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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Rename WalkFastest functions to WalkFaster
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@ -128,10 +128,10 @@
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C
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#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x2D
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#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x2E
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#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x2F
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#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x30
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#define MOVEMENT_ACTION_WALK_FASTER_DOWN 0x2D
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#define MOVEMENT_ACTION_WALK_FASTER_UP 0x2E
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#define MOVEMENT_ACTION_WALK_FASTER_LEFT 0x2F
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#define MOVEMENT_ACTION_WALK_FASTER_RIGHT 0x30
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#define MOVEMENT_ACTION_SLIDE_DOWN 0x31
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#define MOVEMENT_ACTION_SLIDE_UP 0x32
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#define MOVEMENT_ACTION_SLIDE_LEFT 0x33
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@ -136,7 +136,7 @@ u8 GetFaceDirectionMovementAction(u32);
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u8 GetWalkNormalMovementAction(u32);
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u8 GetWalkFastMovementAction(u32);
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u8 GetRideWaterCurrentMovementAction(u32);
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u8 GetWalkFastestMovementAction(u32);
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u8 GetWalkFasterMovementAction(u32);
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u8 GetPlayerRunMovementAction(u32);
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u8 GetJumpInPlaceMovementAction(u32);
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u8 GetAcroWheelieFaceDirectionMovementAction(u32);
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@ -71,12 +71,12 @@ static void (*const sMachBikeTransitions[])(u8) =
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MachBikeTransition_TrySlowDown,
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};
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// bikeFrameCounter is input which is represented by sMachBikeSpeeds in order: 0 is normal speed (1 speed), 1 is fast speed (2 speed), 2 is fastest speed (4 speed)
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// bikeFrameCounter is input which is represented by sMachBikeSpeeds in order: 0 is normal speed (1 speed), 1 is fast speed (2 speed), 2 is faster speed
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static void (*const sMachBikeSpeedCallbacks[])(u8) =
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{
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PlayerGoSpeed1, // normal speed (1 speed)
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PlayerGoSpeed2, // fast speed (2 speed)
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PlayerGoSpeed4, // fastest speed (4 speed)
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PlayerGoSpeed4, // faster speed
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};
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static void (*const sAcroBikeTransitions[])(u8) =
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@ -85,14 +85,14 @@ u8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite
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u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFasterDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFasterDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFasterUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFasterUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFasterLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFasterLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFasterRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFasterRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *);
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@ -307,10 +307,10 @@ u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, st
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u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkFasterDown[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkFasterUp[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkFasterLeft[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkFasterRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *);
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@ -467,10 +467,10 @@ u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *)
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = gMovementActionFuncs_RideWaterCurrentUp,
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = gMovementActionFuncs_RideWaterCurrentLeft,
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT] = gMovementActionFuncs_RideWaterCurrentRight,
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[MOVEMENT_ACTION_WALK_FASTEST_DOWN] = gMovementActionFuncs_WalkFastestDown,
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[MOVEMENT_ACTION_WALK_FASTEST_UP] = gMovementActionFuncs_WalkFastestUp,
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[MOVEMENT_ACTION_WALK_FASTEST_LEFT] = gMovementActionFuncs_WalkFastestLeft,
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[MOVEMENT_ACTION_WALK_FASTEST_RIGHT] = gMovementActionFuncs_WalkFastestRight,
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[MOVEMENT_ACTION_WALK_FASTER_DOWN] = gMovementActionFuncs_WalkFasterDown,
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[MOVEMENT_ACTION_WALK_FASTER_UP] = gMovementActionFuncs_WalkFasterUp,
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[MOVEMENT_ACTION_WALK_FASTER_LEFT] = gMovementActionFuncs_WalkFasterLeft,
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[MOVEMENT_ACTION_WALK_FASTER_RIGHT] = gMovementActionFuncs_WalkFasterRight,
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[MOVEMENT_ACTION_SLIDE_DOWN] = gMovementActionFuncs_SlideDown,
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[MOVEMENT_ACTION_SLIDE_UP] = gMovementActionFuncs_SlideUp,
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[MOVEMENT_ACTION_SLIDE_LEFT] = gMovementActionFuncs_SlideLeft,
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@ -915,27 +915,27 @@ u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, s
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MovementAction_PauseSpriteAnim,
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};
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u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_WalkFastestDown_Step0,
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MovementAction_WalkFastestDown_Step1,
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u8 (*const gMovementActionFuncs_WalkFasterDown[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_WalkFasterDown_Step0,
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MovementAction_WalkFasterDown_Step1,
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MovementAction_PauseSpriteAnim,
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};
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u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_WalkFastestUp_Step0,
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MovementAction_WalkFastestUp_Step1,
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u8 (*const gMovementActionFuncs_WalkFasterUp[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_WalkFasterUp_Step0,
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MovementAction_WalkFasterUp_Step1,
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MovementAction_PauseSpriteAnim,
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};
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u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_WalkFastestLeft_Step0,
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MovementAction_WalkFastestLeft_Step1,
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u8 (*const gMovementActionFuncs_WalkFasterLeft[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_WalkFasterLeft_Step0,
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MovementAction_WalkFasterLeft_Step1,
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MovementAction_PauseSpriteAnim,
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};
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u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_WalkFastestRight_Step0,
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MovementAction_WalkFastestRight_Step1,
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u8 (*const gMovementActionFuncs_WalkFasterRight[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_WalkFasterRight_Step0,
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MovementAction_WalkFasterRight_Step1,
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MovementAction_PauseSpriteAnim,
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};
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@ -941,12 +941,12 @@ const u8 gRideWaterCurrentMovementActions[] = {
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MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT,
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MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT,
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};
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const u8 gWalkFastestMovementActions[] = {
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MOVEMENT_ACTION_WALK_FASTEST_DOWN,
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MOVEMENT_ACTION_WALK_FASTEST_DOWN,
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MOVEMENT_ACTION_WALK_FASTEST_UP,
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MOVEMENT_ACTION_WALK_FASTEST_LEFT,
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MOVEMENT_ACTION_WALK_FASTEST_RIGHT,
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const u8 gWalkFasterMovementActions[] = {
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MOVEMENT_ACTION_WALK_FASTER_DOWN,
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MOVEMENT_ACTION_WALK_FASTER_DOWN,
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MOVEMENT_ACTION_WALK_FASTER_UP,
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MOVEMENT_ACTION_WALK_FASTER_LEFT,
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MOVEMENT_ACTION_WALK_FASTER_RIGHT,
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};
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const u8 gSlideMovementActions[] = {
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MOVEMENT_ACTION_SLIDE_DOWN,
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@ -4314,7 +4314,7 @@ bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sp
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direction = playerDirection;
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direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
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ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
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ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkFastestMovementAction(direction));
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ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkFasterMovementAction(direction));
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if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
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{
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ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
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@ -5025,7 +5025,7 @@ dirn_to_anim(GetWalkSlowMovementAction, gWalkSlowMovementActions);
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dirn_to_anim(GetWalkNormalMovementAction, gWalkNormalMovementActions);
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dirn_to_anim(GetWalkFastMovementAction, gWalkFastMovementActions);
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dirn_to_anim(GetRideWaterCurrentMovementAction, gRideWaterCurrentMovementActions);
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dirn_to_anim(GetWalkFastestMovementAction, gWalkFastestMovementActions);
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dirn_to_anim(GetWalkFasterMovementAction, gWalkFasterMovementActions);
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dirn_to_anim(GetSlideMovementAction, gSlideMovementActions);
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dirn_to_anim(GetPlayerRunMovementAction, gPlayerRunMovementActions);
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dirn_to_anim(GetJump2MovementAction, gJump2MovementActions);
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@ -5953,13 +5953,13 @@ bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent
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return FALSE;
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}
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bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkFasterDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FASTER);
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return MovementAction_WalkFastestDown_Step1(objectEvent, sprite);
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return MovementAction_WalkFasterDown_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkFasterDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (UpdateMovementNormal(objectEvent, sprite))
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{
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@ -5969,13 +5969,13 @@ bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, stru
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return FALSE;
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}
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bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkFasterUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FASTER);
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return MovementAction_WalkFastestUp_Step1(objectEvent, sprite);
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return MovementAction_WalkFasterUp_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkFasterUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (UpdateMovementNormal(objectEvent, sprite))
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{
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@ -5985,13 +5985,13 @@ bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct
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return FALSE;
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}
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bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkFasterLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FASTER);
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return MovementAction_WalkFastestLeft_Step1(objectEvent, sprite);
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return MovementAction_WalkFasterLeft_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkFasterLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (UpdateMovementNormal(objectEvent, sprite))
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{
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@ -6001,13 +6001,13 @@ bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, stru
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return FALSE;
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}
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bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkFasterRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FASTER);
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return MovementAction_WalkFastestRight_Step1(objectEvent, sprite);
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return MovementAction_WalkFasterRight_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkFasterRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (UpdateMovementNormal(objectEvent, sprite))
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{
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@ -970,10 +970,10 @@ void PlayerRideWaterCurrent(u8 a)
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PlayerSetAnimId(GetRideWaterCurrentMovementAction(a), 2);
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}
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// fastest speed (4 speed)
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// faster speed
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void PlayerGoSpeed4(u8 a)
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{
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PlayerSetAnimId(GetWalkFastestMovementAction(a), 2);
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PlayerSetAnimId(GetWalkFasterMovementAction(a), 2);
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}
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static void PlayerRun(u8 a)
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