mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-19 01:44:20 +01:00
Changed to TX_DEBUGGING define instead of makefile DEBUGGING option
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parent
af355fcb12
commit
5104293344
54
Makefile
54
Makefile
@ -63,13 +63,13 @@ ASFLAGS := -mcpu=arm7tdmi --defsym MODERN=$(MODERN)
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ifeq ($(MODERN),0)
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CC1 := tools/agbcc/bin/agbcc$(EXE)
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override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm -g
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override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm
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ROM := pokeemerald.gba
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OBJ_DIR := build/emerald
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LIBPATH := -L ../../tools/agbcc/lib
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else
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CC1 = $(shell $(CC) --print-prog-name=cc1) -quiet
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override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast -g
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override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mcpu=arm7tdmi -fno-toplevel-reorder -Wno-pointer-to-int-cast
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ROM := pokeemerald_modern.gba
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OBJ_DIR := build/modern
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LIBPATH := -L "$(dir $(shell $(CC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(CC) -mthumb -print-file-name=libc.a))"
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@ -111,13 +111,13 @@ MAKEFLAGS += --no-print-directory
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# Secondary expansion is required for dependency variables in object rules.
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.SECONDEXPANSION:
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.PHONY: all rom clean compare tidy tools mostlyclean clean-tools $(TOOLDIRS) berry_fix libagbsyscall modern debugging debugging_modern
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.PHONY: all rom clean compare tidy tools mostlyclean clean-tools $(TOOLDIRS) berry_fix libagbsyscall modern
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infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
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# Build tools when building the rom
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# Disable dependency scanning for clean/tidy/tools
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ifeq (,$(filter-out all rom compare modern debugging debugging_modern berry_fix libagbsyscall,$(MAKECMDGOALS)))
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ifeq (,$(filter-out all rom compare modern berry_fix libagbsyscall,$(MAKECMDGOALS)))
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$(call infoshell, $(MAKE) tools)
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else
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NODEP := 1
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@ -136,9 +136,6 @@ C_ASM_OBJS := $(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o,$(C_ASM_SRCS))
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ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
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ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))
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# get all the data/*.s files EXCEPT the ones with specific rules
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REGULAR_DATA_ASM_SRCS := $(filter-out $(DATA_ASM_SUBDIR)/maps.s $(DATA_ASM_SUBDIR)/map_events.s, $(wildcard $(DATA_ASM_SUBDIR)/*.s))
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DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s)
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DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))
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@ -181,7 +178,7 @@ mostlyclean: tidy
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rm -f $(SAMPLE_SUBDIR)/*.bin
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rm -f $(CRY_SUBDIR)/*.bin
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rm -f $(MID_SUBDIR)/*.s
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find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
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find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
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rm -f $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc
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rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc
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find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +
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@ -251,12 +248,6 @@ ifeq ($(DINFO),1)
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override CFLAGS += -g
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endif
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# Debug menu
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ifeq ($(DDEBUGGING),1)
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override ASFLAGS += --defsym DEBUGGING=1
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override CPPFLAGS += -D DEBUGGING=1
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endif
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$(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep)
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@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
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@$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s
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@ -284,33 +275,24 @@ endif
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$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s $$(c_asm_dep)
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$(AS) $(ASFLAGS) -o $@ $<
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# The dep rules have to be explicit or else missing files won't be reported.
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# As a side effect, they're evaluated immediately instead of when the rule is invoked.
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# It doesn't look like $(shell) can be deferred so there might not be a better way.
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ifeq ($(NODEP),1)
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$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s
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$(ASM_BUILDDIR)/%.o: asm_dep :=
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else
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$(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) -I "" $(ASM_SUBDIR)/$*.s)
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endif
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$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep)
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$(AS) $(ASFLAGS) -o $@ $<
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else
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define ASM_DEP
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$1: $2 $$(shell $(SCANINC) -I include -I "" $2)
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$$(AS) $$(ASFLAGS) -o $$@ $$<
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endef
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$(foreach src, $(ASM_SRCS), $(eval $(call ASM_DEP,$(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o, $(src)),$(src))))
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endif
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ifeq ($(NODEP),1)
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$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s
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$(PREPROC) $< charmap.txt | $(CPP) -I include | $(AS) $(ASFLAGS) -o $@
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$(DATA_ASM_BUILDDIR)/%.o: data_dep :=
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else
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define DATA_ASM_DEP
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$1: $2 $$(shell $(SCANINC) -I include -I "" $2)
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$$(PREPROC) $$< charmap.txt | $$(CPP) -I include | $$(AS) $$(ASFLAGS) -o $$@
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endef
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$(foreach src, $(REGULAR_DATA_ASM_SRCS), $(eval $(call DATA_ASM_DEP,$(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o, $(src)),$(src))))
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$(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) -I include -I "" $(DATA_ASM_SUBDIR)/$*.s)
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endif
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$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep)
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$(PREPROC) $< charmap.txt | $(CPP) -I include | $(AS) $(ASFLAGS) -o $@
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$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
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$(AS) $(ASFLAGS) -I sound -o $@ $<
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@ -351,7 +333,3 @@ berry_fix:
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libagbsyscall:
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@$(MAKE) -C libagbsyscall TOOLCHAIN=$(TOOLCHAIN)
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# Debug menu
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debugging: ; @$(MAKE) DDEBUGGING=1 DINFO=1
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debugging_modern: ; @$(MAKE) MODERN=1 DDEBUGGING=1 DINFO=1
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@ -1,10 +1,11 @@
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#ifndef GUARD_DEBUG_H
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#define GUARD_DEBUG_H
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#if DEBUGGING
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void Debug_ShowMainMenu(void);
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#endif
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#define TX_DEBUGGING
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#define TX_DEBUG_MENU_OPTION FALSE
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void Debug_ShowMainMenu(void);
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#define DEBUG_MENU FALSE
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#endif // GUARD_DEBUG_H
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@ -1,4 +1,3 @@
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#if DEBUGGING
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//CREDITS
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//TheXaman: https://github.com/TheXaman/pokeemerald/tree/tx_debug_system
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//CODE USED FROM:
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@ -3626,5 +3625,3 @@ static void DebugTask_HandleMenuInput(u8 taskId, void (*HandleInput)(u8))
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}
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*/
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#endif
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@ -4724,10 +4724,10 @@ u8 GetCollisionAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u32 dir)
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{
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u8 direction = dir;
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#if DEBUGGING //DEBUG
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if (FlagGet(FLAG_SYS_NO_COLLISION))
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return COLLISION_NONE;
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#endif //
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#ifdef TX_DEBUGGING //DEBUG
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if (FlagGet(FLAG_SYS_NO_COLLISION))
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return COLLISION_NONE;
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#endif //
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if (IsCoordOutsideObjectEventMovementRange(objectEvent, x, y))
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return COLLISION_OUTSIDE_RANGE;
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@ -132,34 +132,36 @@ void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
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else if (heldKeys & DPAD_RIGHT)
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input->dpadDirection = DIR_EAST;
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#if DEBUGGING && !DEBUG_MENU
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//DEBUG
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if (heldKeys & R_BUTTON)
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{
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if(input->pressedSelectButton)
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#ifdef TX_DEBUGGING
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if (!TX_DEBUG_MENU_OPTION)
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{
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input->input_field_1_0 = TRUE;
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input->pressedSelectButton = FALSE;
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}else if(input->pressedStartButton)
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{
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input->input_field_1_2 = TRUE;
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input->pressedStartButton = FALSE;
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if (heldKeys & R_BUTTON)
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{
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if(input->pressedSelectButton)
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{
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input->input_field_1_0 = TRUE;
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input->pressedSelectButton = FALSE;
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}else if(input->pressedStartButton)
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{
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input->input_field_1_2 = TRUE;
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input->pressedStartButton = FALSE;
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}
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}
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if (heldKeys & L_BUTTON)
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{
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if(input->pressedSelectButton)
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{
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input->input_field_1_1 = TRUE;
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input->pressedSelectButton = FALSE;
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}else if(input->pressedStartButton)
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{
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input->input_field_1_3 = TRUE;
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input->pressedStartButton = FALSE;
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}
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}
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}
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}
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if (heldKeys & L_BUTTON)
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{
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if(input->pressedSelectButton)
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{
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input->input_field_1_1 = TRUE;
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input->pressedSelectButton = FALSE;
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}else if(input->pressedStartButton)
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{
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input->input_field_1_3 = TRUE;
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input->pressedStartButton = FALSE;
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}
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}
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#endif
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#endif
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}
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int ProcessPlayerFieldInput(struct FieldInput *input)
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@ -219,14 +221,17 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
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if (input->pressedSelectButton && UseRegisteredKeyItemOnField() == TRUE)
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return TRUE;
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#if DEBUGGING && !DEBUG_MENU
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if (input->input_field_1_2)
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{
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PlaySE(SE_WIN_OPEN);
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Debug_ShowMainMenu();
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return TRUE;
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}
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#endif
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#ifdef TX_DEBUGGING
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if (!TX_DEBUG_MENU_OPTION)
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{
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if (input->input_field_1_2)
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{
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PlaySE(SE_WIN_OPEN);
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Debug_ShowMainMenu();
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return TRUE;
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}
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}
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#endif
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return FALSE;
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}
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@ -267,16 +267,20 @@ static void BuildStartMenuActions(void)
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{
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BuildMultiPartnerRoomStartMenu();
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}
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#if DEBUGGING && DEBUG_MENU
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else
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#ifdef TX_DEBUGGING
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if (TX_DEBUG_MENU_OPTION)
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{
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BuildDebugStartMenu();
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}
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#else
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else
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else
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{
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BuildNormalStartMenu();
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}
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#else
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else
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{
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BuildNormalStartMenu();
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}
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#endif
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}
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@ -755,7 +759,7 @@ static bool8 StartMenuDebugCallback(void)
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RemoveExtraStartMenuWindows();
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HideStartMenuDebug(); // Hide start menu without enabling movement
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#if DEBUGGING
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#ifdef TX_DEBUGGING
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Debug_ShowMainMenu();
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#endif
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@ -177,10 +177,10 @@ bool8 CheckForTrainersWantingBattle(void)
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{
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u8 i;
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#if DEBUGGING //DEBUG
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if (FlagGet(FLAG_SYS_NO_TRAINER_SEE))
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return FALSE;
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#endif //
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#ifdef TX_DEBUGGING //DEBUG
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if (FlagGet(FLAG_SYS_NO_TRAINER_SEE))
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return FALSE;
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#endif //
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gNoOfApproachingTrainers = 0;
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gApproachingTrainerId = 0;
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