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fix IsThawingMove
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@ -3155,7 +3155,7 @@ u8 AtkCanceller_UnableToUseMove(void)
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case CANCELLER_THAW: // move thawing
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if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
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{
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if (IsThawingMove(gBattlerAttacker, gBattleMoves[gCurrentMove].effect))
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if (IsThawingMove(gBattlerAttacker, gCurrentMove))
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{
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gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
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BattleScriptPushCursor();
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