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Remove EFFECT_THAW_HIT
This commit is contained in:
parent
06111bdc63
commit
4c18cb7fe7
@ -144,7 +144,6 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectPresent
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.4byte BattleScript_EffectFrustration
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.4byte BattleScript_EffectSafeguard
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.4byte BattleScript_EffectThawHit
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.4byte BattleScript_EffectMagnitude
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.4byte BattleScript_EffectBatonPass
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.4byte BattleScript_EffectPursuit
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@ -3814,10 +3813,6 @@ BattleScript_EffectSafeguard::
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setsafeguard
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goto BattleScript_PrintReflectLightScreenSafeguardString
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BattleScript_EffectThawHit::
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setmoveeffect MOVE_EFFECT_BURN
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goto BattleScript_EffectHit
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BattleScript_EffectMagnitude::
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jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT, BattleScript_EffectMagnitudeTarget
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attackcanceler
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@ -126,233 +126,232 @@
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#define EFFECT_PRESENT 122
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#define EFFECT_FRUSTRATION 123
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#define EFFECT_SAFEGUARD 124
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#define EFFECT_THAW_HIT 125
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#define EFFECT_MAGNITUDE 126
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#define EFFECT_BATON_PASS 127
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#define EFFECT_PURSUIT 128
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#define EFFECT_RAPID_SPIN 129
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#define EFFECT_SONICBOOM 130
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#define EFFECT_CAPTIVATE 131
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#define EFFECT_MORNING_SUN 132
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#define EFFECT_SYNTHESIS 133
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#define EFFECT_MOONLIGHT 134
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#define EFFECT_HIDDEN_POWER 135
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#define EFFECT_RAIN_DANCE 136
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#define EFFECT_SUNNY_DAY 137
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#define EFFECT_DEFENSE_UP_HIT 138
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#define EFFECT_ATTACK_UP_HIT 139
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#define EFFECT_ALL_STATS_UP_HIT 140
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#define EFFECT_FELL_STINGER 141
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#define EFFECT_BELLY_DRUM 142
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#define EFFECT_PSYCH_UP 143
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#define EFFECT_MIRROR_COAT 144
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#define EFFECT_SKULL_BASH 145
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#define EFFECT_TWISTER 146
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#define EFFECT_EARTHQUAKE 147
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#define EFFECT_FUTURE_SIGHT 148
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#define EFFECT_GUST 149
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#define EFFECT_FLINCH_MINIMIZE_HIT 150
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#define EFFECT_SOLARBEAM 151
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#define EFFECT_THUNDER 152
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#define EFFECT_TELEPORT 153
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#define EFFECT_BEAT_UP 154
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#define EFFECT_SEMI_INVULNERABLE 155
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#define EFFECT_DEFENSE_CURL 156
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#define EFFECT_SOFTBOILED 157
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#define EFFECT_FAKE_OUT 158
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#define EFFECT_UPROAR 159
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#define EFFECT_STOCKPILE 160
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#define EFFECT_SPIT_UP 161
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#define EFFECT_SWALLOW 162
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#define EFFECT_WORRY_SEED 163
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#define EFFECT_HAIL 164
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#define EFFECT_TORMENT 165
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#define EFFECT_FLATTER 166
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#define EFFECT_WILL_O_WISP 167
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#define EFFECT_MEMENTO 168
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#define EFFECT_FACADE 169
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#define EFFECT_FOCUS_PUNCH 170
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#define EFFECT_SMELLINGSALT 171
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#define EFFECT_FOLLOW_ME 172
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#define EFFECT_NATURE_POWER 173
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#define EFFECT_CHARGE 174
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#define EFFECT_TAUNT 175
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#define EFFECT_HELPING_HAND 176
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#define EFFECT_TRICK 177
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#define EFFECT_ROLE_PLAY 178
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#define EFFECT_WISH 179
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#define EFFECT_ASSIST 180
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#define EFFECT_INGRAIN 181
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#define EFFECT_SUPERPOWER 182
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#define EFFECT_MAGIC_COAT 183
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#define EFFECT_RECYCLE 184
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#define EFFECT_REVENGE 185
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#define EFFECT_BRICK_BREAK 186
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#define EFFECT_YAWN 187
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#define EFFECT_KNOCK_OFF 188
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#define EFFECT_ENDEAVOR 189
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#define EFFECT_ERUPTION 190
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#define EFFECT_SKILL_SWAP 191
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#define EFFECT_IMPRISON 192
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#define EFFECT_REFRESH 193
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#define EFFECT_GRUDGE 194
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#define EFFECT_SNATCH 195
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#define EFFECT_LOW_KICK 196
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#define EFFECT_SECRET_POWER 197
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#define EFFECT_RECOIL_33 198
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#define EFFECT_TEETER_DANCE 199
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#define EFFECT_HIT_ESCAPE 200
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#define EFFECT_MUD_SPORT 201
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#define EFFECT_POISON_FANG 202
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#define EFFECT_WEATHER_BALL 203
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#define EFFECT_OVERHEAT 204
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#define EFFECT_TICKLE 205
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#define EFFECT_COSMIC_POWER 206
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#define EFFECT_SKY_UPPERCUT 207
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#define EFFECT_BULK_UP 208
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#define EFFECT_PLACEHOLDER 209
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#define EFFECT_WATER_SPORT 210
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#define EFFECT_CALM_MIND 211
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#define EFFECT_DRAGON_DANCE 212
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#define EFFECT_CAMOUFLAGE 213
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// New move effects
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#define EFFECT_PLEDGE 214
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#define EFFECT_FLING 215
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#define EFFECT_NATURAL_GIFT 216
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#define EFFECT_WAKE_UP_SLAP 217
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#define EFFECT_WRING_OUT 218
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#define EFFECT_HEX 219
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#define EFFECT_ASSURANCE 220
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#define EFFECT_TRUMP_CARD 221
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#define EFFECT_ACROBATICS 222
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#define EFFECT_HEAT_CRASH 223
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#define EFFECT_PUNISHMENT 224
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#define EFFECT_STORED_POWER 225
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#define EFFECT_ELECTRO_BALL 226
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#define EFFECT_GYRO_BALL 227
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#define EFFECT_ECHOED_VOICE 228
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#define EFFECT_PAYBACK 229
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#define EFFECT_ROUND 230
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#define EFFECT_BRINE 231
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#define EFFECT_VENOSHOCK 232
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#define EFFECT_RETALITATE 233
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#define EFFECT_BULLDOZE 234
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#define EFFECT_FOUL_PLAY 235
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#define EFFECT_PSYSHOCK 236
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#define EFFECT_ROOST 237
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#define EFFECT_GRAVITY 238
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#define EFFECT_MIRACLE_EYE 239
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#define EFFECT_TAILWIND 240
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#define EFFECT_EMBARGO 241
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#define EFFECT_AQUA_RING 242
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#define EFFECT_TRICK_ROOM 243
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#define EFFECT_WONDER_ROOM 244
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#define EFFECT_MAGIC_ROOM 245
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#define EFFECT_MAGNET_RISE 246
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#define EFFECT_TOXIC_SPIKES 247
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#define EFFECT_GASTRO_ACID 248
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#define EFFECT_STEALTH_ROCK 249
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#define EFFECT_TELEKINESIS 250
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#define EFFECT_POWER_SWAP 251
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#define EFFECT_GUARD_SWAP 252
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#define EFFECT_HEART_SWAP 253
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#define EFFECT_POWER_SPLIT 254
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#define EFFECT_GUARD_SPLIT 255
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#define EFFECT_STICKY_WEB 256
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#define EFFECT_METAL_BURST 257
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#define EFFECT_LUCKY_CHANT 258
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#define EFFECT_SUCKER_PUNCH 259
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#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 260
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#define EFFECT_SIMPLE_BEAM 261
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#define EFFECT_ENTRAINMENT 262
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#define EFFECT_HEAL_PULSE 263
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#define EFFECT_QUASH 264
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#define EFFECT_ION_DELUGE 265
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#define EFFECT_FREEZE_DRY 266
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#define EFFECT_TOPSY_TURVY 267
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#define EFFECT_MISTY_TERRAIN 268
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#define EFFECT_GRASSY_TERRAIN 269
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#define EFFECT_ELECTRIC_TERRAIN 270
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#define EFFECT_PSYCHIC_TERRAIN 271
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#define EFFECT_ATTACK_ACCURACY_UP 272
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#define EFFECT_ATTACK_SPATK_UP 273
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#define EFFECT_HURRICANE 274
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#define EFFECT_TWO_TYPED_MOVE 275
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#define EFFECT_ME_FIRST 276
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#define EFFECT_SPEED_UP_HIT 277
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#define EFFECT_QUIVER_DANCE 278
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#define EFFECT_COIL 279
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#define EFFECT_ELECTRIFY 280
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#define EFFECT_SCALD 281
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#define EFFECT_REFLECT_TYPE 282
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#define EFFECT_SOAK 283
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#define EFFECT_GROWTH 284
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#define EFFECT_CLOSE_COMBAT 285
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#define EFFECT_LAST_RESORT 286
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#define EFFECT_RECOIL_33_STATUS 287
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#define EFFECT_FLINCH_STATUS 288
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#define EFFECT_RECOIL_50 289
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#define EFFECT_SHELL_SMASH 290
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#define EFFECT_SHIFT_GEAR 291
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#define EFFECT_DEFENSE_UP_3 292
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#define EFFECT_NOBLE_ROAR 293 // Atk and Sp atk down by 1
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#define EFFECT_VENOM_DRENCH 294
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#define EFFECT_TOXIC_THREAD 295
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#define EFFECT_CLEAR_SMOG 296
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#define EFFECT_HIT_SWITCH_TARGET 297
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#define EFFECT_FINAL_GAMBIT 298
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#define EFFECT_CHANGE_TYPE_ON_ITEM 299 // Techno Blast, Multi Attack, Judgment
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#define EFFECT_AUTOTOMIZE 300
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#define EFFECT_COPYCAT 301
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#define EFFECT_DEFOG 302
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#define EFFECT_HIT_ENEMY_HEAL_ALLY 303 // Pollen Puff
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#define EFFECT_SMACK_DOWN 304
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#define EFFECT_SYNCHRONOISE 305
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#define EFFECT_PSYCHO_SHIFT 306
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#define EFFECT_POWER_TRICK 307
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#define EFFECT_FLAME_BURST 308
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#define EFFECT_AFTER_YOU 309
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#define EFFECT_BESTOW 310
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#define EFFECT_ROTOTILLER 311
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#define EFFECT_FLOWER_SHIELD 312
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#define EFFECT_HIT_PREVENT_ESCAPE 313
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#define EFFECT_SPEED_SWAP 314
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#define EFFECT_DEFENSE_UP2_HIT 315
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#define EFFECT_REVELATION_DANCE 316
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#define EFFECT_AURORA_VEIL 317
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#define EFFECT_THIRD_TYPE 318
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#define EFFECT_FEINT 319
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#define EFFECT_SPARKLING_ARIA 320
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#define EFFECT_ACUPRESSURE 321
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#define EFFECT_AROMATIC_MIST 322
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#define EFFECT_POWDER 323
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#define EFFECT_SP_ATTACK_UP_HIT 324
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#define EFFECT_BELCH 325
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#define EFFECT_PARTING_SHOT 326
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#define EFFECT_SPECTRAL_THIEF 327
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#define EFFECT_V_CREATE 328
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#define EFFECT_MAT_BLOCK 329
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#define EFFECT_STOMPING_TANTRUM 330
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#define EFFECT_CORE_ENFORCER 331
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#define EFFECT_INSTRUCT 332
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#define EFFECT_THROAT_CHOP 333
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#define EFFECT_LASER_FOCUS 334
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#define EFFECT_MAGNETIC_FLUX 335
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#define EFFECT_GEAR_UP 336
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#define EFFECT_INCINERATE 337
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#define EFFECT_BUG_BITE 338
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#define EFFECT_STRENGTH_SAP 339
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#define EFFECT_MIND_BLOWN 340
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#define EFFECT_PURIFY 341
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#define EFFECT_BURN_UP 342
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#define EFFECT_SHORE_UP 343
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#define EFFECT_GEOMANCY 344
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#define EFFECT_FAIRY_LOCK 345
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#define EFFECT_ALLY_SWITCH 346
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#define EFFECT_SLEEP_HIT 347 // Relic Song
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#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348
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#define EFFECT_BODY_PRESS 349
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#define EFFECT_MAGNITUDE 125
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#define EFFECT_BATON_PASS 126
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#define EFFECT_PURSUIT 127
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#define EFFECT_RAPID_SPIN 128
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#define EFFECT_SONICBOOM 129
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#define EFFECT_CAPTIVATE 130
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#define EFFECT_MORNING_SUN 131
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#define EFFECT_SYNTHESIS 132
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#define EFFECT_MOONLIGHT 133
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#define EFFECT_HIDDEN_POWER 134
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#define EFFECT_RAIN_DANCE 135
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#define EFFECT_SUNNY_DAY 136
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#define EFFECT_DEFENSE_UP_HIT 137
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#define EFFECT_ATTACK_UP_HIT 138
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#define EFFECT_ALL_STATS_UP_HIT 139
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#define EFFECT_FELL_STINGER 140
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#define EFFECT_BELLY_DRUM 141
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#define EFFECT_PSYCH_UP 142
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#define EFFECT_MIRROR_COAT 143
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#define EFFECT_SKULL_BASH 144
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#define EFFECT_TWISTER 145
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#define EFFECT_EARTHQUAKE 146
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#define EFFECT_FUTURE_SIGHT 147
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#define EFFECT_GUST 148
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#define EFFECT_FLINCH_MINIMIZE_HIT 149
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#define EFFECT_SOLARBEAM 150
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#define EFFECT_THUNDER 151
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#define EFFECT_TELEPORT 152
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#define EFFECT_BEAT_UP 153
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#define EFFECT_SEMI_INVULNERABLE 154
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#define EFFECT_DEFENSE_CURL 155
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#define EFFECT_SOFTBOILED 156
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#define EFFECT_FAKE_OUT 157
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#define EFFECT_UPROAR 158
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#define EFFECT_STOCKPILE 159
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#define EFFECT_SPIT_UP 160
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#define EFFECT_SWALLOW 161
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#define EFFECT_WORRY_SEED 162
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#define EFFECT_HAIL 163
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#define EFFECT_TORMENT 164
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#define EFFECT_FLATTER 165
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#define EFFECT_WILL_O_WISP 166
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#define EFFECT_MEMENTO 167
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#define EFFECT_FACADE 168
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#define EFFECT_FOCUS_PUNCH 169
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#define EFFECT_SMELLINGSALT 170
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#define EFFECT_FOLLOW_ME 171
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#define EFFECT_NATURE_POWER 172
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#define EFFECT_CHARGE 173
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#define EFFECT_TAUNT 174
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#define EFFECT_HELPING_HAND 175
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#define EFFECT_TRICK 176
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#define EFFECT_ROLE_PLAY 177
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#define EFFECT_WISH 178
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#define EFFECT_ASSIST 179
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#define EFFECT_INGRAIN 180
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#define EFFECT_SUPERPOWER 181
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#define EFFECT_MAGIC_COAT 182
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#define EFFECT_RECYCLE 183
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#define EFFECT_REVENGE 184
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#define EFFECT_BRICK_BREAK 185
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#define EFFECT_YAWN 186
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#define EFFECT_KNOCK_OFF 187
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#define EFFECT_ENDEAVOR 188
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#define EFFECT_ERUPTION 189
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#define EFFECT_SKILL_SWAP 190
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#define EFFECT_IMPRISON 191
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#define EFFECT_REFRESH 192
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#define EFFECT_GRUDGE 193
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#define EFFECT_SNATCH 194
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#define EFFECT_LOW_KICK 195
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#define EFFECT_SECRET_POWER 196
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#define EFFECT_RECOIL_33 197
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#define EFFECT_TEETER_DANCE 198
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#define EFFECT_HIT_ESCAPE 199
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#define EFFECT_MUD_SPORT 200
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#define EFFECT_POISON_FANG 201
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#define EFFECT_WEATHER_BALL 202
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#define EFFECT_OVERHEAT 203
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#define EFFECT_TICKLE 204
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#define EFFECT_COSMIC_POWER 205
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#define EFFECT_SKY_UPPERCUT 206
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#define EFFECT_BULK_UP 207
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#define EFFECT_PLACEHOLDER 208
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#define EFFECT_WATER_SPORT 209
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#define EFFECT_CALM_MIND 210
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#define EFFECT_DRAGON_DANCE 211
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#define EFFECT_CAMOUFLAGE 212
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//
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#define EFFECT_PLEDGE 213
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#define EFFECT_FLING 214
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#define EFFECT_NATURAL_GIFT 215
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#define EFFECT_WAKE_UP_SLAP 216
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#define EFFECT_WRING_OUT 217
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#define EFFECT_HEX 218
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#define EFFECT_ASSURANCE 219
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#define EFFECT_TRUMP_CARD 220
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#define EFFECT_ACROBATICS 221
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#define EFFECT_HEAT_CRASH 222
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#define EFFECT_PUNISHMENT 223
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#define EFFECT_STORED_POWER 224
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#define EFFECT_ELECTRO_BALL 225
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#define EFFECT_GYRO_BALL 226
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#define EFFECT_ECHOED_VOICE 227
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#define EFFECT_PAYBACK 228
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#define EFFECT_ROUND 229
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#define EFFECT_BRINE 230
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#define EFFECT_VENOSHOCK 231
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#define EFFECT_RETALITATE 232
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#define EFFECT_BULLDOZE 233
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#define EFFECT_FOUL_PLAY 234
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#define EFFECT_PSYSHOCK 235
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#define EFFECT_ROOST 236
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#define EFFECT_GRAVITY 237
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#define EFFECT_MIRACLE_EYE 238
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#define EFFECT_TAILWIND 239
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#define EFFECT_EMBARGO 240
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#define EFFECT_AQUA_RING 241
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#define EFFECT_TRICK_ROOM 242
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#define EFFECT_WONDER_ROOM 243
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#define EFFECT_MAGIC_ROOM 244
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#define EFFECT_MAGNET_RISE 245
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#define EFFECT_TOXIC_SPIKES 246
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#define EFFECT_GASTRO_ACID 247
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#define EFFECT_STEALTH_ROCK 248
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#define EFFECT_TELEKINESIS 249
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#define EFFECT_POWER_SWAP 250
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#define EFFECT_GUARD_SWAP 251
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#define EFFECT_HEART_SWAP 252
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#define EFFECT_POWER_SPLIT 253
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#define EFFECT_GUARD_SPLIT 254
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#define EFFECT_STICKY_WEB 255
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#define EFFECT_METAL_BURST 256
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#define EFFECT_LUCKY_CHANT 257
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#define EFFECT_SUCKER_PUNCH 258
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#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 259
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#define EFFECT_SIMPLE_BEAM 260
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#define EFFECT_ENTRAINMENT 261
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#define EFFECT_HEAL_PULSE 262
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#define EFFECT_QUASH 263
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#define EFFECT_ION_DELUGE 264
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#define EFFECT_FREEZE_DRY 265
|
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#define EFFECT_TOPSY_TURVY 266
|
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#define EFFECT_MISTY_TERRAIN 267
|
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#define EFFECT_GRASSY_TERRAIN 268
|
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#define EFFECT_ELECTRIC_TERRAIN 269
|
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#define EFFECT_PSYCHIC_TERRAIN 270
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#define EFFECT_ATTACK_ACCURACY_UP 271
|
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#define EFFECT_ATTACK_SPATK_UP 272
|
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#define EFFECT_HURRICANE 273
|
||||
#define EFFECT_TWO_TYPED_MOVE 274
|
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#define EFFECT_ME_FIRST 275
|
||||
#define EFFECT_SPEED_UP_HIT 276
|
||||
#define EFFECT_QUIVER_DANCE 277
|
||||
#define EFFECT_COIL 278
|
||||
#define EFFECT_ELECTRIFY 279
|
||||
#define EFFECT_SCALD 280
|
||||
#define EFFECT_REFLECT_TYPE 281
|
||||
#define EFFECT_SOAK 282
|
||||
#define EFFECT_GROWTH 283
|
||||
#define EFFECT_CLOSE_COMBAT 284
|
||||
#define EFFECT_LAST_RESORT 285
|
||||
#define EFFECT_RECOIL_33_STATUS 286
|
||||
#define EFFECT_FLINCH_STATUS 287
|
||||
#define EFFECT_RECOIL_50 288
|
||||
#define EFFECT_SHELL_SMASH 289
|
||||
#define EFFECT_SHIFT_GEAR 290
|
||||
#define EFFECT_DEFENSE_UP_3 291
|
||||
#define EFFECT_NOBLE_ROAR 292
|
||||
#define EFFECT_VENOM_DRENCH 293
|
||||
#define EFFECT_TOXIC_THREAD 294
|
||||
#define EFFECT_CLEAR_SMOG 295
|
||||
#define EFFECT_HIT_SWITCH_TARGET 296
|
||||
#define EFFECT_FINAL_GAMBIT 297
|
||||
#define EFFECT_CHANGE_TYPE_ON_ITEM 298
|
||||
#define EFFECT_AUTOTOMIZE 299
|
||||
#define EFFECT_COPYCAT 300
|
||||
#define EFFECT_DEFOG 301
|
||||
#define EFFECT_HIT_ENEMY_HEAL_ALLY 302
|
||||
#define EFFECT_SMACK_DOWN 303
|
||||
#define EFFECT_SYNCHRONOISE 304
|
||||
#define EFFECT_PSYCHO_SHIFT 305
|
||||
#define EFFECT_POWER_TRICK 306
|
||||
#define EFFECT_FLAME_BURST 307
|
||||
#define EFFECT_AFTER_YOU 308
|
||||
#define EFFECT_BESTOW 309
|
||||
#define EFFECT_ROTOTILLER 310
|
||||
#define EFFECT_FLOWER_SHIELD 311
|
||||
#define EFFECT_HIT_PREVENT_ESCAPE 312
|
||||
#define EFFECT_SPEED_SWAP 313
|
||||
#define EFFECT_DEFENSE_UP2_HIT 314
|
||||
#define EFFECT_REVELATION_DANCE 315
|
||||
#define EFFECT_AURORA_VEIL 316
|
||||
#define EFFECT_THIRD_TYPE 317
|
||||
#define EFFECT_FEINT 318
|
||||
#define EFFECT_SPARKLING_ARIA 319
|
||||
#define EFFECT_ACUPRESSURE 320
|
||||
#define EFFECT_AROMATIC_MIST 321
|
||||
#define EFFECT_POWDER 322
|
||||
#define EFFECT_SP_ATTACK_UP_HIT 323
|
||||
#define EFFECT_BELCH 324
|
||||
#define EFFECT_PARTING_SHOT 325
|
||||
#define EFFECT_SPECTRAL_THIEF 326
|
||||
#define EFFECT_V_CREATE 327
|
||||
#define EFFECT_MAT_BLOCK 328
|
||||
#define EFFECT_STOMPING_TANTRUM 329
|
||||
#define EFFECT_CORE_ENFORCER 330
|
||||
#define EFFECT_INSTRUCT 331
|
||||
#define EFFECT_THROAT_CHOP 332
|
||||
#define EFFECT_LASER_FOCUS 333
|
||||
#define EFFECT_MAGNETIC_FLUX 334
|
||||
#define EFFECT_GEAR_UP 335
|
||||
#define EFFECT_INCINERATE 336
|
||||
#define EFFECT_BUG_BITE 337
|
||||
#define EFFECT_STRENGTH_SAP 338
|
||||
#define EFFECT_MIND_BLOWN 339
|
||||
#define EFFECT_PURIFY 340
|
||||
#define EFFECT_BURN_UP 341
|
||||
#define EFFECT_SHORE_UP 342
|
||||
#define EFFECT_GEOMANCY 343
|
||||
#define EFFECT_FAIRY_LOCK 344
|
||||
#define EFFECT_ALLY_SWITCH 345
|
||||
#define EFFECT_SLEEP_HIT 346
|
||||
#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 347
|
||||
#define EFFECT_BODY_PRESS 348
|
||||
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 350
|
||||
|
||||
|
@ -211,7 +211,7 @@ static const u16 sPoints_MoveEffect[NUM_BATTLE_MOVE_EFFECTS] =
|
||||
[EFFECT_PRESENT] = 1,
|
||||
[EFFECT_FRUSTRATION] = 1,
|
||||
[EFFECT_SAFEGUARD] = 5,
|
||||
[EFFECT_THAW_HIT] = 1,
|
||||
// [EFFECT_THAW_HIT] = 1, Now unused
|
||||
[EFFECT_MAGNITUDE] = 1,
|
||||
[EFFECT_BATON_PASS] = 7,
|
||||
[EFFECT_PURSUIT] = 2,
|
||||
|
Loading…
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Reference in New Issue
Block a user