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Merge pull request #2205 from AsparagusEduardo/BE_LightThatBurnsTheSky
Fixed Light That Burns The Sky not using the calculated damage category
This commit is contained in:
commit
49a932a892
@ -13,6 +13,7 @@ struct SignatureZMove
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u16 zmove;
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};
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bool8 IsZMove(u16 move);
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void QueueZMove(u8 battlerId, u16 baseMove);
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bool32 IsViableZMove(u8 battlerId, u16 move);
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bool32 TryChangeZIndicator(u8 battlerId, u8 moveIndex);
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@ -784,48 +784,49 @@
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#define MOVES_COUNT_GEN8 755
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#define MOVES_COUNT MOVES_COUNT_GEN8
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// Z Moves
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#define MOVE_BREAKNECK_BLITZ (MOVES_COUNT_GEN8 + 0)
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#define MOVE_ALL_OUT_PUMMELING (MOVES_COUNT_GEN8 + 1)
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#define MOVE_SUPERSONIC_SKYSTRIKE (MOVES_COUNT_GEN8 + 2)
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#define MOVE_ACID_DOWNPOUR (MOVES_COUNT_GEN8 + 3)
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#define MOVE_TECTONIC_RAGE (MOVES_COUNT_GEN8 + 4)
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#define MOVE_CONTINENTAL_CRUSH (MOVES_COUNT_GEN8 + 5)
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#define MOVE_SAVAGE_SPIN_OUT (MOVES_COUNT_GEN8 + 6)
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#define MOVE_NEVER_ENDING_NIGHTMARE (MOVES_COUNT_GEN8 + 7)
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#define MOVE_CORKSCREW_CRASH (MOVES_COUNT_GEN8 + 8)
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#define MOVE_INFERNO_OVERDRIVE (MOVES_COUNT_GEN8 + 9)
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#define MOVE_HYDRO_VORTEX (MOVES_COUNT_GEN8 + 10)
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#define MOVE_BLOOM_DOOM (MOVES_COUNT_GEN8 + 11)
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#define MOVE_GIGAVOLT_HAVOC (MOVES_COUNT_GEN8 + 12)
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#define MOVE_SHATTERED_PSYCHE (MOVES_COUNT_GEN8 + 13)
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#define MOVE_SUBZERO_SLAMMER (MOVES_COUNT_GEN8 + 14)
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#define MOVE_DEVASTATING_DRAKE (MOVES_COUNT_GEN8 + 15)
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#define MOVE_BLACK_HOLE_ECLIPSE (MOVES_COUNT_GEN8 + 16)
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#define MOVE_TWINKLE_TACKLE (MOVES_COUNT_GEN8 + 17)
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//signature z moves
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#define MOVE_CATASTROPIKA (MOVES_COUNT_GEN8 + 18)
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#define MOVE_10000000_VOLT_THUNDERBOLT (MOVES_COUNT_GEN8 + 19)
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#define MOVE_STOKED_SPARKSURFER (MOVES_COUNT_GEN8 + 20)
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#define MOVE_EXTREME_EVOBOOST (MOVES_COUNT_GEN8 + 21)
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#define MOVE_PULVERIZING_PANCAKE (MOVES_COUNT_GEN8 + 22)
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#define MOVE_GENESIS_SUPERNOVA (MOVES_COUNT_GEN8 + 23)
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#define MOVE_SINISTER_ARROW_RAID (MOVES_COUNT_GEN8 + 24)
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#define MOVE_MALICIOUS_MOONSAULT (MOVES_COUNT_GEN8 + 25)
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#define MOVE_OCEANIC_OPERETTA (MOVES_COUNT_GEN8 + 26)
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#define MOVE_SPLINTERED_STORMSHARDS (MOVES_COUNT_GEN8 + 27)
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#define MOVE_LETS_SNUGGLE_FOREVER (MOVES_COUNT_GEN8 + 28)
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#define MOVE_CLANGOROUS_SOULBLAZE (MOVES_COUNT_GEN8 + 29)
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#define MOVE_GUARDIAN_OF_ALOLA (MOVES_COUNT_GEN8 + 30)
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#define MOVE_SEARING_SUNRAZE_SMASH (MOVES_COUNT_GEN8 + 31)
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#define MOVE_MENACING_MOONRAZE_MAELSTROM (MOVES_COUNT_GEN8 + 32)
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#define MOVE_LIGHT_THAT_BURNS_THE_SKY (MOVES_COUNT_GEN8 + 33)
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#define MOVE_SOUL_STEALING_7_STAR_STRIKE (MOVES_COUNT_GEN8 + 34)
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#define MOVE_BREAKNECK_BLITZ (MOVES_COUNT + 0)
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#define MOVE_ALL_OUT_PUMMELING (MOVES_COUNT + 1)
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#define MOVE_SUPERSONIC_SKYSTRIKE (MOVES_COUNT + 2)
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#define MOVE_ACID_DOWNPOUR (MOVES_COUNT + 3)
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#define MOVE_TECTONIC_RAGE (MOVES_COUNT + 4)
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#define MOVE_CONTINENTAL_CRUSH (MOVES_COUNT + 5)
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#define MOVE_SAVAGE_SPIN_OUT (MOVES_COUNT + 6)
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#define MOVE_NEVER_ENDING_NIGHTMARE (MOVES_COUNT + 7)
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#define MOVE_CORKSCREW_CRASH (MOVES_COUNT + 8)
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#define MOVE_INFERNO_OVERDRIVE (MOVES_COUNT + 9)
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#define MOVE_HYDRO_VORTEX (MOVES_COUNT + 10)
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#define MOVE_BLOOM_DOOM (MOVES_COUNT + 11)
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#define MOVE_GIGAVOLT_HAVOC (MOVES_COUNT + 12)
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#define MOVE_SHATTERED_PSYCHE (MOVES_COUNT + 13)
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#define MOVE_SUBZERO_SLAMMER (MOVES_COUNT + 14)
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#define MOVE_DEVASTATING_DRAKE (MOVES_COUNT + 15)
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#define MOVE_BLACK_HOLE_ECLIPSE (MOVES_COUNT + 16)
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#define MOVE_TWINKLE_TACKLE (MOVES_COUNT + 17)
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// Signature Z Moves
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#define MOVE_CATASTROPIKA (MOVES_COUNT + 18)
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#define MOVE_10000000_VOLT_THUNDERBOLT (MOVES_COUNT + 19)
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#define MOVE_STOKED_SPARKSURFER (MOVES_COUNT + 20)
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#define MOVE_EXTREME_EVOBOOST (MOVES_COUNT + 21)
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#define MOVE_PULVERIZING_PANCAKE (MOVES_COUNT + 22)
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#define MOVE_GENESIS_SUPERNOVA (MOVES_COUNT + 23)
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#define MOVE_SINISTER_ARROW_RAID (MOVES_COUNT + 24)
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#define MOVE_MALICIOUS_MOONSAULT (MOVES_COUNT + 25)
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#define MOVE_OCEANIC_OPERETTA (MOVES_COUNT + 26)
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#define MOVE_SPLINTERED_STORMSHARDS (MOVES_COUNT + 27)
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#define MOVE_LETS_SNUGGLE_FOREVER (MOVES_COUNT + 28)
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#define MOVE_CLANGOROUS_SOULBLAZE (MOVES_COUNT + 29)
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#define MOVE_GUARDIAN_OF_ALOLA (MOVES_COUNT + 30)
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#define MOVE_SEARING_SUNRAZE_SMASH (MOVES_COUNT + 31)
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#define MOVE_MENACING_MOONRAZE_MAELSTROM (MOVES_COUNT + 32)
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#define MOVE_LIGHT_THAT_BURNS_THE_SKY (MOVES_COUNT + 33)
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#define MOVE_SOUL_STEALING_7_STAR_STRIKE (MOVES_COUNT + 34)
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#define FIRST_Z_MOVE MOVE_BREAKNECK_BLITZ
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#define LAST_Z_MOVE MOVE_SOUL_STEALING_7_STAR_STRIKE
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#define MOVES_COUNT MOVES_COUNT_GEN8
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#define MOVES_COUNT_Z (MOVE_SOUL_STEALING_7_STAR_STRIKE + 1)
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#define MOVES_COUNT_Z (LAST_Z_MOVE + 1)
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#endif // GUARD_CONSTANTS_MOVES_H
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@ -6,6 +6,7 @@
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#include "battle_ai_main.h"
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#include "battle_factory.h"
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#include "battle_setup.h"
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#include "battle_z_move.h"
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#include "data.h"
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#include "event_data.h"
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#include "item.h"
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@ -2385,9 +2386,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
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|| IsInstructBannedMove(instructedMove)
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|| MoveRequiresRecharging(instructedMove)
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|| MoveCallsOtherMove(instructedMove)
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#ifdef ITEM_Z_POWER_RING
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//|| (IsZMove(instructedMove))
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#endif
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|| IsZMove(instructedMove)
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|| (gLockedMoves[battlerDef] != 0 && gLockedMoves[battlerDef] != 0xFFFF)
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|| gBattleMons[battlerDef].status2 & STATUS2_MULTIPLETURNS
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|| PartnerMoveIsSameAsAttacker(BATTLE_PARTNER(battlerAtk), battlerDef, move, AI_DATA->partnerMove))
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@ -375,15 +375,9 @@ static const u16 sIgnoreMoldBreakerMoves[] =
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MOVE_MOONGEIST_BEAM,
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MOVE_SUNSTEEL_STRIKE,
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MOVE_PHOTON_GEYSER,
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#ifdef MOVE_LIGHT_THAT_BURNS_THE_SKY
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MOVE_LIGHT_THAT_BURNS_THE_SKY,
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#endif
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#ifdef MOVE_MENACING_MOONRAZE_MAELSTROM
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MOVE_MENACING_MOONRAZE_MAELSTROM,
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#endif
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#ifdef MOVE_SEARING_SUNRAZE_SMASH
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MOVE_SEARING_SUNRAZE_SMASH,
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#endif
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};
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static const u16 sInstructBannedMoves[] =
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@ -154,7 +154,8 @@ void QueueZMove(u8 battlerId, u16 baseMove)
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gBattleStruct->zmove.baseMoves[battlerId] = baseMove;
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if (gBattleStruct->zmove.chosenZMove == MOVE_LIGHT_THAT_BURNS_THE_SKY)
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gBattleStruct->zmove.splits[battlerId] = GetSplitBasedOnStats(battlerId);
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gBattleStruct->zmove.splits[battlerId] = gBattleMoves[baseMove].split;
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else
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gBattleStruct->zmove.splits[battlerId] = gBattleMoves[baseMove].split;
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}
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bool32 IsViableZMove(u8 battlerId, u16 move)
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@ -562,7 +563,7 @@ static void ZMoveSelectionDisplayPpNumber(void)
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const u8* GetZMoveName(u16 move)
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{
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if (IsZMove(move))
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return gZMoveNames[move - MOVE_BREAKNECK_BLITZ];
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return gZMoveNames[move - FIRST_Z_MOVE];
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else
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return gZMoveNames[0]; // Failsafe
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}
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@ -796,39 +796,39 @@ static const u8 sText_Soul_Stealing_7_Star_Strike[] = _("Soul Stealing 7 Star St
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const u8 *const gZMoveNames[] =
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{
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[MOVE_BREAKNECK_BLITZ - MOVE_BREAKNECK_BLITZ] = sText_Breakneck_Blitz,
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[MOVE_ALL_OUT_PUMMELING - MOVE_BREAKNECK_BLITZ] = sText_All_Out_Pummeling,
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[MOVE_SUPERSONIC_SKYSTRIKE - MOVE_BREAKNECK_BLITZ] = sText_Supersonic_Skystrike,
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[MOVE_ACID_DOWNPOUR - MOVE_BREAKNECK_BLITZ] = sText_Acid_Downpour,
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[MOVE_TECTONIC_RAGE - MOVE_BREAKNECK_BLITZ] = sText_Tectonic_Rage,
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[MOVE_CONTINENTAL_CRUSH - MOVE_BREAKNECK_BLITZ] = sText_Continental_Crush,
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[MOVE_SAVAGE_SPIN_OUT - MOVE_BREAKNECK_BLITZ] = sText_Savage_Spin_Out,
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[MOVE_NEVER_ENDING_NIGHTMARE - MOVE_BREAKNECK_BLITZ] = sText_Never_Ending_Nightmare,
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[MOVE_CORKSCREW_CRASH - MOVE_BREAKNECK_BLITZ] = sText_Corkscrew_Crash,
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[MOVE_INFERNO_OVERDRIVE - MOVE_BREAKNECK_BLITZ] = sText_Inferno_Overdrive,
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[MOVE_HYDRO_VORTEX - MOVE_BREAKNECK_BLITZ] = sText_Hydro_Vortex,
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[MOVE_BLOOM_DOOM - MOVE_BREAKNECK_BLITZ] = sText_Bloom_Doom,
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[MOVE_GIGAVOLT_HAVOC - MOVE_BREAKNECK_BLITZ] = sText_Gigavolt_Havoc,
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[MOVE_SHATTERED_PSYCHE - MOVE_BREAKNECK_BLITZ] = sText_Shattered_Psyche,
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[MOVE_SUBZERO_SLAMMER - MOVE_BREAKNECK_BLITZ] = sText_Subzero_Slammer,
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[MOVE_DEVASTATING_DRAKE - MOVE_BREAKNECK_BLITZ] = sText_Devastating_Drake,
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[MOVE_BLACK_HOLE_ECLIPSE - MOVE_BREAKNECK_BLITZ] = sText_Black_Hole_Eclipse,
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[MOVE_TWINKLE_TACKLE - MOVE_BREAKNECK_BLITZ] = sText_Twinkle_Tackle,
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[MOVE_CATASTROPIKA - MOVE_BREAKNECK_BLITZ] = sText_Catastropika,
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[MOVE_10000000_VOLT_THUNDERBOLT - MOVE_BREAKNECK_BLITZ] = sText_10000000_Volt_Thunderbolt,
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[MOVE_STOKED_SPARKSURFER - MOVE_BREAKNECK_BLITZ] = sText_Stoked_Sparksurfer,
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[MOVE_EXTREME_EVOBOOST - MOVE_BREAKNECK_BLITZ] = sText_Extreme_Evoboost,
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[MOVE_PULVERIZING_PANCAKE - MOVE_BREAKNECK_BLITZ] = sText_Pulverizing_Pancake,
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[MOVE_GENESIS_SUPERNOVA - MOVE_BREAKNECK_BLITZ] = sText_Genesis_Supernova,
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[MOVE_SINISTER_ARROW_RAID - MOVE_BREAKNECK_BLITZ] = sText_Sinister_Arrow_Raid,
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[MOVE_MALICIOUS_MOONSAULT - MOVE_BREAKNECK_BLITZ] = sText_Malicious_Moonsault,
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[MOVE_OCEANIC_OPERETTA - MOVE_BREAKNECK_BLITZ] = sText_Oceanic_Operetta,
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[MOVE_SPLINTERED_STORMSHARDS - MOVE_BREAKNECK_BLITZ] = sText_Splintered_Stormshards,
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[MOVE_LETS_SNUGGLE_FOREVER - MOVE_BREAKNECK_BLITZ] = sText_Lets_Snuggle_Forever,
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[MOVE_CLANGOROUS_SOULBLAZE - MOVE_BREAKNECK_BLITZ] = sText_Clangorous_Soulblaze,
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[MOVE_GUARDIAN_OF_ALOLA - MOVE_BREAKNECK_BLITZ] = sText_Guardian_Of_Alola,
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[MOVE_SEARING_SUNRAZE_SMASH - MOVE_BREAKNECK_BLITZ] = sText_Searing_Sunraze_Smash,
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[MOVE_MENACING_MOONRAZE_MAELSTROM - MOVE_BREAKNECK_BLITZ] = sText_Menacing_Moonraze_Maelstrom,
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[MOVE_LIGHT_THAT_BURNS_THE_SKY - MOVE_BREAKNECK_BLITZ] = sText_Light_That_Burns_The_Sky,
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[MOVE_SOUL_STEALING_7_STAR_STRIKE - MOVE_BREAKNECK_BLITZ] = sText_Soul_Stealing_7_Star_Strike,
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[MOVE_BREAKNECK_BLITZ - FIRST_Z_MOVE] = sText_Breakneck_Blitz,
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[MOVE_ALL_OUT_PUMMELING - FIRST_Z_MOVE] = sText_All_Out_Pummeling,
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[MOVE_SUPERSONIC_SKYSTRIKE - FIRST_Z_MOVE] = sText_Supersonic_Skystrike,
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[MOVE_ACID_DOWNPOUR - FIRST_Z_MOVE] = sText_Acid_Downpour,
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[MOVE_TECTONIC_RAGE - FIRST_Z_MOVE] = sText_Tectonic_Rage,
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[MOVE_CONTINENTAL_CRUSH - FIRST_Z_MOVE] = sText_Continental_Crush,
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[MOVE_SAVAGE_SPIN_OUT - FIRST_Z_MOVE] = sText_Savage_Spin_Out,
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[MOVE_NEVER_ENDING_NIGHTMARE - FIRST_Z_MOVE] = sText_Never_Ending_Nightmare,
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[MOVE_CORKSCREW_CRASH - FIRST_Z_MOVE] = sText_Corkscrew_Crash,
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[MOVE_INFERNO_OVERDRIVE - FIRST_Z_MOVE] = sText_Inferno_Overdrive,
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[MOVE_HYDRO_VORTEX - FIRST_Z_MOVE] = sText_Hydro_Vortex,
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[MOVE_BLOOM_DOOM - FIRST_Z_MOVE] = sText_Bloom_Doom,
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[MOVE_GIGAVOLT_HAVOC - FIRST_Z_MOVE] = sText_Gigavolt_Havoc,
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[MOVE_SHATTERED_PSYCHE - FIRST_Z_MOVE] = sText_Shattered_Psyche,
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[MOVE_SUBZERO_SLAMMER - FIRST_Z_MOVE] = sText_Subzero_Slammer,
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[MOVE_DEVASTATING_DRAKE - FIRST_Z_MOVE] = sText_Devastating_Drake,
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[MOVE_BLACK_HOLE_ECLIPSE - FIRST_Z_MOVE] = sText_Black_Hole_Eclipse,
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[MOVE_TWINKLE_TACKLE - FIRST_Z_MOVE] = sText_Twinkle_Tackle,
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[MOVE_CATASTROPIKA - FIRST_Z_MOVE] = sText_Catastropika,
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[MOVE_10000000_VOLT_THUNDERBOLT - FIRST_Z_MOVE] = sText_10000000_Volt_Thunderbolt,
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[MOVE_STOKED_SPARKSURFER - FIRST_Z_MOVE] = sText_Stoked_Sparksurfer,
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[MOVE_EXTREME_EVOBOOST - FIRST_Z_MOVE] = sText_Extreme_Evoboost,
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[MOVE_PULVERIZING_PANCAKE - FIRST_Z_MOVE] = sText_Pulverizing_Pancake,
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[MOVE_GENESIS_SUPERNOVA - FIRST_Z_MOVE] = sText_Genesis_Supernova,
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[MOVE_SINISTER_ARROW_RAID - FIRST_Z_MOVE] = sText_Sinister_Arrow_Raid,
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[MOVE_MALICIOUS_MOONSAULT - FIRST_Z_MOVE] = sText_Malicious_Moonsault,
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[MOVE_OCEANIC_OPERETTA - FIRST_Z_MOVE] = sText_Oceanic_Operetta,
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[MOVE_SPLINTERED_STORMSHARDS - FIRST_Z_MOVE] = sText_Splintered_Stormshards,
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[MOVE_LETS_SNUGGLE_FOREVER - FIRST_Z_MOVE] = sText_Lets_Snuggle_Forever,
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[MOVE_CLANGOROUS_SOULBLAZE - FIRST_Z_MOVE] = sText_Clangorous_Soulblaze,
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[MOVE_GUARDIAN_OF_ALOLA - FIRST_Z_MOVE] = sText_Guardian_Of_Alola,
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[MOVE_SEARING_SUNRAZE_SMASH - FIRST_Z_MOVE] = sText_Searing_Sunraze_Smash,
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[MOVE_MENACING_MOONRAZE_MAELSTROM - FIRST_Z_MOVE] = sText_Menacing_Moonraze_Maelstrom,
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[MOVE_LIGHT_THAT_BURNS_THE_SKY - FIRST_Z_MOVE] = sText_Light_That_Burns_The_Sky,
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[MOVE_SOUL_STEALING_7_STAR_STRIKE - FIRST_Z_MOVE] = sText_Soul_Stealing_7_Star_Strike,
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};
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