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Merge pull request #1500 from GriffinRichards/fix-healthboxgfx
Move more gfx symbols into gHealthboxElementsGfxTable
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4037cf147b
@ -103,11 +103,11 @@ enum
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HEALTHBOX_GFX_63, //hp bar red [7 pixels]
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HEALTHBOX_GFX_64, //hp bar red [8 pixels]
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HEALTHBOX_GFX_65, //hp bar frame end
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HEALTHBOX_GFX_66, //status ball [full]
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HEALTHBOX_GFX_67, //status ball [empty]
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HEALTHBOX_GFX_68, //status ball [fainted]
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HEALTHBOX_GFX_69, //status ball [statused]
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HEALTHBOX_GFX_70, //status ball [unused extra]
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HEALTHBOX_GFX_STATUS_BALL, // Full
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HEALTHBOX_GFX_STATUS_BALL_EMPTY,
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HEALTHBOX_GFX_STATUS_BALL_FAINTED,
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HEALTHBOX_GFX_STATUS_BALL_STATUSED,
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HEALTHBOX_GFX_STATUS_BALL_CAUGHT,
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HEALTHBOX_GFX_STATUS_PSN_BATTLER1, //status2 "PSN"
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HEALTHBOX_GFX_72,
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HEALTHBOX_GFX_73,
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@ -636,7 +636,7 @@ static const struct SpritePalette sStatusSummaryBallsSpritePal =
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static const struct SpriteSheet sStatusSummaryBallsSpriteSheet =
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{
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gBattleInterface_BallDisplayGfx, 0x80, TAG_STATUS_SUMMARY_BALLS_TILE
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&gHealthboxElementsGfxTable[HEALTHBOX_GFX_STATUS_BALL], 0x80, TAG_STATUS_SUMMARY_BALLS_TILE
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};
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// unused oam data
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@ -1962,7 +1962,7 @@ static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus)
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healthBarSpriteId = gSprites[healthboxSpriteId].hMain_HealthBarSpriteId;
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if (noStatus)
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CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_70), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
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CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_STATUS_BALL_CAUGHT), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
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else
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CpuFill32(0, (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
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}
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@ -355,7 +355,6 @@ const u16 gBattleInterface_BallStatusBarPal[] = INCBIN_U16("graphics/battle_inte
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const u16 gBattleInterface_BallDisplayPal[] = INCBIN_U16("graphics/battle_interface/ball_display.gbapal");
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//Originally an array?
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const u8 gHealthboxElementsGfxTable[] = INCBIN_U8("graphics/battle_interface/hpbar.4bpp",
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"graphics/battle_interface/expbar.4bpp",
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"graphics/battle_interface/status_psn.4bpp",
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@ -365,17 +364,14 @@ const u8 gHealthboxElementsGfxTable[] = INCBIN_U8("graphics/battle_interface/hpb
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"graphics/battle_interface/status_brn.4bpp",
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"graphics/battle_interface/misc.4bpp",
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"graphics/battle_interface/hpbar_anim.4bpp",
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"graphics/battle_interface/misc_frameend.4bpp");
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const u8 gBattleInterface_BallDisplayGfx[] = INCBIN_U8("graphics/battle_interface/ball_display.4bpp");
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//Originally an array?
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const u8 gUnknown_08C1249C[] = INCBIN_U8("graphics/battle_interface/ball_display_unused_extra.4bpp");
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const u8 gBattleInterfaceGfx_Status2[] = INCBIN_U8("graphics/battle_interface/status2.4bpp"); // these three duplicate sets of graphics are for the opponent pokemon
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const u8 gBattleInterfaceGfx_Status3[] = INCBIN_U8("graphics/battle_interface/status3.4bpp"); // and are also for use in double battles. they use dynamic palettes so
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const u8 gBattleInterfaceGfx_Status4[] = INCBIN_U8("graphics/battle_interface/status4.4bpp"); // coloring them is an extreme headache and wont be done for now
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const u8 gBattleInterfaceGfx_FrameEnd[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_frameend.4bpp");
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const u8 gBattleInterfaceGfx_FrameEnd_Bar[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp");
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"graphics/battle_interface/misc_frameend.4bpp",
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"graphics/battle_interface/ball_display.4bpp",
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"graphics/battle_interface/ball_display_unused_extra.4bpp",
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"graphics/battle_interface/status2.4bpp", // these three duplicate sets of graphics are for the opponent pokemon
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"graphics/battle_interface/status3.4bpp", // and are also for use in double battles. they use dynamic palettes so
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"graphics/battle_interface/status4.4bpp", // coloring them is an extreme headache and wont be done for now
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"graphics/battle_interface/healthbox_doubles_frameend.4bpp",
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"graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp");
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const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz");
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const u32 gBattleInterfaceGfx_UnusedWindow4[] = INCBIN_U32("graphics/battle_interface/unused_window4.4bpp.lz");
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