pokeemerald/data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc
2021-03-04 19:30:19 -06:00

520 lines
22 KiB
C++

.set LOCALID_OPPONENT_1, 1
.set LOCALID_ATTENDANT_1, 2
.set LOCALID_ATTENDANT_2, 3
.set LOCALID_OPPONENT_2, 4
.set LOCALID_PLAYER, 5
.set LOCALID_PARTNER, 6
BattleFrontier_BattleTowerMultiBattleRoom_MapScripts:: @ 8248EE8
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerMultiBattleRoom_OnWarp
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerMultiBattleRoom_OnFrame
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F
@ The multi partner is represented by LOCALID_PARTNER, which has the gfx id VAR_OBJ_GFX_ID_E
BattleFrontier_BattleTowerMultiBattleRoom_OnTransition: @ 8248EF8
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS
call_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetObjGfx
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
call_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetLinkPlayerGfx
end
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetObjGfx:: @ 8248F0F
tower_setpartnergfx
checkplayergender
compare VAR_RESULT, FEMALE
goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetPlayerGfxFemale
setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_BRENDAN_NORMAL
return
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetPlayerGfxFemale:: @ 8248F29
setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_MAY_NORMAL
return
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetLinkPlayerGfx:: @ 8248F2F
special SetBattleTowerLinkPlayerGfx
return
BattleFrontier_BattleTowerMultiBattleRoom_OnWarp: @ 8248F33
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_HidePlayerObj
.2byte 0
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_HidePlayerObj:: @ 8248F3D
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM
end
BattleFrontier_BattleTowerMultiBattleRoom_OnFrame: @ 8248F43
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_EnterRoom
.2byte 0
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_EnterRoom:: @ 8248F4D
setvar VAR_TEMP_0, 1
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom
applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
waitmovement 0
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter:: @ 8248FB4
tower_setopponent
addobject LOCALID_OPPONENT_1
addobject LOCALID_OPPONENT_2
applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter
applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter
waitmovement 0
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink
tower_getopponentintro 0
delay 15
applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
waitmovement 0
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
tower_getopponentintro 1
applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
waitmovement 0
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoTowerBattle
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink:: @ 8249026
tower_getopponentintro 0
delay 15
applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
waitmovement 0
messageautoscroll gStringVar4
waitmessage
delay 48
tower_getopponentintro 1
applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
waitmovement 0
messageautoscroll gStringVar4
waitmessage
delay 48
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoTowerBattle:: @ 8249069
call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
switch VAR_RESULT
case B_OUTCOME_WON, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DefeatedOpponents
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost:: @ 824907E
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
tower_set TOWER_DATA_LVL_MODE
setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER
special Script_TryGainNewFanFromCounter
goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DefeatedOpponents:: @ 82490AA
call BattleFrontier_EventScript_IncrementWinStreak
tower_setbattlewon
switch VAR_RESULT
case 7, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyWon
applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit
applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit
waitmovement 0
removeobject LOCALID_OPPONENT_1
removeobject LOCALID_OPPONENT_2
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
waitmovement 0
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetorePartyMsgLink
msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RestoreParty
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetorePartyMsgLink:: @ 8249118
messageautoscroll BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth
waitmessage
delay 48
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RestoreParty:: @ 8249121
special LoadPlayerParty
frontier_setpartyorder FRONTIER_MULTI_PARTY_SIZE
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
call_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReconnectLink
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents:: @ 8249143
frontier_get FRONTIER_DATA_BATTLE_NUM
call BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSet
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge
call BattleFrontier_EventScript_GetCantRecordBattle
compare VAR_RESULT, TRUE
goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsNoRecord
multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsNoRecord:: @ 82491B1
multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattle:: @ 82491E7
message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RecordBattle:: @ 8249219
call BattleFrontier_EventScript_SaveBattle
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge:: @ 8249223
msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
switch VAR_RESULT
case NO, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
case YES, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge:: @ 8249251
message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge:: @ 8249283
closemessage
clearflag FLAG_TEMP_2
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle
applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle
waitmovement 0
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos
waitmovement 0
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter
end
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyWon:: @ 82492AF
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
tower_set TOWER_DATA_LVL_MODE
setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER
special Script_TryGainNewFanFromCounter
goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_PauseChallenge:: @ 82492DB
message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait
waitmessage
tower_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen 1
frontier_reset
end
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSet:: @ 82492FD
compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSetLink
copyvar VAR_TEMP_F, VAR_RESULT
switch VAR_TEMP_F
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSet
case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSet
case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSet
case 4, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSet
case 5, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSet
case 6, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSet
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSet:: @ 8249354
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet
waitmessage
return
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSet:: @ 824935B
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet
waitmessage
return
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSet:: @ 8249362
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet
waitmessage
return
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSet:: @ 8249369
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet
waitmessage
return
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSet:: @ 8249370
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet
waitmessage
return
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSet:: @ 8249377
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet
waitmessage
return
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSetLink:: @ 824937E
copyvar VAR_TEMP_F, VAR_RESULT
switch VAR_TEMP_F
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSetLink
case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSetLink
case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSetLink
case 4, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSetLink
case 5, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSetLink
case 6, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSetLink
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSetLink:: @ 82493CA
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet
waitmessage
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
end
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSetLink:: @ 82493D6
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet
waitmessage
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
end
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSetLink:: @ 82493E2
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet
waitmessage
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
end
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSetLink:: @ 82493EE
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet
waitmessage
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
end
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSetLink:: @ 82493FA
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet
waitmessage
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
end
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSetLink:: @ 8249406
message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet
waitmessage
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
end
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_LinkDelayForMsg:: @ 8249412
waitmessage
delay 48
return
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink:: @ 8249417
goto_if_set FLAG_TEMP_2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLinkNoRecord
multichoice 19, 6, MULTI_GO_ON_RECORD_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattleLink
case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink
end
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLinkNoRecord:: @ 8249457
multichoice 20, 8, MULTI_GO_ON_RETIRE, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink
end
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink:: @ 8249483
setvar VAR_0x8004, BATTLE_TOWER_LINK_CONTINUE
setvar VAR_0x8005, 0
message gText_LinkStandby3
waitmessage
special LinkRetireStatusWithBattleTowerPartner
waitstate
compare VAR_RESULT, BATTLE_TOWER_LINKSTAT_CONTINUE
goto_if_ne BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_LinkDelayForMsg
end
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattleLink:: @ 82494A8
message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
call BattleFrontier_EventScript_SaveBattle
setflag FLAG_TEMP_2
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
end
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink:: @ 82494DD
message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge
waitmessage
multichoicedefault 20, 8, MULTI_YESNO, 1, 0
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetireChallengeLink
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
end
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetireChallengeLink:: @ 82494FA
setvar VAR_0x8004, BATTLE_TOWER_LINK_RETIRE
setvar VAR_0x8005, 0
message gText_LinkStandby3
waitmessage
special LinkRetireStatusWithBattleTowerPartner
waitstate
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost
end
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReconnectLink:: @ 8249514
special BattleTowerReconnectLink
return
BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom: @ 8249518
walk_up
walk_up
walk_up
walk_up
face_right
step_end
BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom: @ 824951E
walk_left
walk_up
walk_up
walk_up
face_right
step_end
BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant: @ 8249524
face_left
step_end
BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle: @ 8249526
walk_in_place_fastest_right
step_end
BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter: @ 8249528
walk_down
walk_down
walk_down
walk_down
face_left
step_end
BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter: @ 824952E
walk_right
walk_down
walk_down
walk_down
face_left
step_end
BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit: @ 8249534
walk_up
walk_up
walk_up
set_invisible
step_end
BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit: @ 8249539
walk_up
walk_up
walk_up
walk_up
step_end
BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer: @ 824953E
walk_right
walk_right
step_end
BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos: @ 8249541
walk_left
walk_left
walk_in_place_fastest_right
step_end
BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft: @ 8249545
walk_in_place_left
step_end
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: @ 8249547
.string "The 2nd set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: @ 8249578
.string "The 3rd set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: @ 82495A9
.string "The 4th set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: @ 82495DA
.string "The 5th set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: @ 824960B
.string "The 6th set of opponents is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: @ 824963C
.string "The 7th set of opponents is next.\n"
.string "Are you ready?$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: @ 824966D
.string "The 2nd set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext: @ 824969D
.string "The 3rd set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext: @ 82496CD
.string "The 4th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext: @ 82496FD
.string "The 5th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext: @ 824972D
.string "The 6th set of opponents is next.\n"
.string "Do your best!$"
@ Unused
BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: @ 824975D
.string "The 7th set of opponents is next.\n"
.string "Do your best!$"
gText_LinkStandby3:: @ 824978D
.string "Link standby…$"
gText_YourPartnerHasRetired:: @ 824979B
.string "Your partner has retired.\p"
.string "Your BATTLE ROOM challenge\n"
.string "will be canceled.$"