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https://github.com/Ninjdai1/pokeemerald.git
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Label battle tower link script
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@ -143,7 +143,7 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RestoreParty:: @ 8249121
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special LoadPlayerParty
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frontier_setpartyorder FRONTIER_MULTI_PARTY_SIZE
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
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call_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_249514
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call_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReconnectLink
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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@ -383,9 +383,8 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetireChallengeLink:: @ 82
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost
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end
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@ Some link function. Sets battle type flags at least
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_249514:: @ 8249514
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special sub_813B534
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReconnectLink:: @ 8249514
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special BattleTowerReconnectLink
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return
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BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom: @ 8249518
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@ -514,7 +514,7 @@ gSpecials:: @ 81DBA64
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def_special SetMewAboveGrass
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def_special ShouldDistributeEonTicket
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def_special LinkRetireStatusWithBattleTowerPartner
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def_special sub_813B534
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def_special BattleTowerReconnectLink
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def_special CallTrainerHillFunction
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def_special Script_DoRayquazaScene @ Listed twice
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def_special LoopWingFlapSE
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@ -7,7 +7,7 @@ void CreateTask_EnterCableClubSeat(TaskFunc taskFunc);
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u8 CreateTask_ReestablishCableClubLink(void);
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void CB2_ReturnFromCableClubBattle(void);
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bool32 AreBattleTowerLinkSpeciesSame(u16 *speciesList1, u16 *speciesList2);
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void sub_80B3AF8(u8 taskId);
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void Task_ReconnectWithLinkPlayers(u8 taskId);
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void Task_WaitForLinkPlayerConnection(u8 taskId);
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bool32 GetLinkTrainerCardColor(u8 linkPlayerIndex);
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@ -33,9 +33,9 @@
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#define BATTLE_TOWER_LINK_CONTINUE 0
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#define BATTLE_TOWER_LINK_RETIRE 1
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#define BATTLE_TOWER_LINKSTAT_CONTINUE 0
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#define BATTLE_TOWER_LINKSTAT_BOTH_RETIRE 1
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#define BATTLE_TOWER_LINKSTAT_PARTNER_RETIRE 2
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#define BATTLE_TOWER_LINKSTAT_PLAYER_RETIRE 3
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#define BATTLE_TOWER_LINKSTAT_CONTINUE 0
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#define BATTLE_TOWER_LINKSTAT_BOTH_RETIRE 1
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#define BATTLE_TOWER_LINKSTAT_MEMBER_RETIRE 2
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#define BATTLE_TOWER_LINKSTAT_LEADER_RETIRE 3
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#endif //GUARD_CONSTANTS_BATTLE_TOWER_H
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@ -2276,7 +2276,7 @@ static void EndLinkBattleInSteps(void)
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}
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else if (gReceivedRemoteLinkPlayers == 0)
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{
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CreateTask(sub_80B3AF8, 5);
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CreateTask(Task_ReconnectWithLinkPlayers, 5);
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gBattleCommunication[MULTIUSE_STATE]++;
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}
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else
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@ -2307,7 +2307,7 @@ static void EndLinkBattleInSteps(void)
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gBattleCommunication[MULTIUSE_STATE]++;
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break;
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case 5:
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if (!FuncIsActiveTask(sub_80B3AF8))
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if (!FuncIsActiveTask(Task_ReconnectWithLinkPlayers))
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gBattleCommunication[MULTIUSE_STATE]++;
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break;
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case 6:
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@ -2430,11 +2430,11 @@ static void sub_803939C(void)
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break;
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case 1:
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if (gMain.field_439_x4 && gReceivedRemoteLinkPlayers == 0)
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CreateTask(sub_80B3AF8, 5);
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CreateTask(Task_ReconnectWithLinkPlayers, 5);
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gBattleCommunication[MULTIUSE_STATE]++;
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break;
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case 2:
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if (!FuncIsActiveTask(sub_80B3AF8))
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if (!FuncIsActiveTask(Task_ReconnectWithLinkPlayers))
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gBattleCommunication[MULTIUSE_STATE]++;
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break;
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case 3:
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@ -1267,7 +1267,8 @@ static void sub_80B3AD0(u8 taskId)
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#define tTimer data[1]
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void sub_80B3AF8(u8 taskId)
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// Confirm that all cabled link players are connected
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void Task_ReconnectWithLinkPlayers(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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@ -3735,14 +3735,17 @@ bool32 ShouldDistributeEonTicket(void)
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return TRUE;
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}
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void sub_813B534(void)
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#define tState data[0]
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void BattleTowerReconnectLink(void)
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{
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// Save battle type, restored at end
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// of Task_LinkRetireStatusWithBattleTowerPartner
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sBattleTowerMultiBattleTypeFlags = gBattleTypeFlags;
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gBattleTypeFlags = 0;
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if (!gReceivedRemoteLinkPlayers)
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{
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CreateTask(sub_80B3AF8, 5);
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}
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CreateTask(Task_ReconnectWithLinkPlayers, 5);
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}
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void LinkRetireStatusWithBattleTowerPartner(void)
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@ -3750,137 +3753,145 @@ void LinkRetireStatusWithBattleTowerPartner(void)
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CreateTask(Task_LinkRetireStatusWithBattleTowerPartner, 5);
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}
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// Communicate with a Battle Tower link partner to tell them
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// whether or not the player chose to continue or retire,
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// and determine what the partner chose to do
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// gSpecialVar_0x8004: Player's choice
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// gSpecialVar_0x8005: Partner's choice (read from gBlockRecvBuffer[1][0])
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static void Task_LinkRetireStatusWithBattleTowerPartner(u8 taskId)
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{
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switch (gTasks[taskId].data[0])
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switch (gTasks[taskId].tState)
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{
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case 0:
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if (!FuncIsActiveTask(sub_80B3AF8))
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{
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gTasks[taskId].data[0]++;
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}
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break;
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case 1:
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if (IsLinkTaskFinished() == TRUE)
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{
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if (GetMultiplayerId() == 0)
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{
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gTasks[taskId].data[0]++;
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}
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else
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{
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SendBlock(bitmask_all_link_players_but_self(), &gSpecialVar_0x8004, 2);
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gTasks[taskId].data[0]++;
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}
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}
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break;
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case 2:
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if ((GetBlockReceivedStatus() & 2) != 0)
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{
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if (GetMultiplayerId() == 0)
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{
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gSpecialVar_0x8005 = gBlockRecvBuffer[1][0];
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ResetBlockReceivedFlag(1);
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if (gSpecialVar_0x8004 == BATTLE_TOWER_LINK_RETIRE
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&& gSpecialVar_0x8005 == BATTLE_TOWER_LINK_RETIRE)
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{
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gSpecialVar_Result = BATTLE_TOWER_LINKSTAT_BOTH_RETIRE;
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}
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else if (gSpecialVar_0x8004 == BATTLE_TOWER_LINK_CONTINUE
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&& gSpecialVar_0x8005 == BATTLE_TOWER_LINK_RETIRE)
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{
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gSpecialVar_Result = BATTLE_TOWER_LINKSTAT_PARTNER_RETIRE;
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}
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else if (gSpecialVar_0x8004 == BATTLE_TOWER_LINK_RETIRE
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&& gSpecialVar_0x8005 == BATTLE_TOWER_LINK_CONTINUE)
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{
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gSpecialVar_Result = BATTLE_TOWER_LINKSTAT_PLAYER_RETIRE;
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}
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else
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{
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gSpecialVar_Result = BATTLE_TOWER_LINKSTAT_CONTINUE;
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}
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}
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gTasks[taskId].data[0]++;
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}
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break;
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case 3:
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if (IsLinkTaskFinished() == TRUE)
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{
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if (GetMultiplayerId() != 0)
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{
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gTasks[taskId].data[0]++;
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}
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else
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{
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SendBlock(bitmask_all_link_players_but_self(), &gSpecialVar_Result, 2);
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gTasks[taskId].data[0]++;
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}
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}
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break;
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case 4:
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if ((GetBlockReceivedStatus() & 1) != 0)
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{
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if (GetMultiplayerId() != 0)
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{
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gSpecialVar_Result = gBlockRecvBuffer[0][0];
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ResetBlockReceivedFlag(0);
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gTasks[taskId].data[0]++;
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}
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else
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{
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gTasks[taskId].data[0]++;
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}
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}
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break;
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case 5:
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case 0:
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if (!FuncIsActiveTask(Task_ReconnectWithLinkPlayers))
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{
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gTasks[taskId].tState++;
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}
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break;
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case 1:
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if (IsLinkTaskFinished() == TRUE)
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{
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if (GetMultiplayerId() == 0)
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{
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if (gSpecialVar_Result == BATTLE_TOWER_LINKSTAT_PARTNER_RETIRE)
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{
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ShowFieldAutoScrollMessage(gText_YourPartnerHasRetired);
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}
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// Player is link leader, skip sending data
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gTasks[taskId].tState++;
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}
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else
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{
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if (gSpecialVar_Result == BATTLE_TOWER_LINKSTAT_PLAYER_RETIRE)
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// Send value of gSpecialVar_0x8004 to leader
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// Will either be BATTLE_TOWER_LINK_CONTINUE or BATTLE_TOWER_LINK_RETIRE
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SendBlock(bitmask_all_link_players_but_self(), &gSpecialVar_0x8004, sizeof(gSpecialVar_0x8004));
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gTasks[taskId].tState++;
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}
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}
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break;
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case 2:
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if (GetBlockReceivedStatus() & 2)
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{
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if (GetMultiplayerId() == 0)
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{
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// Player is leader, read partner's choice
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// and determine if play should continue
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gSpecialVar_0x8005 = gBlockRecvBuffer[1][0];
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ResetBlockReceivedFlag(1);
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if (gSpecialVar_0x8004 == BATTLE_TOWER_LINK_RETIRE
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&& gSpecialVar_0x8005 == BATTLE_TOWER_LINK_RETIRE)
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{
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ShowFieldAutoScrollMessage(gText_YourPartnerHasRetired);
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gSpecialVar_Result = BATTLE_TOWER_LINKSTAT_BOTH_RETIRE;
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}
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else if (gSpecialVar_0x8004 == BATTLE_TOWER_LINK_CONTINUE
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&& gSpecialVar_0x8005 == BATTLE_TOWER_LINK_RETIRE)
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{
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gSpecialVar_Result = BATTLE_TOWER_LINKSTAT_MEMBER_RETIRE;
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}
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else if (gSpecialVar_0x8004 == BATTLE_TOWER_LINK_RETIRE
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&& gSpecialVar_0x8005 == BATTLE_TOWER_LINK_CONTINUE)
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{
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gSpecialVar_Result = BATTLE_TOWER_LINKSTAT_LEADER_RETIRE;
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}
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else
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{
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gSpecialVar_Result = BATTLE_TOWER_LINKSTAT_CONTINUE;
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}
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}
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gTasks[taskId].data[0]++;
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break;
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case 6:
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if (!IsTextPrinterActive(0))
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gTasks[taskId].tState++;
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}
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break;
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case 3:
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if (IsLinkTaskFinished() == TRUE)
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{
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if (GetMultiplayerId() != 0)
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{
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gTasks[taskId].data[0]++;
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// Player is not link leader, wait for leader's response
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gTasks[taskId].tState++;
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}
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break;
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case 7:
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if (IsLinkTaskFinished() == 1)
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else
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{
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SetLinkStandbyCallback();
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gTasks[taskId].data[0]++;
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// Send whether or not play should continue
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SendBlock(bitmask_all_link_players_but_self(), &gSpecialVar_Result, sizeof(gSpecialVar_Result));
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gTasks[taskId].tState++;
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}
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break;
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case 8:
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if (IsLinkTaskFinished() == 1)
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}
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break;
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case 4:
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if (GetBlockReceivedStatus() & 1)
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{
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if (GetMultiplayerId() != 0)
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{
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gTasks[taskId].data[0]++;
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// Player is not link leader, read leader's response
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gSpecialVar_Result = gBlockRecvBuffer[0][0];
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ResetBlockReceivedFlag(0);
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gTasks[taskId].tState++;
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}
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break;
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case 9:
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if (gWirelessCommType == 0)
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else
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{
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SetCloseLinkCallback();
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gTasks[taskId].tState++;
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}
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gBattleTypeFlags = sBattleTowerMultiBattleTypeFlags;
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EnableBothScriptContexts();
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DestroyTask(taskId);
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break;
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}
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break;
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case 5:
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// Print message if partner chose to retire (and player didn't)
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if (GetMultiplayerId() == 0)
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{
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if (gSpecialVar_Result == BATTLE_TOWER_LINKSTAT_MEMBER_RETIRE)
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ShowFieldAutoScrollMessage(gText_YourPartnerHasRetired);
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}
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else
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{
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if (gSpecialVar_Result == BATTLE_TOWER_LINKSTAT_LEADER_RETIRE)
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ShowFieldAutoScrollMessage(gText_YourPartnerHasRetired);
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}
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gTasks[taskId].tState++;
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break;
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case 6:
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if (!IsTextPrinterActive(0))
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gTasks[taskId].tState++;
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break;
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case 7:
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if (IsLinkTaskFinished() == TRUE)
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{
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SetLinkStandbyCallback();
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gTasks[taskId].tState++;
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}
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break;
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case 8:
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if (IsLinkTaskFinished() == TRUE)
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gTasks[taskId].tState++;
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break;
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case 9:
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if (gWirelessCommType == 0)
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SetCloseLinkCallback();
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gBattleTypeFlags = sBattleTowerMultiBattleTypeFlags;
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EnableBothScriptContexts();
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DestroyTask(taskId);
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break;
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}
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}
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#undef tState
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void Script_DoRayquazaScene(void)
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{
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if (!gSpecialVar_0x8004)
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