mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
Battle Item Tests + critical fixes + new test macro (#2940)
This commit is contained in:
commit
42445512ad
@ -75,7 +75,9 @@ BattleScript_ItemCureStatus::
|
||||
BattleScript_ItemHealAndCureStatus::
|
||||
call BattleScript_UseItemMessage
|
||||
itemrestorehp
|
||||
curestatus BS_ATTACKER
|
||||
itemcurestatus
|
||||
printstring STRINGID_ITEMRESTOREDSPECIESHEALTH
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
|
||||
healthbarupdate BS_ATTACKER
|
||||
|
@ -45,6 +45,8 @@ enum
|
||||
RECORDED_PARTY_INDEX,
|
||||
RECORDED_BATTLE_PALACE_ACTION,
|
||||
RECORDED_ITEM_ID,
|
||||
RECORDED_ITEM_TARGET,
|
||||
RECORDED_ITEM_MOVE,
|
||||
};
|
||||
|
||||
extern u32 gRecordedBattleRngSeed;
|
||||
|
@ -1442,6 +1442,8 @@ static void RecordedOpponentHandleChooseItem(void)
|
||||
u8 byte1 = RecordedBattle_GetBattlerAction(RECORDED_ITEM_ID, gActiveBattler);
|
||||
u8 byte2 = RecordedBattle_GetBattlerAction(RECORDED_ITEM_ID, gActiveBattler);
|
||||
gBattleStruct->chosenItem[gActiveBattler] = (byte1 << 8) | byte2;
|
||||
gBattleStruct->itemPartyIndex[gActiveBattler] = RecordedBattle_GetBattlerAction(RECORDED_ITEM_TARGET, gActiveBattler);
|
||||
gChosenMovePos = RecordedBattle_GetBattlerAction(RECORDED_ITEM_MOVE, gActiveBattler);
|
||||
BtlController_EmitOneReturnValue(BUFFER_B, gBattleStruct->chosenItem[gActiveBattler]);
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
}
|
||||
|
@ -1466,6 +1466,8 @@ static void RecordedPlayerHandleChooseItem(void)
|
||||
u8 byte1 = RecordedBattle_GetBattlerAction(RECORDED_ITEM_ID, gActiveBattler);
|
||||
u8 byte2 = RecordedBattle_GetBattlerAction(RECORDED_ITEM_ID, gActiveBattler);
|
||||
gBattleStruct->chosenItem[gActiveBattler] = (byte1 << 8) | byte2;
|
||||
gBattleStruct->itemPartyIndex[gActiveBattler] = RecordedBattle_GetBattlerAction(RECORDED_ITEM_TARGET, gActiveBattler);
|
||||
gChosenMovePos = RecordedBattle_GetBattlerAction(RECORDED_ITEM_MOVE, gActiveBattler);
|
||||
BtlController_EmitOneReturnValue(BUFFER_B, gBattleStruct->chosenItem[gActiveBattler]);
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
|
@ -265,7 +265,7 @@ static const u8 sText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_L
|
||||
static const u8 sText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!");
|
||||
static const u8 sText_ItemsCantBeUsedNow[] = _("Items can't be used now.{PAUSE 64}");
|
||||
static const u8 sText_ForXCommaYZ[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}");
|
||||
static const u8 sText_PkmnUsedXToGetPumped[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!");
|
||||
static const u8 sText_PkmnUsedXToGetPumped[] = _("{B_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to get pumped!");
|
||||
static const u8 sText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn't move!");
|
||||
static const u8 sText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p");
|
||||
static const u8 sText_TheWallShattered[] = _("The wall shattered!");
|
||||
|
@ -16515,8 +16515,7 @@ void BS_ItemIncreaseStat(void) {
|
||||
void BS_ItemRestorePP(void) {
|
||||
NATIVE_ARGS();
|
||||
const u8 *effect = GetItemEffect(gLastUsedItem);
|
||||
u32 i, pp, maxPP, moveId;
|
||||
u32 loopEnd = MAX_MON_MOVES;
|
||||
u32 i, pp, maxPP, moveId, loopEnd;
|
||||
u32 battlerId = MAX_BATTLERS_COUNT;
|
||||
struct Pokemon *mon = (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) ? &gPlayerParty[gBattleStruct->itemPartyIndex[gBattlerAttacker]] : &gEnemyParty[gBattleStruct->itemPartyIndex[gBattlerAttacker]];
|
||||
|
||||
@ -16526,6 +16525,11 @@ void BS_ItemRestorePP(void) {
|
||||
i = gChosenMovePos;
|
||||
loopEnd = gChosenMovePos + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
i = 0;
|
||||
loopEnd = MAX_MON_MOVES;
|
||||
}
|
||||
|
||||
// Check if the recipient is an active battler.
|
||||
if (gBattleStruct->itemPartyIndex[gBattlerAttacker] == gBattlerPartyIndexes[gBattlerAttacker])
|
||||
@ -16535,7 +16539,7 @@ void BS_ItemRestorePP(void) {
|
||||
battlerId = BATTLE_PARTNER(gBattlerAttacker);
|
||||
|
||||
// Heal PP!
|
||||
for (i = 0; i < loopEnd; i++)
|
||||
for (; i < loopEnd; i++)
|
||||
{
|
||||
pp = GetMonData(mon, MON_DATA_PP1 + i, NULL);
|
||||
moveId = GetMonData(mon, MON_DATA_MOVE1 + i, NULL);
|
||||
|
@ -526,7 +526,7 @@ const struct Item gItems[] =
|
||||
.pocket = POCKET_ITEMS,
|
||||
.type = ITEM_USE_PARTY_MENU,
|
||||
.fieldUseFunc = ItemUseOutOfBattle_Medicine,
|
||||
.battleUsage = EFFECT_ITEM_RESTORE_HP,
|
||||
.battleUsage = EFFECT_ITEM_CURE_STATUS,
|
||||
.flingPower = 30,
|
||||
},
|
||||
|
||||
|
339
test/item_effect_cure_status.c
Normal file
339
test/item_effect_cure_status.c
Normal file
@ -0,0 +1,339 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Paralyze Heal heals a battler from being paralyzed")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_PARALYZE_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_PARALYSIS); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_PARALYZE_HEAL, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Antidote heals a battler from being poisoned")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_ANTIDOTE].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_ANTIDOTE, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Antidote heals a battler from being badly poisoned")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_ANTIDOTE].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_TOXIC_POISON); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_ANTIDOTE, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Awakening heals a battler from being asleep")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_AWAKENING].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_AWAKENING, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Burn Heal heals a battler from being burned")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_BURN_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_BURN); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_BURN_HEAL, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Ice Heal heals a battler from being paralyzed")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_ICE_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_ICE_HEAL, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Full Heal heals a battler from any primary status")
|
||||
{
|
||||
u16 status;
|
||||
PARAMETRIZE{ status = STATUS1_BURN; }
|
||||
PARAMETRIZE{ status = STATUS1_FREEZE; }
|
||||
PARAMETRIZE{ status = STATUS1_PARALYSIS; }
|
||||
PARAMETRIZE{ status = STATUS1_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_SLEEP; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_FULL_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(status); }
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_FULL_HEAL, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Heal Powder heals a battler from any primary status")
|
||||
{
|
||||
u16 status;
|
||||
PARAMETRIZE{ status = STATUS1_BURN; }
|
||||
PARAMETRIZE{ status = STATUS1_FREEZE; }
|
||||
PARAMETRIZE{ status = STATUS1_PARALYSIS; }
|
||||
PARAMETRIZE{ status = STATUS1_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_SLEEP; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_HEAL_POWDER].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(status); }
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_HEAL_POWDER, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Pewter Crunchies heals a battler from any primary status")
|
||||
{
|
||||
u16 status;
|
||||
PARAMETRIZE{ status = STATUS1_BURN; }
|
||||
PARAMETRIZE{ status = STATUS1_FREEZE; }
|
||||
PARAMETRIZE{ status = STATUS1_PARALYSIS; }
|
||||
PARAMETRIZE{ status = STATUS1_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_SLEEP; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_PEWTER_CRUNCHIES].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(status); }
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_PEWTER_CRUNCHIES, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Lava Cookies heals a battler from any primary status")
|
||||
{
|
||||
u16 status;
|
||||
PARAMETRIZE{ status = STATUS1_BURN; }
|
||||
PARAMETRIZE{ status = STATUS1_FREEZE; }
|
||||
PARAMETRIZE{ status = STATUS1_PARALYSIS; }
|
||||
PARAMETRIZE{ status = STATUS1_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_SLEEP; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_LAVA_COOKIE].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(status); }
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_LAVA_COOKIE, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rage Candy Bar heals a battler from any primary status")
|
||||
{
|
||||
u16 status;
|
||||
PARAMETRIZE{ status = STATUS1_BURN; }
|
||||
PARAMETRIZE{ status = STATUS1_FREEZE; }
|
||||
PARAMETRIZE{ status = STATUS1_PARALYSIS; }
|
||||
PARAMETRIZE{ status = STATUS1_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_SLEEP; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_RAGE_CANDY_BAR].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(status); }
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_RAGE_CANDY_BAR, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Old Gateu heals a battler from any primary status")
|
||||
{
|
||||
u16 status;
|
||||
PARAMETRIZE{ status = STATUS1_BURN; }
|
||||
PARAMETRIZE{ status = STATUS1_FREEZE; }
|
||||
PARAMETRIZE{ status = STATUS1_PARALYSIS; }
|
||||
PARAMETRIZE{ status = STATUS1_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_SLEEP; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_OLD_GATEAU].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(status); }
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_OLD_GATEAU, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Casteliacone heals a battler from any primary status")
|
||||
{
|
||||
u16 status;
|
||||
PARAMETRIZE{ status = STATUS1_BURN; }
|
||||
PARAMETRIZE{ status = STATUS1_FREEZE; }
|
||||
PARAMETRIZE{ status = STATUS1_PARALYSIS; }
|
||||
PARAMETRIZE{ status = STATUS1_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_SLEEP; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_CASTELIACONE].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(status); }
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_CASTELIACONE, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Lumiose Galette heals a battler from any primary status")
|
||||
{
|
||||
u16 status;
|
||||
PARAMETRIZE{ status = STATUS1_BURN; }
|
||||
PARAMETRIZE{ status = STATUS1_FREEZE; }
|
||||
PARAMETRIZE{ status = STATUS1_PARALYSIS; }
|
||||
PARAMETRIZE{ status = STATUS1_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_SLEEP; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_LUMIOSE_GALETTE].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(status); }
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_LUMIOSE_GALETTE, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");;
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Shalour Sable heals a battler from any primary status")
|
||||
{
|
||||
u16 status;
|
||||
PARAMETRIZE{ status = STATUS1_BURN; }
|
||||
PARAMETRIZE{ status = STATUS1_FREEZE; }
|
||||
PARAMETRIZE{ status = STATUS1_PARALYSIS; }
|
||||
PARAMETRIZE{ status = STATUS1_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_SLEEP; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_SHALOUR_SABLE].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(status); }
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_SHALOUR_SABLE, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Big Malasada heals a battler from any primary status")
|
||||
{
|
||||
u16 status;
|
||||
PARAMETRIZE{ status = STATUS1_BURN; }
|
||||
PARAMETRIZE{ status = STATUS1_FREEZE; }
|
||||
PARAMETRIZE{ status = STATUS1_PARALYSIS; }
|
||||
PARAMETRIZE{ status = STATUS1_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_SLEEP; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_BIG_MALASADA].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(status); }
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_BIG_MALASADA, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Full Heal, Heal Powder and Local Specialties heal a battler from being confused")
|
||||
{
|
||||
u16 item;
|
||||
PARAMETRIZE { item = ITEM_FULL_HEAL; }
|
||||
PARAMETRIZE { item = ITEM_HEAL_POWDER; }
|
||||
PARAMETRIZE { item = ITEM_PEWTER_CRUNCHIES; }
|
||||
PARAMETRIZE { item = ITEM_LAVA_COOKIE; }
|
||||
PARAMETRIZE { item = ITEM_RAGE_CANDY_BAR; }
|
||||
PARAMETRIZE { item = ITEM_OLD_GATEAU; }
|
||||
PARAMETRIZE { item = ITEM_CASTELIACONE; }
|
||||
PARAMETRIZE { item = ITEM_LUMIOSE_GALETTE; }
|
||||
PARAMETRIZE { item = ITEM_SHALOUR_SABLE; }
|
||||
PARAMETRIZE { item = ITEM_BIG_MALASADA; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[item].battleUsage == EFFECT_ITEM_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_GENGAR);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_CONFUSE_RAY); }
|
||||
TURN { USE_ITEM(player, item, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its status healed!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->status2, STATUS1_NONE); // because we dont have STATUS2_NONE
|
||||
}
|
||||
}
|
43
test/item_effect_heal_and_cure_status.c
Normal file
43
test/item_effect_heal_and_cure_status.c
Normal file
@ -0,0 +1,43 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures any primary status")
|
||||
{
|
||||
u16 status;
|
||||
PARAMETRIZE{ status = STATUS1_BURN; }
|
||||
PARAMETRIZE{ status = STATUS1_FREEZE; }
|
||||
PARAMETRIZE{ status = STATUS1_PARALYSIS; }
|
||||
PARAMETRIZE{ status = STATUS1_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; }
|
||||
PARAMETRIZE{ status = STATUS1_SLEEP; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_FULL_RESTORE].battleUsage == EFFECT_ITEM_HEAL_AND_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); Status1(status); };
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its HP restored!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->hp, player->maxHP);
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures confusion")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_FULL_RESTORE].battleUsage == EFFECT_ITEM_HEAL_AND_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300);};
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN{ MOVE(opponent, MOVE_CONFUSE_RAY); }
|
||||
TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
|
||||
TURN{ MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet had its HP restored!");
|
||||
NONE_OF { MESSAGE("Wobbuffet is confused!"); }
|
||||
} THEN {
|
||||
EXPECT_EQ(player->hp, player->maxHP);
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("X-Attack sharply raises battler's Attack stat", s16 damage)
|
||||
SINGLE_BATTLE_TEST("X Attack sharply raises battler's Attack stat", s16 damage)
|
||||
{
|
||||
u16 useItem;
|
||||
PARAMETRIZE { useItem = FALSE; }
|
||||
@ -23,3 +23,231 @@ SINGLE_BATTLE_TEST("X-Attack sharply raises battler's Attack stat", s16 damage)
|
||||
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("X Defense sharply raises battler's Defense stat", s16 damage)
|
||||
{
|
||||
u16 useItem;
|
||||
PARAMETRIZE { useItem = FALSE; }
|
||||
PARAMETRIZE { useItem = TRUE; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_X_DEFENSE].battleUsage == EFFECT_ITEM_INCREASE_STAT);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
if (useItem) TURN { USE_ITEM(player, ITEM_X_DEFENSE); }
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
MESSAGE("Foe Wobbuffet used Tackle!");
|
||||
HP_BAR(player, captureDamage: &results[i].damage);
|
||||
} FINALLY {
|
||||
if (B_X_ITEMS_BUFF >= GEN_7)
|
||||
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
|
||||
else
|
||||
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.66), results[1].damage);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("X Sp. Atk sharply raises battler's Sp. Attack stat", s16 damage)
|
||||
{
|
||||
u16 useItem;
|
||||
PARAMETRIZE { useItem = FALSE; }
|
||||
PARAMETRIZE { useItem = TRUE; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_X_SP_ATK].battleUsage == EFFECT_ITEM_INCREASE_STAT);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
if (useItem) TURN { USE_ITEM(player, ITEM_X_SP_ATK); }
|
||||
TURN { MOVE(player, MOVE_DISARMING_VOICE); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet used DisrmngVoice!");
|
||||
HP_BAR(opponent, captureDamage: &results[i].damage);
|
||||
} FINALLY {
|
||||
if (B_X_ITEMS_BUFF >= GEN_7)
|
||||
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
|
||||
else
|
||||
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("X Sp. Def sharply raises battler's Sp. Defense stat", s16 damage)
|
||||
{
|
||||
u16 useItem;
|
||||
PARAMETRIZE { useItem = FALSE; }
|
||||
PARAMETRIZE { useItem = TRUE; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_X_SP_DEF].battleUsage == EFFECT_ITEM_INCREASE_STAT);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
if (useItem) TURN { USE_ITEM(player, ITEM_X_SP_DEF); }
|
||||
TURN { MOVE(opponent, MOVE_DISARMING_VOICE); }
|
||||
} SCENE {
|
||||
MESSAGE("Foe Wobbuffet used DisrmngVoice!");
|
||||
HP_BAR(player, captureDamage: &results[i].damage);
|
||||
} FINALLY {
|
||||
if (B_X_ITEMS_BUFF >= GEN_7)
|
||||
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
|
||||
else
|
||||
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.66), results[1].damage);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("X Speed sharply raises battler's Speed stat", s16 damage)
|
||||
{
|
||||
u16 useItem;
|
||||
PARAMETRIZE { useItem = FALSE; }
|
||||
PARAMETRIZE { useItem = TRUE; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_X_SPEED].battleUsage == EFFECT_ITEM_INCREASE_STAT);
|
||||
if (B_X_ITEMS_BUFF >= GEN_7)
|
||||
{
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(3); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(4); };
|
||||
}
|
||||
else
|
||||
{
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(4); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); };
|
||||
}
|
||||
} WHEN {
|
||||
if (useItem) TURN { USE_ITEM(player, ITEM_X_SPEED); }
|
||||
TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
if (useItem)
|
||||
{
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
MESSAGE("Foe Wobbuffet used Tackle!");
|
||||
} else
|
||||
{
|
||||
MESSAGE("Foe Wobbuffet used Tackle!");
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("X Accuracy sharply raises battler's Accuracy stat", s16 damage)
|
||||
{
|
||||
|
||||
ASSUME(gBattleMoves[MOVE_SING].accuracy == 55);
|
||||
if (B_X_ITEMS_BUFF >= GEN_7)
|
||||
PASSES_RANDOMLY(gBattleMoves[MOVE_SING].accuracy * 5 / 3, 100, RNG_ACCURACY);
|
||||
else
|
||||
PASSES_RANDOMLY(gBattleMoves[MOVE_SING].accuracy * 4 / 3, 100, RNG_ACCURACY);
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_X_ACCURACY].battleUsage == EFFECT_ITEM_INCREASE_STAT);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_X_ACCURACY); }
|
||||
TURN { MOVE(player, MOVE_SING); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet used Sing!");
|
||||
MESSAGE("Foe Wobbuffet fell asleep!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Max Mushrooms raises battler's Attack stat", s16 damage)
|
||||
{
|
||||
u16 useItem;
|
||||
PARAMETRIZE { useItem = FALSE; }
|
||||
PARAMETRIZE { useItem = TRUE; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_MAX_MUSHROOMS].battleUsage == EFFECT_ITEM_INCREASE_ALL_STATS);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
if (useItem) TURN { USE_ITEM(player, ITEM_MAX_MUSHROOMS); }
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
HP_BAR(opponent, captureDamage: &results[i].damage);
|
||||
} FINALLY {
|
||||
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Max Mushrooms raises battler's Defense stat", s16 damage)
|
||||
{
|
||||
u16 useItem;
|
||||
PARAMETRIZE { useItem = FALSE; }
|
||||
PARAMETRIZE { useItem = TRUE; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_MAX_MUSHROOMS].battleUsage == EFFECT_ITEM_INCREASE_ALL_STATS);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
if (useItem) TURN { USE_ITEM(player, ITEM_MAX_MUSHROOMS); }
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
MESSAGE("Foe Wobbuffet used Tackle!");
|
||||
HP_BAR(player, captureDamage: &results[i].damage);
|
||||
} FINALLY {
|
||||
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.66), results[1].damage);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Max Mushrooms raises battler's Sp. Attack stat", s16 damage)
|
||||
{
|
||||
u16 useItem;
|
||||
PARAMETRIZE { useItem = FALSE; }
|
||||
PARAMETRIZE { useItem = TRUE; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_MAX_MUSHROOMS].battleUsage == EFFECT_ITEM_INCREASE_ALL_STATS);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
if (useItem) TURN { USE_ITEM(player, ITEM_MAX_MUSHROOMS); }
|
||||
TURN { MOVE(player, MOVE_DISARMING_VOICE); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet used DisrmngVoice!");
|
||||
HP_BAR(opponent, captureDamage: &results[i].damage);
|
||||
} FINALLY {
|
||||
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Max Mushrooms battler's Sp. Defense stat", s16 damage)
|
||||
{
|
||||
u16 useItem;
|
||||
PARAMETRIZE { useItem = FALSE; }
|
||||
PARAMETRIZE { useItem = TRUE; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_MAX_MUSHROOMS].battleUsage == EFFECT_ITEM_INCREASE_ALL_STATS);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
if (useItem) TURN { USE_ITEM(player, ITEM_MAX_MUSHROOMS); }
|
||||
TURN { MOVE(opponent, MOVE_DISARMING_VOICE); }
|
||||
} SCENE {
|
||||
MESSAGE("Foe Wobbuffet used DisrmngVoice!");
|
||||
HP_BAR(player, captureDamage: &results[i].damage);
|
||||
} FINALLY {
|
||||
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.66), results[1].damage);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Max Mushrooms raises battler's Speed stat", s16 damage)
|
||||
{
|
||||
u16 useItem;
|
||||
PARAMETRIZE { useItem = FALSE; }
|
||||
PARAMETRIZE { useItem = TRUE; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_MAX_MUSHROOMS].battleUsage == EFFECT_ITEM_INCREASE_ALL_STATS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(4); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); };
|
||||
} WHEN {
|
||||
if (useItem) TURN { USE_ITEM(player, ITEM_MAX_MUSHROOMS); }
|
||||
TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
if (useItem)
|
||||
{
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
MESSAGE("Foe Wobbuffet used Tackle!");
|
||||
} else
|
||||
{
|
||||
MESSAGE("Foe Wobbuffet used Tackle!");
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,37 +1,186 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
#define TEST_HP 1
|
||||
#define MAX_HP 400
|
||||
|
||||
SINGLE_BATTLE_TEST("Potion restores a battler's HP by 20")
|
||||
{
|
||||
s16 damage;
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_POTION, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, captureDamage: &damage);
|
||||
} FINALLY {
|
||||
EXPECT_EQ(damage, -20);
|
||||
HP_BAR(player, hp: TEST_HP + 20);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Sitrus Berry restores a battler's HP")
|
||||
SINGLE_BATTLE_TEST("Super Potion restores a battler's HP by 60")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_SUPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_SUPER_POTION, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 60);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Hyper Potion restores a battler's HP by 120")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_HYPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_HYPER_POTION, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 120);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Max Potion restores a battler's HP fully")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_MAX_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_MAX_POTION, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: MAX_HP);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Fresh Water restores a battler's HP by 30")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_FRESH_WATER].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_FRESH_WATER, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 30);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Soda Pop restores a battler's HP by 50")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_SODA_POP].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_SODA_POP, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 50);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Lemonade restores a battler's HP by 70")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_LEMONADE].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_LEMONADE, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 70);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Moomoo Milk restores a battler's HP by 100")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_MOOMOO_MILK].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_MOOMOO_MILK, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 100);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Energy Powder restores a battler's HP by 60(50)")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_ENERGY_POWDER].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_ENERGY_POWDER, partyIndex: 0); }
|
||||
} SCENE {
|
||||
if (I_HEALTH_RECOVERY >= GEN_7)
|
||||
HP_BAR(player, hp: TEST_HP + 60);
|
||||
else
|
||||
HP_BAR(player, hp: TEST_HP + 50);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Energy Root restores a battler's HP by 120(200)")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_ENERGY_ROOT].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_ENERGY_ROOT, partyIndex: 0); }
|
||||
} SCENE {
|
||||
if (I_HEALTH_RECOVERY >= GEN_7)
|
||||
HP_BAR(player, hp: TEST_HP + 120);
|
||||
else
|
||||
HP_BAR(player, hp: TEST_HP + 200);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Sweet Heart restores a battler's HP by 20")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_SWEET_HEART].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_SWEET_HEART, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 20);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Oran Berry restores a battler's HP by 10")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_ORAN_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_ORAN_BERRY, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 10);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Sitrus Berry restores a battler's HP by 25% of its max HP(30HP flat)")
|
||||
{
|
||||
s16 damage;
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_SITRUS_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_SITRUS_BERRY, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, captureDamage: &damage);
|
||||
} FINALLY {
|
||||
if (I_SITRUS_BERRY_HEAL >= GEN_4)
|
||||
EXPECT_EQ(damage, -25);
|
||||
HP_BAR(player, hp: TEST_HP + MAX_HP * 0.25);
|
||||
else
|
||||
EXPECT_EQ(damage, -30);
|
||||
HP_BAR(player, hp: TEST_HP + 30);
|
||||
}
|
||||
}
|
||||
|
||||
#undef TEST_HP
|
||||
#undef MAX_HP
|
@ -1,19 +1,66 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Ether restores the PP of one of a battler's moves")
|
||||
SINGLE_BATTLE_TEST("Ether restores the PP of one of a battler's moves by 10 ")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_ETHER].battleUsage == EFFECT_ITEM_RESTORE_PP);
|
||||
ASSUME(gItems[ITEM_ETHER].type == ITEM_USE_PARTY_MENU_MOVES);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_TACKLE, MOVE_CONFUSION); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_TACKLE, 0}, {MOVE_CONFUSION, 20}); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
TURN { MOVE(player, MOVE_CONFUSION); }
|
||||
TURN { USE_ITEM(player, ITEM_ETHER, partyIndex: 0, move: MOVE_TACKLE); }
|
||||
} FINALLY {
|
||||
} THEN {
|
||||
EXPECT_EQ(player->pp[0], 10);
|
||||
EXPECT_EQ(player->pp[1], 20);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Max Ether restores the PP of one of a battler's moves fully")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_MAX_ETHER].battleUsage == EFFECT_ITEM_RESTORE_PP);
|
||||
ASSUME(gItems[ITEM_MAX_ETHER].type == ITEM_USE_PARTY_MENU_MOVES);
|
||||
PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_TACKLE, 0}, {MOVE_CONFUSION, 20}); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_MAX_ETHER, partyIndex: 0, move: MOVE_TACKLE); }
|
||||
} THEN {
|
||||
EXPECT_EQ(player->pp[0], 35);
|
||||
EXPECT_EQ(player->pp[1], 24);
|
||||
EXPECT_EQ(player->pp[1], 20);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Elixir restores the PP of all of a battler's moves by 10")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_ELIXIR].battleUsage == EFFECT_ITEM_RESTORE_PP);
|
||||
ASSUME(gItems[ITEM_ELIXIR].type == ITEM_USE_PARTY_MENU);
|
||||
PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_TACKLE, 0}, {MOVE_CONFUSION, 0}, {MOVE_SCRATCH, 0}, {MOVE_GROWL, 0}); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_ELIXIR, partyIndex: 0); }
|
||||
} THEN {
|
||||
EXPECT_EQ(player->pp[0], 10);
|
||||
EXPECT_EQ(player->pp[1], 10);
|
||||
EXPECT_EQ(player->pp[2], 10);
|
||||
EXPECT_EQ(player->pp[3], 10);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Max Elixir restores the PP of all of a battler's moves fully")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_MAX_ELIXIR].battleUsage == EFFECT_ITEM_RESTORE_PP);
|
||||
ASSUME(gItems[ITEM_MAX_ELIXIR].type == ITEM_USE_PARTY_MENU);
|
||||
PLAYER(SPECIES_WOBBUFFET) { MovesWithPP({MOVE_TACKLE, 0}, {MOVE_CONFUSION, 0}, {MOVE_SCRATCH, 0}, {MOVE_GROWL, 0}); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_MAX_ELIXIR, partyIndex: 0); }
|
||||
} THEN {
|
||||
EXPECT_EQ(player->pp[0], 35);
|
||||
EXPECT_EQ(player->pp[1], 25);
|
||||
EXPECT_EQ(player->pp[2], 35);
|
||||
EXPECT_EQ(player->pp[3], 40);
|
||||
}
|
||||
}
|
||||
|
78
test/item_effect_revive.c
Normal file
78
test/item_effect_revive.c
Normal file
@ -0,0 +1,78 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
#define MAX_HP 200
|
||||
|
||||
SINGLE_BATTLE_TEST("Revive restores a fainted battler's HP to half")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_REVIVE].battleUsage == EFFECT_ITEM_REVIVE);
|
||||
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(MAX_HP); }
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); }
|
||||
TURN { USE_ITEM(player, ITEM_REVIVE, partyIndex: 0); }
|
||||
TURN { SWITCH(player, 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wynaut had its HP restored!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->hp, MAX_HP/2);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Max Revive restores a fainted battler's HP fully")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_MAX_REVIVE].battleUsage == EFFECT_ITEM_REVIVE);
|
||||
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(MAX_HP); }
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); }
|
||||
TURN { USE_ITEM(player, ITEM_MAX_REVIVE, partyIndex: 0); }
|
||||
TURN { SWITCH(player, 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wynaut had its HP restored!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->hp, MAX_HP);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Revival Herb restores a fainted battler's HP fully")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_REVIVAL_HERB].battleUsage == EFFECT_ITEM_REVIVE);
|
||||
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(MAX_HP); }
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); }
|
||||
TURN { USE_ITEM(player, ITEM_REVIVAL_HERB, partyIndex: 0); }
|
||||
TURN { SWITCH(player, 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wynaut had its HP restored!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->hp, MAX_HP);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Max Honey restores a fainted battler's HP fully")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_MAX_HONEY].battleUsage == EFFECT_ITEM_REVIVE);
|
||||
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(MAX_HP); }
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); }
|
||||
TURN { USE_ITEM(player, ITEM_MAX_HONEY, partyIndex: 0); }
|
||||
TURN { SWITCH(player, 0); }
|
||||
} SCENE {
|
||||
MESSAGE("Wynaut had its HP restored!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->hp, MAX_HP);
|
||||
}
|
||||
}
|
||||
|
||||
#undef MAX_HP
|
21
test/item_effect_set_focus_energy.c
Normal file
21
test/item_effect_set_focus_energy.c
Normal file
@ -0,0 +1,21 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Dire Hit increases a battler's critical hit chance by 2 stages")
|
||||
{
|
||||
ASSUME(B_CRIT_CHANCE >= GEN_7);
|
||||
PASSES_RANDOMLY(1, 2, RNG_CRITICAL_HIT);
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_DIRE_HIT].battleUsage == EFFECT_ITEM_SET_FOCUS_ENERGY);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_DIRE_HIT, partyIndex: 0); }
|
||||
TURN { MOVE(player, MOVE_SCRATCH); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_ENERGY, player);
|
||||
MESSAGE("Wobbuffet used Dire Hit to get pumped!");
|
||||
MESSAGE("Wobbuffet used Scratch!");
|
||||
MESSAGE("A critical hit!");
|
||||
}
|
||||
}
|
19
test/item_effect_set_mist.c
Normal file
19
test/item_effect_set_mist.c
Normal file
@ -0,0 +1,19 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Guard Spec. sets Mist effect on the battlers side")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_GUARD_SPEC].battleUsage == EFFECT_ITEM_SET_MIST);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_GUARD_SPEC, partyIndex: 0); }
|
||||
TURN { MOVE(opponent, MOVE_GROWL); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIST, player);
|
||||
MESSAGE("Ally became shrouded in MIST!");
|
||||
MESSAGE("Foe Wobbuffet used Growl!");
|
||||
MESSAGE("Wobbuffet is protected by MIST!");
|
||||
}
|
||||
}
|
@ -712,6 +712,11 @@ void Randomly(u32 sourceLine, u32 passes, u32 trials, struct RandomlyContext);
|
||||
|
||||
/* Given */
|
||||
|
||||
struct moveWithPP {
|
||||
u16 moveId;
|
||||
u8 pp;
|
||||
};
|
||||
|
||||
#define GIVEN for (; gBattleTestRunnerState->runGiven; gBattleTestRunnerState->runGiven = FALSE)
|
||||
|
||||
#define RNGSeed(seed) RNGSeed_(__LINE__, seed)
|
||||
@ -732,6 +737,7 @@ void Randomly(u32 sourceLine, u32 passes, u32 trials, struct RandomlyContext);
|
||||
#define Speed(speed) Speed_(__LINE__, speed)
|
||||
#define Item(item) Item_(__LINE__, item)
|
||||
#define Moves(move1, ...) Moves_(__LINE__, (const u16 [MAX_MON_MOVES]) { move1, __VA_ARGS__ })
|
||||
#define MovesWithPP(movewithpp1, ...) MovesWithPP_(__LINE__, (struct moveWithPP[MAX_MON_MOVES]) {movewithpp1, __VA_ARGS__})
|
||||
#define Friendship(friendship) Friendship_(__LINE__, friendship)
|
||||
#define Status1(status1) Status1_(__LINE__, status1)
|
||||
|
||||
@ -752,6 +758,7 @@ void SpDefense_(u32 sourceLine, u32 spDefense);
|
||||
void Speed_(u32 sourceLine, u32 speed);
|
||||
void Item_(u32 sourceLine, u32 item);
|
||||
void Moves_(u32 sourceLine, const u16 moves[MAX_MON_MOVES]);
|
||||
void MovesWithPP_(u32 sourceLine, struct moveWithPP moveWithPP[MAX_MON_MOVES]);
|
||||
void Friendship_(u32 sourceLine, u32 friendship);
|
||||
void Status1_(u32 sourceLine, u32 status1);
|
||||
|
||||
|
@ -1164,6 +1164,21 @@ void Moves_(u32 sourceLine, const u16 moves[MAX_MON_MOVES])
|
||||
DATA.explicitMoves[DATA.currentSide] |= 1 << DATA.currentPartyIndex;
|
||||
}
|
||||
|
||||
void MovesWithPP_(u32 sourceLine, struct moveWithPP moveWithPP[MAX_MON_MOVES])
|
||||
{
|
||||
s32 i;
|
||||
INVALID_IF(!DATA.currentMon, "Moves outside of PLAYER/OPPONENT");
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
{
|
||||
if (moveWithPP[i].moveId == MOVE_NONE)
|
||||
break;
|
||||
INVALID_IF(moveWithPP[i].moveId >= MOVES_COUNT, "Illegal move: %d", &moveWithPP[i].moveId);
|
||||
SetMonData(DATA.currentMon, MON_DATA_MOVE1 + i, &moveWithPP[i].moveId);
|
||||
SetMonData(DATA.currentMon, MON_DATA_PP1 + i, &moveWithPP[i].pp);
|
||||
}
|
||||
DATA.explicitMoves[DATA.currentSide] |= 1 << DATA.currentPartyIndex;
|
||||
}
|
||||
|
||||
void Friendship_(u32 sourceLine, u32 friendship)
|
||||
{
|
||||
INVALID_IF(!DATA.currentMon, "Friendship outside of PLAYER/OPPONENT");
|
||||
@ -1542,10 +1557,8 @@ void UseItem(u32 sourceLine, struct BattlePokemon *battler, struct ItemContext c
|
||||
PushBattlerAction(sourceLine, battlerId, RECORDED_ACTION_TYPE, B_ACTION_USE_ITEM);
|
||||
PushBattlerAction(sourceLine, battlerId, RECORDED_ITEM_ID, (ctx.itemId >> 8) & 0xFF);
|
||||
PushBattlerAction(sourceLine, battlerId, RECORDED_ITEM_ID, ctx.itemId & 0xFF);
|
||||
if (ctx.explicitPartyIndex)
|
||||
gBattleStruct->itemPartyIndex[battlerId] = ctx.partyIndex;
|
||||
if (ctx.explicitMove)
|
||||
gBattleStruct->itemPartyIndex[battlerId] = i;
|
||||
PushBattlerAction(sourceLine, battlerId, RECORDED_ITEM_TARGET, ctx.partyIndex);
|
||||
PushBattlerAction(sourceLine, battlerId, RECORDED_ITEM_MOVE, i);
|
||||
DATA.actionBattlers |= 1 << battlerId;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user