -3946,7 +3947,7 @@ static void sub_8190CD4(u8 taskId)
switch (i)
{
case 9:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].data[0] = 8;
break;
case 1 ... 8:
@ -4986,7 +4987,7 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTournamentId)
k++;
evBits >>= 1;
}
k = 510 / k;
k = MAX_TOTAL_EVS / k;
evBits = gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[trainerTournamentId][i]].evSpread;
for (j = 0; j < 6; j++)
{
@ -5412,7 +5413,7 @@ static void sub_819395C(u8 taskId)
case 0:
if (!gPaletteFade.active)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
gTasks[taskId].data[0] = 1;
StartSpriteAnim(&gSprites[spriteId], 1);
}
@ -5426,17 +5427,17 @@ static void sub_819395C(u8 taskId)
{
case 0:
default:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].data[0] = 7;
break;
case 1:
break;
case 2:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].data[0] = 3;
break;
case 3:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].data[0] = 5;
break;
}
@ -5930,7 +5931,7 @@ static void sub_8194950(u8 taskId)
switch (gTasks[taskId].data[0])
{
case 0:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
gTasks[taskId].data[0] = 1;
break;
case 1:
@ -5978,7 +5979,7 @@ static void sub_8194950(u8 taskId)
case 3:
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].data[0] = 4;
}
break;
@ -6029,44 +6030,44 @@ static void HblankCb_BattleDome(void)
{
if (vCount < 50)
{
REG_WININ = 0x3B3B;
SET_WIN0H_WIN1H(0x989B, 0x5558);
REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR;
SET_WIN0H_WIN1H(WINHV_COORDS(152, 155), WINHV_COORDS(85, 88));
return;
}
else if (vCount > 57)
{
if (vCount < 75)
{
REG_WININ = 0x3B3B;
SET_WIN0H_WIN1H(0x9098, 0x5860);
REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR;
SET_WIN0H_WIN1H(WINHV_COORDS(144, 152), WINHV_COORDS(88, 96));
return;
}
else if (vCount < 82)
{
REG_WININ = 0x3B3B;
SET_WIN0H_WIN1H(0x989B, 0x5558);
REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR;
SET_WIN0H_WIN1H(WINHV_COORDS(152, 155), WINHV_COORDS(85, 88));
return;
}
else if (vCount > 94)
{
if (vCount < 103)
{
REG_WININ = 0x3737;
SET_WIN0H_WIN1H(0x989B, 0x5558);
REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_OBJ | WININ_WIN1_CLR;
SET_WIN0H_WIN1H(WINHV_COORDS(152, 155), WINHV_COORDS(85, 88));
return;
}
else if (vCount < 119)
{
REG_WININ = 0x3737;
SET_WIN0H_WIN1H(0x9098, 0x5860);
REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_OBJ | WININ_WIN1_CLR;
SET_WIN0H_WIN1H(WINHV_COORDS(144, 152), WINHV_COORDS(88, 96));
return;
}
else if (vCount > 126)
{
if (vCount_ < 135)
{
REG_WININ = 0x3737;
SET_WIN0H_WIN1H(0x989B, 0x5558);
REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_OBJ | WININ_WIN1_CLR;
SET_WIN0H_WIN1H(WINHV_COORDS(152, 155), WINHV_COORDS(85, 88));
return;
}
}
@ -6074,7 +6075,7 @@ static void HblankCb_BattleDome(void)
}
}
REG_WININ = 0x3F3F;
REG_WININ = WININ_WIN0_BG_ALL | WININ_WIN0_CLR | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_CLR | WININ_WIN1_OBJ;
SET_WIN0H_WIN1H(0, 0);
}

View File

@ -272,15 +272,15 @@ bool8 sub_81B9E94(void)
}
// This function was written very...oddly.
/*
#ifdef NONMATCHING
void sub_81B9EC0(void)
{
s32 i, j;
u16 currMonId, currSpecies;
u16 currMonId = 0, currSpecies = 0;
u16 species[PARTY_SIZE];
u16 monIds[PARTY_SIZE];
u16 heldItems[PARTY_SIZE];
s32 var;
s32 zero = 0;
gFacilityTrainers = gSlateportBattleTentTrainers;
for (i = 0; i < PARTY_SIZE; i++)
@ -290,17 +290,15 @@ void sub_81B9EC0(void)
heldItems[i] = 0;
}
gFacilityTrainerMons = gSlateportBattleTentMons;
currSpecies = 0;
i = 0;
while (i != PARTY_SIZE)
for (i = 0; i != PARTY_SIZE;)
{
// Cannot have two pokemon of the same species.
currMonId = Random() % 70;
j = 0;
var = 0 + i;
while (j < var && monIds[j] != currMonId)
for (j = zero; j < i + zero; j++)
{
if (monIds[j] == currMonId)
break;
if (species[j] == gFacilityTrainerMons[currMonId].species)
{
if (currSpecies == 0)
@ -308,13 +306,12 @@ void sub_81B9EC0(void)
else
break;
}
j++;
}
if (j != var)
if (j != i + zero)
continue;
// Cannot have two same held items.
for (j = 0; j < var; j++)
for (j = zero; j < i + zero; j++)
{
if (heldItems[j] == 0)
continue;
@ -326,14 +323,206 @@ void sub_81B9EC0(void)
break;
}
}
if (j != var)
if (j != i + zero)
continue;
gSaveBlock2Ptr->frontier.field_E70[var].monId = currMonId;
species[var] = gFacilityTrainerMons[currMonId].species;
heldItems[var] = gBattleFrontierHeldItems[gFacilityTrainerMons[currMonId].itemTableId];
monIds[var] = currMonId;
gSaveBlock2Ptr->frontier.field_E70[i].monId = currMonId;
species[i] = gFacilityTrainerMons[currMonId].species;
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[currMonId].itemTableId];
monIds[i] = currMonId;
i++;
}
}
*/
#else
NAKED
void sub_81B9EC0(void)
{
asm_unified("\n\
push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
sub sp, 0x3C\n\
ldr r1, =gFacilityTrainers\n\
ldr r0, =gSlateportBattleTentTrainers\n\
str r0, [r1]\n\
add r0, sp, 0xC\n\
mov r9, r0\n\
mov r1, sp\n\
adds r1, 0x18\n\
str r1, [sp, 0x2C]\n\
ldr r5, =gFacilityTrainerMons\n\
ldr r4, =gSlateportBattleTentMons\n\
movs r2, 0\n\
adds r3, r1, 0\n\
mov r1, r9\n\
mov r0, sp\n\
movs r6, 0x5\n\
mov r8, r6\n\
_081B9EEC:\n\
strh r2, [r0]\n\
strh r2, [r1]\n\
strh r2, [r3]\n\
adds r3, 0x2\n\
adds r1, 0x2\n\
adds r0, 0x2\n\
movs r7, 0x1\n\
negs r7, r7\n\
add r8, r7\n\
mov r6, r8\n\
cmp r6, 0\n\
bge _081B9EEC\n\
str r4, [r5]\n\
movs r7, 0\n\
mov r10, r7\n\
movs r0, 0\n\
mov r8, r0\n\
ldr r1, [sp, 0x2C]\n\
str r1, [sp, 0x30]\n\
mov r2, sp\n\
str r2, [sp, 0x34]\n\
lsls r6, r0, 1\n\
str r6, [sp, 0x24]\n\
add r6, r9\n\
str r6, [sp, 0x28]\n\
_081B9F1E:\n\
bl Random\n\
lsls r0, 16\n\
lsrs r0, 16\n\
movs r1, 0x46\n\
bl __umodsi3\n\
lsls r0, 16\n\
lsrs r5, r0, 16\n\
movs r2, 0\n\
mov r7, r8\n\
adds r6, r2, r7\n\
cmp r2, r6\n\
bge _081B9F7C\n\
ldr r1, [sp, 0x28]\n\
ldrh r0, [r1]\n\
cmp r0, r5\n\
beq _081B9F7C\n\
ldr r0, =gFacilityTrainerMons\n\
ldr r1, [r0]\n\
lsls r0, r5, 4\n\
adds r4, r0, r1\n\
ldrh r7, [r4]\n\
mov r12, r7\n\
lsls r3, r2, 1\n\
ldr r1, [sp, 0x24]\n\
add r1, sp\n\
str r6, [sp, 0x38]\n\
_081B9F56:\n\
ldrh r0, [r1]\n\
cmp r0, r12\n\
bne _081B9F66\n\
mov r0, r10\n\
cmp r0, 0\n\
bne _081B9F7C\n\
ldrh r7, [r4]\n\
mov r10, r7\n\
_081B9F66:\n\
adds r3, 0x2\n\
adds r1, 0x2\n\
adds r2, 0x1\n\
ldr r0, [sp, 0x38]\n\
cmp r2, r0\n\
bge _081B9F7C\n\
mov r7, r9\n\
adds r0, r7, r3\n\
ldrh r0, [r0]\n\
cmp r0, r5\n\
bne _081B9F56\n\
_081B9F7C:\n\
cmp r2, r6\n\
bne _081BA01C\n\
movs r2, 0\n\
cmp r2, r6\n\
bge _081B9FD4\n\
ldr r0, =gBattleFrontierHeldItems\n\
mov r12, r0\n\
ldr r7, =gFacilityTrainerMons\n\
ldr r1, [sp, 0x24]\n\
ldr r0, [sp, 0x2C]\n\
adds r4, r1, r0\n\
_081B9F92:\n\
ldrh r3, [r4]\n\
cmp r3, 0\n\
beq _081B9FCC\n\
ldr r1, [r7]\n\
lsls r0, r5, 4\n\
adds r1, r0, r1\n\
ldrb r0, [r1, 0xA]\n\
lsls r0, 1\n\
add r0, r12\n\
ldrh r0, [r0]\n\
cmp r3, r0\n\
bne _081B9FCC\n\
ldrh r0, [r1]\n\
cmp r0, r10\n\
bne _081B9FD4\n\
movs r1, 0\n\
mov r10, r1\n\
b _081B9FD4\n\
.pool\n\
_081B9FCC:\n\
adds r4, 0x2\n\
adds r2, 0x1\n\
cmp r2, r6\n\
blt _081B9F92\n\
_081B9FD4:\n\
cmp r2, r6\n\
bne _081BA01C\n\
ldr r0, =gSaveBlock2Ptr\n\
ldr r1, [r0]\n\
mov r2, r8\n\
lsls r3, r2, 1\n\
adds r0, r3, r2\n\
lsls r0, 2\n\
adds r1, r0\n\
movs r6, 0xE7\n\
lsls r6, 4\n\
adds r1, r6\n\
strh r5, [r1]\n\
ldr r0, =gFacilityTrainerMons\n\
ldr r0, [r0]\n\
lsls r1, r5, 4\n\
adds r1, r0\n\
ldrh r0, [r1]\n\
ldr r7, [sp, 0x34]\n\
strh r0, [r7]\n\
ldr r2, =gBattleFrontierHeldItems\n\
ldrb r0, [r1, 0xA]\n\
lsls r0, 1\n\
adds r0, r2\n\
ldrh r0, [r0]\n\
ldr r1, [sp, 0x30]\n\
strh r0, [r1]\n\
add r3, r9\n\
strh r5, [r3]\n\
adds r1, 0x2\n\
str r1, [sp, 0x30]\n\
adds r2, r7, 0\n\
adds r2, 0x2\n\
str r2, [sp, 0x34]\n\
movs r6, 0x1\n\
add r8, r6\n\
_081BA01C:\n\
mov r7, r8\n\
cmp r7, 0x6\n\
beq _081BA024\n\
b _081B9F1E\n\
_081BA024:\n\
add sp, 0x3C\n\
pop {r3-r5}\n\
mov r8, r3\n\
mov r9, r4\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.pool\n\
");
}
#endif // NONMATCHING