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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-02-21 11:43:37 +01:00
Hoenn mon
This commit is contained in:
parent
0a8c5e2134
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545b3bf128
@ -7111,7 +7111,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_DRAGON,
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.abilities = {ABILITY_OVERGROW, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_UNBURDEN,
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#endif
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.bodyColor = BODY_COLOR_GREEN,
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.noFlip = FALSE,
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},
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@ -7136,7 +7138,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_DRAGON,
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.abilities = {ABILITY_OVERGROW, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_UNBURDEN,
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#endif
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.bodyColor = BODY_COLOR_GREEN,
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.noFlip = FALSE,
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},
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@ -7161,7 +7165,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_DRAGON,
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.abilities = {ABILITY_OVERGROW, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_UNBURDEN,
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#endif
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.bodyColor = BODY_COLOR_GREEN,
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.noFlip = FALSE,
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},
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@ -7336,8 +7342,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FIELD,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_RUN_AWAY, ABILITY_QUICK_FEET},
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.abilityHidden = ABILITY_RATTLED,
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#else
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.abilities = {ABILITY_RUN_AWAY, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_GRAY,
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.noFlip = FALSE,
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},
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@ -7361,8 +7371,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FIELD,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_INTIMIDATE, ABILITY_QUICK_FEET},
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.abilityHidden = ABILITY_MOXIE,
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#else
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.abilities = {ABILITY_INTIMIDATE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_GRAY,
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.noFlip = FALSE,
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},
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@ -7388,8 +7402,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FIELD,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_PICKUP, ABILITY_GLUTTONY},
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.abilityHidden = ABILITY_QUICK_FEET,
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#else
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.abilities = {ABILITY_PICKUP, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -7415,8 +7433,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FIELD,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_PICKUP, ABILITY_GLUTTONY},
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.abilityHidden = ABILITY_QUICK_FEET,
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#else
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.abilities = {ABILITY_PICKUP, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.noFlip = FALSE,
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},
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@ -7497,7 +7519,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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.abilities = {ABILITY_SWARM, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_RIVALRY,
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#endif
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.bodyColor = BODY_COLOR_YELLOW,
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.noFlip = FALSE,
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},
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@ -7651,7 +7675,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_GRASS,
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.abilities = {ABILITY_CHLOROPHYLL, ABILITY_EARLY_BIRD},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_PICKPOCKET,
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -7677,7 +7703,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_GRASS,
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.abilities = {ABILITY_CHLOROPHYLL, ABILITY_EARLY_BIRD},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_PICKPOCKET,
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -7703,7 +7731,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_GRASS,
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.abilities = {ABILITY_CHLOROPHYLL, ABILITY_EARLY_BIRD},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_PICKPOCKET,
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -7728,7 +7758,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_FLYING,
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.eggGroup2 = EGG_GROUP_FLYING,
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.abilities = {ABILITY_GUTS, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_SCRAPPY,
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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},
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@ -7757,7 +7789,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_FLYING,
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.eggGroup2 = EGG_GROUP_FLYING,
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.abilities = {ABILITY_GUTS, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_SCRAPPY,
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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},
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@ -7782,7 +7816,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_WATER_1,
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.eggGroup2 = EGG_GROUP_FLYING,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_KEEN_EYE, ABILITY_HYDRATION},
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#else
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.abilities = {ABILITY_KEEN_EYE, ABILITY_NONE},
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#endif
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.abilityHidden = ABILITY_RAIN_DISH,
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.bodyColor = BODY_COLOR_WHITE,
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.noFlip = FALSE,
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@ -7843,7 +7881,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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.abilities = {ABILITY_SYNCHRONIZE, ABILITY_TRACE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_TELEPATHY,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.noFlip = FALSE,
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},
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@ -7873,7 +7913,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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.abilities = {ABILITY_SYNCHRONIZE, ABILITY_TRACE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_TELEPATHY,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.noFlip = FALSE,
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},
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@ -7903,7 +7945,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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.abilities = {ABILITY_SYNCHRONIZE, ABILITY_TRACE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_TELEPATHY,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.noFlip = FALSE,
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},
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@ -7961,7 +8005,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_WATER_1,
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.eggGroup2 = EGG_GROUP_BUG,
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.abilities = {ABILITY_INTIMIDATE, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_UNNERVE,
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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},
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@ -7987,8 +8033,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_FLUCTUATING,
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.eggGroup1 = EGG_GROUP_FAIRY,
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.eggGroup2 = EGG_GROUP_GRASS,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_EFFECT_SPORE, ABILITY_POISON_HEAL},
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.abilityHidden = ABILITY_QUICK_FEET,
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#else
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.abilities = {ABILITY_EFFECT_SPORE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -8014,8 +8064,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_FLUCTUATING,
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.eggGroup1 = EGG_GROUP_FAIRY,
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.eggGroup2 = EGG_GROUP_GRASS,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_EFFECT_SPORE, ABILITY_POISON_HEAL},
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.abilityHidden = ABILITY_TECHNICIAN,
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#else
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.abilities = {ABILITY_EFFECT_SPORE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_GREEN,
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.noFlip = FALSE,
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},
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@ -8138,7 +8192,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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.abilities = {ABILITY_SPEED_BOOST, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_INFILTRATOR,
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#endif
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.bodyColor = BODY_COLOR_YELLOW,
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.noFlip = FALSE,
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},
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@ -8187,7 +8243,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_FIELD,
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.abilities = {ABILITY_SOUNDPROOF, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_RATTLED,
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#endif
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.bodyColor = BODY_COLOR_PINK,
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.noFlip = FALSE,
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},
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@ -8212,7 +8270,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_FIELD,
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.abilities = {ABILITY_SOUNDPROOF, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_SCRAPPY,
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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},
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@ -8241,7 +8301,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_FIELD,
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.abilities = {ABILITY_SOUNDPROOF, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_SCRAPPY,
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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},
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@ -8267,7 +8329,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_HUMAN_LIKE,
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.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
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.abilities = {ABILITY_THICK_FAT, ABILITY_GUTS},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_SHEER_FORCE,
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#endif
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.bodyColor = BODY_COLOR_YELLOW,
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.noFlip = FALSE,
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},
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@ -8293,7 +8357,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_HUMAN_LIKE,
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.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
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.abilities = {ABILITY_THICK_FAT, ABILITY_GUTS},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_SHEER_FORCE,
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -8323,7 +8389,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_UNDISCOVERED,
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.eggGroup2 = EGG_GROUP_UNDISCOVERED,
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.abilities = {ABILITY_THICK_FAT, ABILITY_HUGE_POWER},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_SAP_SIPPER,
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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},
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@ -8349,7 +8417,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_MINERAL,
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.eggGroup2 = EGG_GROUP_MINERAL,
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.abilities = {ABILITY_STURDY, ABILITY_MAGNET_PULL},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_SAND_FORCE,
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#endif
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.bodyColor = BODY_COLOR_GRAY,
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.noFlip = FALSE,
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},
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@ -8373,8 +8443,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_FAST,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FAIRY,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_CUTE_CHARM, ABILITY_NORMALIZE},
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.abilityHidden = ABILITY_WONDER_SKIN,
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#else
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.abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_PINK,
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.noFlip = FALSE,
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},
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@ -8403,8 +8477,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_FAST,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FAIRY,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_CUTE_CHARM, ABILITY_NORMALIZE},
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.abilityHidden = ABILITY_WONDER_SKIN,
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#else
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.abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_PURPLE,
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.noFlip = FALSE,
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},
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@ -8430,8 +8508,12 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_SLOW,
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.eggGroup1 = EGG_GROUP_HUMAN_LIKE,
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.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_KEEN_EYE, ABILITY_STALL},
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.abilityHidden = ABILITY_PRANKSTER,
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#else
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.abilities = {ABILITY_KEEN_EYE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_PURPLE,
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.noFlip = FALSE,
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},
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@ -8463,7 +8545,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FAIRY,
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.abilities = {ABILITY_HYPER_CUTTER, ABILITY_INTIMIDATE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_SHEER_FORCE,
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#endif
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.bodyColor = BODY_COLOR_BLACK,
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.noFlip = FALSE,
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},
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@ -8489,7 +8573,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_MONSTER,
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.abilities = {ABILITY_STURDY, ABILITY_ROCK_HEAD},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_HEAVY_METAL,
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#endif
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.bodyColor = BODY_COLOR_GRAY,
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.noFlip = FALSE,
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},
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@ -8515,7 +8601,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_MONSTER,
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.abilities = {ABILITY_STURDY, ABILITY_ROCK_HEAD},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_HEAVY_METAL,
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#endif
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.bodyColor = BODY_COLOR_GRAY,
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.noFlip = FALSE,
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},
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@ -8541,7 +8629,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_MONSTER,
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.abilities = {ABILITY_STURDY, ABILITY_ROCK_HEAD},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_HEAVY_METAL,
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#endif
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.bodyColor = BODY_COLOR_GRAY,
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.noFlip = FALSE,
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},
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@ -8566,7 +8656,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_HUMAN_LIKE,
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.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
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.abilities = {ABILITY_PURE_POWER, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_TELEPATHY,
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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},
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@ -8591,7 +8683,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_HUMAN_LIKE,
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.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
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.abilities = {ABILITY_PURE_POWER, ABILITY_NONE},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_TELEPATHY,
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#endif
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.bodyColor = BODY_COLOR_RED,
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.noFlip = FALSE,
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},
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@ -8726,7 +8820,9 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
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.abilities = {ABILITY_ILLUMINATE, ABILITY_SWARM},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_PRANKSTER,
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#endif
|
||||
.bodyColor = BODY_COLOR_GRAY,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -8758,8 +8854,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_FLUCTUATING,
|
||||
.eggGroup1 = EGG_GROUP_BUG,
|
||||
.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_OBLIVIOUS, ABILITY_TINTED_LENS},
|
||||
.abilityHidden = ABILITY_PRANKSTER,
|
||||
#else
|
||||
.abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_PURPLE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -8785,7 +8885,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_FAIRY,
|
||||
.eggGroup2 = EGG_GROUP_GRASS,
|
||||
.abilities = {ABILITY_NATURAL_CURE, ABILITY_POISON_POINT},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_LEAF_GUARD,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_GREEN,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -8812,7 +8914,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_AMORPHOUS,
|
||||
.eggGroup2 = EGG_GROUP_AMORPHOUS,
|
||||
.abilities = {ABILITY_LIQUID_OOZE, ABILITY_STICKY_HOLD},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_GLUTTONY,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_GREEN,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -8839,7 +8943,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_AMORPHOUS,
|
||||
.eggGroup2 = EGG_GROUP_AMORPHOUS,
|
||||
.abilities = {ABILITY_LIQUID_OOZE, ABILITY_STICKY_HOLD},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_GLUTTONY,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_PURPLE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -8965,7 +9071,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_OBLIVIOUS, ABILITY_SIMPLE},
|
||||
#else
|
||||
.abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE},
|
||||
#endif
|
||||
.abilityHidden = ABILITY_OWN_TEMPO,
|
||||
.bodyColor = BODY_COLOR_YELLOW,
|
||||
.noFlip = FALSE,
|
||||
@ -8991,8 +9101,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_MAGMA_ARMOR, ABILITY_SOLID_ROCK},
|
||||
.abilityHidden = ABILITY_ANGER_POINT,
|
||||
#else
|
||||
.abilities = {ABILITY_MAGMA_ARMOR, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_RED,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9043,7 +9157,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
.abilities = {ABILITY_THICK_FAT, ABILITY_OWN_TEMPO},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_GLUTTONY,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLACK,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9068,7 +9184,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
.abilities = {ABILITY_THICK_FAT, ABILITY_OWN_TEMPO},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_GLUTTONY,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_PURPLE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9092,8 +9210,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_FAST,
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_OWN_TEMPO, ABILITY_TANGLED_FEET},
|
||||
.abilityHidden = ABILITY_CONTRARY,
|
||||
#else
|
||||
.abilities = {ABILITY_OWN_TEMPO, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BROWN,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9119,7 +9241,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_BUG,
|
||||
.eggGroup2 = EGG_GROUP_BUG,
|
||||
.abilities = {ABILITY_HYPER_CUTTER, ABILITY_ARENA_TRAP},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_SHEER_FORCE,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BROWN,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9298,7 +9422,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
.abilities = {ABILITY_IMMUNITY, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_TOXIC_BOOST,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_WHITE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9325,7 +9451,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_DRAGON,
|
||||
.abilities = {ABILITY_SHED_SKIN, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_INFILTRATOR,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLACK,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9409,8 +9537,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_WATER_2,
|
||||
.eggGroup2 = EGG_GROUP_WATER_2,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_OBLIVIOUS, ABILITY_ANTICIPATION},
|
||||
.abilityHidden = ABILITY_HYDRATION,
|
||||
#else
|
||||
.abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_GRAY,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9434,8 +9566,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_WATER_2,
|
||||
.eggGroup2 = EGG_GROUP_WATER_2,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_OBLIVIOUS, ABILITY_ANTICIPATION},
|
||||
.abilityHidden = ABILITY_HYDRATION,
|
||||
#else
|
||||
.abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9460,7 +9596,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_WATER_1,
|
||||
.eggGroup2 = EGG_GROUP_WATER_3,
|
||||
.abilities = {ABILITY_HYPER_CUTTER, ABILITY_SHELL_ARMOR},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_ADAPTABILITY,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_RED,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9485,7 +9623,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_WATER_1,
|
||||
.eggGroup2 = EGG_GROUP_WATER_3,
|
||||
.abilities = {ABILITY_HYPER_CUTTER, ABILITY_SHELL_ARMOR},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_ADAPTABILITY,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_RED,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9561,7 +9701,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_WATER_3,
|
||||
.eggGroup2 = EGG_GROUP_WATER_3,
|
||||
.abilities = {ABILITY_SUCTION_CUPS, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_STORM_DRAIN,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_PURPLE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9587,7 +9729,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_WATER_3,
|
||||
.eggGroup2 = EGG_GROUP_WATER_3,
|
||||
.abilities = {ABILITY_SUCTION_CUPS, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_STORM_DRAIN,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_GREEN,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9662,7 +9806,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_WATER_1,
|
||||
.eggGroup2 = EGG_GROUP_DRAGON,
|
||||
.abilities = {ABILITY_SWIFT_SWIM, ABILITY_OBLIVIOUS},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_ADAPTABILITY,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BROWN,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9686,7 +9832,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_ERRATIC,
|
||||
.eggGroup1 = EGG_GROUP_WATER_1,
|
||||
.eggGroup2 = EGG_GROUP_DRAGON,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_MARVEL_SCALE, ABILITY_COMPETITIVE},
|
||||
#else
|
||||
.abilities = {ABILITY_MARVEL_SCALE, ABILITY_NONE},
|
||||
#endif
|
||||
.abilityHidden = ABILITY_CUTE_CHARM,
|
||||
.bodyColor = BODY_COLOR_PINK,
|
||||
.noFlip = FALSE,
|
||||
@ -9738,7 +9888,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
.abilities = {ABILITY_COLOR_CHANGE, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_PROTEAN,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_GREEN,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9763,8 +9915,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_FAST,
|
||||
.eggGroup1 = EGG_GROUP_AMORPHOUS,
|
||||
.eggGroup2 = EGG_GROUP_AMORPHOUS,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_INSOMNIA, ABILITY_FRISK},
|
||||
.abilityHidden = ABILITY_CURSED_BODY,
|
||||
#else
|
||||
.abilities = {ABILITY_INSOMNIA, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLACK,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9789,8 +9945,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_FAST,
|
||||
.eggGroup1 = EGG_GROUP_AMORPHOUS,
|
||||
.eggGroup2 = EGG_GROUP_AMORPHOUS,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_INSOMNIA, ABILITY_FRISK},
|
||||
.abilityHidden = ABILITY_CURSED_BODY,
|
||||
#else
|
||||
.abilities = {ABILITY_INSOMNIA, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLACK,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9816,7 +9976,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_AMORPHOUS,
|
||||
.eggGroup2 = EGG_GROUP_AMORPHOUS,
|
||||
.abilities = {ABILITY_LEVITATE, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_FRISK,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLACK,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9843,7 +10005,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_AMORPHOUS,
|
||||
.eggGroup2 = EGG_GROUP_AMORPHOUS,
|
||||
.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_FRISK,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLACK,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9867,8 +10031,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_MONSTER,
|
||||
.eggGroup2 = EGG_GROUP_GRASS,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_SOLAR_POWER},
|
||||
.abilityHidden = ABILITY_HARVEST,
|
||||
#else
|
||||
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_GREEN,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9927,8 +10095,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_FIELD,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_PRESSURE, ABILITY_SUPER_LUCK},
|
||||
.abilityHidden = ABILITY_JUSTIFIED,
|
||||
#else
|
||||
.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_WHITE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9953,7 +10125,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
||||
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
||||
.abilities = {ABILITY_SHADOW_TAG, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_TELEPATHY,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -9978,8 +10152,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_FAIRY,
|
||||
.eggGroup2 = EGG_GROUP_MINERAL,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_INNER_FOCUS, ABILITY_ICE_BODY},
|
||||
.abilityHidden = ABILITY_MOODY,
|
||||
#else
|
||||
.abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_GRAY,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -10003,8 +10181,12 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_FAST,
|
||||
.eggGroup1 = EGG_GROUP_FAIRY,
|
||||
.eggGroup2 = EGG_GROUP_MINERAL,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_INNER_FOCUS, ABILITY_ICE_BODY},
|
||||
.abilityHidden = ABILITY_MOODY,
|
||||
#else
|
||||
.abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE},
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_GRAY,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -10028,7 +10210,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_WATER_1,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_THICK_FAT, ABILITY_ICE_BODY},
|
||||
#else
|
||||
.abilities = {ABILITY_THICK_FAT, ABILITY_NONE},
|
||||
#endif
|
||||
.abilityHidden = ABILITY_OBLIVIOUS,
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
@ -10053,7 +10239,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_WATER_1,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_THICK_FAT, ABILITY_ICE_BODY},
|
||||
#else
|
||||
.abilities = {ABILITY_THICK_FAT, ABILITY_NONE},
|
||||
#endif
|
||||
.abilityHidden = ABILITY_OBLIVIOUS,
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
@ -10078,7 +10268,11 @@ const struct BaseStats gBaseStats[] =
|
||||
.growthRate = GROWTH_MEDIUM_SLOW,
|
||||
.eggGroup1 = EGG_GROUP_WATER_1,
|
||||
.eggGroup2 = EGG_GROUP_FIELD,
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilities = {ABILITY_THICK_FAT, ABILITY_ICE_BODY},
|
||||
#else
|
||||
.abilities = {ABILITY_THICK_FAT, ABILITY_NONE},
|
||||
#endif
|
||||
.abilityHidden = ABILITY_OBLIVIOUS,
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
@ -10106,7 +10300,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_WATER_1,
|
||||
.eggGroup2 = EGG_GROUP_WATER_1,
|
||||
.abilities = {ABILITY_SHELL_ARMOR, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_RATTLED,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -10159,7 +10355,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_WATER_1,
|
||||
.eggGroup2 = EGG_GROUP_WATER_1,
|
||||
.abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_HYDRATION,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_PINK,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -10212,7 +10410,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_WATER_2,
|
||||
.eggGroup2 = EGG_GROUP_WATER_2,
|
||||
.abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_HYDRATION,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_PINK,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -10238,7 +10438,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_DRAGON,
|
||||
.eggGroup2 = EGG_GROUP_DRAGON,
|
||||
.abilities = {ABILITY_ROCK_HEAD, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_SHEER_FORCE,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -10264,7 +10466,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_DRAGON,
|
||||
.eggGroup2 = EGG_GROUP_DRAGON,
|
||||
.abilities = {ABILITY_ROCK_HEAD, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_OVERCOAT,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_WHITE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -10290,7 +10494,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_DRAGON,
|
||||
.eggGroup2 = EGG_GROUP_DRAGON,
|
||||
.abilities = {ABILITY_INTIMIDATE, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_MOXIE,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -10316,7 +10522,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_MINERAL,
|
||||
.eggGroup2 = EGG_GROUP_MINERAL,
|
||||
.abilities = {ABILITY_CLEAR_BODY, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_LIGHT_METAL,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -10342,7 +10550,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_MINERAL,
|
||||
.eggGroup2 = EGG_GROUP_MINERAL,
|
||||
.abilities = {ABILITY_CLEAR_BODY, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_LIGHT_METAL,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -10368,7 +10578,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_MINERAL,
|
||||
.eggGroup2 = EGG_GROUP_MINERAL,
|
||||
.abilities = {ABILITY_CLEAR_BODY, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_LIGHT_METAL,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -10418,7 +10630,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
||||
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
||||
.abilities = {ABILITY_CLEAR_BODY, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_ICE_BODY,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_BLUE,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
@ -10444,7 +10658,9 @@ const struct BaseStats gBaseStats[] =
|
||||
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
||||
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
||||
.abilities = {ABILITY_CLEAR_BODY, ABILITY_NONE},
|
||||
#ifdef BATTLE_ENGINE
|
||||
.abilityHidden = ABILITY_LIGHT_METAL,
|
||||
#endif
|
||||
.bodyColor = BODY_COLOR_GRAY,
|
||||
.noFlip = FALSE,
|
||||
},
|
||||
|
Loading…
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Reference in New Issue
Block a user